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by Tiltjuice » Wed Oct 28, 2015 12:22 pm
by Cerillium » Wed Oct 28, 2015 12:55 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by The Nameless Wayfarer » Wed Oct 28, 2015 11:54 pm
Welcome to the Demens Fork of Elohim OS v. 1.2. Please report any errors to your local administrator.
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Password: **********
User accepted. Please wait for startup or press ESC to enter administrator mode.
... A:/ ... Initialized
... A:/User/Profiles/ ... Profile found
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Welcome back. Please enter a command or press ESC to enter the desktop environment.
LOAD Profiles | Console -L -G
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... A:/User/Profiles/Administrators/ ... No other profiles found
... Broadening search
... A:/User/Profiles/Residents/ ... Profiles found.
... Printing profiles to console. Please stand by...
Name: Kyram Marec ['The Slayer of Shuror’]
Gender: Male
Age: 30
Appearance: As he is a warrior (of sorts), Kyram's body shows certain signs of athleticism, and more so, fatigue. Standing at a height of about six feet and two inches, he is of a muscular, yet more lithe build and weighs one hundred and eighty-three pounds. His face, which holds a somewhat squared jaw and a jagged scar across the bridge of his nose, is lightly tanned but considerably more pale than the average Rigel native. While Kyram's eyes are an icy shade of blue, they are offset by short brown hair which has been glazed with a golden tint from the harsh rays of the Rigelian sun. He typically keeps clean shaven, but as of late he's been wearing a face-hugging cropped beard.
Profile Picture: A poorly drawn self-portrait
Known Skills:
- Close combat (7)
- Basic firearms (6)
- Tea brewing (6)
- Bartering & charisma (6)
- Linguistics & culture (5)
- Arts & crafts (5)
Inventory:Background:
- Automatic carbine, with an oversized bayonet (modified; chambered in 5.56 x 45mm armor piercing rounds)
- Ancestral sword, with engraved runic script (single-edged)
- Spare clips of ammunition (5.56 x 45mm rounds)
- Backpack, with attached bedroll
- Traditional Rus'alor armor (modified; custom design)
- Weathered cloak, with hood (made by Rom)
- Necklace, with attached teeth, shells and runes
- Leather bound journal, with lock
- Quill pen, with inkwell
- Flask, with water
- Ration packs
- Apprenticed to a renowned Rus'alor swordsman
- Apprenticed to a Rus'alor raiding party
- Appointed to the position of warlord
Biography: Kyram, also known by his former alias Aeron, or the infamous title of Slayer of Shuror, was raised on the human colony world of Rigel-Three, far from mother Earth. Born not too far north from the Ticaret Oasis, Marec was brought up amidst the warlike nomadic tribes that called that region home, the Rus'alor. Being premature and sickly, his birth parents had no hope for him or his future, and event went as far as to name him Kyram (which translates to first death in the tongue of the Rus'alor) and then proceeded to trade him off to a neighboring clan for a bushel of grain. In said clan, he was raised in the typical family profession: war. As per tradition, he was taught how to craft and use a beskad, the traditional Rus'alor blade, at the age of seven. A rudimentary understanding of firearms and how to operate them followed suit years later during his adolescence.
Years came and went, and eventually the young man known as Kyram Marec had begun to make a name for himself as a proficient swordsman and a zealous raider of foreign lands. Many Rus'alor attended his wedding feast (he married young as most Rus'alor do), raising mugs in his name. However, his true recognition and infamy arose during the first raid he ever lead, which took place in a small township known as Shuror. The story goes that the twenty year-old Kyram personally slew twenty-four men that day; and after the battle, he ordered the few remaining fields salted and the homes brought down to their foundations. His people gave him the title of Slayer of Shuror, as a sign of respect and admiration. Yet, for many outsiders, it would be a name synonymous with brutality and hate.
Eventually, as he grew older, Kyram used his title and the respect of the populace as a rallying cry for the unity of the Rus'alor people. Where he gave speeches, people listened- when he rose a sword, so did they. He began to bind his own clan, Marec, with numerous smaller families in a single horde. Many other clans followed suit, though, there were several that refused to bend the knee to such a young visionary. Kyram conquered many of his surrounding opponents, and then established a shaky stalemate with those that possessed far superior forces. Kyram's kingdom, or the Rus'am, as his people would call it, stood for four years and developed into one of Rigel's few stable settlements. The warrior-king ruled with a just and fair hand for the first year, but he soon felt the corrupting touch of power, as all men eventually do.
