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by Tsuyoi Tekikoku » Tue Dec 29, 2015 1:39 pm
by Swith Witherward » Tue Dec 29, 2015 5:19 pm
Tsuyoi tekikoku wrote:Hello! I’m going to post today, is there a new update i could read up on?
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Tsuyoi Tekikoku » Tue Dec 29, 2015 5:21 pm
by Northwest Slobovia » Tue Dec 29, 2015 5:31 pm
by Tsuyoi Tekikoku » Tue Dec 29, 2015 5:52 pm
Northwest Slobovia wrote:Tsuyoi tekikoku wrote:Cer told me she likely would of gone inside by now, so that’s what omg going with.
Most characters in play in the Building are in the communal dining room, where there's a Thanksgiving/Christmas feast.
Loosely, there are three groups of characters there for char!Tsu to interact with:
* Some teens, who are chatting about the discovery that Drova and Torii are married, what to do about it, and their abrupt fight and departure.
* A few of the spellcasters, who are discussing char!Prim's asking Anais for some information and the possibility of holding a conclave.
* Two new characters, Asdra and Maghrl, who were talking to Sandy (now with the spellcasters) but who are now left to their own devices.
There's also a few parked groups of characters in the dining room, but they can't be interacted with (at the moment). There's also a new character, a Sith Lord, coming up the stairs from the Lobby. Drova and Torii just left the dining room, though I’ve forgotten where they’re going.
by Northwest Slobovia » Tue Dec 29, 2015 5:57 pm
Tsuyoi tekikoku wrote:Northwest Slobovia wrote:Most characters in play in the Building are in the communal dining room, where there's a Thanksgiving/Christmas feast.
Loosely, there are three groups of characters there for char!Tsu to interact with:
* Some teens, who are chatting about the discovery that Drova and Torii are married, what to do about it, and their abrupt fight and departure.
* A few of the spellcasters, who are discussing char!Prim's asking Anais for some information and the possibility of holding a conclave.
* Two new characters, Asdra and Maghrl, who were talking to Sandy (now with the spellcasters) but who are now left to their own devices.
There's also a few parked groups of characters in the dining room, but they can't be interacted with (at the moment). There's also a new character, a Sith Lord, coming up the stairs from the Lobby. Drova and Torii just left the dining room, though I’ve forgotten where they’re going.
I’ll join the teens, seems like something i can do there. Where are they?
by Swith Witherward » Tue Dec 29, 2015 7:51 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Giovenith » Tue Dec 29, 2015 7:54 pm
by Swith Witherward » Tue Dec 29, 2015 7:58 pm
Giovenith wrote:Yes, yes you can. *nod*
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Imperial--japan » Tue Dec 29, 2015 8:46 pm
by Tiltjuice » Tue Dec 29, 2015 9:06 pm
Imperial--japan wrote:So do ya'll think I can just get a tg when my revised app has been looked at? I'd greatly appreciate it.
by Theodosiya » Tue Dec 29, 2015 9:10 pm
by Northwest Slobovia » Tue Dec 29, 2015 9:13 pm
by Theodosiya » Tue Dec 29, 2015 9:31 pm
by Swith Witherward » Tue Dec 29, 2015 10:07 pm
Imperial--japan wrote:So do ya'll think I can just get a tg when my revised app has been looked at? I'd greatly appreciate it.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Imperial--japan » Tue Dec 29, 2015 10:11 pm
by Torsiedelle » Tue Dec 29, 2015 10:41 pm
Theodosiya wrote:Is there any Skyrim stuffs?
by New Aksarben » Tue Dec 29, 2015 10:48 pm
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL
Agnostic
Democratic Socialist
Comp Sci Major
History Enthusiast
Amateur Artist - My Art!
