Epoch 6
4 Population work 2 Farms to generate 6 Food
1 Manufactory
1 Empty Agriculture
1 Hovel (+0.5D)
+1 Food from Rainforest
1 Population generates 1 Thought towards Sailing in Shrine (5/5)
1 Population generates 1 Raw Labour towards Hovels (2/2)
1 Population generates 1 Raw Labour towards Hovels (1/2)
Epoch 7
4 Population work 2 Farms to generate 6 Food
1 Manufactory
1 Empty Agriculture
2 Hovels (+1 D)
+1 Food from Rainforest
+1 Wealth from River Maze (2)
1 Population generates 1 Raw Labour towards Hovels (2/2)
1 Population generates 1 Raw Labour towards Hovels (1/2)
1 Population maintains Sailing
Epoch 8
4 Population work 2 Farms to generate 6 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output towards Port (1/2)
1 Empty Agriculture
3 Hovels (+1.5 D)
+1 Food from Rainforest
+1 Wealth from River Maze (3)
1 Population maintains Sailing
Epoch 9
4 Population work 2 Farms to generate 6 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output towards Port (2/2)
1 Empty Agriculture
3 Hovels (+1.5 D)
+1 Food from Rainforest
+1 Wealth from River Maze (4)
1 Population used to maintain Sailing
Epoch 10
4 Population work 2 Farms to generate 6 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output converted into 3 Raw Labour towards Port (3/3)
3 Hovels (+1.5 D)
+1 Food from Rainforest
+2 Wealth from River Maze, Port (6)
1 Population maintains Sailing
Epoch 11
4 Population work 2 Farms to generate 6 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output converted into 3 Raw Labour towards Hovel (2/2), Hovel
1 Empty Agriculture
3 Hovels (+1.5 D)
Port (+1 D)
+2 Food from Rainforest, Port
+2 Wealth from River Maze, Port (7)
-1 Wealth for 1 Food
1 Population used to maintain Sailing
2 Inactive Population (New)
Epoch 12
6 Population work 3 Farms to generate 9 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output towards Granary (1/1)
5 Hovels (+2.5 D)
Port (+1 D)
+2 Food from Rainforest, Port
+2 Wealth from River Maze, Port (9)
1 Population maintains Sailing
Epoch 13
6 Population work 3 Farms to generate 9 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output converted into 3 Raw Labour towards Granary (3/3)
5 Hovels (+2.5 D)
Port (+1 D)
+2 Food from Rainforest, Port
+2 Wealth from River Maze, Port (11)
1 Population maintains Sailing
Epoch 14
6 Population work 3 Farms to generate 9 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output converted into 3 Raw Labour towards Manufactory
5 Hovels (+2.5 D)
Port (+1 D)
+2 Food from Rainforest, Port
1 Granary (2/20 Food stored)
+2 Wealth from Port, River Maze (12)
1 Population maintains Sailing
4 Population work 2 Farms to generate 6 Food
1 Manufactory
1 Empty Agriculture
1 Hovel (+0.5D)
+1 Food from Rainforest
1 Population generates 1 Thought towards Sailing in Shrine (5/5)
1 Population generates 1 Raw Labour towards Hovels (2/2)
1 Population generates 1 Raw Labour towards Hovels (1/2)
Epoch 7
4 Population work 2 Farms to generate 6 Food
1 Manufactory
1 Empty Agriculture
2 Hovels (+1 D)
+1 Food from Rainforest
+1 Wealth from River Maze (2)
1 Population generates 1 Raw Labour towards Hovels (2/2)
1 Population generates 1 Raw Labour towards Hovels (1/2)
1 Population maintains Sailing
Epoch 8
4 Population work 2 Farms to generate 6 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output towards Port (1/2)
1 Empty Agriculture
3 Hovels (+1.5 D)
+1 Food from Rainforest
+1 Wealth from River Maze (3)
1 Population maintains Sailing
Epoch 9
4 Population work 2 Farms to generate 6 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output towards Port (2/2)
1 Empty Agriculture
3 Hovels (+1.5 D)
+1 Food from Rainforest
+1 Wealth from River Maze (4)
1 Population used to maintain Sailing
Epoch 10
4 Population work 2 Farms to generate 6 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output converted into 3 Raw Labour towards Port (3/3)
3 Hovels (+1.5 D)
+1 Food from Rainforest
+2 Wealth from River Maze, Port (6)
1 Population maintains Sailing
Epoch 11
4 Population work 2 Farms to generate 6 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output converted into 3 Raw Labour towards Hovel (2/2), Hovel
1 Empty Agriculture
3 Hovels (+1.5 D)
Port (+1 D)
+2 Food from Rainforest, Port
+2 Wealth from River Maze, Port (7)
-1 Wealth for 1 Food
1 Population used to maintain Sailing
2 Inactive Population (New)
Epoch 12
6 Population work 3 Farms to generate 9 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output towards Granary (1/1)
5 Hovels (+2.5 D)
Port (+1 D)
+2 Food from Rainforest, Port
+2 Wealth from River Maze, Port (9)
1 Population maintains Sailing
Epoch 13
6 Population work 3 Farms to generate 9 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output converted into 3 Raw Labour towards Granary (3/3)
5 Hovels (+2.5 D)
Port (+1 D)
+2 Food from Rainforest, Port
+2 Wealth from River Maze, Port (11)
1 Population maintains Sailing
Epoch 14
6 Population work 3 Farms to generate 9 Food
1 Population works 1 Lumber to generate 1 Raw Resources
1 Population and 1 Raw Resources work 1 Manufactory to generate 1 Industrial Output converted into 3 Raw Labour towards Manufactory
5 Hovels (+2.5 D)
Port (+1 D)
+2 Food from Rainforest, Port
1 Granary (2/20 Food stored)
+2 Wealth from Port, River Maze (12)
1 Population maintains Sailing