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PL: The EPIC OOC XI [closed]

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Cerillium
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Postby Cerillium » Sat Oct 24, 2015 8:24 pm

Torsiedelle wrote:Oh. I though it was just an expedition through the building to find Demens and request more room for a clinic and other areas?

Really, I'd like to have a bit of pointless fun beforehand, but I don't want to stop people from going if they want, unless it's just some fun and then they get to do something after I go? Sorry. Anyways, I'd personally just prefer a bit of banter and something fun.

Let's have a cultist stop her at the elevators, then. Nobody will be offended if she steps out because duty calls, nor will they mind if Giovenith, Drova, Nick and Marcus join her. I'd prefer to not rush the building manager bit. He'll need to impart information to Sep. That could take several days of play.

The dining room is cluttered. We could hold a gathering in the lobby (I had characters grouping chairs for a reason :p ) so that non-teen characters such as Sandy or Minerva can drop in to wish them well.

@Mon. I'm pausing FDC and Kelly a moment while waiting for Gio and others to chime in on the change in plans. FDC would be the one delivering the message. Kelly will get to see a bit of "behind the scenes" magic as she's sitting behind the desk with him.
Last edited by Cerillium on Sat Oct 24, 2015 8:26 pm, edited 1 time in total.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Chedastan
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Postby Chedastan » Sat Oct 24, 2015 8:27 pm

Added shoty. Heavy caliber going to mean it's ammo is heavy and bulky, so not a hefty amount of course.

Will post something for his weapons tonight or tomorrow.
I wear teal, blue & pink for Swith.

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Torsiedelle
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Postby Torsiedelle » Sat Oct 24, 2015 8:27 pm

That could work, I suppose, Cer.

Fvaar, I wouldn't mind something to do with Nick, either. Also, while I won't mind scouting, I kind of did want to see a little fort building, myself :p

Also, Slo and I still are interested in a discussion between the two. Perhaps that can tie in with such a thing? That is, if it can be done. Again, I don't want to push anything.
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Mincaldenteans
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Postby Mincaldenteans » Sat Oct 24, 2015 8:30 pm

Fvaarniimar wrote:While I admit I was looking forward to fort building, I'm cool with scouting. As Kelly seems to be interacting with Volker and Cer's post specifically mentioned the two of us, I think limiting it to that to start would work fine. Warning: I'm neither sure Rmwtyliin will be much help here nor certain how to transition them to scouting as things stand.

How about wrapping up furniture movement very soon IC regardless?

Anyway, if more scouts are needed I can always send Kwa'a, although I admit that if Rmwtyliin scouts I'd prefer not to.

Also, as ETA for former's app is several days, skills section is currently relevant, and rough skills section can be posted in ten minutes, expect to see that soon.

Regarding hope for lighthearted chatter - I've been planning on Nick freaking out over something specific. It's not meta, it's definitely in character, and it requires all of a word or two from other characters. Ones with a very high likelihood of being said anyway, and insanely easy to prompt if not. It will be mostly thought.

However, Torsi, if this is too serious for you I am willing to scrap it, or make it something he realizes later.


More scouts = better layout, we only have Neste but other players are welcomed to do the same assignment. Its also character chance to go outside. :P

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Cerillium
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Postby Cerillium » Sat Oct 24, 2015 8:35 pm

Let's let the girls have their fort fun then.

Mez has stepped up. He'll organize a recon party. Interested persons should contact Min.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Chedastan
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Postby Chedastan » Sat Oct 24, 2015 8:35 pm

Ah shoot, I've remembered grenades.

Uh... One frag, One offensive WP okay? The app did only specify magical or special items to be fair. Of course, whatever you say.
I wear teal, blue & pink for Swith.

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The Carlisle
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Postby The Carlisle » Sat Oct 24, 2015 8:38 pm

Chedastan wrote:Ah shoot, I've remembered grenades.

Uh... One frag, One offensive WP okay? The app did only specify magical or special items to be fair. Of course, whatever you say.

What are you, an Imperial Guard? You must kill with your sword in close combat regardless of self-preservation!
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Chedastan
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Postby Chedastan » Sat Oct 24, 2015 8:40 pm

The Carlisle wrote:
Chedastan wrote:Ah shoot, I've remembered grenades.

Uh... One frag, One offensive WP okay? The app did only specify magical or special items to be fair. Of course, whatever you say.

What are you, an Imperial Guard? You must kill with your sword in close combat regardless of self-preservation!

