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Trampling Out the Vintage [CIVIL WAR, OOC, SIGNUP]

PostPosted: Sun Sep 27, 2015 6:12 am
by Republic of Coldwater
Trampling Out the Vintage - a Civil War RP
Image



The day is June 1st, 1861, and America is now in a state of war. Two sections of the Union have pitted themselves against each other, one fighting to preserve the Union, and another to leave it. Since the shelling of Fort Sumter, President Lincoln called for 75,000 volunteers to put down the rebellion, resulting in the secession of the upper south. With leaders on both sides acquiring arms, and mobilizing their populace, some foresee a quick victory, while others only see a long, terrible war of attrition. Which war shall this be, which nation shall we finally see?



THREADS

Military Thread

Civilian Thread


Chatrooms, TG for passwords

Confederate Chatroom

http://www.chatzy.com/15162660297587

Union Chatroom

http://www.chatzy.com/32695737647241


Factions

United States of America

Once a nation united, the USA is now divided into two, fighting for control, or secession. Formed in the revolution, the northern section of it has developed industrially more than the southern section, and is now a major competitor in international industry. However, political differences have resulted in the secession of its southern section, which it views to be illegal. Following the shelling of Fort Sumter, it called for 75,000 volunteers, prompting the secession of more southern states. Now knowing that a war is on their hands, they wish to recover the seceding southern section.


Confederate States of America

Formed from the seceded southern states, the CSA was a response to the election of Abraham Lincoln, who defied the views of the south. Being a mainly agrarian nation, and comprising of 11 of the 15 slave states, the CSA relies on its exports for economic prosperity. Though the Confederacy is agriculturally strong, it lacks major industry, infrastructure, and manpower when compared to the north, giving them certain disadvantages



Important Stuff
Civilian Information and Applications

Civilian Classes:
Politician - May rally the populace for the war and thus low war weariness and create increases in Corps Campaign Equipment levels through prudent policies [Starting wealth $5,000 - $25,000, Income of $100 - $300 per work action]
Agriculturalist/Industrialist - Begin game with farms or factories. Produce 200 Supply (Agriculturalists) or Arms (Industrialist) to sell or donate to war effort [Starting wealth $5,000 - $20,000]
Spy - May work to decrease Corps Campaign Equipment or reveal battle plans. [Starting wealth $500-3,000, Income of $50 - $150 per work action]
Journalist - May increase or decrease effects of campaigns on their side's war weariness (Note you may be a hostile journalist opposed to the war on your side) [Starting wealth $500-2,000, Income of $25 - $100 per work action]
Citizen - Generally just an ordinary person living through the war. [Starting wealth $0-1,500, Income of $5 - $50 per work action]

Civilians may take two strategic actions once every week to provide a boost to their side. Civilians may designate 2 "Civilian Skills" to help distinguish them and their role in the world.

Civilian Skills
  • Wealthy (Begin the game with $100,000)
  • Elite Family (Must choose wealth also, Replaces Wealthy, begin game with $1,000,000. Strategic actions 5% more successful)
  • Well Connected (Strategic actions are 10% more successful)
  • Influential (War weariness actions 15% more successful)
  • Green Thumb (Supply investments are 15% more successful)
  • Industrial Tycoon (Arms investments are 15% more successful)
  • Cloak and Dagger (Espionage actions are 15% more successful)
  • Plantation (Supply output increased to 1000 instead of 200)
  • Major Factory (Arms output increased to 1000 instead of 200)

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[b]Income:[/b] (For Citizens, Spies, Journalists and Politicians)
[b]Current State:[/b]
[b]Civilian Skills:[/b]
[b]Biography:[/b]
[b]Starting Purchases:[/b]


Strategic Actions:
  • Donate to the Effort: Purchase supplies or arms for a Corps (1 Supply = $20, 1 Arms = $50) (Every 5000 Equipment cumulatively donated reduces War Weariness by 1%)
  • Business Investment: Develop your wealth (Investment yield 5% increase each time)
  • Sell Equipment (1 Supply = $20, 1 Arms = $50)
  • Donate Equipment (Send equipment to your boys at the front)
  • Publish an article (Journalist only - affect war weariness from a recent even positively or negatively by 10%)
  • Push for Reforms (Politician Only - Increase Corps Campaign Equipment by 1%)
  • Rally the Populace (Politicians & Journalists - Decrease war weariness by 1%)
  • Espionage Action (Spies Only - Collect Information (10% chance of providing battle plans to one corps from other side, if unsuccessful, 20% chance of getting caught),\ or Sabotage a Corps (20% chance to reduce one Corps Campaign Supplies or Arms by 5%, 20% chance of getting caught)
  • Borrow Money: Borrow the funds you need! May not borrow more than 4x your Starting Wealth (or current wealth, whichever is higher). Each loan has a 10% interest rate (interest is applied at the time of the loan and does not change). 5% of total loan must be repaid[/b]
  • Work - Produce an income for yourself