Nonbinary/Genderqueer
Gay
Wragon Furry
Brony
✎ Member - ℘ædagog
Roleplays I'm part of:
Personification Life
Sburb: The Roleplay
Fallout Equestria
Imagine Dragons-Demons
Sabaton - Carolean's Prayer, A Lifetime of War, Carolus Rex, Lion From the North, and Coat of Arms
DragonForce - Through the Fire and Flames
by Swith Witherward » Tue Dec 29, 2015 10:48 pm
Imperial--japan wrote:Cerillium wrote: Cut#PLAPP
PERSONIFICATION LIFE
CHARACTER APPLICATION
PERSONAL CHARACTERISTICS
Character Name: Enali Archdreamer
Character Gender: Female
Species: Dark Elf
Age: 83
Appearance: White hair, brown skin, 5'7, slim and agile, orange eyes.
URL to Character Picture, if any: Here and Here
Primary Objective: As part of her clans tradition, Enali must acquire something very valuable to contribute to the prestige and sustainability of clan Archdreamer. Whether it be a special set of skills, or an artifact of immeasurable power, Enali is set on impressing the clan elders by bringing them something that will earn her permanent renown.
Secondary Objectives: Aside from earning renown within her clan, Enali seeks to become a famous Dungeoneer and a thief of note. She'll gladly take any jobs that require subtlety whether it be a simple pickpocket, extracting items from ruins, or committing larceny of highly protected property.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
- Speak Elvish & Basic
- Being Edgy (Being able to generate the required amount of brooding and self loathing if an area is lacking)
- Fast Runner
- Effectively Use Daggers
- Can shoot small arms
- Street Rapper
- Pro 'Fire Emblem' player
- Plan Generator: While quick to come up with a variety of plans, most are not entirely thought through and filled with error. In a sticky situation, she'll often adapt to the situation and come up with a new plan on the spot of the first has fallen through.
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Knifemanship - 2
Ability 2 and Points Spent: Lying - 1
Ability 3 and Points Spent: Observation - 2
Ability 4 and Points Spent: Trap Specialist - 2
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Flowmotion
Power Level: 3
Strengths: Able to easily move throughout the environment by utilizing surroundings (such as buildings and close walls).
Weaknesses: This drains Enali's stamina at a greater rate than if she were to simply perform under normal conditions. (Regular sprinting and stuff).
Restrictions: If not careful in regarding her surroundings, Enali can easily misstep and plummet to an untimely demise.
Ability 2: Natural Magic Resistance
Power Level: 4
Strengths: A Dark Elf specific racial trait. With the Dark Elves worship towards numerous 'evil' gods separating themselves apart from their regular elf compatriots in appearance and religion, all Dark Elves find themselves gifted a natural resistance towards the effects of various magic. They'll be effected in a significantly lesser degree by abilities mainly involving metaphysical, supernatural, and spiritual attacks.
Weaknesses: While immune to most magical and mental harm, this resistance does not carry over to physical harm. Magic or abilities that cut, bash, slash, or inflict some other form of physical damage will not be mitigated. In addition, Magic used to heal or aid individuals in some way will be ineffective on a Dark Elf.
Restrictions: This resistance is limited to the petty magic cast by most mortal creatures. Those with greater proefficiency in performing magic (PC's, Gods, Etheral creatures, etc.) will have a significantly better time in achieving the intended effects of their abilities.
MAGICAL OR SPECIAL ITEMS
List: - These daggers were forged by the clan elders of Archdreamer. Passed down from numerous other clan members, being gifted these blades symbolizes a prominent future in being an agent for the clan and a capable thief like most Dark Elves are. The blades are coated in 'Alcheic' poison, the liquified innards of a rare flower that originates around the clans main encampment. While modern medicine has made it entirely possible for this poison to be treated if the subject receives medical attention, the main idea for this poison is to be fast acting and will effectively prove fatal 100% of the time without treatment.
Poison Info: Time of death can vary depending on the severity of the wound inflicted with the daggers, but a victim will normally die in under 45 minutes without sufficient treatment. It's effects involve an annoying itch, slowly followed by loss of feeling in the limbs and eventually total paralysis. As the poison spreads through the blood stream, it will begin to melt veins and internal organs until the innards are nothing but mush and the victim is choking on their own blood.
