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Civ-specific units/buildings/fiath/wonders/Ideology?

Yes, let everyone suggest their own stuff!
16
76%
No, make everyone use the same build list.
5
24%
 
Total votes : 21

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G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 27, 2015 5:07 am

Remnants of Exilvania wrote:What strenght does a Militia actually have?


One.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harkback Union
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Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:11 am

G-Tech Corporation wrote:Okay, here's my proposition for Hordes.

When your final territory is conquered by a foe, you have three options; be subjugated and hope to one day be liberated and revolt, be vassalized if your conqueror allows it, and go horde. Going horde is a unique state of affairs where your civilization becomes entirely nomadic, and can allow your culture to escape what would otherwise be the end of your country.

One half of your last territory's population becomes Nomads if you choose to become a Horde. These Nomads can move two domains an epoch, allowing you to rapidly outdistance any foes. Nomads may not construct buildings, but they may Think at the normal rate, and produce Raw Labor. Raw Labor costs for military units are doubled, but they can be built without Workshops one at a time. Since Nomads may not farm, they produce food organically from hunting and gathering based on the fertility of a region x2 added to one base, each Nomad being able to gather two food maximum. So, a Horde of three Nomads in a 3 Fertility region can gather 6 Food. However, the effective fertility declines by one every epoch a Horde gathers there, meaning they must continue moving to survive. Each Nomad may carry up to two Food in supplies.

The last two salient points about Nomads are that they gain military strength the longer they've been nomadic; on epoch 1 of being Nomadic they have 1 Strength for every 10 Nomads, but this ratio decreases over time until in their tenth migratory epoch they have 1 Strength per Nomad, giving them a decent chance of carving out a new homeland. They also have a unique tech they alone may research called "Sedentary Living" that costs 5 Thought and converts them back into a settled civilization.

Horde factions may have multiple Nomad bands roaming the map, splitting their initial band several times, but the cost of "Sedentary Living" goes up by 2 Thought for every additional Band. Nomads count as being at a constant Subsistence level of Development.


How about this:
Nomads can move 2 domains per epoch. Nomads extract 1 food from each fertile land and gets food from native bonuses. Nomads can build mobile version of Weapons workshops, granaries, hovels and manufactories. For every 3 fed nomad, nomad civs can do one of the following:
Staff manufactories
Extract Raw Materials
Contribute Raw Labor
Think 0,5 thought
in Any domain of their choice with at least 1 nomad of their own.

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The Flame Dawn
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Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Tue Oct 27, 2015 5:12 am

G-Tech Corporation wrote:
The Flame Dawn wrote:Hey Hark,

since I have all 14 turns finished, will I even need all 14?

It looks like nobody will be researching Classical tech, so we should run all the way to 14.

By the way, I've thought about it, and I'd prefer if you didn't expand to your south-west. My civ bonus is very dependent on having Highlands, so it's kinda claim a lot or be stuck :P


Meh... I might expand north to harass Pac.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

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G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 27, 2015 5:14 am

Harkback Union wrote:
G-Tech Corporation wrote:Okay, here's my proposition for Hordes.

When your final territory is conquered by a foe, you have three options; be subjugated and hope to one day be liberated and revolt, be vassalized if your conqueror allows it, and go horde. Going horde is a unique state of affairs where your civilization becomes entirely nomadic, and can allow your culture to escape what would otherwise be the end of your country.

One half of your last territory's population becomes Nomads if you choose to become a Horde. These Nomads can move two domains an epoch, allowing you to rapidly outdistance any foes. Nomads may not construct buildings, but they may Think at the normal rate, and produce Raw Labor. Raw Labor costs for military units are doubled, but they can be built without Workshops one at a time. Since Nomads may not farm, they produce food organically from hunting and gathering based on the fertility of a region x2 added to one base, each Nomad being able to gather two food maximum. So, a Horde of three Nomads in a 3 Fertility region can gather 6 Food. However, the effective fertility declines by one every epoch a Horde gathers there, meaning they must continue moving to survive. Each Nomad may carry up to two Food in supplies.

