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Trampling Out the Vintage [CIVIL WAR, OOC, SIGNUP]

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What method should we use for Confederate/Union private chats

Skype
4
27%
IRC Chat
6
40%
Other forms of private chatrooms (please post if you vote this one)
5
33%
 
Total votes : 15

User avatar
Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Thu Oct 22, 2015 7:53 am

I have 8,000 men. Do I multiply by 0.8?
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

User avatar
Republic of Coldwater
Senator
 
Posts: 4500
Founded: Jul 08, 2013
Ex-Nation

Postby Republic of Coldwater » Thu Oct 22, 2015 8:25 am

Austria and Bavaria wrote:I have 8,000 men. Do I multiply by 0.8?

If you do

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Oct 22, 2015 8:29 am

Republic of Coldwater wrote:
Austria and Bavaria wrote:I have 8,000 men. Do I multiply by 0.8?

If you do


Wicked.. I need to go back and change supplies used. Though I had a question.

As a Native American Division, it says that the Non-Union starting supplies does not apply to me. Which one should I use then?
National Information: http://kutath.weebly.com/

User avatar
Republic of Coldwater
Senator
 
Posts: 4500
Founded: Jul 08, 2013
Ex-Nation

Postby Republic of Coldwater » Thu Oct 22, 2015 9:04 am

Nuxipal wrote:
Republic of Coldwater wrote:If you do


Wicked.. I need to go back and change supplies used. Though I had a question.

As a Native American Division, it says that the Non-Union starting supplies does not apply to me. Which one should I use then?

Sorry if some typo comes aslong, my keyboasrd is fucked up right now.

You asre not a Union militasry unit, asnd ass such, you will use 10k, asnd 9k if you asre not populasr with superiors.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu Oct 22, 2015 9:52 am

Republic of Coldwater wrote:
Nuxipal wrote:
Wicked.. I need to go back and change supplies used. Though I had a question.

As a Native American Division, it says that the Non-Union starting supplies does not apply to me. Which one should I use then?

Sorry if some typo comes aslong, my keyboasrd is fucked up right now.

You asre not a Union militasry unit, asnd ass such, you will use 10k, asnd 9k if you asre not populasr with superiors.


Fair enough.
National Information: http://kutath.weebly.com/

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 22, 2015 11:01 am

So, which Union theater needs supplies and whatnot?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Republic of Coldwater
Senator
 
Posts: 4500
Founded: Jul 08, 2013
Ex-Nation

Postby Republic of Coldwater » Thu Oct 22, 2015 7:05 pm

G-Tech Corporation wrote:So, which Union theater needs supplies and whatnot?

Right now, there hasn't been any significant deduction of supplies anywhere

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 22, 2015 7:12 pm

Republic of Coldwater wrote:
G-Tech Corporation wrote:So, which Union theater needs supplies and whatnot?

Right now, there hasn't been any significant deduction of supplies anywhere


Sure, but I'm asking who intends to go on campaign. Oh, and you could TG me the union link :)
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Stolen Idol
Diplomat
 
Posts: 831
Founded: Sep 14, 2015
Ex-Nation

Postby Stolen Idol » Thu Oct 22, 2015 7:14 pm

And how does citizen IC work? I was wanting to start a council for the south. To discuss the war and supplies and such.

User avatar
Western Pacific Territories
Postmaster-General
 
Posts: 14014
Founded: Apr 29, 2015
Left-wing Utopia

Postby Western Pacific Territories » Thu Oct 22, 2015 7:18 pm

Is it okay if I jsut say that at this point James has reached Fairfax?

User avatar
Republic of Coldwater
Senator
 
Posts: 4500
Founded: Jul 08, 2013
Ex-Nation

Postby Republic of Coldwater » Thu Oct 22, 2015 7:24 pm

Stolen Idol wrote:And how does citizen IC work? I was wanting to start a council for the south. To discuss the war and supplies and such.

You can do all the civilian actions listed in the OP, and RP of course.

User avatar
Republic of Coldwater
Senator
 
Posts: 4500
Founded: Jul 08, 2013
Ex-Nation

Postby Republic of Coldwater » Thu Oct 22, 2015 7:25 pm

Western Pacific Territories wrote:Is it okay if I jsut say that at this point James has reached Fairfax?

Yus

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Oct 22, 2015 8:59 pm

Hmm, so can we donate supplies to help raise additional units for given commanders?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The Brand New Salvatagard Republic
Diplomat
 
Posts: 725
Founded: Oct 19, 2015
Ex-Nation

Postby The Brand New Salvatagard Republic » Sat Oct 24, 2015 12:56 pm

Republic of Coldwater wrote:
Trampling Out the Vintage - a Civil War RP
(Image)



The day is June 1st, 1861, and America is now in a state of war. Two sections of the Union have pitted themselves against each other, one fighting to preserve the Union, and another to leave it. Since the shelling of Fort Sumter, President Lincoln called for 75,000 volunteers to put down the rebellion, resulting in the secession of the upper south. With leaders on both sides acquiring arms, and mobilizing their populace, some foresee a quick victory, while others only see a long, terrible war of attrition. Which war shall this be, which nation shall we finally see?



THREADS

Military Thread

Civilian Thread


Chatrooms, TG for passwords

Confederate Chatroom

http://www.chatzy.com/15162660297587

Union Chatroom

http://www.chatzy.com/32695737647241


Factions

United States of America

Once a nation united, the USA is now divided into two, fighting for control, or secession. Formed in the revolution, the northern section of it has developed industrially more than the southern section, and is now a major competitor in international industry. However, political differences have resulted in the secession of its southern section, which it views to be illegal. Following the shelling of Fort Sumter, it called for 75,000 volunteers, prompting the secession of more southern states. Now knowing that a war is on their hands, they wish to recover the seceding southern section.


Confederate States of America

Formed from the seceded southern states, the CSA was a response to the election of Abraham Lincoln, who defied the views of the south. Being a mainly agrarian nation, and comprising of 11 of the 15 slave states, the CSA relies on its exports for economic prosperity. Though the Confederacy is agriculturally strong, it lacks major industry, infrastructure, and manpower when compared to the north, giving them certain disadvantages



Important Stuff
Civilian Information and Applications

Civilian Classes:
Politician - May rally the populace for the war and thus low war weariness and create increases in Corps Campaign Equipment levels through prudent policies [Starting wealth $5,000 - $25,000, Income of $100 - $300 per work action]
Agriculturalist/Industrialist - Begin game with farms or factories. Produce 200 Supply (Agriculturalists) or Arms (Industrialist) to sell or donate to war effort [Starting wealth $5,000 - $20,000]
Spy - May work to decrease Corps Campaign Equipment or reveal battle plans. [Starting wealth $500-3,000, Income of $50 - $150 per work action]
Journalist - May increase or decrease effects of campaigns on their side's war weariness (Note you may be a hostile journalist opposed to the war on your side) [Starting wealth $500-2,000, Income of $25 - $100 per work action]
Citizen - Generally just an ordinary person living through the war. [Starting wealth $0-1,500, Income of $5 - $50 per work action]

Civilians may take two strategic actions once every week to provide a boost to their side. Civilians may designate 2 "Civilian Skills" to help distinguish them and their role in the world.