  • Farm (Produces 50 Supply for strategic action): $4,000
  • Factory (Produces 50 Arms for strategic action): $10,000
  • Horse: $150
  • Shanty House: $400 [Rental Income of $5]
  • House: $800 [Rental Income of $15]
  • Modest House: $1,600 [Rental Income of $30]
  • Mansion: $10,000 [Rental Income of $100]
  • Luxury Estate: $25,000
  • Slave (Southern States only): $1000 (Increases Supply or Arms production by 2)


Commander Sign Up

Players signup as corps commanders, aside from flavor and background, players may designate 2 "Command Skills" that help distinguish them.

Command Skills:
  • Offensive Doctrine (Bonus when conducting assault)
  • Defensive Doctrine (Bonus when defending stationary positions)
  • Gunnery School (Bonus to artillery under your command)
  • Quartermaster (Armies consume Supplies and Arms at a 75% rate)
  • Inspiring Presence (Units begin with higher morale)
  • Cavalier (Cavalry provides better intelligence and performs better in combat)
  • Veteran Officer (Slight overall improved performance) [May be earned through the RP]
  • Legendary Officer (improved overall performance) [Must be earned in game]
  • Fearsome Reputation (Slight decrease in enemy performance) [May be earned through RP]
  • Legendary Reputation (greater reduction of enemy performance) [Must be earned in game]

Negative Traits: You may take up to 2 negative traits. Every negative trait taken unlocks an extra command skill slot, on top of the two initial positive traits.
  • Poor Attacker (Disadvantaged when conducting assault)
  • Couldn't Hold a Line Against the Wind (Disadvantaged when defending stationary positions)
  • Failed Math (Disadvantage to artillery under your command - Must have an artillery unit under your command to take it)
  • Loose with the books (Armies consume Supplies and Arms at a 125% rate)
  • Hated Among the Men (Units begin with lower morale)
  • Riding Backwards (Results of Cavalry actions are limited - must have cavalry under your command)
  • Incompetent Subordinates (Slight overall disadvantaged performance)
  • Laughable Reputation (Slight increase in enemy performance) [May be earned through RP]
  • Unpopular with Superiors (-1000 Corps Campaign Supplies and Arms)

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[b]Birth State:[/b]
[b]Description:[/b]
[b]Allegiance:[/b]
[b]History:[/b]
[b]Command Skills:[/b]
[b]Corps:[/b]
[b]Corps Starting Location:[/b]
[b]ORBAT (Refer to below for instructions):[/b]


Utilizing a point system players may generate a corps of quality, quantity, or a mixture of the two. For example, players are given 18 points to spend. Infantry brigades (3,000 men in 3 regiments) cost 1 point, Artillery/ Horse Artillery battalions (30 guns, 400 men) cost 3 points, and Cavalry brigades (3,000 horsemen) 3. Any unit may be declared as "Elite" for an additional point. Cavalry costs so much because cavalry became organized as independent organizations and players shouldn't fall into the trap of using cavalry too much in combat. Cavalry had great strategic and operational value for scouting and harassing, but not as much tactical value. Engineering Companies may be purchased for 1 point. They can assist greatly in border & river crossings, fortifications, etc. Maximum 10 Infantry units per corps. Remember, larger forces are harder to supply.

Theaters of War
The East (East Coast States)
The Center (Kentucky, Tennessee, Ohio, etc. line of states)
The West (California to Mississippi)

General Civil War Army organization

Regiment - 1,000 Men of a single unit type (Infantry or Cavalry). The Basic formation used here. Regiments are the ones that were named "7th Kentucky Infantry Regiment" etc.

Brigade - 3,000 men of a single unit type (Infantry or Cavalry). Brigade's were not named by numerals or states. In the Union, brigades received numbers based on their place in the division "1st Brigade, 2nd Brigade, etc." There would be numerous "1st Brigades" in the Union because every division had its own numbering independent of the others. In the Confederacy, Brigades were named after their commanders "Kershaw's Brigade".