The last two salient points about Nomads are that they gain military strength the longer they've been nomadic; on epoch 1 of being Nomadic they have 1 Strength for every 10 Nomads, but this ratio decreases over time until in their tenth migratory epoch they have 1 Strength per Nomad, giving them a decent chance of carving out a new homeland. They also have a unique tech they alone may research called "Sedentary Living" that costs 5 Thought and converts them back into a settled civilization.

Horde factions may have multiple Nomad bands roaming the map, splitting their initial band several times, but the cost of "Sedentary Living" goes up by 2 Thought for every additional Band. Nomads count as being at a constant Subsistence level of Development.


How about this:
Nomads can move 2 domains per epoch. Nomads extract 1 food from each fertile land and gets food from native bonuses. Nomads can build mobile version of Weapons workshops, granaries, hovels and manufactories. For every 3 fed nomad, nomad civs can do one of the following:
Staff manufactories
Extract Raw Materials
Contribute Raw Labor
Think 0,5 thought
in Any domain of their choice with at least 1 nomad of their own.


Hmm, I think that would leave Hordes very small. Also, they probably wouldn't migrate then, would they?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:21 am

G-Tech Corporation wrote:
Harkback Union wrote:
How about this:
Nomads can move 2 domains per epoch. Nomads extract 1 food from each fertile land and gets food from native bonuses. Nomads can build mobile version of Weapons workshops, granaries, hovels and manufactories. For every 3 fed nomad, nomad civs can do one of the following:
Staff manufactories
Extract Raw Materials
Contribute Raw Labor
Think 0,5 thought
in Any domain of their choice with at least 1 nomad of their own.


Hmm, I think that would leave Hordes very small. Also, they probably wouldn't migrate then, would they?


Well, they would face no corruption so they could take over large tracts of land.
Also, another thing every 3 fed nomad could do is to give birth to a new one who needs no food for the given epoch.

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Harkback Union
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Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:22 am

I love how cuprum's posts have nothing to do with the Roleplay... ever.
Last edited by Harkback Union on Tue Oct 27, 2015 5:22 am, edited 1 time in total.

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Tue Oct 27, 2015 5:23 am

Hey Hark, could I discuss a unit with you?

I was thinking of a unit for my civ.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 27, 2015 5:23 am

Harkback Union wrote:
G-Tech Corporation wrote:
Hmm, I think that would leave Hordes very small. Also, they probably wouldn't migrate then, would they?


Well, they would face no corruption so they could take over large tracts of land.
Also, another thing every 3 fed nomad could do is to give birth to a new one who needs no food for the given epoch.


Hmm, well, let's see what Lunas says. My ideas are geared more towards concentrated lumps of nomads in a horde, versus yours mean a lot of space will be filled with nomads.

Harkback Union wrote:I love how cuprum's posts have nothing to do with the Roleplay... ever.


*shrug*

That's just how he writes. Apparently he will be manufacturing cocaine and whiskey now.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:24 am

The Flame Dawn wrote:Hey Hark, could I discuss a unit with you?

I was thinking of a unit for my civ.


Sure, based on what tech?

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Tue Oct 27, 2015 5:24 am

Harkback Union wrote:
The Flame Dawn wrote:Hey Hark, could I discuss a unit with you?

I was thinking of a unit for my civ.


Sure, based on what tech?


I was gonna base it off of a resource... specifically any stone resource.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:26 am

G-Tech Corporation wrote:
Harkback Union wrote:
Well, they would face no corruption so they could take over large tracts of land.
Also, another thing every 3 fed nomad could do is to give birth to a new one who needs no food for the given epoch.


Hmm, well, let's see what Lunas says. My ideas are geared more towards concentrated lumps of nomads in a horde, versus yours mean a lot of space will be filled with nomads.