Civilian Skills
  • Wealthy (Begin the game with $100,000)
  • Elite Family (Must choose wealth also, Replaces Wealthy, begin game with $1,000,000. Strategic actions 5% more successful)
  • Well Connected (Strategic actions are 10% more successful)
  • Influential (War weariness actions 15% more successful)
  • Green Thumb (Supply investments are 15% more successful)
  • Industrial Tycoon (Arms investments are 15% more successful)
  • Cloak and Dagger (Espionage actions are 15% more successful)
  • Plantation (Supply output increased to 1000 instead of 200)
  • Major Factory (Arms output increased to 1000 instead of 200)

Code: Select all
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[b]Name:[/b]
[b]Age:[/b]
[b]Birthplace:[/b]
[b]Description:[/b]
[b]Class:[/b]
[b]Starting Wealth:[/b]
[b]Income:[/b] (For Citizens, Spies, Journalists and Politicians)
[b]Current State:[/b]
[b]Civilian Skills:[/b]
[b]Biography:[/b]
[b]Starting Purchases:[/b]


Strategic Actions:
  • Donate to the Effort: Purchase supplies or arms for a Corps (1 Supply = $20, 1 Arms = $50) (Every 5000 Equipment cumulatively donated reduces War Weariness by 1%)
  • Business Investment: Develop your wealth (Investment yield 5% increase each time)
  • Sell Equipment (1 Supply = $20, 1 Arms = $50)
  • Donate Equipment (Send equipment to your boys at the front)
  • Publish an article (Journalist only - affect war weariness from a recent even positively or negatively by 10%)
  • Push for Reforms (Politician Only - Increase Corps Campaign Equipment by 1%)
  • Rally the Populace (Politicians & Journalists - Decrease war weariness by 1%)
  • Espionage Action (Spies Only - Collect Information (10% chance of providing battle plans to one corps from other side, if unsuccessful, 20% chance of getting caught),\ or Sabotage a Corps (20% chance to reduce one Corps Campaign Supplies or Arms by 5%, 20% chance of getting caught)
  • Borrow Money: Borrow the funds you need! May not borrow more than 4x your Starting Wealth (or current wealth, whichever is higher). Each loan has a 10% interest rate (interest is applied at the time of the loan and does not change). 5% of total loan must be repaid[/b]
  • Work - Produce an income for yourself

  • Farm (Produces 50 Supply for strategic action): $4,000
  • Factory (Produces 50 Arms for strategic action): $10,000
  • Horse: $150
  • Shanty House: $400 [Rental Income of $5]
  • House: $800 [Rental Income of $15]
  • Modest House: $1,600 [Rental Income of $30]
  • Mansion: $10,000 [Rental Income of $100]
  • Luxury Estate: $25,000
  • Slave (Southern States only): $1000 (Increases Supply or Arms production by 2)


Commander Sign Up

Players signup as corps commanders, aside from flavor and background, players may designate 2 "Command Skills" that help distinguish them.

Command Skills:
  • Offensive Doctrine (Bonus when conducting assault)
  • Defensive Doctrine (Bonus when defending stationary positions)
  • Gunnery School (Bonus to artillery under your command)
  • Quartermaster (Armies consume Supplies and Arms at a 75% rate)
  • Inspiring Presence (Units begin with higher morale)
  • Cavalier (Cavalry provides better intelligence and performs better in combat)
  • Veteran Officer (Slight overall improved performance) [May be earned through the RP]
  • Legendary Officer (improved overall performance) [Must be earned in game]
  • Fearsome Reputation (Slight decrease in enemy performance) [May be earned through RP]
  • Legendary Reputation (greater reduction of enemy performance) [Must be earned in game]

Negative Traits: You may take up to 2 negative traits. Every negative trait taken unlocks an extra command skill slot, on top of the two initial positive traits.
  • Poor Attacker (Disadvantaged when conducting assault)
  • Couldn't Hold a Line Against the Wind (Disadvantaged when defending stationary positions)
  • Failed Math (Disadvantage to artillery under your command - Must have an artillery unit under your command to take it)
  • Loose with the books (Armies consume Supplies and Arms at a 125% rate)
  • Hated Among the Men (Units begin with lower morale)
  • Riding Backwards (Results of Cavalry actions are limited - must have cavalry under your command)
  • Incompetent Subordinates (Slight overall disadvantaged performance)
  • Laughable Reputation (Slight increase in enemy performance) [May be earned through RP]
  • Unpopular with Superiors (-1000 Corps Campaign Supplies and Arms)

Code: Select all
*FD1862BS (Do not Remove)

[b]Name:[/b]
[b]Age:[/b]
[b]Birth State:[/b]
[b]Description:[/b]
[b]Allegiance:[/b]
[b]History:[/b]
[b]Command Skills:[/b]
[b]Corps:[/b]
[b]Corps Starting Location:[/b]
[b]ORBAT (Refer to below for instructions):[/b]


Utilizing a point system players may generate a corps of quality, quantity, or a mixture of the two. For example, players are given 18 points to spend. Infantry brigades (3,000 men in 3 regiments) cost 1 point, Artillery/ Horse Artillery battalions (30 guns, 400 men) cost 3 points, and Cavalry brigades (3,000 horsemen) 3. Any unit may be declared as "Elite" for an additional point. Cavalry costs so much because cavalry became organized as independent organizations and players shouldn't fall into the trap of using cavalry too much in combat. Cavalry had great strategic and operational value for scouting and harassing, but not as much tactical value. Engineering Companies may be purchased for 1 point. They can assist greatly in border & river crossings, fortifications, etc. Maximum 10 Infantry units per corps. Remember, larger forces are harder to supply.

Theaters of War
The East (East Coast States)
The Center (Kentucky, Tennessee, Ohio, etc. line of states)
The West (California to Mississippi)

General Civil War Army organization

Regiment - 1,000 Men of a single unit type (Infantry or Cavalry). The Basic formation used here. Regiments are the ones that were named "7th Kentucky Infantry Regiment" etc.

Brigade - 3,000 men of a single unit type (Infantry or Cavalry). Brigade's were not named by numerals or states. In the Union, brigades received numbers based on their place in the division "1st Brigade, 2nd Brigade, etc." There would be numerous "1st Brigades" in the Union because every division had its own numbering independent of the others. In the Confederacy, Brigades were named after their commanders "Kershaw's Brigade".

Division - Organization of multiple brigades, may also begin to use combined arms (i.e. Infantry and Artillery and/or Cavalry). In the Union divisions were named based on the places in the Corps on numbering "1st Division". In the Confederacy, Divisions were named after their commanders.

