The Fallen Jedi wrote:Now, I have a question, are there any abilities allowed, something like The Force?
Psionics do exist.
Also, good to see you again Jedi!
Advertisement

by The Orson Empire » Thu Jan 14, 2016 10:17 pm
The Fallen Jedi wrote:Now, I have a question, are there any abilities allowed, something like The Force?

by The Fallen Jedi » Thu Jan 14, 2016 10:22 pm

by The Moscow Metro Red Line » Thu Jan 14, 2016 10:52 pm

by The V O I D » Fri Jan 15, 2016 4:13 am
The Fallen Jedi wrote:Now, I have a question, are there any abilities allowed, something like The Force?

by The V O I D » Fri Jan 15, 2016 4:16 am
The V O I D wrote:I'm having a bit of writers block for the Highbreed, at the moment... I need suggestions for what to do, or we'll be stuck in that department for a while.

by The Greater Gambia » Fri Jan 15, 2016 6:15 am
The V O I D wrote:Also this is still an issue for me. My writers block. Can someone give me an idea of what to do with the Highbreed, next?The V O I D wrote:I'm having a bit of writers block for the Highbreed, at the moment... I need suggestions for what to do, or we'll be stuck in that department for a while.

by The Dark Brotherhood of Deros » Fri Jan 15, 2016 9:20 am
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.
Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

by The Moscow Metro Red Line » Fri Jan 15, 2016 10:50 am
The V O I D wrote:Also this is still an issue for me. My writers block. Can someone give me an idea of what to do with the Highbreed, next?The V O I D wrote:I'm having a bit of writers block for the Highbreed, at the moment... I need suggestions for what to do, or we'll be stuck in that department for a while.

by The Greater Gambia » Fri Jan 15, 2016 12:01 pm

by The Moscow Metro Red Line » Fri Jan 15, 2016 12:34 pm

by The Orson Empire » Fri Jan 15, 2016 12:44 pm
The Moscow Metro Red Line wrote:I find it interesting Orson that you never specified or gave information about your systems. Just fought over one planet and that was pretty much it. Such information would had been helpful in a tactical scenario.... Like maybe a military installation or shipyard in the system but on another planet? Just mentioning the importance of details...
The Moscow Metro Red Line wrote:The V O I D wrote:Also this is still an issue for me. My writers block. Can someone give me an idea of what to do with the Highbreed, next?
To be honest, this may be the most devastating and shortest war. It seems like your blitz is starting to lose some steam in Ostia. However b/c the Ostians and Maug-Lai have not encountered anything from the covenant and Orson did say that you could capture the entire armada of 1,000 ships, that could either be used against Orson so against Ostia.
The real question is, should you continue your spread all over or concentrate on one and defend against the other? I see Orson right now as Russia and you as Germany. Orson has alot of land but realistically speaking, that is a real liability because he has to defend alot of territory. While this could work with him against conventional enemies, for the Highbreed it is a major liability. I mean you could do those plays where you bait his fleets to one location but really attack another place.
That in coordination with a few other things, you could rebuild your forces and then use all the landmass Orson provided you (since he does have more than 2,000) systems and attack Ostia with overwhelming numbers. While Ostia has most of the allies at the moment, if you focus on Orson and force the other allies to help him, that will leave the smaller Ostia Imperium not as well defended as before.
All my years of strategy games, military documentaries, and readings have accumulated to this post.... To be honest I am not sure when I should introduce the mediator. Either with the reconnaissance fleet or after the Alder thingy.