BACKGROUND
Education or Training: Trained from a young age in the art of being a thief by fellow clansmen as most Dark Elves in her clan had risen to prominence in the profession. Most of what she knows today is thanks to the teachings of the clans scholars and warriors to the younger generation.
Character Background/Biography: Like all members of clan Archdreamer, Enali does not know her birth parents, nor does she need to as all members of the clan are taught independence and self-sufficiency from the moment they learned to walk. Those who could not swim simply sink, and those who find themselves swimming are handpicked by the elders to undergo various trials to prove their worth for the clan.
Enali always had a knack for lying to the adults and a fascination with venturing into the unknown. According to the elders, she would be a fine addition to the ranks of the adventurers. Soon enough, Enali found herself undergoing personal tutelage under the guidance of some of the clans best adventurers. She would be shown what to look for when exploring ruins, how to detect traps, and how to put these exact same skills to use during a theft, something that all Dark Elves were infamously known for.
Upon reaching her Eightieth birthday, Enali was cast out of the Clan in order to put what she had been taught to good use. Given instruction on certain items she was to obtain, Enali patiently blends into society as a freelance 'adventurer-for-hire'. If successful, she'd find herself undergoing the ritual to enter adulthood next. She would be the youngest adulthood according to clan mechanics.
OTHER GAME MECHANICS
URL to Apartment Picture: Here
Link to RP examples: I was in previous incarnations of PL, but if really necessary then I shall retrieve some.
IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Enali Archdreamer
Brief Description: A young Dark Elf that has set out to make a name for herself. She'll readily take a variety of dependable adventurer jobs, or any well paying job under the table. While on her own and away from her clan, she's ready to do what she must to make a living and live up to the expectations placed upon her.
I believe I remedied all of the issues, though I do wonder if the Daggers still need a power level given that I took out all their magical aspects. They're about the same as ordinary daggers now with the exception of their symbolic meaning and the poison.
I also cut the 'Inner Darkness Externalization' entirely and replaced it with a racial trait for Dark Elves. That being the increased resistance towards magic-esque attacks.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by Torsiedelle » Tue Dec 29, 2015 10:53 pm
New Aksarben wrote:I was also thinking of maybe doing a Khajiit sometime, though the Uratha werewolf would come first.
by New Aksarben » Tue Dec 29, 2015 10:57 pm
Torsiedelle wrote:Could they follow Myra along to loop back to the dining room? That is, if Bran is cool with it. It'd let them talk things over, and still be there for the info that Myra is giving.New Aksarben wrote:I was also thinking of maybe doing a Khajiit sometime, though the Uratha werewolf would come first.
Dunmer are best race, though.
Khajiit are cool, though I never played as them. Argonians are cool, though.
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL
Agnostic
Democratic Socialist
Comp Sci Major
History Enthusiast
Amateur Artist - My Art!
Nonbinary/Genderqueer
Gay
Wragon Furry
Brony
✎ Member - ℘ædagog
Roleplays I'm part of:
Personification Life
Sburb: The Roleplay
Fallout Equestria
Imagine Dragons-Demons
Sabaton - Carolean's Prayer, A Lifetime of War, Carolus Rex, Lion From the North, and Coat of Arms
DragonForce - Through the Fire and Flames
by Imperial--japan » Tue Dec 29, 2015 11:05 pm
Swith Witherward wrote:Imperial--japan wrote:#PLAPP
PERSONIFICATION LIFE
CHARACTER APPLICATION
PERSONAL CHARACTERISTICS
Character Name: Enali Archdreamer
Character Gender: Female
Species: Dark Elf
Age: 83
Appearance: White hair, brown skin, 5'7, slim and agile, orange eyes.
URL to Character Picture, if any: Here and Here
Primary Objective: As part of her clans tradition, Enali must acquire something very valuable to contribute to the prestige and sustainability of clan Archdreamer. Whether it be a special set of skills, or an artifact of immeasurable power, Enali is set on impressing the clan elders by bringing them something that will earn her permanent renown.