So to unite these -

Union
I. Corps
  • 1st Division
    • 1st Brigade
      • 3rd Connecticut Infantry
      • 5th New York Infantry
      • 9th Pennsylvania
    • 2nd Brigade
    • 3rd Brigade
  • 2nd Division
    • 1st Brigade
    • 2nd Brigade

Confederacy
Jame's Corps
  • McLaw's Division
    • Jame's Brigade
      • 3rd Mississippi Infantry
      • 5th South Carolina Infantry
      • 9th Georgia
    • Hanfield's Brigade
    • Kershaw's Brigade

Edit: See the actual ORBATs of Gettysburg

Union | Confederacy


To Win the War
(Image)

To win the war, each side has their own special circumstances, and their own special methods of victory. The first method of victory, which applies to both sides, is to bring the opposition to 100% war exhaustion. The capture of control points, losses in battle, raids on one's territory, the destruction of property within one's borders, and any other military action which will logically1 bring war exhaustion shall add to one's war exhaustion. However, counteracting the aforementioned shall remove some, or all (to be decided by Battlemods) of the gained war exhaustion. However, the Union will automatically gain 3% war exhaustion every single month, which must be counteracted by Union war successes, while the failure of Lincoln in the 1864 election, the acquisition of a Copperhead supermajority in both houses of Congress in 1862 2, or the success of Copperheads in creating an independent midwest 3 will also bring ruin to the Union cause. In conclusion, the Union will automatically lose in June of 1863 if they are unable to acquire military successes, making it imperative for them to invade the CSA

Some disclaimers:

1: All war exhaustion inflictions shall be decided by Battlemods
2: Success of the Copperheads will depend on the success of the Union in the war, the less successful, the higher the chance the Copperheads will win a supermajority
3: A crisis will appear sometime in game, in which the Chicago Tribune will be shut down, and if the situation isn't stopped, the Copperheads will take over the governorships of the Midwest, recall its troops, and declare independence, basically making the Union cause very hard to salvage
4: The capture of control points in the border states don't add war exhaustion points to the other side, they merely remove the war exhaustion of the party which captured it, but they are more imperative because of their manufacturing abilities
5: Some actions against the enemy will only add to their war exhaustion, while some will both add to their war exhaustion, and also remove the party's war exhaustion, but that is, per rule 1, to be decided by Battlemods.

Union Corps Starting Campaign Equipment
Supplies: 15,000 Supplies
Arms: 15,000 Arms

Non-Union Corps Starting Campaign Equipment*
Supplies: 10,000 Supplies
Arms: 10,000 Arms

*This does not apply to Native Americans

Supply Decreases
Applied - Each day of battle, every territory crossed
Each Infantry Brigade Consumption: 200
Each Battalion Consumption: 20
Each Cavalry Brigade Consumption: 400

Arms Decreases
Applied - Each day of battle
Each Infantry Brigade Consumption: 400
Each Battalion Consumption: 200
Each Cavalry Brigade Consumption: 200

Foraging
Restores 1000 supplies per brigade sent to forage (that unit cannot fight the same day they forage)
Foraging may be done in between battles by up to 3 units
War Weariness of 1% added to side of territory foraged
Territory's owner loses .5% Corps starting equipment for each territory foraged for 6 months in game

Raiding
Restores 3000 supplies per brigade sent to raid (that unit cannot fight the same day they forage)
Raiding may be done between battles by 2 units maximum
War Weariness of 3% added to side of territory foraged
War Weariness of 1% added to side of raiders
Territory's owner loses 1% Corps starting equipment for each territory raided for 1 in game year

Capturing Territories
Applies 5% War Weariness for each territory captured at the end of a campaign
Reduces Corps Campaign Equipment by 2% for each territory captured

Encampment
Forces train soldiers and stockpile Equipment. Generally must be done for an two months IC. Moderators will determine when that is completed based on current IC events.
- Generate 2 Unit Points
- Gain 20% of Starting Corps Campaign Equipment added to your forces.
- Fortify current location.


The Battle

Battles will take place generally between two corps from each side, however given maneuvering and numbers, it could be any combination. These Corps v Corps battles will be considered "Sections" of the battle. Each "Section" will be determined by a Battle Mod. Battle Mods may be players from either side who's Corps is not part of the army engaged in the fighting. Ideally, Battle Mods will be proportional .To keep the fog of war, I believe that players should TG the first half of their battle strategies post first to a Battle Mod with how they set up their forces. The Battle Mod then tells each player what information they know about the other. How much they are told depends on terrain, IC considerations, but especially Cavalry. Then each player sends their intended strategies and contingency plans for the section of the battle. Once posts and strategies are received, players may post their setup post. Then the Battle Mod using RNGs, considerations for player's strategies, and quality of player's rp post, determines an outcome, tells it to the players who may then post their rp about how the outcome happened from their point of view. The Battle Mod then updates the situation (Considered one day of fighting IC) and players may engage again if feasible to commence another day of fighting. Battle Mods must then switch what section of a battle they are moderating.

Civilians


Generals
USA
Eastern Theatre- Army of the Potomac HQ: Baltimore, Maryland
Overall Commander: Irwin McDowell (Empty)

-I Corps (Johna Cornelius - Orson Empire)
-II Corps (James Peterson - Western Pacific Territories)
-III Corps (Empty)

Appalachia-Mississippi Theatre- Army of Ohio HQ: Dayton, Ohio
Overall Commander: Don Carlos Buell (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)

West-Midwest Theatre- Army of the West HQ: Kansas City, Missouri
Overall Commander: Samuel R. Curtis (Empty)

-I Corps (Georges Charles du Motier, Third Marquis de Lafayette - Carlia)
-II Corps (Empty)
-III Corps (Empty)
-Native American Division (Empty)

CSA

Eastern Theatre- Army of Northern Virginia HQ: Richmond, Virginia
Overall Commander: Joseph E. Johnston (Empty)

-I Corps: (Kyrian Camlin (Application in Example) - Coldwater)
-II Corps (Empty)
-III Corps (James Robert Wilson - Austria and Bavaria)

Appalachia-Mississippi Theatre- Army of Tennessee: HQ: Corinth, Mississippi
Overall Commander: Albert Sidney Johnston (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)

West-Midwest Theatre- Army of the West HQ: Fayetteville, Arkansas
Overall Commander: Edmund Kirby Smith (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-Native American Division (Tekamthi "Little Osceola" - Nuxipal) (Watie's Brigade - Stolen Idol)


Santa Anna and his men (West-Midwest Theatre)
-I Corps (Antonio Lopez de Santa Anna- Pimps Inc)

Rules
-Apply common sense
-No god-modding
-Be realistic to the time period, refer to rule 1 for any further elaboration
-What battlemods say happens, you can appeal their decision, but you must act according to their decisions

Example Application:
Name:Kyrian Camlin
Age:40
Birth State:Glasglow, Scotland
Description:Kyrian is best described as a man of medium build, and medium height, with short brown hair, a short beard, green eyes, and rough skin. In person, he is a man of medium temper, and low patience, but once his temper runs out, recklessness, and intense anger comes with his behavior.
Allegiance:Confederate States of America
History:Born in Glasglow, Scotland to an Irish father and a Scottish mother in a middle-class community, Kyrian grew up foreseeing a future in the military, with little talent in fields other than roughhousing with other children. When he turned 19, he joined the Royal Army, but only saw combat in the Battle of Amoy in the Opium War, which he found little use in.