by The Moscow Metro Red Line » Fri Jan 15, 2016 12:48 pm

by The Orson Empire » Fri Jan 15, 2016 12:52 pm
The Moscow Metro Red Line wrote:Even so here is the main point, the Highbreed just need biomass. We have alot of requirements for an military. So even if you say, "let them have it" at some point they're going to reach a system full of biomass. That is unless you start a scorched-earth policy on your own systems. But that would cause some backlash on the homefront if they find out. That or propaganda, but keep in mind you're hurting yourself as well. Why do you think the Soviets took satellite states at the end of the War? They severly destroyed their infrastructure to deny it the Germans. When the war ended in '45 the rebuilding process would take awhile for the Soviets. Because of this state, the Soviets did not want another war in the foreseeable future and took Eastern Europe as a buffer to prevent further damage to the Union. That is why they divided Germany, because so far Germany started all the world wars in their minds. A divided Germany is an weaker Germany and an weaker Germany is less of a threat to the USSR.
War isn't pretty, and plans don't always work out.

by Spindle » Fri Jan 15, 2016 12:55 pm
The Moscow Metro Red Line wrote:To be honest, this may be the most devastating and shortest war. It seems like your blitz is starting to lose some steam in Ostia. However b/c the Ostians and Maug-Lai have not encountered anything from the covenant and Orson did say that you could capture the entire armada of 1,000 ships, that could either be used against Orson so against Ostia.
The real question is, should you continue your spread all over or concentrate on one and defend against the other? I see Orson right now as Russia and you as Germany. Orson has alot of land but realistically speaking, that is a real liability because he has to defend alot of territory. While this could work with him against conventional enemies, for the Highbreed it is a major liability. I mean you could do those plays where you bait his fleets to one location but really attack another place.
That in coordination with a few other things, you could rebuild your forces and then use all the landmass Orson provided you (since he does have more than 2,000) systems and attack Ostia with overwhelming numbers. While Ostia has most of the allies at the moment, if you focus on Orson and force the other allies to help him, that will leave the smaller Ostia Imperium not as well defended as before.
All my years of strategy games, military documentaries, and readings have accumulated to this post.... To be honest I am not sure when I should introduce the mediator. Either with the reconnaissance fleet or after the Alder thingy.

by The Moscow Metro Red Line » Fri Jan 15, 2016 12:56 pm

by The V O I D » Fri Jan 15, 2016 1:06 pm
Spindle wrote:The Moscow Metro Red Line wrote:To be honest, this may be the most devastating and shortest war. It seems like your blitz is starting to lose some steam in Ostia. However b/c the Ostians and Maug-Lai have not encountered anything from the covenant and Orson did say that you could capture the entire armada of 1,000 ships, that could either be used against Orson so against Ostia.
The real question is, should you continue your spread all over or concentrate on one and defend against the other? I see Orson right now as Russia and you as Germany. Orson has alot of land but realistically speaking, that is a real liability because he has to defend alot of territory. While this could work with him against conventional enemies, for the Highbreed it is a major liability. I mean you could do those plays where you bait his fleets to one location but really attack another place.
That in coordination with a few other things, you could rebuild your forces and then use all the landmass Orson provided you (since he does have more than 2,000) systems and attack Ostia with overwhelming numbers. While Ostia has most of the allies at the moment, if you focus on Orson and force the other allies to help him, that will leave the smaller Ostia Imperium not as well defended as before.
All my years of strategy games, military documentaries, and readings have accumulated to this post.... To be honest I am not sure when I should introduce the mediator. Either with the reconnaissance fleet or after the Alder thingy.
I have to agree with the analysis, but I'd say Void might as well start up a patch of bushfire wars over the whole of the Covenant, just throwing Seedpods at their planets and no more. They either have to pull back ships to deal with it or they try and quell it with ground troops. If they pulls ships off of the front line, that's the cue for a deep strike to put them off-balance. They then pull ships back to hold the core systems and the Highbreed start taking out the frontier worlds. If they go for the ground option, the Highbreed can start bursting raider fleets up from the biomass they steal and going guerre de course all over the Covenant. That then pulls ships off of the frontline and we get the same scenario all over again.
While that's going on, the Highbreed can start moving resources from that front over to keep the Ostians on the defensive-on the strategic level-long enough for biomass to be reaped from the Covenant and turned into ships to throw at Ostia to break the deadlock. There again, it's going to be that combination of deep strikes and Seedpods that does horrible things to paranoia.
I would point out that, in a ship-dominated environment, it's almost impossible for someone on the strategic defensive to win. Given the ability for an attacker to effectively FTL forces anywhere, it's too hard to hold fleets strong enough to push a concerted attack back at every vital node. So the attacker can mass a fleet at any point he choses while the defender either needs to be psychic or have really, really good intel. That's half of the reason I wanted to have the Sparatoi network.
But if you have asteroidal 'forts', things go differently. Say your ships use one-third of their mass for their FTL and propulsion. A fort doesn't need FTL and it's in-system propulsion is fairly limited. Let's call that a twenty percent efficiency increase. Then, you've got a huge amount of ready-made hulls lying around in the form of asteroids and yes, hollowing them out is difficult but we've all got the capital to do it. Then you just turn it into a giant heatsink, fill it with missiles and stud it with silos and turrets and give it some fusion piles and suddenly you've got something that gives your defensive forces something to anchor around.