Division - Organization of multiple brigades, may also begin to use combined arms (i.e. Infantry and Artillery and/or Cavalry). In the Union divisions were named based on the places in the Corps on numbering "1st Division". In the Confederacy, Divisions were named after their commanders.

So to unite these -

Union
I. Corps
  • 1st Division
    • 1st Brigade
      • 3rd Connecticut Infantry
      • 5th New York Infantry
      • 9th Pennsylvania
    • 2nd Brigade
    • 3rd Brigade
  • 2nd Division
    • 1st Brigade
    • 2nd Brigade

Confederacy
Jame's Corps
  • McLaw's Division
    • Jame's Brigade
      • 3rd Mississippi Infantry
      • 5th South Carolina Infantry
      • 9th Georgia
    • Hanfield's Brigade
    • Kershaw's Brigade

Edit: See the actual ORBATs of Gettysburg

Union | Confederacy


To Win the War
Image

To win the war, each side has their own special circumstances, and their own special methods of victory. The first method of victory, which applies to both sides, is to bring the opposition to 100% war exhaustion. The capture of control points, losses in battle, raids on one's territory, the destruction of property within one's borders, and any other military action which will logically1 bring war exhaustion shall add to one's war exhaustion. However, counteracting the aforementioned shall remove some, or all (to be decided by Battlemods) of the gained war exhaustion. However, the Union will automatically gain 3% war exhaustion every single month, which must be counteracted by Union war successes, while the failure of Lincoln in the 1864 election, the acquisition of a Copperhead supermajority in both houses of Congress in 1862 2, or the success of Copperheads in creating an independent midwest 3 will also bring ruin to the Union cause. In conclusion, the Union will automatically lose in June of 1863 if they are unable to acquire military successes, making it imperative for them to invade the CSA

Some disclaimers:

1: All war exhaustion inflictions shall be decided by Battlemods
2: Success of the Copperheads will depend on the success of the Union in the war, the less successful, the higher the chance the Copperheads will win a supermajority
3: A crisis will appear sometime in game, in which the Chicago Tribune will be shut down, and if the situation isn't stopped, the Copperheads will take over the governorships of the Midwest, recall its troops, and declare independence, basically making the Union cause very hard to salvage
4: The capture of control points in the border states don't add war exhaustion points to the other side, they merely remove the war exhaustion of the party which captured it, but they are more imperative because of their manufacturing abilities
5: Some actions against the enemy will only add to their war exhaustion, while some will both add to their war exhaustion, and also remove the party's war exhaustion, but that is, per rule 1, to be decided by Battlemods.

Union Corps Starting Campaign Equipment
Supplies: 15,000 Supplies
Arms: 15,000 Arms

Non-Union Corps Starting Campaign Equipment*
Supplies: 10,000 Supplies
Arms: 10,000 Arms

*This does not apply to Native Americans

Supply Decreases
Applied - Each day of battle, every territory crossed
Each Infantry Brigade Consumption: 200
Each Battalion Consumption: 20
Each Cavalry Brigade Consumption: 400

Arms Decreases
Applied - Each day of battle
Each Infantry Brigade Consumption: 400
Each Battalion Consumption: 200
Each Cavalry Brigade Consumption: 200

Foraging
Restores 1000 supplies per brigade sent to forage (that unit cannot fight the same day they forage)
Foraging may be done in between battles by up to 3 units
War Weariness of 1% added to side of territory foraged
Territory's owner loses .5% Corps starting equipment for each territory foraged for 6 months in game

Raiding
Restores 3000 supplies per brigade sent to raid (that unit cannot fight the same day they forage)
Raiding may be done between battles by 2 units maximum
War Weariness of 3% added to side of territory foraged
War Weariness of 1% added to side of raiders
Territory's owner loses 1% Corps starting equipment for each territory raided for 1 in game year

Capturing Territories
Applies 5% War Weariness for each territory captured at the end of a campaign
Reduces Corps Campaign Equipment by 2% for each territory captured

Encampment
Forces train soldiers and stockpile Equipment. Generally must be done for an two months IC. Moderators will determine when that is completed based on current IC events.
- Generate 2 Unit Points
- Gain 20% of Starting Corps Campaign Equipment added to your forces.
- Fortify current location.