Finding little purpose in the Royal Army, he left it in 1843, and soon found himself in New Hampshire, working on a large farm owned by the prominent Johnson family. His discipline from his military experience allowed him to help oversee other workers, and gained him the trust and respect of the Johnsons, and became one of their trusted confidants. The Johnsons had great power with the New Hampshire government, and were willing to use that power to help their confidant. Using the leverage, Kyrian was naturalized as a citizen, and voted Democratic for all the elections he participated in, for they were not aligned with the Know-Nothings.

In 1846, when the Mexican-American war took place, Kyrian, lingering for more military action, enlisted as a private in the Army. The Johnsons, upon hearing of his enlistment was able to give him the position of Lieutenant, allowing him to command a small detachment of troops. His previous experience granted him a strong advantage in the Mexican-American war, and his bravery in the Battle of Monterrey, in which he successfully flanked a Mexican army unit two times the size of his unit granted him the rank of Captain. It was there where he befriended Jefferson Davis of Mississippi, which also led a charge on the same day. Later in the Battle of Buena Vista, Camlin's unit was apart of a larger charge against the Mexican Army, and despite suffering relatively high casualties, pushed on. Camlin himself, upon viewing the injury and death of his men, was angered and pulled out his sword, aimed it towards the enemy, and ordered a reckless charge against the enemy. Though the charge costed his detachment even more men, it was a success, and Camlin gained the respect of both Zachary Taylor, and future Secretary of War and Confederate President, Jefferson Davis. However, no further events took place for Camlin's unit, or the Army of Occupation, making him reconsider leaving the army.

Following the war, Camlin almost resigned his commission, but was talked out of it by the Johnsons. Camlin was assigned to a frontier post, and as a cavalry officer, promoted to Lieutenant Colonel by Secretary of War Jefferson Davis, fighting Native Americans and other frontier conflicts alongside J.E.B Stuart, who would later convince him to join the Confederacy. In 1861, following the secession of Virginia, J,E.B Stuart, a friend of Camlin, resigned to join the Confederacy, and Camlin knew a war was coming up. Not knowing who to side with, Camlin was torn over whether to resign and join the Confederacy, stay in the Union, or resign from the military as a whole. Camlin was never fond of slavery, but the secession of the Confederacy reminded Camlin both of Irish independence, who his grandfather fought in, and also of Scottish independence, which his mother was ardently in favor of. Camlin also opposed Lincoln, who he felt would undermine the right of the southern states to make their own decisions. With some convincing from Stuart, Camlin also resigned, and headed for Richmond alongside Stuart. Upon reaching Richmond, Camlin was greeted warmly by Jefferson Davis, but with suspicion from other Confederates, who were weary of his European upbringing, his reckless behavior in Mexico, and his affiliation with New Hampshire. Nonetheless, he was assigned command of the First Corps under Joseph E. Johnston, with the position of Lieutenant General, which he accepted instantaneously.
Command Skills:Offensive Doctrine (P), Cavalier (P), Unpopular with Superiors (N), Veteran Officer (P), Hated Among the Men (N), Defensive Doctrine (P)
Corps:I Corps, Army of Northern Virginia
Corps Starting Location: Fredericksburg, Virginia
ORBAT (Refer to below for instructions):
  • Infantry Division
    • Liberty Brigade (Elite, 2 Points)
      • 4th Virginia Regiment
      • 10th North Carolina Regiment
      • 9th Tennessee Regiment
    • Palmetto Brigade (Elite, 2 Points)
      • 1st South Carolina Regiment
      • 7th South Carolina Regiment
      • 11th Georgia Regiment
    • Calhoun Brigade (Elite, 2 Points)
      • 3rd South Carolina Regiment
      • 6th North Carolina Regiment
      • 3rd Georgia Regiment
  • Cavalry Division
    • Shenandoah Mounted Rangers (Elite, 4 Points)
      • 5th Virginia Cavalry
      • 3rd Virginia Cavalry
      • 11th Virginia Cavalry
    • Palmetto Mounted Rangers (Elite, 4 Points)
      • 1st South Carolina Cavalry
      • 12th North Carolina Cavalry
      • 7th South Carolina Cavalry
    • Seventh Horse Artillery Battalion (Elite, 4 Points)

Total: 9,000 Infantry, 6,000 Cavalry, 30 guns, 400 Artillerymen

Credit to Christstan for making the system of this RP

*18611865 (Do not Remove)

*FD1862BS (Do not Remove)

Name: Frederick George Harrison
Age:42 years old
Birth State:Ohio
Description:tall, normal weight, handsome(here's a picture of him when he voted for Lincoln: https://upload.wikimedia.org/wikipedia/ ... VA0915.jpg, and him before 1st Bull Run: http://celticowboy.com/79th%203.gif)
Allegiance:Union
History: His father, who immigrated to America in 1810, believed in no slavery and moved to Ohio. There, he married, had children, and got recruited in the army. His father visited every 4 months and taught his children, including Frederick, to be very religious, and to be an abolitionist. Frederick decided to follow his father's footsteps and went to Westpoint, got 7th in his class of 30, and served as a Lieutenant colonel during the Mexican American War (1846-1848). Frederick joined John Brown in "Bleeding" Kansas in 1854 and scouted at Harper's Ferry in 1858 for John Brown's Raid (1859). He voted for Lincoln in 1860 and and transferred to Missouri before the Bombardment of Fort Sumter (April 12, 1861-April 13, 1861).
Command Skills: Good military leadership, lots of military experience, an abolitionist, and good at aiming cannons
Corps: Brigadier general/Major general for the Army of the Cumberland of about 7,000 men, the 2nd Minnesota Regiment Volunteer Infantry of about 1,000 men, 7th Missouri Volunteer Infantry of about 900, the 3rd Regiment Iowa Volunteer Infantry of about 800 men, the 1st Missouri Volunteer Cavalry Regiment of about 1,000, the Battery G, 1st Missouri Light Artillery of about 600, the Bissell's Engineer Regiment of the West of about 800, the 47th Ohio Infantry of about 900, the 6th Ohio Cavalry of about 700, and Army of the Frontier of about 1,300 which is 15,000 men
Corps Starting Location: Fort Wayne, Indiana
ORBAT (Refer to below for instructions): https://en.wikipedia.org/wiki/Army_of_the_Cumberland
https://en.wikipedia.org/wiki/2nd_Minne ... r_Infantry
https://en.wikipedia.org/wiki/7th_Misso ... r_Infantry
https://en.wikipedia.org/wiki/3rd_Iowa_ ... y_Regiment
https://en.wikipedia.org/wiki/Army_of_the_Frontier
https://en.wikipedia.org/wiki/1st_Misso ... y_Regiment
https://en.wikipedia.org/wiki/Battery_G ... _Artillery
https://en.wikipedia.org/wiki/Bissell%2 ... f_the_West
https://en.wikipedia.org/wiki/47th_Ohio_Infantry
https://en.wikipedia.org/wiki/6th_Ohio_Cavalry

15,000 men and 100 cannons(1700 Cavalry men, 600 Artillery men, 800 Engineer men, 11900 Infantry men)

i dont really know to how to do this(the organization): http://forum.nationstates.net/viewtopic ... #p26254491
viewtopic.php?f=31&t=355126&p=26175155&hilit=johna#p26175155

but ive found this: http://www.townofelbridge.com/Organizat ... 20Rank.pdf


Union
1. corps
1st division
1st brigade
Army of the Cumberland
2nd Minnesota Regiment Volunteer Infantry

2nd brigade
7th Missouri Volunteer Infantry
3rd Regiment Iowa Volunteer Infantry

3rd brigade
1st Missouri Volunteer Cavalry Regiment
Battery G, 1st Missouri Light Artillery

4th brigade
Bissell's Engineer Regiment of the West
47th Ohio Infantry


2nd division
1st brigade
6th Ohio Cavalry
Army of the Frontier

*edited
Last edited by The Brand New Salvatagard Republic on Wed Nov 04, 2015 5:54 pm, edited 3 times in total.