by The Moscow Metro Red Line » Fri Jan 15, 2016 1:06 pm
Spindle wrote:The Moscow Metro Red Line wrote:To be honest, this may be the most devastating and shortest war. It seems like your blitz is starting to lose some steam in Ostia. However b/c the Ostians and Maug-Lai have not encountered anything from the covenant and Orson did say that you could capture the entire armada of 1,000 ships, that could either be used against Orson so against Ostia.
The real question is, should you continue your spread all over or concentrate on one and defend against the other? I see Orson right now as Russia and you as Germany. Orson has alot of land but realistically speaking, that is a real liability because he has to defend alot of territory. While this could work with him against conventional enemies, for the Highbreed it is a major liability. I mean you could do those plays where you bait his fleets to one location but really attack another place.
That in coordination with a few other things, you could rebuild your forces and then use all the landmass Orson provided you (since he does have more than 2,000) systems and attack Ostia with overwhelming numbers. While Ostia has most of the allies at the moment, if you focus on Orson and force the other allies to help him, that will leave the smaller Ostia Imperium not as well defended as before.
All my years of strategy games, military documentaries, and readings have accumulated to this post.... To be honest I am not sure when I should introduce the mediator. Either with the reconnaissance fleet or after the Alder thingy.I have to agree with the analysis, but I'd say Void might as well start up a patch of bushfire wars over the whole of the Covenant, just throwing Seedpods at their planets and no more. They either have to pull back ships to deal with it or they try and quell it with ground troops. If they pulls ships off of the front line, that's the cue for a deep strike to put them off-balance. They then pull ships back to hold the core systems and the Highbreed start taking out the frontier worlds. If they go for the ground option, the Highbreed can start bursting raider fleets up from the biomass they steal and going guerre de course all over the Covenant. That then pulls ships off of the frontline and we get the same scenario all over again.
While that's going on, the Highbreed can start moving resources from that front over to keep the Ostians on the defensive-on the strategic level-long enough for biomass to be reaped from the Covenant and turned into ships to throw at Ostia to break the deadlock. There again, it's going to be that combination of deep strikes and Seedpods that does horrible things to paranoia.
I would point out that, in a ship-dominated environment, it's almost impossible for someone on the strategic defensive to win. Given the ability for an attacker to effectively FTL forces anywhere, it's too hard to hold fleets strong enough to push a concerted attack back at every vital node. So the attacker can mass a fleet at any point he choses while the defender either needs to be psychic or have really, really good intel. That's half of the reason I wanted to have the Sparatoi network.
But if you have asteroidal 'forts', things go differently. Say your ships use one-third of their mass for their FTL and propulsion. A fort doesn't need FTL and it's in-system propulsion is fairly limited. Let's call that a twenty percent efficiency increase. Then, you've got a huge amount of ready-made hulls lying around in the form of asteroids and yes, hollowing them out is difficult but we've all got the capital to do it. Then you just turn it into a giant heatsink, fill it with missiles and stud it with silos and turrets and give it some fusion piles and suddenly you've got something that gives your defensive forces something to anchor around.