The Battle

Battles will take place generally between two corps from each side, however given maneuvering and numbers, it could be any combination. These Corps v Corps battles will be considered "Sections" of the battle. Each "Section" will be determined by a Battle Mod. Battle Mods may be players from either side who's Corps is not part of the army engaged in the fighting. Ideally, Battle Mods will be proportional .To keep the fog of war, I believe that players should TG the first half of their battle strategies post first to a Battle Mod with how they set up their forces. The Battle Mod then tells each player what information they know about the other. How much they are told depends on terrain, IC considerations, but especially Cavalry. Then each player sends their intended strategies and contingency plans for the section of the battle. Once posts and strategies are received, players may post their setup post. Then the Battle Mod using RNGs, considerations for player's strategies, and quality of player's rp post, determines an outcome, tells it to the players who may then post their rp about how the outcome happened from their point of view. The Battle Mod then updates the situation (Considered one day of fighting IC) and players may engage again if feasible to commence another day of fighting. Battle Mods must then switch what section of a battle they are moderating.

Civilians


Generals
USA
Eastern Theatre- Army of the Potomac HQ: Baltimore, Maryland
Overall Commander: Irwin McDowell (Empty)

-I Corps (Johna Cornelius - Orson Empire)
-II Corps (James Peterson - Western Pacific Territories)
-III Corps (Empty)

Appalachia-Mississippi Theatre- Army of Ohio HQ: Dayton, Ohio
Overall Commander: Don Carlos Buell (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)

West-Midwest Theatre- Army of the West HQ: Kansas City, Missouri
Overall Commander: Samuel R. Curtis (Empty)

-I Corps (Georges Charles du Motier, Third Marquis de Lafayette - Carlia)
-II Corps (Empty)
-III Corps (Empty)
-Native American Division (Empty)

CSA

Eastern Theatre- Army of Northern Virginia HQ: Richmond, Virginia
Overall Commander: Joseph E. Johnston (Empty)

-I Corps: (Kyrian Camlin (Application in Example) - Coldwater)
-II Corps (Empty)
-III Corps (James Robert Wilson - Austria and Bavaria)

Appalachia-Mississippi Theatre- Army of Tennessee: HQ: Corinth, Mississippi
Overall Commander: Albert Sidney Johnston (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)

West-Midwest Theatre- Army of the West HQ: Fayetteville, Arkansas
Overall Commander: Edmund Kirby Smith (Empty)

-I Corps (Empty)
-II Corps (Empty)
-III Corps (Empty)
-Native American Division (Tekamthi "Little Osceola" - Nuxipal) (Watie's Brigade - Stolen Idol)


Santa Anna and his men (West-Midwest Theatre)
-I Corps (Antonio Lopez de Santa Anna- Pimps Inc)

Rules
-Apply common sense
-No god-modding
-Be realistic to the time period, refer to rule 1 for any further elaboration
-What battlemods say happens, you can appeal their decision, but you must act according to their decisions

Example Application:
Name:Kyrian Camlin
Age:40
Birth State:Glasglow, Scotland
Description:Kyrian is best described as a man of medium build, and medium height, with short brown hair, a short beard, green eyes, and rough skin. In person, he is a man of medium temper, and low patience, but once his temper runs out, recklessness, and intense anger comes with his behavior.
Allegiance:Confederate States of America
History:Born in Glasglow, Scotland to an Irish father and a Scottish mother in a middle-class community, Kyrian grew up foreseeing a future in the military, with little talent in fields other than roughhousing with other children. When he turned 19, he joined the Royal Army, but only saw combat in the Battle of Amoy in the Opium War, which he found little use in.

Finding little purpose in the Royal Army, he left it in 1843, and soon found himself in New Hampshire, working on a large farm owned by the prominent Johnson family. His discipline from his military experience allowed him to help oversee other workers, and gained him the trust and respect of the Johnsons, and became one of their trusted confidants. The Johnsons had great power with the New Hampshire government, and were willing to use that power to help their confidant. Using the leverage, Kyrian was naturalized as a citizen, and voted Democratic for all the elections he participated in, for they were not aligned with the Know-Nothings.

In 1846, when the Mexican-American war took place, Kyrian, lingering for more military action, enlisted as a private in the Army. The Johnsons, upon hearing of his enlistment was able to give him the position of Lieutenant, allowing him to command a small detachment of troops. His previous experience granted him a strong advantage in the Mexican-American war, and his bravery in the Battle of Monterrey, in which he successfully flanked a Mexican army unit two times the size of his unit granted him the rank of Captain. It was there where he befriended Jefferson Davis of Mississippi, which also led a charge on the same day. Later in the Battle of Buena Vista, Camlin's unit was apart of a larger charge against the Mexican Army, and despite suffering relatively high casualties, pushed on. Camlin himself, upon viewing the injury and death of his men, was angered and pulled out his sword, aimed it towards the enemy, and ordered a reckless charge against the enemy. Though the charge costed his detachment even more men, it was a success, and Camlin gained the respect of both Zachary Taylor, and future Secretary of War and Confederate President, Jefferson Davis. However, no further events took place for Camlin's unit, or the Army of Occupation, making him reconsider leaving the army.

