The Flame Dawn wrote:Does an agriculture count as a structure?
If you want it to, okay.
Advertisement

by Harkback Union » Sun Oct 25, 2015 5:39 am

by The Flame Dawn » Sun Oct 25, 2015 5:40 am

by Harkback Union » Sun Oct 25, 2015 5:47 am

by The Flame Dawn » Sun Oct 25, 2015 5:48 am

by G-Tech Corporation » Sun Oct 25, 2015 5:51 am
Harkback Union wrote:G-Tech Corporation wrote:
Yeah, that's going to be a bit of a ball-ache. I'm going to need to spam hovels, since those are basically the only way to get development.
There will be lots of ways to get development from the next eon techs, once I finish adding those.
And you can already research them, just at 50% less speed.

by Harkback Union » Sun Oct 25, 2015 5:51 am

by Harkback Union » Sun Oct 25, 2015 5:52 am
G-Tech Corporation wrote:Harkback Union wrote:
There will be lots of ways to get development from the next eon techs, once I finish adding those.
And you can already research them, just at 50% less speed.
Hmm, will there be a cheap tech that gives like +3 Development? Like, oh, a Code of Laws for 4 Thought?
Because otherwise at the rate of 0.5 Thought per epoch, it won't matter if we try to research them early, they won't be completed this eon.

by The Flame Dawn » Sun Oct 25, 2015 5:53 am
Harkback Union wrote:The Flame Dawn wrote:
I decided to spend it on a granary![]()
So how does the Eons work? I can tell that it's roughly every 24 hours but it seems kinda discombobulated.
Epoch = Turn
Eon = Lots of turns
Anyway, if anyone asks, you spent that 1 IO to start construction on the granary and then switched to making a farm.
Also, Remember that this bonus now only applies to your starting domain.

by Harkback Union » Sun Oct 25, 2015 5:57 am
The Flame Dawn wrote:Harkback Union wrote:
Epoch = Turn
Eon = Lots of turns
Anyway, if anyone asks, you spent that 1 IO to start construction on the granary and then switched to making a farm.
Also, Remember that this bonus now only applies to your starting domain.
I read the rules, don't worry.
But what I ment was that I know turns are every 24 hours, and the Epochs are turns. But it seems disconnected and unorganized. Maybe have it so that there's a set time when the epoch starts?

by Harkback Union » Sun Oct 25, 2015 5:57 am

by The Flame Dawn » Sun Oct 25, 2015 5:58 am
Harkback Union wrote:The Flame Dawn wrote:
I read the rules, don't worry.
But what I ment was that I know turns are every 24 hours, and the Epochs are turns. But it seems disconnected and unorganized. Maybe have it so that there's a set time when the epoch starts?
Worry not, I shall soon select a clockmaster who will move the IC clock forward.
Any volunteers?

by The Flame Dawn » Sun Oct 25, 2015 5:58 am
Harkback Union wrote:Okay, Each eon, Every civ may suggest a single gameplay feature to be added to the rulebook.


by Harkback Union » Sun Oct 25, 2015 6:00 am

by The Flame Dawn » Sun Oct 25, 2015 6:01 am

by Remnants of Exilvania » Sun Oct 25, 2015 6:10 am
Harkback Union wrote:Remnants of Exilvania wrote:*facepalms*
*slams head against desk*
*stabs himself with a knife*
I literally managed to get myself ages behind everyone else in the development of my nation. I don`t think I can take on Vulnier if he wants to come down as I literally have no Military and can`t really recruit troops or even get as many as he can.
I`ll just stay with it and look how long I can survive. Would be interesting if I make it through.
I`m so dead...
Feel free to edit your epoch orders for the first couple of turns, we're all still learning the rules.

by Harkback Union » Sun Oct 25, 2015 6:14 am

by Remnants of Exilvania » Sun Oct 25, 2015 6:21 am

by Harkback Union » Sun Oct 25, 2015 6:23 am
Remnants of Exilvania wrote:Harkback Union wrote:
No don't worry, You get defense bonuses!
+1 Strength when defending.
Also, he can only use 1 militia when attacking! He'll have to get techs to get troops that can conquer you.
Damn this thing just deleted what I wrote, sorry. I`ll just see how long I`ll survive. Will always be nice.

by The Flame Dawn » Sun Oct 25, 2015 6:24 am

by Remnants of Exilvania » Sun Oct 25, 2015 6:24 am

by Harkback Union » Sun Oct 25, 2015 6:25 am

by Remnants of Exilvania » Sun Oct 25, 2015 6:27 am

by Seno Zhou Varada » Sun Oct 25, 2015 6:31 am
The Flame Dawn wrote:Hey Hark, someone deleted all the civs in the IC... this is why we shouldn't use the puppet

by G-Tech Corporation » Sun Oct 25, 2015 6:36 am
The Flame Dawn wrote:Hey Hark, someone deleted all the civs in the IC... this is why we shouldn't use the puppet

by Harkback Union » Sun Oct 25, 2015 6:40 am
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Catalaonia, Kandex, Nuxipal, Segmentia, The Empire of Tau, The National Dominion of Hungary
Advertisement