Hey anyone can use nades in close combat alright!

:P
I wear teal, blue & pink for Swith.

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The Carlisle
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Postby The Carlisle » Sat Oct 24, 2015 8:42 pm

Chedastan wrote:
The Carlisle wrote:What are you, an Imperial Guard? You must kill with your sword in close combat regardless of self-preservation!

Hey anyone can use nades in close combat alright!

:P

As long as you don't throw it but shove it down your enemies throats. Or punch with it at them as it detonates.
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Cerillium
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Postby Cerillium » Sat Oct 24, 2015 8:44 pm

Chedastan wrote:Ah shoot, I've remembered grenades.

Uh... One frag, One offensive WP okay? The app did only specify magical or special items to be fair. Of course, whatever you say.

He has a potent sword. He has a shotgun. He has a wrist-mounted autocannon. No more.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Giovenith
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Postby Giovenith » Sat Oct 24, 2015 8:48 pm

I'm hammering a post, will be up soon.
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Chedastan
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Postby Chedastan » Sat Oct 24, 2015 8:50 pm

Cerillium wrote:
Chedastan wrote:Ah shoot, I've remembered grenades.

Uh... One frag, One offensive WP okay? The app did only specify magical or special items to be fair. Of course, whatever you say.

He has a potent sword. He has a shotgun. He has a wrist-mounted autocannon. No more.

Well that's one less thing to worry about then, got it. Should have probably already guessed my limits. :P

If there's time, I'll get to working on that short post tonight.
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Fvaarniimar
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Postby Fvaarniimar » Sat Oct 24, 2015 8:52 pm

Alright. Kwa'a will grab some food and head out!
I'm going to post current write-up for Kwa'a's skills here for reference if needed. If it needs revising let me know.

List Mundane skills here:

For extended periods of time, Kwa'a has needed to rely on senses other than sight while in hiding.  She pays close attention to said senses; they are normal, but she's more likely to consciously notice audible noises, may recognize a sound as something she has previously heard or similar, may judge distance rather well, and is likely to be able to navigate surroundings which have become familiar with her eyes closed.

General theoretical knowledge of most modern technologies (practical experience often limited due to isolation)

Frankly too numerous to list.  As an example, ability to avoid evoking unpleasant sounds from most instruments.  (Has been able to play more than a few capably over the years, but has lost such skills with disuse; retains some understanding of theory and memories which can be triggered but these apply to Bomic instruments.  Can construct small, simple, fairly crude gourd-based, stringed, and wind instruments and (depending on design) in cases play a few simple tunes on these, although not necessarily in tune.

Speaks (rarely with fluency) most languages common in Borksmiclen in the past or present, although forgetful enough to often mix them up and lose words; for instance, she can still speak Fvaa about 800 years after it got wiped out (a teeny minority continued to speak it after -5FV, and she felt it her duty to remember), but it is halting and even not considering that at a novice level. Most other languages dead in Borksmiclen live on as a word or two in her memory, and that's all, although she can recognize them should she see a few words. Is, however, fluent in both High Tongue and Sharedspeak- which, for one of her apparent class, is treason, and obviously won't help in Bielefield barring ridiculous circumstances. Additionally, is proficient in various crafts, some examples of which are in the bio. Can speak English, fluently although not perfectly; some Bomic trading partners do.

Can punch and kick at close range - barring strength increase not strongly enough to seriously harm, but knows exactly where on a male human to aim for maximum temporary pain. Can often wriggle out of holds when possible.

Some typical ancient skills (i.e. building fires), a few typical inbetween skills (i.e. spit turning), some modern skills (i.e. biking, mediocre.)

Practiced at using clothing and natural materials to blend into surroundings somewhat, i.e. wearing clothing typical of an area or covering self with branches.

Can easily spot visible cameras/lenses.

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent:
Textiles: 3 points spent currently as thousands of years are enough time to refine a skill which needs frequent use.  Willing to adjust this.

Kwa'a is an expert sewer/tailor, as well as a very good embroiderer (with most stitches, good to fair with some complex ones), weaver/braider, spinner, and knotter.  This is partially innate (hence the 3 points spent) and partially the result of millennia of experience.  Typically she works without a pattern: most clothing she's made is for herself, and her measurements usually change very slowly.  Through practice, she's figured out how to obtain adequate measurements via touch and good measurements with lengths of yarn, although she is not likely to use the former technique on any other humanoid.