Following the war, Camlin almost resigned his commission, but was talked out of it by the Johnsons. Camlin was assigned to a frontier post, and as a cavalry officer, promoted to Lieutenant Colonel by Secretary of War Jefferson Davis, fighting Native Americans and other frontier conflicts alongside J.E.B Stuart, who would later convince him to join the Confederacy. In 1861, following the secession of Virginia, J,E.B Stuart, a friend of Camlin, resigned to join the Confederacy, and Camlin knew a war was coming up. Not knowing who to side with, Camlin was torn over whether to resign and join the Confederacy, stay in the Union, or resign from the military as a whole. Camlin was never fond of slavery, but the secession of the Confederacy reminded Camlin both of Irish independence, who his grandfather fought in, and also of Scottish independence, which his mother was ardently in favor of. Camlin also opposed Lincoln, who he felt would undermine the right of the southern states to make their own decisions. With some convincing from Stuart, Camlin also resigned, and headed for Richmond alongside Stuart. Upon reaching Richmond, Camlin was greeted warmly by Jefferson Davis, but with suspicion from other Confederates, who were weary of his European upbringing, his reckless behavior in Mexico, and his affiliation with New Hampshire. Nonetheless, he was assigned command of the First Corps under Joseph E. Johnston, with the position of Lieutenant General, which he accepted instantaneously.
Command Skills:Offensive Doctrine (P), Cavalier (P), Unpopular with Superiors (N), Veteran Officer (P), Hated Among the Men (N), Defensive Doctrine (P)
Corps:I Corps, Army of Northern Virginia
Corps Starting Location: Fredericksburg, Virginia
ORBAT (Refer to below for instructions):
  • Infantry Division
    • Liberty Brigade (Elite, 2 Points)
      • 4th Virginia Regiment
      • 10th North Carolina Regiment
      • 9th Tennessee Regiment
    • Palmetto Brigade (Elite, 2 Points)
      • 1st South Carolina Regiment
      • 7th South Carolina Regiment
      • 11th Georgia Regiment
    • Calhoun Brigade (Elite, 2 Points)
      • 3rd South Carolina Regiment
      • 6th North Carolina Regiment
      • 3rd Georgia Regiment
  • Cavalry Division
    • Shenandoah Mounted Rangers (Elite, 4 Points)
      • 5th Virginia Cavalry
      • 3rd Virginia Cavalry
      • 11th Virginia Cavalry
    • Palmetto Mounted Rangers (Elite, 4 Points)
      • 1st South Carolina Cavalry
      • 12th North Carolina Cavalry
      • 7th South Carolina Cavalry
    • Seventh Horse Artillery Battalion (Elite, 4 Points)

Total: 9,000 Infantry, 6,000 Cavalry, 30 guns, 400 Artillerymen

Credit to Christstan for making the system of this RP

PostPosted: Sun Sep 27, 2015 6:24 am
by The Flame Dawn
Tag!

Expect an app soon!

PostPosted: Sun Sep 27, 2015 7:05 am
by Republic of Coldwater
Also, I need a few battlemods to help make important decisions for various combat based aspects of the RP.

PostPosted: Sun Sep 27, 2015 7:06 am
by The Flame Dawn
Just a quick question, what does Current State: mean?

PostPosted: Sun Sep 27, 2015 7:14 am
by Republic of Coldwater
The Flame Dawn wrote:Just a quick question, what does Current State: mean?

Where the person is right now

PostPosted: Sun Sep 27, 2015 7:18 am
by The Flame Dawn
Republic of Coldwater wrote:
The Flame Dawn wrote:Just a quick question, what does Current State: mean?

Where the person is right now


oh, lol :p

So last question, how many factories does an Industrialist get to start?

PostPosted: Sun Sep 27, 2015 7:26 am
by Republic of Coldwater
The Flame Dawn wrote:
Republic of Coldwater wrote:Where the person is right now


oh, lol :p

So last question, how many factories does an Industrialist get to start?

Depends on how wealthy and big the industrialist is, but be reasonable and realistic.

