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Civ-specific units/buildings/fiath/wonders/Ideology?

Yes, let everyone suggest their own stuff!
16
76%
No, make everyone use the same build list.
5
24%
 
Total votes : 21

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Oct 26, 2015 6:31 pm

Levis, the first thing I notice in your post is that Hark said that your silk is generated by a full staffed farm- so you'll need to use two people per silk output.

Also, Thought gain is still limited by Development I believe, even if you gain it from spending Wealth. Only one per epoch if you have any Development level below Decent.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Levis Avara
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Ex-Nation

Postby Levis Avara » Mon Oct 26, 2015 6:35 pm

Yeah Ima have to drop out there's way too many rules to manage.Peace

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Grand Nicholia
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Founded: Mar 13, 2015
Ex-Nation

Postby Grand Nicholia » Mon Oct 26, 2015 6:36 pm

A New Civilization
Civilization name: The Estricids
Short past story: These people are invaders of an ancient river valley. They took over the lower bit, and adapted to the native life, stealing things like writing, math, philosophy, etc. They even took the local way of government, Kingship.
Starting domain type: River valley in desert.
Starting domain description: Well, basically if the nile and mesopotamia engaged in an unholy union.
Starting domain/Capital name: Ivemphis
Speciality: Farming, mainly technological development.
Map preferences
Primary Map Color: Red
Secondary Map Color: Pink
Starting location: Underline one /.../ in each line
At the center of everything/On Central Landmass
Underline as many as you want:
Rivers near/ somewhat close to coast./
Nam et Deum et Regem

Proud member of The Anti Democracy League

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Oct 26, 2015 7:52 pm

Hmm, you might be driving folks off with these rapid days Hark.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Vulnier
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Founded: Oct 16, 2015
Ex-Nation

Postby Vulnier » Mon Oct 26, 2015 8:01 pm

G-Tech Corporation wrote:Hmm, you might be driving folks off with these rapid days Hark.

Mabey there should be a grace period so people can catch up to current Epoch.
I will honor Christmas in my heart, and try to keep it all year.

- Charles Dickens
Patience is a virtue
-Unknown

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ApplePieistan
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Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Mon Oct 26, 2015 8:42 pm

Can I march straight into the Skyshard capital building in one post? I know I'll win and they have no soldiers to RP.

Also, I know that half of my troops will die because of the defensive bonus, but would this effect their productivity after they're disarmed?
Last edited by ApplePieistan on Mon Oct 26, 2015 9:00 pm, edited 3 times in total.

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ApplePieistan
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Founded: Apr 06, 2015
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Postby ApplePieistan » Mon Oct 26, 2015 9:56 pm

By the way, to any people that still think my troops couldn't eat in the rainforest, I've had my people stay in the Andes for 3 consecutive epochs before it was colonized (epoch 3-5).
Last edited by ApplePieistan on Mon Oct 26, 2015 10:56 pm, edited 1 time in total.

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Harkback Union
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Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 12:24 am

APPLE!
YOURE NOT GONNA TAKE OVER THE DOMAIN UNLESS YOUR STRENGTH IS EQUAL TO THE DEFENDER'S!


park: The 2 sides strength is compared. The civilization with the lower strength loses units in strength value equal to the strength difference while the winner loses units in strength value equal to 50% of the strength the defeated civilization loses, but before the effects take place, We also take account for unit abilities.

Regardless of the outcomes, in spark and in warmaster (unless one of the tactics involves retreating), Domains do not change hands until only a single civilization or alliance of civilizations has units remaining.

Strength in battle is affected by the following:
Defending civs always gain +1 Strenght and:
Civs defending mountain domains gain +5 Strength.
Civs defending against an army attacking from sea gain +2 Strength
Civs defending against an army attacking through a border partially covered by a river gain +1 Strength
Civs defending against an army attack through a border fully covered by a river gain +3 Strength (excludes previous bonus)

Attrition:

-Armies and navies lacking food supply for an epoch lose 25% of their units (strength doesn't matter, rounded up)
in 2nd and 3rd turns of the attrition, another 25% gets lost of the initial 100%, so by turn 4, the entire army is lost.
Certain types of units can delay food-supply - attrition.

-Armies fighting battles in non-native land lose 10% of their units by default (rounded up! If you have 1 units, 0,1 will be rounded up to 1 and your unit will be lost). Extreme areas have 25% attrition.

Warfare - I am yet to decide on how this should work out.
OPTION A - The Warmaster

Warfare is complex and unpredictable. Each time units of opposing sides end up in the same domain, a battle situation will develop based on the terrain, the weather and the positioning of forces. Before the battle starts, the current War-master will evaluate the situation and plan out possible outcomes for the battle. The outcomes can then be influenced by possible tactical actions offered by the War-master and if all sides commit to a battle, a dice will be rolled to decide which of the outcomes will take effect. For instance, If 5 musketeer armies invade a small tribe with a single brutish warrior, The odds for the brutish warrior winning will be around 1 to 20. If a 1 is rolled by the gamemaster, the warrior wins and the musketeers are forced to retreat while taking losses. If anything else is rolled, the invading redcoats win.

Victories/Defeats will be in most cases decided by the dice rolls, but these will only tell you who won the battle. Unit Losses and domain control will be heavily influenced by properties of units and pre-battle tactical decisions.

OPTION B - The Numbers game

Battle results are purely decided on based on properties of units. Each unit ha a set number of attacks it can use each battle and a set number of hits it can take before dying.