by The V O I D » Fri Jan 15, 2016 1:16 pm

by The Orson Empire » Fri Jan 15, 2016 1:17 pm
The Moscow Metro Red Line wrote:I wish the best of luck to you. The Heroes of Yore.
Spindle wrote:The Moscow Metro Red Line wrote:To be honest, this may be the most devastating and shortest war. It seems like your blitz is starting to lose some steam in Ostia. However b/c the Ostians and Maug-Lai have not encountered anything from the covenant and Orson did say that you could capture the entire armada of 1,000 ships, that could either be used against Orson so against Ostia.
The real question is, should you continue your spread all over or concentrate on one and defend against the other? I see Orson right now as Russia and you as Germany. Orson has alot of land but realistically speaking, that is a real liability because he has to defend alot of territory. While this could work with him against conventional enemies, for the Highbreed it is a major liability. I mean you could do those plays where you bait his fleets to one location but really attack another place.
That in coordination with a few other things, you could rebuild your forces and then use all the landmass Orson provided you (since he does have more than 2,000) systems and attack Ostia with overwhelming numbers. While Ostia has most of the allies at the moment, if you focus on Orson and force the other allies to help him, that will leave the smaller Ostia Imperium not as well defended as before.
All my years of strategy games, military documentaries, and readings have accumulated to this post.... To be honest I am not sure when I should introduce the mediator. Either with the reconnaissance fleet or after the Alder thingy.
I have to agree with the analysis, but I'd say Void might as well start up a patch of bushfire wars over the whole of the Covenant, just throwing Seedpods at their planets and no more. They either have to pull back ships to deal with it or they try and quell it with ground troops. If they pulls ships off of the front line, that's the cue for a deep strike to put them off-balance. They then pull ships back to hold the core systems and the Highbreed start taking out the frontier worlds. If they go for the ground option, the Highbreed can start bursting raider fleets up from the biomass they steal and going guerre de course all over the Covenant. That then pulls ships off of the frontline and we get the same scenario all over again.
While that's going on, the Highbreed can start moving resources from that front over to keep the Ostians on the defensive-on the strategic level-long enough for biomass to be reaped from the Covenant and turned into ships to throw at Ostia to break the deadlock. There again, it's going to be that combination of deep strikes and Seedpods that does horrible things to paranoia.
I would point out that, in a ship-dominated environment, it's almost impossible for someone on the strategic defensive to win. Given the ability for an attacker to effectively FTL forces anywhere, it's too hard to hold fleets strong enough to push a concerted attack back at every vital node. So the attacker can mass a fleet at any point he choses while the defender either needs to be psychic or have really, really good intel. That's half of the reason I wanted to have the Sparatoi network.
But if you have asteroidal 'forts', things go differently. Say your ships use one-third of their mass for their FTL and propulsion. A fort doesn't need FTL and it's in-system propulsion is fairly limited. Let's call that a twenty percent efficiency increase. Then, you've got a huge amount of ready-made hulls lying around in the form of asteroids and yes, hollowing them out is difficult but we've all got the capital to do it. Then you just turn it into a giant heatsink, fill it with missiles and stud it with silos and turrets and give it some fusion piles and suddenly you've got something that gives your defensive forces something to anchor around.

by Veroxia » Fri Jan 15, 2016 1:32 pm


by Spindle » Fri Jan 15, 2016 1:38 pm
The Orson Empire wrote:I'm honestly not sure how effective Covenant ground troops would be at this point, seeing as the Highbreed completely annihilated a large Covenant ground force at Aicury. The risk for infection seems too great.
Also, the Covenant does have an FTL communications grid that connects every Covenant system, allowing the near-instantaneous transmission of information anywhere in Covenant space. This was how the Covenant was able to respond to the Highbreed threat so quickly.
And I like the idea of those asteroid forts, and I think I may actually do that. However, I also had another idea that could prevent the spread of the Highbreed- interdiction fields. They are basically tractor beams on steroids, as they are capable of creating a gravity well that can pull any ship out of warp and prevent it from entering warp as long as it is within the range of the gravity well projectors. These could be used to rip Highbreed ships out of warp and physically prevent them from moving any further into Covenant space.