User avatar
Republic of Coldwater
Senator
 
Posts: 4500
Founded: Jul 08, 2013
Ex-Nation

Postby Republic of Coldwater » Sun Oct 25, 2015 7:09 am

Not going to quote the above post, because I don't want a long-ass page.

About your ORBAT, follow the OP, don't give me brigades that are not designated as elite or not, and do not quote the OP, ever.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Oct 25, 2015 7:25 am

G-Tech Corporation wrote:Hmm, so can we donate supplies to help raise additional units for given commanders?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Republic of Coldwater
Senator
 
Posts: 4500
Founded: Jul 08, 2013
Ex-Nation

Postby Republic of Coldwater » Sun Oct 25, 2015 9:47 pm

G-Tech Corporation wrote:
G-Tech Corporation wrote:Hmm, so can we donate supplies to help raise additional units for given commanders?

You could donate supplies and arms, giving armies more of them, but raising troops is going to have to be done by the Union government, though more supplies will help raise more troops.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Oct 26, 2015 8:04 am

Republic of Coldwater wrote:
Western Pacific Territories wrote:Is it okay if I jsut say that at this point James has reached Fairfax?

Yus


On a similar note, I can assume I reached my destination as well?
National Information: http://kutath.weebly.com/

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Oct 26, 2015 8:07 am

Republic of Coldwater wrote:
G-Tech Corporation wrote:

You could donate supplies and arms, giving armies more of them, but raising troops is going to have to be done by the Union government, though more supplies will help raise more troops.


Hmm, okay. Hit me up, union commanders, if you need some schizzle-whizzle.

I'll have to push for more forces in Congress.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Republic of Coldwater
Senator
 
Posts: 4500
Founded: Jul 08, 2013
Ex-Nation

Postby Republic of Coldwater » Mon Oct 26, 2015 8:37 am

Nuxipal wrote:
Republic of Coldwater wrote:Yus


On a similar note, I can assume I reached my destination as well?

Please go ahead, more orders from McDowell will come soon :)

I'll RP other Union corps too, till they are filled.
Last edited by Republic of Coldwater on Mon Oct 26, 2015 8:49 am, edited 2 times in total.

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Western Pacific Territories
Postmaster-General
 
Posts: 14014
Founded: Apr 29, 2015
Left-wing Utopia

Postby Western Pacific Territories » Mon Oct 26, 2015 12:37 pm

I hope the new orders come soon.

User avatar
The Brand New Salvatagard Republic
Diplomat
 
Posts: 725
Founded: Oct 19, 2015
Ex-Nation

Postby The Brand New Salvatagard Republic » Wed Nov 04, 2015 5:55 pm

The Brand New Salvatagard Republic wrote:
Republic of Coldwater wrote:
Trampling Out the Vintage - a Civil War RP
(Image)



The day is June 1st, 1861, and America is now in a state of war. Two sections of the Union have pitted themselves against each other, one fighting to preserve the Union, and another to leave it. Since the shelling of Fort Sumter, President Lincoln called for 75,000 volunteers to put down the rebellion, resulting in the secession of the upper south. With leaders on both sides acquiring arms, and mobilizing their populace, some foresee a quick victory, while others only see a long, terrible war of attrition. Which war shall this be, which nation shall we finally see?



THREADS

Military Thread

Civilian Thread


Chatrooms, TG for passwords

Confederate Chatroom

http://www.chatzy.com/15162660297587

Union Chatroom

http://www.chatzy.com/32695737647241


Factions

United States of America

Once a nation united, the USA is now divided into two, fighting for control, or secession. Formed in the revolution, the northern section of it has developed industrially more than the southern section, and is now a major competitor in international industry. However, political differences have resulted in the secession of its southern section, which it views to be illegal. Following the shelling of Fort Sumter, it called for 75,000 volunteers, prompting the secession of more southern states. Now knowing that a war is on their hands, they wish to recover the seceding southern section.


Confederate States of America

Formed from the seceded southern states, the CSA was a response to the election of Abraham Lincoln, who defied the views of the south. Being a mainly agrarian nation, and comprising of 11 of the 15 slave states, the CSA relies on its exports for economic prosperity. Though the Confederacy is agriculturally strong, it lacks major industry, infrastructure, and manpower when compared to the north, giving them certain disadvantages



Important Stuff
Civilian Information and Applications

Civilian Classes:
Politician - May rally the populace for the war and thus low war weariness and create increases in Corps Campaign Equipment levels through prudent policies [Starting wealth $5,000 - $25,000, Income of $100 - $300 per work action]
Agriculturalist/Industrialist - Begin game with farms or factories. Produce 200 Supply (Agriculturalists) or Arms (Industrialist) to sell or donate to war effort [Starting wealth $5,000 - $20,000]
Spy - May work to decrease Corps Campaign Equipment or reveal battle plans. [Starting wealth $500-3,000, Income of $50 - $150 per work action]
Journalist - May increase or decrease effects of campaigns on their side's war weariness (Note you may be a hostile journalist opposed to the war on your side) [Starting wealth $500-2,000, Income of $25 - $100 per work action]
Citizen - Generally just an ordinary person living through the war. [Starting wealth $0-1,500, Income of $5 - $50 per work action]

Civilians may take two strategic actions once every week to provide a boost to their side. Civilians may designate 2 "Civilian Skills" to help distinguish them and their role in the world.

