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Civ-specific units/buildings/fiath/wonders/Ideology?

Yes, let everyone suggest their own stuff!
16
76%
No, make everyone use the same build list.
5
24%
 
Total votes : 21

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Naval Monte
Postmaster-General
 
Posts: 13806
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Fri Oct 23, 2015 7:51 pm

A New Civilization
Civilization name: Ionia
Short past story: Ionia use to be a nation run by a confederacy of many tribes and clans each trying to share the land with the other but soon that failed as newer leaders of the confederacy became power hungry. A civil war engulf the nation that lasted for many decades but soon one clan manage to rise into power and either destroyed or absorbed the other clans. Now unified they seek to improve both themselves and their nation.
Starting domain type:Ravenous Rainforests
Starting domain description: A rain forest with rivers, mountains with some being valcanos that allow for hot springs to exist with a few grass lands, wet lands, swamps and lakes
Starting domain/Capital name: Ki Sun
Speciality: Strong military
Map preferences
Primary Map Color: Dark purple
Secondary Map Color: Dark blue
Starting location: Underline one /.../ in each line
Isolated corner of the world/Decently distanced from others/At the center of everything
On Island/On Central Landmass
Underline as many as you want:
Rivers near/Lakes Near/Coastal
Last edited by Naval Monte on Fri Oct 23, 2015 7:52 pm, edited 2 times in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Oct 23, 2015 7:52 pm

I posted! I don't know if I was allowed to do this, but I built 1 land unit and had it scout on the same epoch. I'm sorry in advance if that's against the rules and I didn't notice.

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G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Oct 23, 2015 7:55 pm

ApplePieistan wrote:I posted! I don't know if I was allowed to do this, but I built 1 land unit and had it scout on the same epoch. I'm sorry in advance if that's against the rules and I didn't notice.


Hmm, I think you need a Weapons Workshop before you can make militia. What does Rich Ecology do?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Oct 23, 2015 7:57 pm

G-Tech Corporation wrote:
ApplePieistan wrote:I posted! I don't know if I was allowed to do this, but I built 1 land unit and had it scout on the same epoch. I'm sorry in advance if that's against the rules and I didn't notice.


Hmm, I think you need a Weapons Workshop before you can make militia. What does Rich Ecology do?

I can't do that on the same epoch? Alright, it's cool, I'll edit that.
Special: Rich Ecology. At the start, choose either: +1 Food each epoch permanent or +3 Thought each epoch starting from the 4th eon.

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Vulnier
Ambassador
 
Posts: 1611
Founded: Oct 16, 2015
Ex-Nation

Postby Vulnier » Fri Oct 23, 2015 8:01 pm

Can someone explain to me what IO is and how you get it?
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

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G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Oct 23, 2015 8:06 pm

ApplePieistan wrote:
G-Tech Corporation wrote:
Hmm, I think you need a Weapons Workshop before you can make militia. What does Rich Ecology do?

I can't do that on the same epoch? Alright, it's cool, I'll edit that.
Special: Rich Ecology. At the start, choose either: +1 Food each epoch permanent or +3 Thought each epoch starting from the 4th eon.


I presume you have to build a workshop, then the unit, and the unit can move the following turn.

Vulnier wrote:Can someone explain to me what IO is and how you get it?


IO is Industrial Output; you can establish Manufactories, which then convert Raw Materials into Industrial Output.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Oct 23, 2015 8:15 pm

I have a few questions about wealth.
-How much do you start with by default?
-How do you get more?

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G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Oct 23, 2015 8:23 pm

ApplePieistan wrote:I have a few questions about wealth.
-How much do you start with by default?
-How do you get more?


If you chose to be at the center of everything, you start with one; otherwise, you have no Wealth to begin.

Otherwise wealth can be generated through some select natural resources, or through using Industrial Output.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Vulnier
Ambassador
 
Posts: 1611
Founded: Oct 16, 2015
Ex-Nation

Postby Vulnier » Fri Oct 23, 2015 8:24 pm

And we don't get manufactories until electricity. So I just raw materials for now then?
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Oct 23, 2015 8:27 pm

Vulnier wrote:And we don't get manufactories until electricity. So I just raw materials for now then?


Hm? You can build manufactories now, for 3 Labor.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harndar
Diplomat
 
Posts: 720
Founded: Dec 12, 2014
Ex-Nation

Postby Harndar » Fri Oct 23, 2015 9:06 pm

How many population do we start off with?

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Oct 23, 2015 9:06 pm

Harndar wrote:How many population do we start off with?

6.

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Oct 23, 2015 9:39 pm

Can I arm a population and move them in the same epoch?

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Harndar
Diplomat
 
Posts: 720
Founded: Dec 12, 2014
Ex-Nation

Postby Harndar » Fri Oct 23, 2015 9:59 pm

Welp, I am a noob at this so I might need help with my moves

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ApplePieistan
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Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Oct 23, 2015 10:03 pm

Harndar wrote:Welp, I am a noob at this so I might need help with my moves

1 population doesn't give 3 food, 2 population gives 3 food. Therefore, you'd need 4 farmers to make enough food for everyone.