Harkback Union wrote:I love how cuprum's posts have nothing to do with the Roleplay... ever.


*shrug*

That's just how he writes. Apparently he will be manufacturing cocaine and whiskey now.


No, no, he doesn't ever bother to look into whats going on in the RP, like last game he sent an APC to fort serenity but didn't actually tell us who's side he's fighting on or how the APC got to the fort in the first place.

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G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 27, 2015 5:27 am

Harkback Union wrote:
G-Tech Corporation wrote:
Hmm, well, let's see what Lunas says. My ideas are geared more towards concentrated lumps of nomads in a horde, versus yours mean a lot of space will be filled with nomads.



*shrug*

That's just how he writes. Apparently he will be manufacturing cocaine and whiskey now.


No, no, he doesn't ever bother to look into whats going on in the RP, like last game he sent an APC to fort serenity but didn't actually tell us who's side he's fighting on or how the APC got to the fort in the first place.


Haha what? I totally missed that.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:27 am

The Flame Dawn wrote:
Harkback Union wrote:
Sure, based on what tech?


I was gonna base it off of a resource... specifically any stone resource.


Slingers?

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The Flame Dawn
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Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Tue Oct 27, 2015 5:29 am

Harkback Union wrote:
The Flame Dawn wrote:
I was gonna base it off of a resource... specifically any stone resource.


Slingers?


Yep. They have a ranged attack like archers, but cannot bombard. They would have +1 strength when defending and a base strength of 1. They would require 1 stone and 2 RL.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:30 am

Fort Serenity

It was dark in the APC, and very loud. But no one was talking. All of the men had their heads down. Some were fidgeting with things like Mick. Others stared at photos. One man held a Bible in his hands, and muttered silently to himself. Near the back Mick could barely make out the large form of Greg. The big man held his large machine gun in a tight grip. Even giants were afraid of battle.

Mick’s hat was growing damp from the sweat on his hands. He put it on his head. The Sergeant looked over at him. Mick looked back. The rough man tapped his head with his fingers. Mick clenched his teeth. He reached up and took his hat off. Tucking it in his pocket, he used his other hand to grab his helmet. He put it on. This was it.

The Sergeant stood, hunching to keep from banging his helmeted head against the ceiling. He walked to the rear of the vehicle. He turned to face his men. All eyes looked at him.

“ALL RIGHT! LISTEN UP!” Mick could barely hear him shout over the roar of the vehicle. “YOU’RE GOING OUT IN PAIRS! ONE LEFT, ONE RIGHT! HEAD UP THE HILL, AND MEET ME AT THE BASE OF THE PERIMETER! DON’T GET KILLED!” Mick tucked that bit of advice away for safekeeping. “YOU GET OUT OF THIS VEHICLE, AND YOU RUN AS HARD AS YOU BLOODY CAN! YOU GIVE THEM HELL!”

Mick whimpered. He wasn’t ashamed. Across from him a large gunner had tears streaming down his face. Death wasn’t something you faced like a man. You faced it like an animal, fighting for one more breath. Mick wasn’t ready to die.

The vehicle groaned as the brakes locked. Mick’s shoulder dug into the man next to him as the APC came to a halt. His heart stopped. He looked towards the big doors at the back. The Sergeant had his hand on the handle.

“GODSPEED MEN!!” Rush on to your death.

Mick’s mind raced. Don’t open the door. Don’t open the door! DON’T OPEN THE DOOR!

The Sergeant shoved the door open. His head exploded.

Greg turned. His blonde hair was red. “GO!!!” He screamed.

The soldiers began clambering out. Another sniper round buried itself in a man’s chest. He screamed, and was pushed out to make room. He was still screaming.

Mick’s throat filled with bile, but he kept going. The man behind him pushed and shoved. He fell out of the APC and clambered to his feet. The trees in front of him glared hollowly. A flash. He felt the sniper round before he heard it. A buzzing, a rush of air by his ear. He screamed, and ran. He turned around and ran as hard as he could.