by The Orson Empire » Fri Jan 15, 2016 1:41 pm
Veroxia wrote:
Oh goodie, nice to see you here Jedi!![]()
Also, I got a bunch of questions:
1. Is there a galactic-wide alliance combating the High Breed?
2. Are there any human nations, I'd like to make friends with them?
3. Is there a galactic council composed of alliance members? (If there is such an alliance)
4. Finally, seeing that the High Breed requires biomass to continue, would this mean that robots are impervious to them, just out of curiosity?
Spindle wrote:The Orson Empire wrote:I'm honestly not sure how effective Covenant ground troops would be at this point, seeing as the Highbreed completely annihilated a large Covenant ground force at Aicury. The risk for infection seems too great.
Also, the Covenant does have an FTL communications grid that connects every Covenant system, allowing the near-instantaneous transmission of information anywhere in Covenant space. This was how the Covenant was able to respond to the Highbreed threat so quickly.
And I like the idea of those asteroid forts, and I think I may actually do that. However, I also had another idea that could prevent the spread of the Highbreed- interdiction fields. They are basically tractor beams on steroids, as they are capable of creating a gravity well that can pull any ship out of warp and prevent it from entering warp as long as it is within the range of the gravity well projectors. These could be used to rip Highbreed ships out of warp and physically prevent them from moving any further into Covenant space.
I think the FTL interdictiors are going to be necessary before too long (possibly after the Highbreed). It just makes it that bit easier on the defenders to have something that smells like a frontline.
And for your ground troops, they can be as good as you want them to be. Just because you lost the first battle doesn't mean you've lost the war-just look at World War Two for that. Your guys might need to reform or switch to new technologies but they'll do fine in the end.

by The Fallen Jedi » Fri Jan 15, 2016 1:42 pm

by The Orson Empire » Fri Jan 15, 2016 1:46 pm
The Fallen Jedi wrote:I'm currently considering on joining, as it seems you have something good going on, but I will most definitely need time to confirm my decision.
Oh and Orson? Let's not jump to a conflict outright when I join, heavens sake I'm running out of ideas for a war XD
The V O I D wrote:Oh, and, by the way. I want the Battle for Ostia to be the turning point in the War. See, here's my thinking:
The Highbreed consume a chunk out of the Ostian Imperium and the Covenant, as well as the militaries that are fighting it on those fronts. They get to Ostia - and surprise, surprise, everyone is waiting for them; destroying every Seedpod, firing at every Bioship or Infested Ship, etc. and doing everything they can to make sure not even a Spore lands on Ostia or its nearby worlds. Eventually, the Highbreed must retreat due to lack of local biomass to feed them... and that retreat begins snowballing on the Ostian front. This causes the Covenant to begin forcing Highbreed retreats as well, as more forces are relocated from Covenant territory to Ostian territory to try and retake what was lost.
Eventually, the Highbreed are all but destroyed by their two front war. However, in one last effort to ensure they don't die off, they pull all forces into Disploea. Basically, this system becomes home of the Highbreed: everyone avoids it, and the Ostians/Covenant co-guard it to ensure the Highbreed don't try to leave the system. The Highbreed end up contained, but not destroyed. Meanwhile, the Cult manages to sneak with the stealth-ships full of biomass into the system to keep their All-Father alive; to correspond this, mysterious disappearances occur of entire cities or towns from frontier worlds. Everyone just disappears from these locales, with no reports of raids or anything - all the while they're being fed to the Highbreed to keep them alive.
You guys don't have to agree, but this is what I think should occur. And then the timeskip for the post-War thing happens, and move onto that.

by The Greater Gambia » Fri Jan 15, 2016 1:58 pm
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Google [Bot], Theyra
Advertisement