Civilian Skills
  • Wealthy (Begin the game with $100,000)
  • Elite Family (Must choose wealth also, Replaces Wealthy, begin game with $1,000,000. Strategic actions 5% more successful)
  • Well Connected (Strategic actions are 10% more successful)
  • Influential (War weariness actions 15% more successful)
  • Green Thumb (Supply investments are 15% more successful)
  • Industrial Tycoon (Arms investments are 15% more successful)
  • Cloak and Dagger (Espionage actions are 15% more successful)
  • Plantation (Supply output increased to 1000 instead of 200)
  • Major Factory (Arms output increased to 1000 instead of 200)

Code: Select all
*18611865 (Do not Remove)

[b]Name:[/b]
[b]Age:[/b]
[b]Birthplace:[/b]
[b]Description:[/b]
[b]Class:[/b]
[b]Starting Wealth:[/b]
[b]Income:[/b] (For Citizens, Spies, Journalists and Politicians)
[b]Current State:[/b]
[b]Civilian Skills:[/b]
[b]Biography:[/b]
[b]Starting Purchases:[/b]


Strategic Actions:
  • Donate to the Effort: Purchase supplies or arms for a Corps (1 Supply = $20, 1 Arms = $50) (Every 5000 Equipment cumulatively donated reduces War Weariness by 1%)
  • Business Investment: Develop your wealth (Investment yield 5% increase each time)
  • Sell Equipment (1 Supply = $20, 1 Arms = $50)
  • Donate Equipment (Send equipment to your boys at the front)
  • Publish an article (Journalist only - affect war weariness from a recent even positively or negatively by 10%)
  • Push for Reforms (Politician Only - Increase Corps Campaign Equipment by 1%)
  • Rally the Populace (Politicians & Journalists - Decrease war weariness by 1%)
  • Espionage Action (Spies Only - Collect Information (10% chance of providing battle plans to one corps from other side, if unsuccessful, 20% chance of getting caught),\ or Sabotage a Corps (20% chance to reduce one Corps Campaign Supplies or Arms by 5%, 20% chance of getting caught)
  • Borrow Money: Borrow the funds you need! May not borrow more than 4x your Starting Wealth (or current wealth, whichever is higher). Each loan has a 10% interest rate (interest is applied at the time of the loan and does not change). 5% of total loan must be repaid[/b]
  • Work - Produce an income for yourself

  • Farm (Produces 50 Supply for strategic action): $4,000
  • Factory (Produces 50 Arms for strategic action): $10,000
  • Horse: $150
  • Shanty House: $400 [Rental Income of $5]
  • House: $800 [Rental Income of $15]
  • Modest House: $1,600 [Rental Income of $30]
  • Mansion: $10,000 [Rental Income of $100]
  • Luxury Estate: $25,000
  • Slave (Southern States only): $1000 (Increases Supply or Arms production by 2)


Commander Sign Up

Players signup as corps commanders, aside from flavor and background, players may designate 2 "Command Skills" that help distinguish them.

Command Skills:
  • Offensive Doctrine (Bonus when conducting assault)
  • Defensive Doctrine (Bonus when defending stationary positions)
  • Gunnery School (Bonus to artillery under your command)
  • Quartermaster (Armies consume Supplies and Arms at a 75% rate)
  • Inspiring Presence (Units begin with higher morale)
  • Cavalier (Cavalry provides better intelligence and performs better in combat)
  • Veteran Officer (Slight overall improved performance) [May be earned through the RP]
  • Legendary Officer (improved overall performance) [Must be earned in game]
  • Fearsome Reputation (Slight decrease in enemy performance) [May be earned through RP]
  • Legendary Reputation (greater reduction of enemy performance) [Must be earned in game]

Negative Traits: You may take up to 2 negative traits. Every negative trait taken unlocks an extra command skill slot, on top of the two initial positive traits.
  • Poor Attacker (Disadvantaged when conducting assault)
  • Couldn't Hold a Line Against the Wind (Disadvantaged when defending stationary positions)
  • Failed Math (Disadvantage to artillery under your command - Must have an artillery unit under your command to take it)
  • Loose with the books (Armies consume Supplies and Arms at a 125% rate)
  • Hated Among the Men (Units begin with lower morale)
  • Riding Backwards (Results of Cavalry actions are limited - must have cavalry under your command)
  • Incompetent Subordinates (Slight overall disadvantaged performance)
  • Laughable Reputation (Slight increase in enemy performance) [May be earned through RP]
  • Unpopular with Superiors (-1000 Corps Campaign Supplies and Arms)

Code: Select all
*FD1862BS (Do not Remove)

[b]Name:[/b]
[b]Age:[/b]
[b]Birth State:[/b]
[b]Description:[/b]
[b]Allegiance:[/b]
[b]History:[/b]
[b]Command Skills:[/b]
[b]Corps:[/b]
[b]Corps Starting Location:[/b]
[b]ORBAT (Refer to below for instructions):[/b]


Utilizing a point system players may generate a corps of quality, quantity, or a mixture of the two. For example, players are given 18 points to spend. Infantry brigades (3,000 men in 3 regiments) cost 1 point, Artillery/ Horse Artillery battalions (30 guns, 400 men) cost 3 points, and Cavalry brigades (3,000 horsemen) 3. Any unit may be declared as "Elite" for an additional point. Cavalry costs so much because cavalry became organized as independent organizations and players shouldn't fall into the trap of using cavalry too much in combat. Cavalry had great strategic and operational value for scouting and harassing, but not as much tactical value. Engineering Companies may be purchased for 1 point. They can assist greatly in border & river crossings, fortifications, etc. Maximum 10 Infantry units per corps. Remember, larger forces are harder to supply.

Theaters of War
The East (East Coast States)
The Center (Kentucky, Tennessee, Ohio, etc. line of states)
The West (California to Mississippi)

General Civil War Army organization

Regiment - 1,000 Men of a single unit type (Infantry or Cavalry). The Basic formation used here. Regiments are the ones that were named "7th Kentucky Infantry Regiment" etc.

Brigade - 3,000 men of a single unit type (Infantry or Cavalry). Brigade's were not named by numerals or states. In the Union, brigades received numbers based on their place in the division "1st Brigade, 2nd Brigade, etc." There would be numerous "1st Brigades" in the Union because every division had its own numbering independent of the others. In the Confederacy, Brigades were named after their commanders "Kershaw's Brigade".

Division - Organization of multiple brigades, may also begin to use combined arms (i.e. Infantry and Artillery and/or Cavalry). In the Union divisions were named based on the places in the Corps on numbering "1st Division". In the Confederacy, Divisions were named after their commanders.

So to unite these -

Union
I. Corps
  • 1st Division
    • 1st Brigade
      • 3rd Connecticut Infantry
      • 5th New York Infantry
      • 9th Pennsylvania
    • 2nd Brigade
    • 3rd Brigade
  • 2nd Division
    • 1st Brigade
    • 2nd Brigade

Confederacy
Jame's Corps
  • McLaw's Division
    • Jame's Brigade
      • 3rd Mississippi Infantry
      • 5th South Carolina Infantry
      • 9th Georgia
    • Hanfield's Brigade
    • Kershaw's Brigade

Edit: See the actual ORBATs of Gettysburg

Union | Confederacy


To Win the War
(Image)

To win the war, each side has their own special circumstances, and their own special methods of victory. The first method of victory, which applies to both sides, is to bring the opposition to 100% war exhaustion. The capture of control points, losses in battle, raids on one's territory, the destruction of property within one's borders, and any other military action which will logically1 bring war exhaustion shall add to one's war exhaustion. However, counteracting the aforementioned shall remove some, or all (to be decided by Battlemods) of the gained war exhaustion. However, the Union will automatically gain 3% war exhaustion every single month, which must be counteracted by Union war successes, while the failure of Lincoln in the 1864 election, the acquisition of a Copperhead supermajority in both houses of Congress in 1862 2, or the success of Copperheads in creating an independent midwest 3 will also bring ruin to the Union cause. In conclusion, the Union will automatically lose in June of 1863 if they are unable to acquire military successes, making it imperative for them to invade the CSA

Some disclaimers:

1: All war exhaustion inflictions shall be decided by Battlemods
2: Success of the Copperheads will depend on the success of the Union in the war, the less successful, the higher the chance the Copperheads will win a supermajority
3: A crisis will appear sometime in game, in which the Chicago Tribune will be shut down, and if the situation isn't stopped, the Copperheads will take over the governorships of the Midwest, recall its troops, and declare independence, basically making the Union cause very hard to salvage
4: The capture of control points in the border states don't add war exhaustion points to the other side, they merely remove the war exhaustion of the party which captured it, but they are more imperative because of their manufacturing abilities
5: Some actions against the enemy will only add to their war exhaustion, while some will both add to their war exhaustion, and also remove the party's war exhaustion, but that is, per rule 1, to be decided by Battlemods.

