The Templar High Council wrote:Remind me what ye "group scheme" is?
I love class systems. I would help make it up in my free time, but I really shouldn't have any free time till after my birthday (Dec. 11), which coincidentally coincides with finals week.
All the player characters belong to one of three survival groups: The Family, The Strangers, and The Unit. Each group offers a distinct and special point of view about life in the post-End West Coast of the American Deadlands. While open-world and free for player decisions, there is a main story line that also effects all of these groups. All travel down this path, just down different roads (deep huh?).
Groups will even encounter each other as they effect the world around them by their actions, and on multiple occasions be on opposing sides, as they follow the main story's objective: reaching the mysterious safe-haven of Eureka, rumored to be somewhere on the Eastern Seaboard.
Shyluz wrote:1.) You mispelled ATHENA. You spelled 'ATHENENA.' Whatever the hell that is.
2.) Game mekanikal points? No. Well, at least not if there's to be any actually rolling or purpose aside from fluffy pillowing.
3.) Group Scheme is genius. Perfect. 10/10.
1.) I can grammar, I just choose when I want to *sniff*
2.) I couldn't understand this.
3.) Now if I can only make my supporters app