Regardless of which option we take, control over a domain will always belong to:
A: The first player to send over population to claim the area. (Claiming costs 3 Raw Labor, until you claim a domain, you can't do anything else in it. You must move a population into a domain if you want it to be yours)
B: Will switch ownership if a civilization hostile to the owner is the only one to have units in the domain.
C: If multiple players try to claim the same area, a colonization race will start. The civ to invest 5 raw labor more then his opponent by the end of an epoch gets the Domain. The other player can withdraw his population in such cases.


If you "win" the battle, you'll lose a unit due to strength difference and thus be unable to take over the domain!
Just saying.

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Harkback Union
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Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 12:26 am

Grand Nicholia wrote:A New Civilization
Civilization name: The Estricids
Short past story: These people are invaders of an ancient river valley. They took over the lower bit, and adapted to the native life, stealing things like writing, math, philosophy, etc. They even took the local way of government, Kingship.
Starting domain type: River valley in desert.
Starting domain description: Well, basically if the nile and mesopotamia engaged in an unholy union.
Starting domain/Capital name: Ivemphis
Speciality: Farming, mainly technological development.
Map preferences
Primary Map Color: Red
Secondary Map Color: Pink
Starting location: Underline one /.../ in each line
At the center of everything/On Central Landmass
Underline as many as you want:
Rivers near/ somewhat close to coast./


+1 Fertile Land at the end of each Eon?

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Remnants of Exilvania
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Posts: 11008
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Tue Oct 27, 2015 12:33 am

I`m not online for one day and the OOC advances 10 pages...
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Remnants of Exilvania
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Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Tue Oct 27, 2015 12:34 am

So, what Epoch are we in now?
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Harkback Union
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Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 12:35 am

Remnants of Exilvania wrote:So, what Epoch are we in now?


8

check clock at IC op

You can go into future epoches though.

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Remnants of Exilvania
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Iron Fist Consumerists

Postby Remnants of Exilvania » Tue Oct 27, 2015 12:37 am

Harkback Union wrote:
Remnants of Exilvania wrote:So, what Epoch are we in now?


8

check clock at IC op

You can go into future epoches though.

Okay, 3 turns to make again. You might want to give me a report about the domain north west of me as I`ll go there now.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Harkback Union
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Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 1:20 am

Remnants of Exilvania wrote:
Harkback Union wrote:
8

check clock at IC op

You can go into future epoches though.

Okay, 3 turns to make again. You might want to give me a report about the domain north west of me as I`ll go there now.


Done!

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Remnants of Exilvania
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Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Tue Oct 27, 2015 1:21 am

Harkback Union wrote:
Remnants of Exilvania wrote:Okay, 3 turns to make again. You might want to give me a report about the domain north west of me as I`ll go there now.


Done!

Thanks.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Remnants of Exilvania
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Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Tue Oct 27, 2015 1:23 am

Actually, does this mean I still have to give 1 Raw Labour for scouting before I can get to the 3 Raw LAbour for colonizing?
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Harkback Union
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Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 1:28 am

Remnants of Exilvania wrote:Actually, does this mean I still have to give 1 Raw Labour for scouting before I can get to the 3 Raw LAbour for colonizing?


No, no Raw labor for scouting but in the epoch your population moves, it can't do anything else!

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Remnants of Exilvania
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Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Tue Oct 27, 2015 1:30 am

Harkback Union wrote:
Remnants of Exilvania wrote:Actually, does this mean I still have to give 1 Raw Labour for scouting before I can get to the 3 Raw LAbour for colonizing?


No, no Raw labor for scouting but in the epoch your population moves, it can't do anything else!

Ah, okay.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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ApplePieistan
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Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Tue Oct 27, 2015 3:05 am

Hark, there is no river between the wetlands and Skyshard, which means I would win.

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Harkback Union
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Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 3:07 am

ApplePieistan wrote:Hark, there is no river between the wetlands and Skyshard, which means I would win.

Win the battle, lose the war.

once again, more strength doesn't mean you take over the domain. Strength determines who loses and how many units. If you are the only one to have units remaining, then you take over, but if there is a strength difference, both sides lose units.

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ApplePieistan
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Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Tue Oct 27, 2015 3:08 am

Harkback Union wrote:
ApplePieistan wrote:Hark, there is no river between the wetlands and Skyshard, which means I would win.

Win the battle, lose the war.

once again, more strength doesn't mean you take over the domain. Strength determines who loses and how many units. If you are the only one to have units remaining, then you take over, but if there is a strength difference, both sides lose units.

Um… is it too late to edit my epoch 8 post?

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Harkback Union
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Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Oct 27, 2015 3:09 am

ApplePieistan wrote:
Harkback Union wrote:Win the battle, lose the war.

once again, more strength doesn't mean you take over the domain. Strength determines who loses and how many units. If you are the only one to have units remaining, then you take over, but if there is a strength difference, both sides lose units.

Um… is it too late to edit my epoch 8 post?

Meh... fine.

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The Flame Dawn
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Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Tue Oct 27, 2015 3:09 am

Hey Hark,

since I have all 14 turns finished, will I even need all 14?
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G-Tech Corporation
Khan of Spam
 
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 27, 2015 3:12 am

The Flame Dawn wrote:Hey Hark,

since I have all 14 turns finished, will I even need all 14?

It looks like nobody will be researching Classical tech, so we should run all the way to 14.

By the way, I've thought about it, and I'd prefer if you didn't expand to your south-west. My civ bonus is very dependent on having Highlands, so it's kinda claim a lot or be stuck :P
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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ApplePieistan
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Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Tue Oct 27, 2015 3:15 am

Harkback Union wrote:
ApplePieistan wrote:Um… is it too late to edit my epoch 8 post?

Meh... fine.

Will be done soon!

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