Kyram's brutality towards others that wronged, criticized or defied him rose dramatically. At first, it was simple suppression of rumors and political rivals- it then progressed to public executions of innocent citizens as a ploy to incite fear in his enemies. At the end of the fourth year of his reign, a bloody coup took place in which his wife was slain and he was cast out from power. His oppressed people, including his own adopted brother, Tracyn, hogtied him and left him in the Deep Sands for death.
Kyram survived his travails in the Deep Sands, and following his return to civilization, took on a new persona as Aeron Damphair, a vagabond from the Ticaret Oasis. He performed mercenary work, as well as freelance relic hunting, and even found a home with the legendary Hiram Dupont's crew of rag-tag adventurers. After serving time with them, he retreated to solitude in the Ticaret Oasis, where he shacked up with a Rom barmaid until a certain series of random-as-fuck events plunged him into more misadventures...
The Nameless Wayfarer: I write, I drink tea... and that's about it, actually.
by Esternial » Thu Oct 29, 2015 11:56 am
Highfort wrote:I believe you should tone down your skills, humans really shouldn't be having any skills about a 7 (which is already pretty damn good).
by Cerillium » Thu Oct 29, 2015 5:05 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by The Nameless Wayfarer » Thu Oct 29, 2015 5:07 pm
Cerillium wrote:I'll have my character bios up by Friday night.
The Nameless Wayfarer: I write, I drink tea... and that's about it, actually.
by Cerillium » Thu Oct 29, 2015 6:40 pm
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Swith Witherward » Wed Nov 04, 2015 5:44 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Cerillium » Thu Nov 05, 2015 9:45 am
Welcome to the Demens Fork of Elohim OS v. 1.2. Please report any errors to your local administrator.
Username: **********
Password: **********
User accepted. Please wait for startup or press ESC to enter administrator mode.
... A:/ ... Initialized
... A:/User/Profiles/ ... Profile found
... User settings applied
Welcome back. Please enter a command or press ESC to enter the desktop environment.
LOAD Profiles | Console -L -G
Command syntax accepted. Searching for additional user profiles.
... A:/User/Profiles/Administrators/ ... No other profiles found
... Broadening search
... A:/User/Profiles/Residents/ ... Profiles found.
... Printing profiles to console. Please stand by...
Name: Maxwell (Max) Grey, Jr.
Gender: Male
Age: 35
Appearance: Max is athletic and broad shouldered, his body toned by years spent working on heavy equipment under his father's watchful, military eye. He lost muscle mass after heading out on his own to pursue his passions, managing to trim himself down to an even 160#, a better-suited weight for his five foot, ten inch frame. His skin tone is relatively pale thanks to his mother's Nordic roots. Max, like his twin sister, prefers a quasi-tanker look replete with heavy coat (seldom worn during the day), tan trousers, a light cotton shirt, and knee-high (laced) tanker boots. Also like his sister, he wears the trademark leather cap which designates members of his father's unit. His light brown brown hair is normally kept in a "high and tight" style although it becomes shaggy while on the road. His expression is typically neutral yet smiles come easily and it's not uncommon to see mischief dancing in his dark grey eyes.
Profile Picture: Max Grey
Known Skills:
- Software Expertise - 5
- Mechanical Aptitude (vehicle technology/diagnostics/repair) - 7
- Vehicle Operation (manual and automatic) - - 7
- Piloting - 2
- Weapon proficiency: SMG/shotgun - 4
- Weapon proficiency: multiple-barrel - 4
- Demolitions - 6
- Bench Jeweler - 6
- Tactics - 4
Inventory:
- H&K UMP SMG (chambered in 9×19mm Parabellum rounds)
- Too many boxes of aforementioned bullets, most stuffed under seats or in cabinets, although he carries a magazine or two in his large satchel (and usually forgets they're there)
- Pancor Jackhammer
- Several boxes of 12-gauge shells for aforementioned shotgun, most of them scattered throughout the Bastard
- Tools of the trade (kept in the Bastard)
- Survival gear (kept in the Bastard)
- Paper, pens, journals, junk and more junk (kept in the Bastard)
- Computers (and parts to repair said computers)
- The Bastard (a vehicle)
It's important to note that Max is a pack rat. His hording tendencies are only kept at bay via his sister's scorn however, if given a space to call his own, he will fill it with as much "might be needed later" shit as humanly possible. Most of it is carefully cataloged and properly stored; even Max's ammo is organized, albeit at times difficult to reach. Everything must be neat and tidy. He will force Mia to construct compartments to put things if in none exist. As a result, roughly half the Bastard's weight can be attributed to tools, crap, more crap, and even more crap, and equipment.
