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by Talchyon » Sat May 05, 2018 5:44 am
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Constaniana » Sat May 05, 2018 7:37 am
Olthar wrote:Constaniana wrote:Huehuehue.
Rup colourised 2018
Elementals has been in an iceberg for the past 100 years.
Well, thanks to global warming, it should be free soon.
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Olthar » Sat May 05, 2018 8:55 am
by Olthar » Sun May 06, 2018 12:29 pm
by G-Tech Corporation » Sun May 06, 2018 12:34 pm
Olthar wrote:Man, I never thought it would be so hard to find information on how big rat colonies can get. Is it 2? Is it 200? I don't know! D:
by Olthar » Sun May 06, 2018 12:52 pm
by Constaniana » Sun May 06, 2018 2:25 pm
Olthar wrote:Man, I never thought it would be so hard to find information on how big rat colonies can get. Is it 2? Is it 200? I don't know! D:
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Olthar » Sun May 06, 2018 2:35 pm
Constaniana wrote:Olthar wrote:Or, in other words, the first season of Legend of Korra. *nods*
That's not wrong.Olthar wrote:Man, I never thought it would be so hard to find information on how big rat colonies can get. Is it 2? Is it 200? I don't know! D:
I couldn't find a maximum. I found a specific website saying females in a colony range from 2-6, but that's at low population density. From what I gathered individual colonies stay at that 2-6 range, but there can be a lot of them close together.
http://www.ratbehavior.org/WildRats.htm
by G-Tech Corporation » Sun May 06, 2018 2:37 pm
Olthar wrote:Constaniana wrote:That's not wrong.
I couldn't find a maximum. I found a specific website saying females in a colony range from 2-6, but that's at low population density. From what I gathered individual colonies stay at that 2-6 range, but there can be a lot of them close together.
http://www.ratbehavior.org/WildRats.htm
Yeah, that was one of the sites I found. It didn't impress me. So, I just made up my own numbers. Family (2-8), Colony (20-100), and Plague (200-1000). I pity the players who try fighting 1000 rats at a time.
by Constaniana » Sun May 06, 2018 4:39 pm
Olthar wrote:Constaniana wrote:That's not wrong.
I couldn't find a maximum. I found a specific website saying females in a colony range from 2-6, but that's at low population density. From what I gathered individual colonies stay at that 2-6 range, but there can be a lot of them close together.
http://www.ratbehavior.org/WildRats.htm
Yeah, that was one of the sites I found. It didn't impress me. So, I just made up my own numbers. Family (2-8), Colony (20-100), and Plague (200-1000). I pity the players who try fighting 1000 rats at a time.
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Zanera » Sun May 06, 2018 4:57 pm
Olthar wrote:Man, I never thought it would be so hard to find information on how big rat colonies can get. Is it 2? Is it 200? I don't know! D:
by Rostavykhan » Sun May 06, 2018 7:08 pm
by Ruskland-Preuben » Sun May 06, 2018 7:11 pm
Constaniana wrote:Olthar wrote:Yeah, that was one of the sites I found. It didn't impress me. So, I just made up my own numbers. Family (2-8), Colony (20-100), and Plague (200-1000). I pity the players who try fighting 1000 rats at a time.
I once had a player named Lord Drabble who tamed rats and would send squads of them against his foes.
by Esternial » Mon May 07, 2018 5:36 am
Olthar wrote:Constaniana wrote:That's not wrong.
I couldn't find a maximum. I found a specific website saying females in a colony range from 2-6, but that's at low population density. From what I gathered individual colonies stay at that 2-6 range, but there can be a lot of them close together.
http://www.ratbehavior.org/WildRats.htm
Yeah, that was one of the sites I found. It didn't impress me. So, I just made up my own numbers. Family (2-8), Colony (20-100), and Plague (200-1000). I pity the players who try fighting 1000 rats at a time. :p
by Constaniana » Mon May 07, 2018 11:32 am
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Pax Nerdvana » Thu May 10, 2018 9:26 am
Revlona wrote:How would people feel about a tank warfare RP?
by Revlona » Thu May 10, 2018 9:29 am
by Pax Nerdvana » Thu May 10, 2018 9:54 am
Revlona wrote:Pax Nerdvana wrote:I'm in!
Iḿ thinking of doing it similar to Ace Combat: Broken Line
A mercenary band, maybe in the same universe as Ace Combat
Maybe not
by Ameriganastan » Mon May 14, 2018 8:32 pm
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.
Krazakistan wrote: He is a force of negativity for the sake of negativity
Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.
Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*
by Constaniana » Tue May 15, 2018 2:17 am
Ameriganastan wrote:Damn it. I had this cool idea for an RP (A dimension fractured into several different realms that evolved into things like a jungle world and such)...only turns out I was beaten to that exact idea by Magic The Gathering. Stupid frigging card game...
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Harbertia » Tue May 15, 2018 2:40 am
Ameriganastan wrote:Damn it. I had this cool idea for an RP (A dimension fractured into several different realms that evolved into things like a jungle world and such)...only turns out I was beaten to that exact idea by Magic The Gathering. Stupid frigging card game...
by Ameriganastan » Tue May 15, 2018 6:36 pm
Harbertia wrote:Ameriganastan wrote:Damn it. I had this cool idea for an RP (A dimension fractured into several different realms that evolved into things like a jungle world and such)...only turns out I was beaten to that exact idea by Magic The Gathering. Stupid frigging card game...
Why let that stop you?
Eroris is practically Elder Scrolls but it keeps going and growing.
Heck, there is this RP setting called Equalia that is perhaps literrally MLP:FiM but with Elves, Humans, and Wizards rather then Peguses, Ponies, and Unicorns.
These types of settings permit and RP to attract more then the fan base it's based on as players tend to get nervous stepping into something they are unfamiliar with and typically if an RP is set in a world from a game or book players may bicker over what is and isn't viable in the setting. Thus a reflection/stand in version of the setting that doesn't need to address alternate history scenarios does rather well.
Magic the Gathering recently killed off my favorite, and my brother's favorite characters and is starting a new batch of planswalkers. It's in that situation right now where a lot of the characters are now dead and it feels a bit like a reset as the game returns to the first plane (the plane the first series of cards was set in). So if your idea is like MTG I say go for it regardless due to the situation MTG is in and the success of other reflection/stand in RPs.
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.
Krazakistan wrote: He is a force of negativity for the sake of negativity
Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.
Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*
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