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Harndar
Diplomat
 
Posts: 720
Founded: Dec 12, 2014
Ex-Nation

Postby Harndar » Fri Oct 23, 2015 10:07 pm

ApplePieistan wrote:
Harndar wrote:Welp, I am a noob at this so I might need help with my moves

1 population doesn't give 3 food, 2 population gives 3 food. Therefore, you'd need 4 farmers to make enough food for everyone.

thx

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ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Oct 23, 2015 10:11 pm

Harndar wrote:
ApplePieistan wrote:1 population doesn't give 3 food, 2 population gives 3 food. Therefore, you'd need 4 farmers to make enough food for everyone.

thx

You should also probably put 4 people into agriculture or half of your population will starve to death.

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ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Fri Oct 23, 2015 10:15 pm

2 people make 3 food, 4 people make 6 food. Also, you didn't account for the 6th population.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Oct 24, 2015 12:19 am

G-Tech Corporation wrote:
Vulnier wrote:And we don't get manufactories until electricity. So I just raw materials for now then?


Hm? You can build manufactories now, for 3 Labor.


The automation upgrade though, that requires tech.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Oct 24, 2015 12:20 am

Castillae wrote:
Castillae wrote:A New Civilization
Civilization name: The Kingdom of Ardanya
Short past story: Once part of a great empire. After the destruction of the empire came. We were left alone. Our lands, we many great resources.
Starting domain type: Alpine Forest
Starting domain description: The Ardaniyan highlands in the north are full or forests and many small villages and towns. The Highlands are where most of Ardaniya's resources come from (such as Gold, Silver, Food and Water), the reserves are heavily guarded. The Ardaniyan valley is full of mountains, and the lower coastal region is full of many towns.
Starting domain/Capital name: Ciutat d'Aragonia
Speciality: Great Warriors
Map preferences
Primary Map Color: Blue
Secondary Map Color: Yellow
Starting location: Underline one /.../ in each line
Isolated corner of the world/Decently distanced from others/At the center of everything
On Island/On Central Landmass
Underline as many as you want:
Rivers near/Lakes Near/Coastal


Please take a look at my application... Thank you.


+1 Strength per land unit? The bonus caps at 3 Strength per battle.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Oct 24, 2015 12:22 am

Naval Monte wrote:A New Civilization
Civilization name: Ionia
Short past story: Ionia use to be a nation run by a confederacy of many tribes and clans each trying to share the land with the other but soon that failed as newer leaders of the confederacy became power hungry. A civil war engulf the nation that lasted for many decades but soon one clan manage to rise into power and either destroyed or absorbed the other clans. Now unified they seek to improve both themselves and their nation.
Starting domain type:Ravenous Rainforests
Starting domain description: A rain forest with rivers, mountains with some being valcanos that allow for hot springs to exist with a few grass lands, wet lands, swamps and lakes
Starting domain/Capital name: Ki Sun
Speciality: Strong military
Map preferences
Primary Map Color: Dark purple
Secondary Map Color: Dark blue
Starting location: Underline one /.../ in each line
Isolated corner of the world/Decently distanced from others/At the center of everything
On Island/On Central Landmass
Underline as many as you want:
Rivers near/Lakes Near/Coastal


Same bonus for you?

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Oct 24, 2015 12:46 am

Naval Monte wrote:A New Civilization
Civilization name: Ionia
Short past story: Ionia use to be a nation run by a confederacy of many tribes and clans each trying to share the land with the other but soon that failed as newer leaders of the confederacy became power hungry. A civil war engulf the nation that lasted for many decades but soon one clan manage to rise into power and either destroyed or absorbed the other clans. Now unified they seek to improve both themselves and their nation.
Starting domain type:Ravenous Rainforests
Starting domain description: A rain forest with rivers, mountains with some being valcanos that allow for hot springs to exist with a few grass lands, wet lands, swamps and lakes
Starting domain/Capital name: Ki Sun
Speciality: Strong military
Map preferences
Primary Map Color: Dark purple
Secondary Map Color: Dark blue
Starting location: Underline one /.../ in each line
Isolated corner of the world/Decently distanced from others/At the center of everything
On Island/On Central Landmass
Underline as many as you want:
Rivers near/Lakes Near/Coastal


Wouldn't you like some steppes instead?

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Oct 24, 2015 12:51 am

Because arranging civs wasn't done according the isolation preferences, all civs get teh 1 starting wealth!

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Sat Oct 24, 2015 12:52 am

Oh Hark, I finally managed to get a post up in the IC! It's the last one on the first page. I'm only saying this so that you know it exists and in the hopes that you state my explorers findings soon (fingers crossed it has some kind of defensive special).

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Oct 24, 2015 12:56 am

ApplePieistan wrote:Oh Hark, I finally managed to get a post up in the IC! It's the last one on the first page. I'm only saying this so that you know it exists and in the hopes that you state my explorers findings soon (fingers crossed it has some kind of defensive special).

why the 3 thought??!?

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