Background:
- UNSECESM-R3 Peacekeeper (Motorpool mechanic, nine year service, honorable discharge)
- UNSECESM civilian contractor (2 year contract)
Biography: UNSECESM-R3 was once a glorious thing boasting glorious men accomplishing glorious feats. And then shit blew up and things got real, and the glorious men were left to sketch out their inglorious existence. It's said that UNSECESM-R3 Peacekeepers are among the most well-equipped and well-trained fighters on the planet. Yeah, well, someone has to keep 'em that way, and to keep 'em moving, and for that you need a well-skilled motor pool. And so it was that MSgt. Maxwell Grey Sr (motor pool mechanic extraordinaire) was stationed at a UNSEC base far out in the middle of Buttscratch Nowhere when he met Miss Emily Haines (UNSEC civilian IT geek) and got busy in the bushes behind the watershed...making twins. Whether or not this was a good decision remains to be seen, although it's reported that the couple frequented that shady patch of ground every wedding anniversary.
The twins were raised in a mixed environment. Emily, ever prim and proper, pushed her children towards intellectual pursuits. Max Sr, too old to give a fuck and possessing a no-nonsense military mentality, pushed his children towards engines and discipline before they learned to crawl. His philosophy was simple: you learn best by experiencing most.
The base eventually shut down and the Grey Family transferred to someplace a bit more hospitable, where both twins eventually enlisted. They served with honor until their discharge, and then struck out on their own after a paternal blessing and much maternal tears.
Max followed in his mother's footsteps. A "code jockey meets pyro" sort of guy, his passion is programming and his outlet is demolitions. Nothing grand scale. He simply enjoys a good boom now and then.
Max is part of a Vagabond team hired out by AA to secure an artifact in the Great Khan Desert as serves primarily as a driver. Bisexual in nature, and poly in mindset, he's dealing with growing feelings for the team's resident (seemingly celibate) priest-tinkerer, Temir, as well as a rampant crush on their guide, Esma.
Assessed Threat Level: (OP will decide this for flavor)
Welcome to the Demens Fork of Elohim OS v. 1.2. Please report any errors to your local administrator.
Username: **********
Password: **********
User accepted. Please wait for startup or press ESC to enter administrator mode.
... A:/ ... Initialized
... A:/User/Profiles/ ... Profile found
... User settings applied
Welcome back. Please enter a command or press ESC to enter the desktop environment.
LOAD Profiles | Console -L -G
Command syntax accepted. Searching for additional user profiles.
... A:/User/Profiles/Administrators/ ... No other profiles found
... Broadening search
... A:/User/Profiles/Residents/ ... Profiles found.
... Printing profiles to console. Please stand by...
Name: Mia Grey
Gender: Female
Age: 35
Appearance: The lithe and athletic twin to Maxwell Grey, Mia weighs in at a trim 120#, carrying it well on her five foot, five inch frame. Her skin tone is relatively pale thanks to her mother's Nordic roots. Mia prefers a quasi-tanker look replete with heavy coat (seldom worn during the day), tan trousers, a light cotton shirt, and knee-high (laced) tanker boots. She wears the trademark leather cap which designates members of her father's unit, as well as keeping goggles perched on top for Her light brown brown hair is frequently pinned back with cotter pins, when not ensconced in her cap. Mia possesses a (sometimes caustic) sense of humor and, like her brother, she's more prone to smiles than frowns during leisure moments, and has a friendly personality. However, there is a hawkish severity to her grey-eyed stare.
Profile Picture: Mia Grey
Known Skills:
- Hardware Expert/Design - 7
- IT - 2
- Mechanical aptitude (vehicle technology/diagnostics/repair/comms) - 6
- Machining - 5
- Weapon proficiency: SMG/shotgun - 5
- Weapon proficiency: multiple-barrel - 7
- Vehicle Operation (manual and automatic) - 2
- [REDACT] Technology - 6
- Pathology - 5
Inventory:
- H&K UMP SMG (chambered in 9×19mm Parabellum rounds)
- Beretta M9 (chambered in 9×19mm Parabellum rounds)
- Doorknob collection (don't ask)
Nearly everything else is shared with Max, but Mia can't easily find it.
Background:
- UNSECESM-R3 Peacekeeper (Machinist, eight years service, wounded in battle, honorable discharge)
- UNSECESM Civilian Contractor (1 year)
Biography: UNSECESM-R3 was once a glorious thing boasting glorious men accomplishing glorious feats. And then shit blew up and things got real, and the glorious men were left to sketch out their inglorious existence. It's said that UNSECESM-R3 Peacekeepers are among the most well-equipped and well-trained fighters on the planet. Yeah, well, someone has to keep 'em that way, and to keep 'em moving, and for that you need a well-skilled motor pool. And so it was that MSgt. Maxwell Grey Sr (motor pool mechanic extraordinaire) was stationed at a UNSEC base far out in the middle of Buttscratch Nowhere when he met Miss Emily Haines (UNSEC civilian IT geek) and got busy in the bushes behind the watershed...making twins. Whether or not this was a good decision remains to be seen, although it's reported that the couple frequented that shady patch of ground every wedding anniversary.