Pounding. Shouting. Rushing. He flew forward, his boots hitting dirt and rocks. He stumbled, and reached out to stop his fall. His hands landed on a green pile. It was warm. His hands came away sticky. He got up and kept running.

A fence! He stopped, and dropped to the dirt. Bullets zipped through the air where he just stood. He rolled over as fast as he could, turning until he could see around him. The fence had barbed wire on the top. Past the fence he could see a big field, and beyond, a wall. On the wall were bunkers. Gunfire flashed from the gaps in the gray concrete.

He looked to his left. Greg was flat on his belly, firing his machine gun at the bunkers and screaming at the top of his lungs. Mick had never heard him swear before.
“BLOODY SAVAGES!! I’LL KILL YOU ALL!! I WILL KILL YOU!!!”

Mick screamed at him. Greg looked over. He began yelling and pointing at the fence, and pointing back at the APC. The charges. The sergeant had the charges.

Mick screamed and screamed. He pulled his gun around and began firing madly at the walls. He was dead. The sergeant had the charges. He was going to die. They weren’t going to get through. He was dead. Dead, dead, dead….


Its pretty nice, I only wished cuprum told us at whom his man are shooting.

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Harkback Union
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Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:32 am

The Flame Dawn wrote:
Harkback Union wrote:
Slingers?


Yep. They have a ranged attack like archers, but cannot bombard. They would have +1 strength when defending and a base strength of 1. They would require 1 stone and 2 RL.


okay, let it be grey stone/marble/granite/blue stone + 3 RL. 2 strength defending, 1 strength attacking, 1 strength attack before battle that kills units equal in strength (2 attacks can be combined to kill a high-strength unit).

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Remnants of Exilvania
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Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Tue Oct 27, 2015 5:34 am

Harkback Union wrote:
The Flame Dawn wrote:
Yep. They have a ranged attack like archers, but cannot bombard. They would have +1 strength when defending and a base strength of 1. They would require 1 stone and 2 RL.


okay, let it be grey stone/marble/granite/blue stone + 3 RL. 2 strength defending, 1 strength attacking, 1 strength attack before battle that kills units equal in strength (2 attacks can be combined to kill a high-strength unit).

Hmmmm. I`d like to have a custom Militia if that would be okay?
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Tue Oct 27, 2015 5:35 am

Harkback Union wrote:
The Flame Dawn wrote:
Yep. They have a ranged attack like archers, but cannot bombard. They would have +1 strength when defending and a base strength of 1. They would require 1 stone and 2 RL.


okay, let it be grey stone/marble/granite/blue stone + 3 RL. 2 strength defending, 1 strength attacking, 1 strength attack before battle that kills units equal in strength (2 attacks can be combined to kill a high-strength unit).


Cool, so can we use this without archery then.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 5:38 am

No, heavens no, all units need a tech they are based on!

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The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Tue Oct 27, 2015 5:38 am

Harkback Union wrote:No, heavens no, all units need a tech they are based on!


oh. :p

Well that's cool.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Vulnier
Ambassador
 
Posts: 1611
Founded: Oct 16, 2015
Ex-Nation

Postby Vulnier » Tue Oct 27, 2015 6:50 am

Can I discuss a unit for the tech archery?
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 7:00 am

Vulnier wrote:Can I discuss a unit for the tech archery?


sure

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Vulnier
Ambassador
 
Posts: 1611
Founded: Oct 16, 2015
Ex-Nation

Postby Vulnier » Tue Oct 27, 2015 7:03 am

Do I TG you the stats or we can discuss them here?
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

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G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 27, 2015 7:07 am

Oh, Seno, are you working on writing? Remember, techs from furture Eons are researched at half rate.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 7:31 am

G-Tech Corporation wrote:Oh, Seno, are you working on writing? Remember, techs from furture Eons are researched at half rate.


Yes, I would recommend masonry or archery.
Helps keep bad apples away!

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