PostPosted: Sun Sep 27, 2015 7:27 am
by The Flame Dawn
Republic of Coldwater wrote:
The Flame Dawn wrote:
oh, lol :p

So last question, how many factories does an Industrialist get to start?

Depends on how wealthy and big the industrialist is, but be reasonable and realistic.


ik :lol:

I was planning on owning 2 factories and have 15,000$

PostPosted: Sun Sep 27, 2015 7:29 am
by Republic of Coldwater
The Flame Dawn wrote:
Republic of Coldwater wrote:Depends on how wealthy and big the industrialist is, but be reasonable and realistic.


ik :lol:

I was planning on owning 2 factories and have 15,000$

Thats fine by me.

PostPosted: Sun Sep 27, 2015 7:55 am
by The Flame Dawn
Name: Mason Blanchard
Age: 36
Birthplace: Bristol, Rhode Island
Description: Mason Blanchard is short, sickly looking man with dark brown hair and piercing blue eyes.
Class: Industrialist
Starting Wealth: $100,000
Income: N/A
Current State: Rhode Island
Civilian Skills: Major Factory, Wealthy
Biography: He was born in a fairly rich family in a major community. He lived free of worries until he was about 13 years old, but at that point life began to change.

He gained new responsibilities and was growing up fast. With the support of great parents, he struggles to make it in a remarkable world. But with his wisdom and curiosity, there's nothing to stop him from fulfilling all dreams. He could quickly become a person of importance.

But things could change quickly; he is currently trying to expand his business. He feels like there's more to enjoy in this world.
Starting Purchases: 2 Factories

PostPosted: Sun Sep 27, 2015 7:00 pm
by Republic of Coldwater
The Flame Dawn wrote:Name: Mason Blanchard
Age: 36
Birthplace: Bristol, Rhode Island
Description: Mason Blanchard is short, sickly looking man with dark brown hair and piercing blue eyes.
Class: Industrialist
Starting Wealth: $100,000
Income: N/A
Current State: Rhode Island
Civilian Skills: Major Factory, Wealthy
Biography: -wip-
Starting Purchases: 2 Factories

Looked through your IC posts, and I trust you would write a fine biography, and can RP well, so, well, you are accepted, but please finish your biography, just for the sake of IC posts.

PostPosted: Sun Sep 27, 2015 7:46 pm
by Fridur
Tag, most likely CSA

PostPosted: Tue Sep 29, 2015 1:17 am
by Republic of Coldwater
Bumpity bump

PostPosted: Tue Sep 29, 2015 10:26 am
by Pimps Inc
Tag

PostPosted: Tue Sep 29, 2015 10:53 am
by Pimps Inc
I can get some people to join and fill up spots but what about adding a few more, less powerful belligerents.
Or some independent belligerents.

PostPosted: Tue Sep 29, 2015 5:21 pm
by Republic of Coldwater
Pimps Inc wrote:I can get some people to join and fill up spots but what about adding a few more, less powerful belligerents.
Or some independent belligerents.

What do you have in mind? Stuff like Mosby's Partisan Rangers or Waite's Mounted rifles during the war? I could potentially add mercenary groups from the UK and stuff, and even the UK or France (that would require someone to RP William L. Yancey or some other diplomat).

PostPosted: Tue Sep 29, 2015 5:41 pm
by Pimps Inc
Republic of Coldwater wrote:
Pimps Inc wrote:I can get some people to join and fill up spots but what about adding a few more, less powerful belligerents.
Or some independent belligerents.

What do you have in mind? Stuff like Mosby's Partisan Rangers or Waite's Mounted rifles during the war? I could potentially add mercenary groups from the UK and stuff, and even the UK or France (that would require someone to RP William L. Yancey or some other diplomat).

Things like that, as well as paramilitary/filibustering from UK and Mexico, Native American forces, etc. The U.S. Is at a weak point and its European parent could exploit it.

I personally was thinking of Santa Anna using stolen funds from the Gadsden Purchase and Treaty of Guadalupe Hidalgo to raise an army of mercenaries and still-loyal Mexicans to attempt to take parts of Texas(Working with the Cortina Rebellion in Zapata county) to allow Mexico to take back its land, redeem himself, and retake the presidency.

PostPosted: Tue Sep 29, 2015 6:22 pm
by Republic of Coldwater
Pimps Inc wrote:
Republic of Coldwater wrote:What do you have in mind? Stuff like Mosby's Partisan Rangers or Waite's Mounted rifles during the war? I could potentially add mercenary groups from the UK and stuff, and even the UK or France (that would require someone to RP William L. Yancey or some other diplomat).