The twins were raised in a mixed environment. Emily, ever prim and proper, pushed her children towards intellectual pursuits. Max Sr, too old to give a fuck and possessing a no-nonsense military mentality, pushed his children towards engines and discipline before they learned to crawl. His philosophy was simple: you learn best by experiencing most.
The base eventually shut down and the Grey Family transferred to someplace a bit more hospitable, where both twins eventually enlisted. She served with honor until injured during combat. Her recovery lasted a year. She was subsequently given an honorable discharge, and then joined her brother in his private ventures after a paternal blessing and much maternal tears.
Mia took after her father, a decision that later manifested in guilt. (Her mother suffers from Refsum disease, a rare lipid metabolism disorder causing degenerative nerve disease and ataxia. Limited in mobility due to extreme pain, she's unable to fully care for herself. Mia's personal quest is to obtain information in order to create a secondary neural network for her, a device that interfaces with her spinal cord to process signals and control involuntary movements, to give her mother back her life. Mia lacks a medical background, however, and so her energies are directed towards exploration and research. This has resulted in a gruesome hobby - body farming and dissection.) Her original passion was machinery and the hardware needed to make it run. Mia is also insufferably protective of her brother.
Mia is part of a Vagabond team hired out by AA to secure an artifact in the Great Khan Desert as serves primarily as a driver. She has little tolerance for children, a zest for life, and an obsession with Blacklight. Not prone towards wanting relationships, she's nonetheless drawn to Zed, a fellow (and mysterious) Vagabond. Their one-night stand (and his talent for "fucking like thunder") has softened her outlook some, but she's still loathe to consider him more than a companion. The world is cruel. Friends and lovers die. If you don't get close, you never get burned.
Assessed Threat Level: (OP will decide this for flavor)
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
by Swith Witherward » Thu Nov 05, 2015 11:18 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by The Nameless Wayfarer » Fri Nov 06, 2015 1:28 pm
Swith Witherward wrote:I forgive you... this time.
Alrighty then! Are you ready kids?
The IC first post should be up over the weekend.
The Nameless Wayfarer: I write, I drink tea... and that's about it, actually.
by Swith Witherward » Fri Nov 06, 2015 2:39 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Swith Witherward » Sat Nov 07, 2015 6:19 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by The Nameless Wayfarer » Mon Nov 09, 2015 4:26 pm
The Nameless Wayfarer: I write, I drink tea... and that's about it, actually.
by Tiltjuice » Mon Nov 09, 2015 4:31 pm
by Swith Witherward » Tue Nov 10, 2015 11:46 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Swith Witherward » Thu Nov 12, 2015 8:54 pm
Esternial wrote:It's all good. I'm swamped with work lately, so I'm not sure how much I'll be able to post.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Esternial » Fri Nov 13, 2015 3:05 am
Swith Witherward wrote:Esternial wrote:It's all good. I'm swamped with work lately, so I'm not sure how much I'll be able to post.
Totally understand how that goes! It's no problem, Esty. We'll silently move Zed along so he doesn't become lost, if that's alright with you?
Ugh. Too sleepy to finish my draft. I'll have it up sometime tomorrow. Esma's getting out to scout.
by Esternial » Sat Nov 14, 2015 5:29 pm
by Highfort » Sat Nov 14, 2015 5:38 pm
Esternial wrote:Tried to write up a decent post, but frankly I feel like I'm not quite that good as you guys, even on a good day. Not quite prosaic enough for my tastes. Should probably read more books to develop my literary writing some more.
Which is ironic because my guiding person told me my lab report was too prosaic.
by Esternial » Sat Nov 14, 2015 6:25 pm
Highfort wrote:Esternial wrote:Tried to write up a decent post, but frankly I feel like I'm not quite that good as you guys, even on a good day. Not quite prosaic enough for my tastes. Should probably read more books to develop my literary writing some more.
Which is ironic because my guiding person told me my lab report was too prosaic.
Prosaic means lacking in beauty or poetry, commonplace...
You trying to start something here, son? :p
by Cerillium » Sun Nov 15, 2015 12:54 pm
Esternial wrote:Tried to write up a decent post, but frankly I feel like I'm not quite that good as you guys, even on a good day. Not quite prosaic enough for my tastes. Should probably read more books to develop my literary writing some more.
Which is ironic because my guiding person told me my lab report was too prosaic.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.
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