Secondary Objectives: Aside from earning renown within her clan, Enali seeks to become a famous Dungeoneer and a thief of note. She'll gladly take any jobs that require subtlety whether it be a simple pickpocket, extracting items from ruins, or committing larceny of highly protected property.
MUNDANE SKILLS
These do NOT require points. These are the average, daily things your character can do. Examples are "drive a car", "speak a normal Foreign Language", "play a guitar", "write poetry". Some mundane skills come from your bio and are freebie. A soldier knows very basic training (shoot a gun, basic drill). Medic, martial arts or sniper would be a Specialized Skill or Talent.
List Mundane skills here:
- Speak Elvish & Basic
- Being Edgy (Being able to generate the required amount of brooding and self loathing if an area is lacking)
- Fast Runner
- Effectively Use Daggers
- Can shoot small arms
- Street Rapper
- Pro 'Fire Emblem' player
- Plan Generator: While quick to come up with a variety of plans, most are not entirely thought through and filled with error. In a sticky situation, she'll often adapt to the situation and come up with a new plan on the spot of the first has fallen through.
SPECIALIZED SKILLS AND TALENTS
These are specialized skills that set you apart from the average person. You have 7 points to spend here. Examples are swordsmanship, sniper, coercion, piloting etc.
Ability 1 and Points Spent: Knifemanship - 2
Ability 2 and Points Spent: Lying - 1
Ability 3 and Points Spent: Observation - 2
Ability 4 and Points Spent: Trap Specialist - 2
OPTIONAL SUPERNATURAL CHARACTERISTICS
You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects? Some things are allowed without points. A pegasus has wings thus it can fly. A raptor is fast thus no points are spent in speed. These "natural" abilities should be listed in the character's description, however.
Ability 1: Flowmotion
Power Level: 3
Strengths: Able to easily move throughout the environment by utilizing surroundings (such as buildings and close walls).
Weaknesses: This drains Enali's stamina at a greater rate than if she were to simply perform under normal conditions. (Regular sprinting and stuff).
Restrictions: If not careful in regarding her surroundings, Enali can easily misstep and plummet to an untimely demise.
Ability 2: Natural Magic Resistance
Power Level: 4
Strengths: A Dark Elf specific racial trait. With the Dark Elves worship towards numerous 'evil' gods separating themselves apart from their regular elf compatriots in appearance and religion, all Dark Elves find themselves gifted a natural resistance towards the effects of various magic. They'll be effected in a significantly lesser degree by abilities mainly involving metaphysical, supernatural, and spiritual attacks.
Weaknesses: While immune to most magical and mental harm, this resistance does not carry over to physical harm. Magic or abilities that cut, bash, slash, or inflict some other form of physical damage will not be mitigated. In addition, Magic used to heal or aid individuals in some way will be ineffective on a Dark Elf.
Restrictions: This resistance is limited to the petty magic cast by most mortal creatures. Those with greater proefficiency in performing magic (PC's, Gods, Etheral creatures, etc.) will have a significantly better time in achieving the intended effects of their abilities.
MAGICAL OR SPECIAL ITEMS
List: - These daggers were forged by the clan elders of Archdreamer. Passed down from numerous other clan members, being gifted these blades symbolizes a prominent future in being an agent for the clan and a capable thief like most Dark Elves are. The blades are coated in 'Alcheic' poison, the liquified innards of a rare flower that originates around the clans main encampment. While modern medicine has made it entirely possible for this poison to be treated if the subject receives medical attention, the main idea for this poison is to be fast acting and will effectively prove fatal 100% of the time without treatment.
Poison Info: Time of death can vary depending on the severity of the wound inflicted with the daggers, but a victim will normally die in under 45 minutes without sufficient treatment. It's effects involve an annoying itch, slowly followed by loss of feeling in the limbs and eventually total paralysis. As the poison spreads through the blood stream, it will begin to melt veins and internal organs until the innards are nothing but mush and the victim is choking on their own blood.
BACKGROUND
Education or Training: Trained from a young age in the art of being a thief by fellow clansmen as most Dark Elves in her clan had risen to prominence in the profession. Most of what she knows today is thanks to the teachings of the clans scholars and warriors to the younger generation.