Things like that, as well as paramilitary/filibustering from UK and Mexico, Native American forces, etc. The U.S. Is at a weak point and its European parent could exploit it.

I personally was thinking of Santa Anna using stolen funds from the Gadsden Purchase and Treaty of Guadalupe Hidalgo to raise an army of mercenaries and still-loyal Mexicans to attempt to take parts of Texas(Working with the Cortina Rebellion in Zapata county) to allow Mexico to take back its land, redeem himself, and retake the presidency.

Feel free to apply as Santa Anna, but only with a corps-sized unit.

PostPosted: Tue Sep 29, 2015 6:32 pm
by Pimps Inc
Republic of Coldwater wrote:
Pimps Inc wrote:Things like that, as well as paramilitary/filibustering from UK and Mexico, Native American forces, etc. The U.S. Is at a weak point and its European parent could exploit it.

I personally was thinking of Santa Anna using stolen funds from the Gadsden Purchase and Treaty of Guadalupe Hidalgo to raise an army of mercenaries and still-loyal Mexicans to attempt to take parts of Texas(Working with the Cortina Rebellion in Zapata county) to allow Mexico to take back its land, redeem himself, and retake the presidency.

Feel free to apply as Santa Anna, but only with a corps-sized unit.

So, that's a yes on Native Americans and Mercenaries and stuff?

Also, I can apply as a full corps? Ok then.

PostPosted: Tue Sep 29, 2015 6:54 pm
by Republic of Coldwater
Pimps Inc wrote:
Republic of Coldwater wrote:Feel free to apply as Santa Anna, but only with a corps-sized unit.

So, that's a yes on Native Americans and Mercenaries and stuff?

Also, I can apply as a full corps? Ok then.

Yeah, but cannot be army-sized. Furthermore, the Mercenaries cannot have more than 10,000 people/corps (make your brigades smaller), and Native Americans cannot have artillery, and cannot have 7,500 people/corps (once again, make your brigades smaller)

PostPosted: Tue Sep 29, 2015 8:03 pm
by Pimps Inc
Name: Generalissimo Antonio Lopez de Santa Anna
Age: 67
Birth State: Xalapa, Mexico
Description:Image
Allegiance: "I live to serve the Mexican people and right the wrongs I, the United States, and history have inflicted upon them."
History: Following his disastrous defeat in the Mexican American War, even his fellow conservatives had had enough of Santa Anna. His impeachment and exile to Cuba angered Santa Anna, and in an act of desperation he took all the $30 million dollars payed by the U.S. for the Mexican Cession and the Gadsden Purchase with himself to Havana. A huge manhunt by the Conservative government was cut short by the start of the Reform War, with the Liberals toppling the weakened and leaderless government and installing the Second Federal Republic of Mexico. Juarez became to caught up in rebuilding Mexico to try and find Santa Anna, now believed to in hiding somewhere in Venezuela. That would prove to be a mistake. Santa Anna, using his millions traveled to Europe and hired veteran mercenaries of the Crimean War from every side, as well as deserters looking for a way out. Raising a force of almost 5,000, he took them back to Cuba and met up with Conservatives in exile. Having befriended the Governor, he had the foreigners train the Conservative forces, which were large but incompetent, along with convincing the legendary Saint Patrick's Battalion to join his cause. He also used his large budget to acquire some of the best military equipment he could find around the world, everything from the best horses to latest weapons, turning his small force into a fiercesome fighting machine. After only a year, his force was ready and the Civil War began. His goal of retaking the presidency by force suddenly changed to attempting to exploit this opportunity of a weak America to retake Mexico's territories. However, the Confederates and Americans would have to battle and diminish each other's power before Santa Anna's plan can have a fighting chance. His army is now secretly encamped in Nuevo Laredo in the state of Tamaulipas, providing support to Juan Cortinaz's paramilitary forces occupying Zapata county, Texas.
Command Skills:
Offensive Doctrine, Gunnery School, Defensive Doctrine, Cavalier
Loose with the books, laughable reputation,
Corps:Santa Anna's has named it the "New Army of the Three Guarantees"
Corps Starting Location:Nuevo Laredo, Tamaulipas
ORBAT (Refer to below for instructions):
New Army of the Three Guarantees(Nuevo Ejercito Trigarante)-

