Where's the Bridge?
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by The Flame Dawn » Tue Oct 20, 2015 10:11 am
by Aelosia » Tue Oct 20, 2015 10:12 am
by The Flame Dawn » Tue Oct 20, 2015 10:16 am
by New Ferris » Tue Oct 20, 2015 10:19 am
by The Flame Dawn » Tue Oct 20, 2015 10:19 am
by Pyrade » Tue Oct 20, 2015 10:54 am
by Aelosia » Tue Oct 20, 2015 11:07 am
Pyrade wrote:Also, I don't know if Kayra's ship already has a design or anything, but if Aelosia is okay with it, I found some pics that can describe Hisen tech:
A non-combat warpglider and voidswimmer
A Hisen scouting ship AKA a flitweaver
Hisen starfighter AKA Voidshifter
Same fighter as above
The Warpglider, Voidswimmer and Voidshifter would all sell for quite ludicrous amounts considering the vessels are basically grown from membraneous biomechanical plants and minerals.
by Pyrade » Tue Oct 20, 2015 11:09 am
Aelosia wrote:Pyrade wrote:Also, I don't know if Kayra's ship already has a design or anything, but if Aelosia is okay with it, I found some pics that can describe Hisen tech:
A non-combat warpglider and voidswimmer
A Hisen scouting ship AKA a flitweaver
Hisen starfighter AKA Voidshifter
Same fighter as above
The Warpglider, Voidswimmer and Voidshifter would all sell for quite ludicrous amounts considering the vessels are basically grown from membraneous biomechanical plants and minerals.
My conditions are:
1.- Either Monoseat or two-seated, without further passenger's capacity.
2.- Not able of long FTL jumps, like interstellar jumps, (although can manage short ones, like inter-system ones)
3.- Max two weapon systems, a main one and a secondary one.
4.- Speed, maneuvrability, multi-role ability, durability and weapon effectiveness are usually mutually exclusive traits as in any other vehicle in this universe. If you want to improve one over the average, you need to sacrifice one of the others.
As long as you fulfill those rules, go crazy.
by Pyrade » Tue Oct 20, 2015 2:04 pm
Levis Avara wrote:I'll take the Voidshifter looks super awesome
by Levis Avara » Tue Oct 20, 2015 2:19 pm
Pyrade wrote:Levis Avara wrote:I'll take the Voidshifter looks super awesome
Kewl XD lets make up some lore for it. Tis a mono-seat fighter, you could possibly fit two people in if someone sat on a lap, but that's not suggested. The body of the fighter is made of mineral enhanced plant-matter (Karadellian biomechanical tree-matter infused with a small amount of volcanic sillicates) it is slightly flexible and has a soft, smooth texture, not something one associates with a spacecraft. The "loose" plates which make up the wings and various control elements are always suspended in the air around it, suspended by a form of electrically stimulated selective Psykinesis generated by the circuitry of the biomechanical flora. This Psykinesis is a single purpose form of the word, allowing the main body of the ship to keep its surrounding auxiliary pieces in place and is manipulated with a supplementary shaped magnetic field. Weapon wise, you aren't flying a harbinger of doom. This fighter is mostly designed for use in space based fighter to fighter engagement, but you are armed with a set of Hisen particle hollowbeams. These beams bombard enemy vessels with unstable particles. The plethora of minute explosions which occur around the area of impact tear slightly into armour plates, but are largely ineffective against medium and heavy plates. The secondary weapon system functions as a simple "gun" however, the kind many civilizations use for spacecraft. The ballistic weapon accepts most forms of rounds although armour piercing are suggested for ship to ship combat. The Hisen only add this weapon for their clients use. Hisen vessels do not employ such weapons.
The engine provides decent speed which propels the vessel through the void quite easily. FTL jumps however, can only occur for short intersystem jumps, but requires the pilot to rest the ship for a length of time to allow the engine to stabilise.
The party piece of the Voidshifter is its configurability. The psykinetic and magnetic manipulation of the auxiliary parts allows it to assume 5 forms.