Kwa'a can complete roughly 1 full outfit from fabric and thread/yarn in 18 hr with sewing machine once/if use is learnt, about 24-36 hr w/o, varies depending on complexity and familiarity with design and materials.  Is used to working by feel, which helps speed, but to achieve mentioned speed sufficient light is necessary.

She does have trouble with certain aspects of textiles, however.  Most notably, she is a poor knitter and has difficulty with anything more complex than stockinette stitch, although she can manage to follow a more complex pattern very slowly - but only if she can really focus on it.  She also has difficulty working, even in stockinette, without a lot of practice making the item.  IC, this is because Borksmiclen has a rich tradition of many different varieties of knitting - distinct enough that Kwa'a, affected by the Bomic population, finds herself really confused when she tries to knit.  She can understand the theory of most of the stitches, but gets stuck easily if she tries to apply that theory.  (OOC, it limits her abilities with textiles.)

Because (IC) of its similarity to knitting and (OOC) along with this further limiting her, the fact that I'm into it and Kwa'a needs more traits differentiating her and me, Kwa'a will neither enjoy crochet (regular, Tuscan, etc.) nor for that matter any other discipline in which loops of fiber are worked and the full length of the working end is not passed through until the end of a piece; furthermore, in no such discipline will she surpass a basic skill level unless she works at it for thousands of hours total (over 2 months equivalent of straight work.  It is highly improbable that she will bother with anything else, although this is why she has any skill whatsoever in knitting.  Some hours a year times thousands of years amounts to some thousands of hours.)  (She can make chains proficiently, as it is a basic technique which does not really exist in multiple forms.) An exception to half this rule exists, an technique known as nålbinding; it involves passing the end of the yarn through each loop, and it predates knitting.  As its heyday predates Kwa'a she is unfamiliar with the technique, but she is capable of achieving proficiency or (with time) even mastery.  (If she ever bothers to try, that is.)

Ability 2 and Points Spent: Weaponry
Slings: Very proficient with slings, (including manufacture, see textiles.)  While serving in the Bomic army, Kwa'a was taught to use a sling very well, although as used against armies aka giant targets the focus was on distance rather than accuracy.  As it was one of the main weapons used at the time (not to mention probably the simplest to make and learn) this would be a skill of all Bomic soldiers, perhaps similar to firing a gun today.

Having to fend for herself for extended periods of time has helped keep this skill sharp ALTHOUGH she did take the rather-lazy approach of increasing the probability of the stone/ammo hitting its target during a time when she had the available energy for that.  She has also gotten rusty at times while within civilization, but has had to reteach herself to a proficient level - with rather more focus on accuracy.

She isn't perfect, but can hit a still target around 70% of the time if within around 100-200 m, dependent on target size, with knowledge of the exact position.  Will always have a sling within reach and will fashion one if sling goes missing.

And the rest: Quite effective with large/heavy blunt instruments such as frying pans or hammers, although use can be tiring.  Can easily pick out mundane items with use as sling ammo(eg eggs), a thrown weapon (eg pottery), a blunt instrument (eg frying pan, metal frame), or a stabbing instrument (eg kitchen knife), or which can be easily modified into one of these (eg needle.).  Can construct a shiv sharp enough to help tear old fabric.
Ability 3 and Points Spent: Smithing: 1. Was good at it relatively recently but mostly fell out of practice. Remembers enough to, say, make a simple charm for a bracelet with effort.
Ability 4 and Points Spent:
Last edited by Fvaarniimar on Sat Oct 24, 2015 8:55 pm, edited 1 time in total.
Come to the light side.  We have teamwork, waffles, popcorn, grape juice, and way too much ramen.

Unless one is a genealogist, therapist, geneticist, or FBI agent - who is acting within the scope of their job - to claim that anyone is wrong about their own identity is not merely absurd but also extremely rude.

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Germanic Templars
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Postby Germanic Templars » Sat Oct 24, 2015 9:05 pm

Finalizing my English essay; will post after I submit essay

  • INTP
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  • Religiously Tolerant
  • Roman Catholic
  • Hoplophilic/ammosexual
  • X=3.13, Y=2.41
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I support Capitalism do you? If so, put this in your sig.

XY = Male, XX = Female

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Cerillium
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Postby Cerillium » Sat Oct 24, 2015 9:12 pm

Fvaarniimar wrote:Alright. Kwa'a will grab some food and head out!
I'm going to post current write-up for Kwa'a's skills here for reference if needed. If it needs revising let me know.

