The Sunset Kingdom...
That's what they used to call this land, a long, long time ago. It was but one of the many names the very soil upon which you seek has been called throughout time immemorial. Indeed, this realm has gone through a hundred titles in a thousand languages... each more falsely grandiose than the last. Yet, the one that's ruins still stand, the one that still fascinate your scholars, your poets and your self-proclaimed great thinkers... is that of them. They are the ones that walked while you still crawled. As your kind writhed and wriggled in the filth, they built towering temples and cities, each one a monument to their sins. The sun was their god, and fire, his divine and righteous fury. They were the conquerors not the conquered- the chosen few, the ones bestowed stewardship and dominion over their holdings by the order of creation.
They called themselves, "Those who are shined upon," in a tongue no longer spoken nor written. Your kind, mere students of their glory, call them the Elders. Theirs was a different, albeit much kindlier world than that of which you and your ilk call home. Their heaven on earth, their Sunset Kingdom, was like the fire that you so desperately cling to in the night. It was a soft, warming flame... it was their light, their beacon in the dark. Alas, they could only keep the dark at bay... and eventually, it, along with the fire they played with, consumed them.
Their kingdom became nothing more than the crumbling ruins of an age long past, an unnamed and unexplored void, ruled by a sovereign of deathly silence.
Yet, every so often, a whisper of their land makes its way out of the abyss. In the wide expanses of the known world, empires rise and fall, each attempting to reach an unreachable height... each trying to claim a similar mantle, a mantle of which no one can claim. Over the shouts of their politics, the clashing of their steel, a whisper can creep into hearing, beckoning those curious, reckless or mad enough to listen.
You heard the whisper.
It makes its way across the seas, a rumor, a myth that feeds on curiosity. A barkeep tells a patron, a vendor makes idle chatter with someone in a market, a scholar delves into ancient texts and maps. The call is not loud enough to draw the attention of greater powers, but there are those who take note and seek out its source. The historian who seeks knowledge, the trader who seeks riches, the adventurer who seeks only to discover that of which that has not been discovered. They dig through archives and follow the trail as far back as it will go, into lost eras, and they find pieces of information to begin their journey. A set of coordinates, and a name.
It is very little, but, it is enough.
And so their odyssey begins, though there are few with the will or desire to pursue it. There are many treasures promised to the brave, and fortune favors the courageous. It is a land of hidden-away secrets and untold riches, patiently waiting for its so-called heroes to arrive.
Tell me- what keeps you from claiming their legacy?
Good evening, ladies and gentlemen of the Portal to the Multiverse Board, and welcome to Legacy, a character-based role-play! In Legacy, you, the writer, will create a character that travels to the lost continent of Erideon in search of truth, treasure, or something else entirely. Your character's background and previous life are up to you. Feel free to create a kingdom or race (it has to be largely human) to which he or she belongs or hails from. I, myself, will create a couple of nations and ethnic groups for folks to choose from and for lore purposes.
Erideon, as mentioned, once housed a great civilizatio that is now long-dead, created by a race simply dubbed the Elders; it is the Roman Empire as to the Dark Ages in Europe. The geography and climate of Erideon is essentially akin to a wintery wasteland. It has cold, freezing rains, long winters and a plethora of hostile flora and fauna. Furthermore, weather is amplified in Erideon. You do not have your average thunderstorms- instead, they are amplified and typically have many air to ground lightning strikes. Even the blizzards in Erideon are capable of rending flesh from a man's bone if he isn't adequately protected. Alongside these things, it is frontier country, meaning that it is largely lawless. Any inhabited settlements, which are few and far between, typically run themselves and may engage in trade or small scale conflict with one another. There are no large empires coming to stake claim here, so please, don't try to make it so.
MORE INFORMATION IN THE COMING DAYS