Consulting the diagram:
A: Standard flight form
B: Stabilising form (Provides more stable controls, less maneuvrability, but enhanced accuracy)
C: Pursuit mode (Provides more speed, but disables the hollowbeams for the safety of the vessel and pilot)
D: Combat form (The fore-plates loosen slightly, allowing them to lead the vessel into turns. Provides optimal mobility for tight turning dogfights)
E: Docking form
To summarise the mutually exclusive fields with some pseudo-stats:
(On a scale of 0-10, with 5 being the average)
Speed : 6
Maneuvrability : 7
Multi-role ability : 7
Durability :2
Weapon effectiveness :3
XD Yeah . . . I kinda went overboard there . . . sorry. But you can change it however you like, just thought I'd give you the Hisen rundown. And of course, all is subject to the approval of the omnipresent Aelosia.
by Pyrade » Tue Oct 20, 2015 2:35 pm
Levis Avara wrote:Pyrade wrote:Kewl XD lets make up some lore for it. Tis a mono-seat fighter, you could possibly fit two people in if someone sat on a lap, but that's not suggested. The body of the fighter is made of mineral enhanced plant-matter (Karadellian biomechanical tree-matter infused with a small amount of volcanic sillicates) it is slightly flexible and has a soft, smooth texture, not something one associates with a spacecraft. The "loose" plates which make up the wings and various control elements are always suspended in the air around it, suspended by a form of electrically stimulated selective Psykinesis generated by the circuitry of the biomechanical flora. This Psykinesis is a single purpose form of the word, allowing the main body of the ship to keep its surrounding auxiliary pieces in place and is manipulated with a supplementary shaped magnetic field. Weapon wise, you aren't flying a harbinger of doom. This fighter is mostly designed for use in space based fighter to fighter engagement, but you are armed with a set of Hisen particle hollowbeams. These beams bombard enemy vessels with unstable particles. The plethora of minute explosions which occur around the area of impact tear slightly into armour plates, but are largely ineffective against medium and heavy plates. The secondary weapon system functions as a simple "gun" however, the kind many civilizations use for spacecraft. The ballistic weapon accepts most forms of rounds although armour piercing are suggested for ship to ship combat. The Hisen only add this weapon for their clients use. Hisen vessels do not employ such weapons.
The engine provides decent speed which propels the vessel through the void quite easily. FTL jumps however, can only occur for short intersystem jumps, but requires the pilot to rest the ship for a length of time to allow the engine to stabilise.
The party piece of the Voidshifter is its configurability. The psykinetic and magnetic manipulation of the auxiliary parts allows it to assume 5 forms.
Consulting the diagram:
A: Standard flight form
B: Stabilising form (Provides more stable controls, less maneuvrability, but enhanced accuracy)
C: Pursuit mode (Provides more speed, but disables the hollowbeams for the safety of the vessel and pilot)
D: Combat form (The fore-plates loosen slightly, allowing them to lead the vessel into turns. Provides optimal mobility for tight turning dogfights)
E: Docking form
To summarise the mutually exclusive fields with some pseudo-stats:
(On a scale of 0-10, with 5 being the average)
Speed : 6
Maneuvrability : 7
Multi-role ability : 7
Durability :2
Weapon effectiveness :3
XD Yeah . . . I kinda went overboard there . . . sorry. But you can change it however you like, just thought I'd give you the Hisen rundown. And of course, all is subject to the approval of the omnipresent Aelosia.
Wow blew my mind, but I like it, I'll give it a thumbs up
by Aelosia » Tue Oct 20, 2015 2:49 pm
Pyrade wrote:Levis Avara wrote:I'll take the Voidshifter looks super awesome
Kewl XD lets make up some lore for it. Tis a mono-seat fighter, you could possibly fit two people in if someone sat on a lap, but that's not suggested. The body of the fighter is made of mineral enhanced plant-matter (Karadellian biomechanical tree-matter infused with a small amount of volcanic sillicates) it is slightly flexible and has a soft, smooth texture, not something one associates with a spacecraft. The "loose" plates which make up the wings and various control elements are always suspended in the air around it, suspended by a form of electrically stimulated selective Psykinesis generated by the circuitry of the biomechanical flora. This Psykinesis is a single purpose form of the word, allowing the main body of the ship to keep its surrounding auxiliary pieces in place and is manipulated with a supplementary shaped magnetic field. Weapon wise, you aren't flying a harbinger of doom. This fighter is mostly designed for use in space based fighter to fighter engagement, but you are armed with a set of Hisen particle hollowbeams. These beams bombard enemy vessels with unstable particles. The plethora of minute explosions which occur around the area of impact tear slightly into armour plates, but are largely ineffective against medium and heavy plates. The secondary weapon system functions as a simple "gun" however, the kind many civilizations use for spacecraft. The ballistic weapon accepts most forms of rounds although armour piercing are suggested for ship to ship combat. The Hisen only add this weapon for their clients use. Hisen vessels do not employ such weapons.
The engine provides decent speed which propels the vessel through the void quite easily. FTL jumps however, can only occur for short intersystem jumps, but requires the pilot to rest the ship for a length of time to allow the engine to stabilise.