List Mundane skills here:

For extended periods of time, Kwa'a has needed to rely on senses other than sight while in hiding.  She pays close attention to said senses; they are normal, but she's more likely to consciously notice audible noises, may recognize a sound as something she has previously heard or similar, may judge distance rather well, and is likely to be able to navigate surroundings which have become familiar with her eyes closed.

General theoretical knowledge of most modern technologies (practical experience often limited due to isolation)

Frankly too numerous to list.  As an example, ability to avoid evoking unpleasant sounds from most instruments.  (Has been able to play more than a few capably over the years, but has lost such skills with disuse; retains some understanding of theory and memories which can be triggered but these apply to Bomic instruments.  Can construct small, simple, fairly crude gourd-based, stringed, and wind instruments and (depending on design) in cases play a few simple tunes on these, although not necessarily in tune.

Speaks (rarely with fluency) most languages common in Borksmiclen in the past or present, although forgetful enough to often mix them up and lose words; for instance, she can still speak Fvaa about 800 years after it got wiped out (a teeny minority continued to speak it after -5FV, and she felt it her duty to remember), but it is halting and even not considering that at a novice level. Most other languages dead in Borksmiclen live on as a word or two in her memory, and that's all, although she can recognize them should she see a few words. Is, however, fluent in both High Tongue and Sharedspeak- which, for one of her apparent class, is treason, and obviously won't help in Bielefield barring ridiculous circumstances. Additionally, is proficient in various crafts, some examples of which are in the bio. Can speak English, fluently although not perfectly; some Bomic trading partners do.

Can punch and kick at close range - barring strength increase not strongly enough to seriously harm, but knows exactly where on a male human to aim for maximum temporary pain. Can often wriggle out of holds when possible.

Some typical ancient skills (i.e. building fires), a few typical inbetween skills (i.e. spit turning), some modern skills (i.e. biking, mediocre.)

Practiced at using clothing and natural materials to blend into surroundings somewhat, i.e. wearing clothing typical of an area or covering self with branches.

Can easily spot visible cameras/lenses.

SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent:
Textiles: 3 points spent currently as thousands of years are enough time to refine a skill which needs frequent use.  Willing to adjust this.

Kwa'a is an expert sewer/tailor, as well as a very good embroiderer (with most stitches, good to fair with some complex ones), weaver/braider, spinner, and knotter.  This is partially innate (hence the 3 points spent) and partially the result of millennia of experience.  Typically she works without a pattern: most clothing she's made is for herself, and her measurements usually change very slowly.  Through practice, she's figured out how to obtain adequate measurements via touch and good measurements with lengths of yarn, although she is not likely to use the former technique on any other humanoid.

Kwa'a can complete roughly 1 full outfit from fabric and thread/yarn in 18 hr with sewing machine once/if use is learnt, about 24-36 hr w/o, varies depending on complexity and familiarity with design and materials.  Is used to working by feel, which helps speed, but to achieve mentioned speed sufficient light is necessary.

She does have trouble with certain aspects of textiles, however.  Most notably, she is a poor knitter and has difficulty with anything more complex than stockinette stitch, although she can manage to follow a more complex pattern very slowly - but only if she can really focus on it.  She also has difficulty working, even in stockinette, without a lot of practice making the item.  IC, this is because Borksmiclen has a rich tradition of many different varieties of knitting - distinct enough that Kwa'a, affected by the Bomic population, finds herself really confused when she tries to knit.  She can understand the theory of most of the stitches, but gets stuck easily if she tries to apply that theory.  (OOC, it limits her abilities with textiles.)

Because (IC) of its similarity to knitting and (OOC) along with this further limiting her, the fact that I'm into it and Kwa'a needs more traits differentiating her and me, Kwa'a will neither enjoy crochet (regular, Tuscan, etc.) nor for that matter any other discipline in which loops of fiber are worked and the full length of the working end is not passed through until the end of a piece; furthermore, in no such discipline will she surpass a basic skill level unless she works at it for thousands of hours total (over 2 months equivalent of straight work.  It is highly improbable that she will bother with anything else, although this is why she has any skill whatsoever in knitting.  Some hours a year times thousands of years amounts to some thousands of hours.)  (She can make chains proficiently, as it is a basic technique which does not really exist in multiple forms.) An exception to half this rule exists, an technique known as nålbinding; it involves passing the end of the yarn through each loop, and it predates knitting.  As its heyday predates Kwa'a she is unfamiliar with the technique, but she is capable of achieving proficiency or (with time) even mastery.  (If she ever bothers to try, that is.)