Union Corps Starting Campaign Equipment
Supplies: 15,000 Supplies
Arms: 15,000 Arms

Non-Union Corps Starting Campaign Equipment*
Supplies: 10,000 Supplies
Arms: 10,000 Arms

*This does not apply to Native Americans

Supply Decreases
Applied - Each day of battle, every territory crossed
Each Infantry Brigade Consumption: 200
Each Battalion Consumption: 20
Each Cavalry Brigade Consumption: 400

Arms Decreases
Applied - Each day of battle
Each Infantry Brigade Consumption: 400
Each Battalion Consumption: 200
Each Cavalry Brigade Consumption: 200

Foraging
Restores 1000 supplies per brigade sent to forage (that unit cannot fight the same day they forage)
Foraging may be done in between battles by up to 3 units
War Weariness of 1% added to side of territory foraged
Territory's owner loses .5% Corps starting equipment for each territory foraged for 6 months in game

Raiding
Restores 3000 supplies per brigade sent to raid (that unit cannot fight the same day they forage)
Raiding may be done between battles by 2 units maximum
War Weariness of 3% added to side of territory foraged
War Weariness of 1% added to side of raiders
Territory's owner loses 1% Corps starting equipment for each territory raided for 1 in game year

Capturing Territories
Applies 5% War Weariness for each territory captured at the end of a campaign
Reduces Corps Campaign Equipment by 2% for each territory captured

Encampment
Forces train soldiers and stockpile Equipment. Generally must be done for an two months IC. Moderators will determine when that is completed based on current IC events.
- Generate 2 Unit Points
- Gain 20% of Starting Corps Campaign Equipment added to your forces.
- Fortify current location.


The Battle

Battles will take place generally between two corps from each side, however given maneuvering and numbers, it could be any combination. These Corps v Corps battles will be considered "Sections" of the battle. Each "Section" will be determined by a Battle Mod. Battle Mods may be players from either side who's Corps is not part of the army engaged in the fighting. Ideally, Battle Mods will be proportional .To keep the fog of war, I believe that players should TG the first half of their battle strategies post first to a Battle Mod with how they set up their forces. The Battle Mod then tells each player what information they know about the other. How much they are told depends on terrain, IC considerations, but especially Cavalry. Then each player sends their intended strategies and contingency plans for the section of the battle. Once posts and strategies are received, players may post their setup post. Then the Battle Mod using RNGs, considerations for player's strategies, and quality of player's rp post, determines an outcome, tells it to the players who may then post their rp about how the outcome happened from their point of view. The Battle Mod then updates the situation (Considered one day of fighting IC) and players may engage again if feasible to commence another day of fighting. Battle Mods must then switch what section of a battle they are moderating.

Civilians


Generals
USA
Eastern Theatre- Army of the Potomac HQ: Baltimore, Maryland
Overall Commander: Irwin McDowell (Empty)

-I Corps (Johna Cornelius - Orson Empire)
-II Corps (James Peterson - Western Pacific Territories)
-III Corps (Empty)

Appalachia-Mississippi Theatre- Army of Ohio HQ: Dayton, Ohio
Overall Commander: Don Carlos Buell (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)

West-Midwest Theatre- Army of the West HQ: Kansas City, Missouri
Overall Commander: Samuel R. Curtis (Empty)

-I Corps (Georges Charles du Motier, Third Marquis de Lafayette - Carlia)
-II Corps (Empty)
-III Corps (Empty)
-Native American Division (Empty)

CSA

Eastern Theatre- Army of Northern Virginia HQ: Richmond, Virginia
Overall Commander: Joseph E. Johnston (Empty)

-I Corps: (Kyrian Camlin (Application in Example) - Coldwater)
-II Corps (Empty)
-III Corps (James Robert Wilson - Austria and Bavaria)

Appalachia-Mississippi Theatre- Army of Tennessee: HQ: Corinth, Mississippi
Overall Commander: Albert Sidney Johnston (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)

West-Midwest Theatre- Army of the West HQ: Fayetteville, Arkansas
Overall Commander: Edmund Kirby Smith (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-Native American Division (Tekamthi "Little Osceola" - Nuxipal) (Watie's Brigade - Stolen Idol)


Santa Anna and his men (West-Midwest Theatre)
-I Corps (Antonio Lopez de Santa Anna- Pimps Inc)

Rules
-Apply common sense
-No god-modding
-Be realistic to the time period, refer to rule 1 for any further elaboration
-What battlemods say happens, you can appeal their decision, but you must act according to their decisions

Example Application:
Name:Kyrian Camlin
Age:40
Birth State:Glasglow, Scotland
Description:Kyrian is best described as a man of medium build, and medium height, with short brown hair, a short beard, green eyes, and rough skin. In person, he is a man of medium temper, and low patience, but once his temper runs out, recklessness, and intense anger comes with his behavior.
Allegiance:Confederate States of America
History:Born in Glasglow, Scotland to an Irish father and a Scottish mother in a middle-class community, Kyrian grew up foreseeing a future in the military, with little talent in fields other than roughhousing with other children. When he turned 19, he joined the Royal Army, but only saw combat in the Battle of Amoy in the Opium War, which he found little use in.

Finding little purpose in the Royal Army, he left it in 1843, and soon found himself in New Hampshire, working on a large farm owned by the prominent Johnson family. His discipline from his military experience allowed him to help oversee other workers, and gained him the trust and respect of the Johnsons, and became one of their trusted confidants. The Johnsons had great power with the New Hampshire government, and were willing to use that power to help their confidant. Using the leverage, Kyrian was naturalized as a citizen, and voted Democratic for all the elections he participated in, for they were not aligned with the Know-Nothings.

In 1846, when the Mexican-American war took place, Kyrian, lingering for more military action, enlisted as a private in the Army. The Johnsons, upon hearing of his enlistment was able to give him the position of Lieutenant, allowing him to command a small detachment of troops. His previous experience granted him a strong advantage in the Mexican-American war, and his bravery in the Battle of Monterrey, in which he successfully flanked a Mexican army unit two times the size of his unit granted him the rank of Captain. It was there where he befriended Jefferson Davis of Mississippi, which also led a charge on the same day. Later in the Battle of Buena Vista, Camlin's unit was apart of a larger charge against the Mexican Army, and despite suffering relatively high casualties, pushed on. Camlin himself, upon viewing the injury and death of his men, was angered and pulled out his sword, aimed it towards the enemy, and ordered a reckless charge against the enemy. Though the charge costed his detachment even more men, it was a success, and Camlin gained the respect of both Zachary Taylor, and future Secretary of War and Confederate President, Jefferson Davis. However, no further events took place for Camlin's unit, or the Army of Occupation, making him reconsider leaving the army.

