It's 2 thought for each antiquity tech. I just checked.
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by Lunas Legion » Sat Oct 24, 2015 3:43 pm

by Lunas Legion » Sat Oct 24, 2015 3:50 pm

by G-Tech Corporation » Sat Oct 24, 2015 3:52 pm

by Lunas Legion » Sat Oct 24, 2015 3:55 pm

by Jute » Sat Oct 24, 2015 3:56 pm
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

by Seno Zhou Varada » Sat Oct 24, 2015 4:01 pm

by The Flame Dawn » Sat Oct 24, 2015 4:01 pm
Seno Zhou Varada wrote:*looks at the rules* "HOW AM I SUPPOSED TO GET ANYTHING DONE?!"
(I'm thinking I'm not entirely here so I'll go back to the bar...)
by G-Tech Corporation » Sat Oct 24, 2015 4:04 pm
Lunas Legion wrote:G-Tech Corporation wrote:
Yeah, but we're limited by development to one thought per epoch, so eh. It's a bit silly, since I doubt anyone will develop enough to actually take advantage of 2 Thought going to Antiquity tech.
Forgot about that. Development's going to be this RP's version of happieness, an insurmountable obstacle.

by Lunas Legion » Sat Oct 24, 2015 4:05 pm
Seno Zhou Varada wrote:*looks at the rules* "HOW AM I SUPPOSED TO GET ANYTHING DONE?!"

by The Flame Dawn » Sat Oct 24, 2015 4:05 pm

by Seno Zhou Varada » Sat Oct 24, 2015 4:05 pm

by G-Tech Corporation » Sat Oct 24, 2015 4:06 pm

by Lunas Legion » Sat Oct 24, 2015 4:07 pm

by Lunas Legion » Sat Oct 24, 2015 4:07 pm
G-Tech Corporation wrote:Lunas Legion wrote:
Over a very, very long period of time.
Hark, it might be best if we did what you did in your space colonising RP and we did multiple turns at a time.
The trouble is that the Antiquity RP only lasts for 14 turns, maximum. So if we take, say, two turns a day, in a week we'll have to make a whole new RP.

by The Flame Dawn » Sat Oct 24, 2015 4:08 pm

by Lunas Legion » Sat Oct 24, 2015 4:22 pm

by Remnants of Exilvania » Sat Oct 24, 2015 4:30 pm
Harkback Union wrote:The Flame Dawn wrote:Hey Hark, I;m gonna sound dumb, but how do we raise our population?
Just add more. They will count as kids in their first epoch, which means that they have to be fed and are useless, but afterwards, they will enter your workforce.
There is a limitation for how much you can add. Underdevelopped civs start at 50% of the total population, that's 3 pop addable each epoch.


by The Flame Dawn » Sat Oct 24, 2015 4:31 pm
Remnants of Exilvania wrote:Harkback Union wrote:
Just add more. They will count as kids in their first epoch, which means that they have to be fed and are useless, but afterwards, they will enter your workforce.
There is a limitation for how much you can add. Underdevelopped civs start at 50% of the total population, that's 3 pop addable each epoch.
*facepalms*
*slams head against desk*
*stabs himself with a knife*
I literally managed to get myself ages behind everyone else in the development of my nation. I don`t think I can take on Vulnier if he wants to come down as I literally have no Military and can`t really recruit troops or even get as many as he can.
I`m so dead...

by Seno Zhou Varada » Sat Oct 24, 2015 4:32 pm
Remnants of Exilvania wrote:Harkback Union wrote:
Just add more. They will count as kids in their first epoch, which means that they have to be fed and are useless, but afterwards, they will enter your workforce.
There is a limitation for how much you can add. Underdevelopped civs start at 50% of the total population, that's 3 pop addable each epoch.
*facepalms*
*slams head against desk*
*stabs himself with a knife*
I literally managed to get myself ages behind everyone else in the development of my nation. I don`t think I can take on Vulnier if he wants to come down as I literally have no Military and can`t really recruit troops or even get as many as he can.
I`m so dead...

by The Flame Dawn » Sat Oct 24, 2015 4:33 pm
(I was thinking that I would say that in cheerful voice but I just realized I would sound so weird like that)
by New Strausberg » Sat Oct 24, 2015 4:34 pm
The Flame Dawn wrote:Remnants of Exilvania wrote:*facepalms*
*slams head against desk*
*stabs himself with a knife*
I literally managed to get myself ages behind everyone else in the development of my nation. I don`t think I can take on Vulnier if he wants to come down as I literally have no Military and can`t really recruit troops or even get as many as he can.
I`m so dead...
Still better off than me. I have 3 farms and just built a granary.

by The Flame Dawn » Sat Oct 24, 2015 4:34 pm


by Lunas Legion » Sat Oct 24, 2015 4:37 pm

by G-Tech Corporation » Sat Oct 24, 2015 4:39 pm
Lunas Legion wrote:Hark, is 1 Knowledge = 1 Thought or 1 Tech?

by Remnants of Exilvania » Sat Oct 24, 2015 4:39 pm
The Flame Dawn wrote:Remnants of Exilvania wrote:*facepalms*
*slams head against desk*
*stabs himself with a knife*
I literally managed to get myself ages behind everyone else in the development of my nation. I don`t think I can take on Vulnier if he wants to come down as I literally have no Military and can`t really recruit troops or even get as many as he can.
I have only 2 Farms and one Manufactury and now only 2 Pop to rebuild myself. I`m totally not better than you.
I`m so dead...
Still better off than me. I have 3 farms and just built a granary.
The Flame Dawn wrote:Ya know what I say, taking it nice and slow isn't bad at all. It makes you more prepared!
I'll have a stable source of food while all these other dumbfucks starve to death.(I was thinking that I would say that in cheerful voice but I just realized I would sound so weird like that)
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