Ability 2 and Points Spent: Weaponry
Slings: Very proficient with slings, (including manufacture, see textiles.)  While serving in the Bomic army, Kwa'a was taught to use a sling very well, although as used against armies aka giant targets the focus was on distance rather than accuracy.  As it was one of the main weapons used at the time (not to mention probably the simplest to make and learn) this would be a skill of all Bomic soldiers, perhaps similar to firing a gun today.

Having to fend for herself for extended periods of time has helped keep this skill sharp ALTHOUGH she did take the rather-lazy approach of increasing the probability of the stone/ammo hitting its target during a time when she had the available energy for that.  She has also gotten rusty at times while within civilization, but has had to reteach herself to a proficient level - with rather more focus on accuracy.

She isn't perfect, but can hit a still target around 70% of the time if within around 100-200 m, dependent on target size, with knowledge of the exact position.  Will always have a sling within reach and will fashion one if sling goes missing.

And the rest: Quite effective with large/heavy blunt instruments such as frying pans or hammers, although use can be tiring.  Can easily pick out mundane items with use as sling ammo(eg eggs), a thrown weapon (eg pottery), a blunt instrument (eg frying pan, metal frame), or a stabbing instrument (eg kitchen knife), or which can be easily modified into one of these (eg needle.).  Can construct a shiv sharp enough to help tear old fabric.
Ability 3 and Points Spent: Smithing: 1. Was good at it relatively recently but mostly fell out of practice. Remembers enough to, say, make a simple charm for a bracelet with effort.
Ability 4 and Points Spent:

"She isn't perfect, but can hit a still target around 70% of the time if within around 100-200 m, dependent on target size, with knowledge of the exact position. Will always have a sling within reach and will fashion one if sling goes missing." = "you're a damn good sniper" = Sling skill lvl 4.

Everything else is okay.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Primordial Luxa
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Postby Primordial Luxa » Sat Oct 24, 2015 9:25 pm

Cerillium wrote:-


Ceril do you or anyone else mind if I have Aegis go to investigate some of the oddities pirm detected earlier?
I can have him lead a team as well if you need a bunch of people to do something?
Or we could collab something.
Just throwing that out there.
Last edited by Primordial Luxa on Sat Oct 24, 2015 9:25 pm, edited 1 time in total.
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Cerillium
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Postby Cerillium » Sat Oct 24, 2015 9:34 pm

Primordial Luxa wrote:
Cerillium wrote:-


Ceril do you or anyone else mind if I have Aegis go to investigate some of the oddities pirm detected earlier?
I can have him lead a team as well if you need a bunch of people to do something?
Or we could collab something.
Just throwing that out there.

Good idea.

Which oddities? Some might be related to Fiends but others might be essential to the setting in other ways.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Fvaarniimar
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Postby Fvaarniimar » Sat Oct 24, 2015 9:44 pm

Alright. Is it ok to do that without taking points elsewhere? Some sling training would have been standard in Bomic army, she's needed to relearn to this level many times, and it predates this app.

I would be fine with smithing skill: 0, but she did manage a decent r bracelet charm for Rmwtyliin.

Note, given mention of being a good sniper: Yes, that's the intent. Everyone please note: This does not translate to firearms. Quite different method - she would need to learn it separately and - being this good with a sling - never bothered to.

Additionally, Kwa'a's headed to the roof for two reasons. A, she'll be more useful in combat with a good weapon. B, I'm sleepy.

Edit: Also, first- I really appreciate the prompt reply. Second, is tacking logic onto mundane skills ok? It's been mentioned IC and I think used as well. Example
Last edited by Fvaarniimar on Sat Oct 24, 2015 9:50 pm, edited 1 time in total.
Come to the light side.  We have teamwork, waffles, popcorn, grape juice, and way too much ramen.

Unless one is a genealogist, therapist, geneticist, or FBI agent - who is acting within the scope of their job - to claim that anyone is wrong about their own identity is not merely absurd but also extremely rude.

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Cerillium
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Postby Cerillium » Sat Oct 24, 2015 9:45 pm

Fvaarniimar wrote:Alright. Is it ok to do that without taking points elsewhere? Some sling training would have been standard in Bomic army, she's needed to relearn to this level many times, and it predates this app.

I would be fine with smithing skill: 0, but she did manage a decent r bracelet charm for Rmwtyliin.