Following the war, Camlin almost resigned his commission, but was talked out of it by the Johnsons. Camlin was assigned to a frontier post, and as a cavalry officer, promoted to Lieutenant Colonel by Secretary of War Jefferson Davis, fighting Native Americans and other frontier conflicts alongside J.E.B Stuart, who would later convince him to join the Confederacy. In 1861, following the secession of Virginia, J,E.B Stuart, a friend of Camlin, resigned to join the Confederacy, and Camlin knew a war was coming up. Not knowing who to side with, Camlin was torn over whether to resign and join the Confederacy, stay in the Union, or resign from the military as a whole. Camlin was never fond of slavery, but the secession of the Confederacy reminded Camlin both of Irish independence, who his grandfather fought in, and also of Scottish independence, which his mother was ardently in favor of. Camlin also opposed Lincoln, who he felt would undermine the right of the southern states to make their own decisions. With some convincing from Stuart, Camlin also resigned, and headed for Richmond alongside Stuart. Upon reaching Richmond, Camlin was greeted warmly by Jefferson Davis, but with suspicion from other Confederates, who were weary of his European upbringing, his reckless behavior in Mexico, and his affiliation with New Hampshire. Nonetheless, he was assigned command of the First Corps under Joseph E. Johnston, with the position of Lieutenant General, which he accepted instantaneously.
Command Skills:Offensive Doctrine (P), Cavalier (P), Unpopular with Superiors (N), Veteran Officer (P), Hated Among the Men (N), Defensive Doctrine (P)
Corps:I Corps, Army of Northern Virginia
Corps Starting Location: Fredericksburg, Virginia
ORBAT (Refer to below for instructions):
  • Infantry Division
    • Liberty Brigade (Elite, 2 Points)
      • 4th Virginia Regiment
      • 10th North Carolina Regiment
      • 9th Tennessee Regiment
    • Palmetto Brigade (Elite, 2 Points)
      • 1st South Carolina Regiment
      • 7th South Carolina Regiment
      • 11th Georgia Regiment
    • Calhoun Brigade (Elite, 2 Points)
      • 3rd South Carolina Regiment
      • 6th North Carolina Regiment
      • 3rd Georgia Regiment
  • Cavalry Division
    • Shenandoah Mounted Rangers (Elite, 4 Points)
      • 5th Virginia Cavalry
      • 3rd Virginia Cavalry
      • 11th Virginia Cavalry
    • Palmetto Mounted Rangers (Elite, 4 Points)
      • 1st South Carolina Cavalry
      • 12th North Carolina Cavalry
      • 7th South Carolina Cavalry
    • Seventh Horse Artillery Battalion (Elite, 4 Points)

Total: 9,000 Infantry, 6,000 Cavalry, 30 guns, 400 Artillerymen

Credit to Christstan for making the system of this RP

*18611865 (Do not Remove)

*FD1862BS (Do not Remove)

Name: Frederick George Harrison
Age:42 years old
Birth State:Ohio
Description:tall, normal weight, handsome(here's a picture of him when he voted for Lincoln: https://upload.wikimedia.org/wikipedia/ ... VA0915.jpg, and him before 1st Bull Run: http://celticowboy.com/79th%203.gif)
Allegiance:Union
History: His father, who immigrated to America in 1810, believed in no slavery and moved to Ohio. There, he married, had children, and got recruited in the army. His father visited every 4 months and taught his children, including Frederick, to be very religious, and to be an abolitionist. Frederick decided to follow his father's footsteps and went to Westpoint, got 7th in his class of 30, and served as a Lieutenant colonel during the Mexican American War (1846-1848). Frederick joined John Brown in "Bleeding" Kansas in 1854 and scouted at Harper's Ferry in 1858 for John Brown's Raid (1859). He voted for Lincoln in 1860 and and transferred to Missouri before the Bombardment of Fort Sumter (April 12, 1861-April 13, 1861).
Command Skills: Good military leadership, lots of military experience, an abolitionist, and good at aiming cannons
Corps: Brigadier general/Major general for the Army of the Cumberland of about 7,000 men, the 2nd Minnesota Regiment Volunteer Infantry of about 1,000 men, 7th Missouri Volunteer Infantry of about 900, the 3rd Regiment Iowa Volunteer Infantry of about 800 men, the 1st Missouri Volunteer Cavalry Regiment of about 1,000, the Battery G, 1st Missouri Light Artillery of about 600, the Bissell's Engineer Regiment of the West of about 800, the 47th Ohio Infantry of about 900, the 6th Ohio Cavalry of about 700, and Army of the Frontier of about 1,300 which is 15,000 men
Corps Starting Location: Fort Wayne, Indiana
ORBAT (Refer to below for instructions): https://en.wikipedia.org/wiki/Army_of_the_Cumberland
https://en.wikipedia.org/wiki/2nd_Minne ... r_Infantry
https://en.wikipedia.org/wiki/7th_Misso ... r_Infantry
https://en.wikipedia.org/wiki/3rd_Iowa_ ... y_Regiment
https://en.wikipedia.org/wiki/Army_of_the_Frontier
https://en.wikipedia.org/wiki/1st_Misso ... y_Regiment
https://en.wikipedia.org/wiki/Battery_G ... _Artillery
https://en.wikipedia.org/wiki/Bissell%2 ... f_the_West
https://en.wikipedia.org/wiki/47th_Ohio_Infantry
https://en.wikipedia.org/wiki/6th_Ohio_Cavalry

15,000 men and 100 cannons(1700 Cavalry men, 600 Artillery men, 800 Engineer men, 11900 Infantry men)

i dont really know to how to do this(the organization): http://forum.nationstates.net/viewtopic ... #p26254491
viewtopic.php?f=31&t=355126&p=26175155&hilit=johna#p26175155

but ive found this: http://www.townofelbridge.com/Organizat ... 20Rank.pdf


Union
1. corps
1st division
1st brigade
Army of the Cumberland
2nd Minnesota Regiment Volunteer Infantry

2nd brigade
7th Missouri Volunteer Infantry
3rd Regiment Iowa Volunteer Infantry

3rd brigade
1st Missouri Volunteer Cavalry Regiment
Battery G, 1st Missouri Light Artillery

4th brigade
Bissell's Engineer Regiment of the West
47th Ohio Infantry


2nd division
1st brigade
6th Ohio Cavalry
Army of the Frontier

*edited

do i get in now? i edited it and followed the organization directions.

User avatar
Western Pacific Territories
Postmaster-General
 
Posts: 14014
Founded: Apr 29, 2015
Left-wing Utopia

Postby Western Pacific Territories » Wed Nov 04, 2015 5:57 pm

This RP is dead. And stop quoting the extremely long OP's please.

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