The party piece of the Voidshifter is its configurability. The psykinetic and magnetic manipulation of the auxiliary parts allows it to assume 5 forms.
Consulting the diagram:
A: Standard flight form
B: Stabilising form (Provides more stable controls, less maneuvrability, but enhanced accuracy)
C: Pursuit mode (Provides more speed, but disables the hollowbeams for the safety of the vessel and pilot)
D: Combat form (The fore-plates loosen slightly, allowing them to lead the vessel into turns. Provides optimal mobility for tight turning dogfights)
E: Docking form
To summarise the mutually exclusive fields with some pseudo-stats:
(On a scale of 0-10, with 5 being the average)
Speed : 6
Maneuvrability : 7
Multi-role ability : 7
Durability :2
Weapon effectiveness :3
XD Yeah . . . I kinda went overboard there . . . sorry. But you can change it however you like, just thought I'd give you the Hisen rundown. And of course, all is subject to the approval of the omnipresent Aelosia.
by Pyrade » Tue Oct 20, 2015 2:53 pm
Aelosia wrote:Pyrade wrote:Kewl XD lets make up some lore for it. Tis a mono-seat fighter, you could possibly fit two people in if someone sat on a lap, but that's not suggested. The body of the fighter is made of mineral enhanced plant-matter (Karadellian biomechanical tree-matter infused with a small amount of volcanic sillicates) it is slightly flexible and has a soft, smooth texture, not something one associates with a spacecraft. The "loose" plates which make up the wings and various control elements are always suspended in the air around it, suspended by a form of electrically stimulated selective Psykinesis generated by the circuitry of the biomechanical flora. This Psykinesis is a single purpose form of the word, allowing the main body of the ship to keep its surrounding auxiliary pieces in place and is manipulated with a supplementary shaped magnetic field. Weapon wise, you aren't flying a harbinger of doom. This fighter is mostly designed for use in space based fighter to fighter engagement, but you are armed with a set of Hisen particle hollowbeams. These beams bombard enemy vessels with unstable particles. The plethora of minute explosions which occur around the area of impact tear slightly into armour plates, but are largely ineffective against medium and heavy plates. The secondary weapon system functions as a simple "gun" however, the kind many civilizations use for spacecraft. The ballistic weapon accepts most forms of rounds although armour piercing are suggested for ship to ship combat. The Hisen only add this weapon for their clients use. Hisen vessels do not employ such weapons.
The engine provides decent speed which propels the vessel through the void quite easily. FTL jumps however, can only occur for short intersystem jumps, but requires the pilot to rest the ship for a length of time to allow the engine to stabilise.
The party piece of the Voidshifter is its configurability. The psykinetic and magnetic manipulation of the auxiliary parts allows it to assume 5 forms.
Consulting the diagram:
A: Standard flight form
B: Stabilising form (Provides more stable controls, less maneuvrability, but enhanced accuracy)
C: Pursuit mode (Provides more speed, but disables the hollowbeams for the safety of the vessel and pilot)
D: Combat form (The fore-plates loosen slightly, allowing them to lead the vessel into turns. Provides optimal mobility for tight turning dogfights)
E: Docking form
To summarise the mutually exclusive fields with some pseudo-stats:
(On a scale of 0-10, with 5 being the average)
Speed : 6
Maneuvrability : 7
Multi-role ability : 7
Durability :2
Weapon effectiveness :3
XD Yeah . . . I kinda went overboard there . . . sorry. But you can change it however you like, just thought I'd give you the Hisen rundown. And of course, all is subject to the approval of the omnipresent Aelosia.
That's actually amazing, balanced and approved.
by Aelosia » Fri Oct 23, 2015 2:48 am
by Pyrade » Fri Oct 23, 2015 3:39 am
Aelosia wrote:I will be posting the contract details later today. Once I put that post in, writing in the thread will be compulsory to discuss and vote on which job you choose. There's a week countdown on that until your vote becomes automated by me, as detailed in the OP rules.
by Prusslandia » Fri Oct 23, 2015 1:34 pm
by The Flame Dawn » Fri Oct 23, 2015 1:57 pm
Prusslandia wrote:How long is this waiting list?
by Aelosia » Fri Oct 23, 2015 2:28 pm
Pyrade wrote:Aelosia wrote:I will be posting the contract details later today. Once I put that post in, writing in the thread will be compulsory to discuss and vote on which job you choose. There's a week countdown on that until your vote becomes automated by me, as detailed in the OP rules.
Awesome! Can't wait!
Love the drones by the way XD They are Techkawaii!
Prusslandia wrote:How long is this waiting list?
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