Character Background/Biography: Like all members of clan Archdreamer, Enali does not know her birth parents, nor does she need to as all members of the clan are taught independence and self-sufficiency from the moment they learned to walk. Those who could not swim simply sink, and those who find themselves swimming are handpicked by the elders to undergo various trials to prove their worth for the clan.
Enali always had a knack for lying to the adults and a fascination with venturing into the unknown. According to the elders, she would be a fine addition to the ranks of the adventurers. Soon enough, Enali found herself undergoing personal tutelage under the guidance of some of the clans best adventurers. She would be shown what to look for when exploring ruins, how to detect traps, and how to put these exact same skills to use during a theft, something that all Dark Elves were infamously known for.
Upon reaching her Eightieth birthday, Enali was cast out of the Clan in order to put what she had been taught to good use. Given instruction on certain items she was to obtain, Enali patiently blends into society as a freelance 'adventurer-for-hire'. If successful, she'd find herself undergoing the ritual to enter adulthood next. She would be the youngest adulthood according to clan mechanics.
OTHER GAME MECHANICS
URL to Apartment Picture: Here
Link to RP examples: I was in previous incarnations of PL, but if really necessary then I shall retrieve some.
IMPORTANT:
One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details
Character Name: Enali Archdreamer
Brief Description: A young Dark Elf that has set out to make a name for herself. She'll readily take a variety of dependable adventurer jobs, or any well paying job under the table. While on her own and away from her clan, she's ready to do what she must to make a living and live up to the expectations placed upon her.
I believe I remedied all of the issues, though I do wonder if the Daggers still need a power level given that I took out all their magical aspects. They're about the same as ordinary daggers now with the exception of their symbolic meaning and the poison.
I also cut the 'Inner Darkness Externalization' entirely and replaced it with a racial trait for Dark Elves. That being the increased resistance towards magic-esque attacks.
I'd assign a power level to the daggers so they can be factored into combat.
You won't need to list daggers under the mundane, everyday stuff since you have it as a point-assigned skill. I'm confused about small arms, and other modern skills though. Is her background high fantasy, or something modern as far as tech goes?
"Magic-esque"... ain't so such beast in PL. She'll have zero resistance against Force users, quite a few superpowers, and Psionicists. These are different energy fields, not magic.
"They'll be effected in a significantly lesser degree by abilities mainly involving metaphysical, supernatural, and spiritual attacks". Superpowers as found in superheroes aren't subject to this. Metaphysical covers a broad category, and Cer won't allow that. Supernatural covers many things. A Daemon's claws will damage because it is a Daemon, not because the claws contain magic. Spiritual is something completely different in PL. It would be better to keep it as "Magic resistance" without trying to protect from everything. Also, the points matter. A magic user with higher points will do damage, of course, and a god-level NPC can't be blocked/resisted. You've already got that in your resistance section.
A quick reminder that I always post when we get Sith, thieves, or other underworld-type characters:
Apartments can not be broken in to without the player's permission. If permission is granted for a story purpose, it's easier to say that Volker let the character in on the Manager's orders, or else to say that the character forgot to lock their apartment door. The Building is sentient.
Character v Character attacks don't occur often these days. Plan ahead rather than spring an attack on a player out of the blue.
Picking a character's pockets, or trying to use the Force to influence them, or feeding off their blood etc are likewise things to discuss beforehand. Please respect the other player's wishes to have their character left alone - they may be in the middle of launching a story or partaking in an event, and an unplanned moment might screw with their plans. Also, not every character is what they seem. For example: If a character is adept at lying, even if they have a 10 in the skill, they won't be able to lie to a psionicist. Likewise, a Jedi or Sith won't be able to influence a thade or non-SW machine's mind, so trying that stuff on Ocho or Callie or FUBAR would be pointless.