Note, given mention of being a good sniper: Yes, that's the intent. Everyone please note: This does not translate to firearms. Quite different method - she would need to learn it separately and - being this good with a sling - never bothered to.

Additionally, Kwa'a's headed to the roof for two reasons. A, she'll be more useful in combat with a good weapon. B, I'm sleepy.

Keep the 4 in sling. Freebies.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Fvaarniimar
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Ex-Nation

Postby Fvaarniimar » Sat Oct 24, 2015 9:51 pm

Woot woot!
Come to the light side.  We have teamwork, waffles, popcorn, grape juice, and way too much ramen.

Unless one is a genealogist, therapist, geneticist, or FBI agent - who is acting within the scope of their job - to claim that anyone is wrong about their own identity is not merely absurd but also extremely rude.

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Germanic Templars
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Founded: Jul 01, 2011
Capitalist Paradise

Postby Germanic Templars » Sat Oct 24, 2015 9:58 pm

English corrected, sent, and not my problem... Unless I get a C or below. :unsure:

Anywho, posted for Sups. Getting coffee now.

  • INTP
  • All American Patriotic Constitutionalist/Classic libertarian (with fiscal conservatism)
  • Religiously Tolerant
  • Roman Catholic
  • Hoplophilic/ammosexual
  • X=3.13, Y=2.41
  • Supports the Blue


I support Capitalism do you? If so, put this in your sig.

XY = Male, XX = Female

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Fvaarniimar
Minister
 
Posts: 3130
Founded: Nov 20, 2013
Ex-Nation

Postby Fvaarniimar » Sat Oct 24, 2015 10:04 pm

Oh! Also (particularly Ched as you have not interacted with her) please note: Sharedspeak isn't another name for English or anything, just the literal meaning of the language name. It's not likely that anyone other than Kwa'a, omniglots i.e. daemons of Char!Swith, and those employing a method of getting around a language barrier (i.e. Nick after sufficient contact, maybe Mezran if his translator were online) understood her yell.

Similar situation with Fvaarniimarn speech.

Also, good luck GT!
Last edited by Fvaarniimar on Sat Oct 24, 2015 10:05 pm, edited 1 time in total.
Come to the light side.  We have teamwork, waffles, popcorn, grape juice, and way too much ramen.

Unless one is a genealogist, therapist, geneticist, or FBI agent - who is acting within the scope of their job - to claim that anyone is wrong about their own identity is not merely absurd but also extremely rude.

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Cerillium
Postmaster-General
 
Posts: 12456
Founded: Oct 27, 2012
New York Times Democracy

Postby Cerillium » Sat Oct 24, 2015 10:06 pm

Germanic Templars wrote:English corrected, sent, and not my problem... Unless I get a C or below. :unsure:

Anywho, posted for Sups. Getting coffee now.

I'll catch it in my first round of posts tomorrow. Bed for me.
I wear teal, blue & pink for Swith
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man’s fears, and the summit of his knowledge. This is the dimension of imagination.

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Monfrox
Post Czar
 
Posts: 33809
Founded: Mar 25, 2011
Father Knows Best State

Postby Monfrox » Sat Oct 24, 2015 10:07 pm

Cerillium wrote:
Germanic Templars wrote:English corrected, sent, and not my problem... Unless I get a C or below. :unsure:

Anywho, posted for Sups. Getting coffee now.

I'll catch it in my first round of posts tomorrow. Bed for me.

I'll get you a reply for tomorrow from Kelly.
Gama Best Horror/Thriller RP 2015 Sequel
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.

The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

Winner of the P2TM 2013 Best Fight Scene in a Single Post and Most Original Character, and 2015 Best Horror/Thriller Role-player awards.
Achievement

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Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Sat Oct 24, 2015 10:14 pm

Cerillium wrote:
Primordial Luxa wrote:
Ceril do you or anyone else mind if I have Aegis go to investigate some of the oddities pirm detected earlier?
I can have him lead a team as well if you need a bunch of people to do something?
Or we could collab something.
Just throwing that out there.

Good idea.

Which oddities? Some might be related to Fiends but others might be essential to the setting in other ways.


Well thats kinda what im asking.
I dont have a formal list of oddities, i figure well just leave it vauge so we can drop them down when idea's jump into our mind.
So if you want to give us a small plot hook I can turn it into the start of something, if you dont have any major plans for the fiends I could also recommend some ideas.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

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