ReligiĆ³n Brigade(2,000):Elite
1st Irish Mounted Infantry Battalion(Saint Patrick's Battalion)
2nd Belgian Volunteer Infantry Battalion
3rd French Volunteer Infantry Battalion
4th Hessian Volunteer Infantry Battalion


Unidad Brigade(2,000):Elite
1st British Volunteer Cavalry
2nd British Volunteer Cavalry
1st Saint Patrick's Horse Artillery
2nd Saint Patrick's Horse Artillery


Independencia Brigade(3,000): Elite
1st Mounted Infantry Battalion
2nd Mounted Infantry Battalion
3rd Mounted Infantry Battalion
4th Mounted Infantry Battalion
5th Mounted Infantry Battalion

100 Engineers(Sappers)
100 Medics plus 10 Horse mounted ambulances
50 Cooks


This is as close as I could to get to a Mexican ORBAT of the time.

PostPosted: Tue Sep 29, 2015 11:48 pm
by Republic of Coldwater
Pimps Inc wrote:Name: General Antonio Lopez de Santa Anna
Age: 67
Birth State: Xalapa, Mexico
Description:(Image)
Allegiance: "I live to serve the Mexican people and right the wrongs I, the United States, and history have inflicted upon them."
History: Following his disastrous defeat in the Mexican American War, even his fellow conservatives had had enough of Santa Anna. His impeachment and exile to Cuba angered Santa Anna, and in an act of desperation he took all the $30 million dollars payed by the U.S. for the Mexican Cession and the Gadsden Purchase with himself to Havana. A huge manhunt by the Conservative government was cut short by the start of the Reform War, with the Liberals toppling the weakened and leaderless government and installing the Second Federal Republic of Mexico. Juarez became to caught up in rebuilding Mexico to try and find Santa Anna, now believed to in hiding somewhere in Venezuela. That would prove to be a mistake. Santa Anna, using his millions traveled to Europe and hired veteran mercenaries of the Crimean War from every side, as well as deserters looking for a way out. Raising a force of almost 5,000, he took them back to Cuba and met up with Conservatives in exile. Having befriended the Governor, he had the foreigners train the Conservative forces, which were large but incompetent, along with convincing the legendary Saint Patrick's Battalion to join his cause. He also used his large budget to acquire some of the best military equipment he could find around the world, everything from the best horses to latest weapons, turning his small force into a fiercesome fighting machine. After only a year, his force was ready and the Civil War began. His goal of retaking the presidency by force suddenly changed to attempting to exploit this opportunity of a weak America to retake Mexico's territories. However, the Confederates and Americans would have to battle and diminish each other's power before Santa Anna's plan can have a fighting chance. His army is now secretly encamped in Nuevo Laredo in the state of Tamaulipas, providing support to Juan Cortinaz's paramilitary forces occupying Zapata county, Texas.
Command Skills:
Offensive Doctrine, Gunnery School, Defensive Doctrine
Loose with the books, hated among the men, laughable reputation
Corps:Santa Anna's has named it the "New Army of the Three Guarantees"
Corps Starting Location:Nuevo Laredo, Tamaulipas
ORBAT (Refer to below for instructions):
New Army of the Three Guarantees(Nuevo Ejercito Trigarante)-

ReligiĆ³n Brigade(2,000):Elite
(1st) Saint Patrick's Battalion
2nd Belgian Voluntary Infantry Battalion
3rd French Voluntary Infantry Battalion
4th Hessian Voluntary Infantry Battalion


Unidad Brigade(2,000):Elite
1st British Cavalry
2nd British Cavalry
1st Saint Patrick's Horse Artillery
2nd Saint Patrick's Horse Artillery


Independencia Brigade(3,000): Elite
5th Permanent Infantry Battalion
6th Permanent Infantry Battalion
7th Permanent Infantry Battalion
8th Permanent Infantry Battalion
9th Permanent Infantry Battalion

This is as close as I could to get to a Mexican ORBAT of the time.

Ccepted

PostPosted: Thu Oct 01, 2015 3:30 pm
by Imperial Bureaucracy
Tag

PostPosted: Thu Oct 01, 2015 3:32 pm
by The New American commonwealth
Le tag.

PostPosted: Thu Oct 01, 2015 3:59 pm
by Imperial Bureaucracy
Name: Marcus Haywood
Age:
Birthplace:
Description:
Class:
Starting Wealth:
Income: (For Citizens, Spies, Journalists and Politicians)
Current State:
Civilian Skills:
Biography:
Starting Purchases:
WIP