Torsi, yep. It was to stall Drova. Sure, you can run into them, but I don't plan on having Myra remain long. She's imparting info, mainly, in NPC mode.
by New Aksarben » Tue Dec 29, 2015 11:07 pm
Imperial--japan wrote:Swith Witherward wrote:
I'd assign a power level to the daggers so they can be factored into combat.
You won't need to list daggers under the mundane, everyday stuff since you have it as a point-assigned skill. I'm confused about small arms, and other modern skills though. Is her background high fantasy, or something modern as far as tech goes?
"Magic-esque"... ain't so such beast in PL. She'll have zero resistance against Force users, quite a few superpowers, and Psionicists. These are different energy fields, not magic.
"They'll be effected in a significantly lesser degree by abilities mainly involving metaphysical, supernatural, and spiritual attacks". Superpowers as found in superheroes aren't subject to this. Metaphysical covers a broad category, and Cer won't allow that. Supernatural covers many things. A Daemon's claws will damage because it is a Daemon, not because the claws contain magic. Spiritual is something completely different in PL. It would be better to keep it as "Magic resistance" without trying to protect from everything. Also, the points matter. A magic user with higher points will do damage, of course, and a god-level NPC can't be blocked/resisted. You've already got that in your resistance section.
A quick reminder that I always post when we get Sith, thieves, or other underworld-type characters:
Apartments can not be broken in to without the player's permission. If permission is granted for a story purpose, it's easier to say that Volker let the character in on the Manager's orders, or else to say that the character forgot to lock their apartment door. The Building is sentient.
Character v Character attacks don't occur often these days. Plan ahead rather than spring an attack on a player out of the blue.
Picking a character's pockets, or trying to use the Force to influence them, or feeding off their blood etc are likewise things to discuss beforehand. Please respect the other player's wishes to have their character left alone - they may be in the middle of launching a story or partaking in an event, and an unplanned moment might screw with their plans. Also, not every character is what they seem. For example: If a character is adept at lying, even if they have a 10 in the skill, they won't be able to lie to a psionicist. Likewise, a Jedi or Sith won't be able to influence a thade or non-SW machine's mind, so trying that stuff on Ocho or Callie or FUBAR would be pointless.
Torsi, yep. It was to stall Drova. Sure, you can run into them, but I don't plan on having Myra remain long. She's imparting info, mainly, in NPC mode.
Background would basically be 'High-Fantasy', bit in her dealings with the underworld I had gathered that maybe she learned to at least have a basic familiarity with small arms and some of the modern aspects I added. The game part being something she picked up in her integration into modern society from her isolation with her tribe.
Anyways, I'll add that power level and do some toning down on the magic resistance. I wasn't looking for anything particularly grand in the end, just something to add a bit of interesting survivability to my char, but yeah I suppose I was kind of pushing it with the broadness of it.
Happiness is when
what you think,
what you say,
and what you
do are in harmony.
-Gandhi
Official Squirrel of PL
Agnostic
Democratic Socialist
Comp Sci Major
History Enthusiast
Amateur Artist - My Art!
Nonbinary/Genderqueer
Gay
Wragon Furry
Brony
✎ Member - ℘ædagog
Roleplays I'm part of:
Personification Life
Sburb: The Roleplay
Fallout Equestria
Imagine Dragons-Demons
Sabaton - Carolean's Prayer, A Lifetime of War, Carolus Rex, Lion From the North, and Coat of Arms
DragonForce - Through the Fire and Flames
by Giovenith » Tue Dec 29, 2015 11:23 pm
New Aksarben wrote:Imperial--japan wrote:Background would basically be 'High-Fantasy', bit in her dealings with the underworld I had gathered that maybe she learned to at least have a basic familiarity with small arms and some of the modern aspects I added. The game part being something she picked up in her integration into modern society from her isolation with her tribe.
Anyways, I'll add that power level and do some toning down on the magic resistance. I wasn't looking for anything particularly grand in the end, just something to add a bit of interesting survivability to my char, but yeah I suppose I was kind of pushing it with the broadness of it.
Jack of all Trades is Master of None!
by Monfrox » Tue Dec 29, 2015 11:24 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.
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