The BranRiech wrote:So I don't really think that any of my characters are assigned to either event. :/
I'd like to go along, but not sure if you guys would want me on it.
You're keeping Drova and Bran active, right?
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by Tiltjuice » Thu Nov 19, 2015 4:05 pm
The BranRiech wrote:So I don't really think that any of my characters are assigned to either event. :/
I'd like to go along, but not sure if you guys would want me on it.
by The BranRiech » Thu Nov 19, 2015 4:06 pm
Tiltjuice wrote:
You're keeping Drova and Bran active, right?
by Swith Witherward » Thu Nov 19, 2015 5:43 pm
Fvaarniimar wrote:Swith Witherward wrote:Thank you.
Fvaar, I need to park Myra. Minerva and Nes carry more weight in the current story. I'll have her reply to Nick, and then I'll move her off to her apartment.
Cer's parking a lot of his, except for Ocho, Thad and Marcus, iirc. Marcus is shared and floats here and there, and we need him active to perform grunt work on the teleportation thing IC so Sep is free to engage others.
That's fine. Nick can interact with the others, new and old. Thanks for the help reintegrating him!
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by Northwest Slobovia » Thu Nov 19, 2015 6:22 pm
Fvaarniimar wrote:Nick and Rmwtyliin: Sort of healers.
I think I'd prefer just working out details OOC.Wish list - Rmwtyliin: Yarrow/pain reliever in general, 'cooling' ointments, fabric for bandages, some sticks/poles/branches for splints so they don't have to waste time gathering them outside
Wl - Nick: More ReAnima. Better communication. Something more comfortable for wounded to lie on.
Assuming an effort is made to organize healers: Rmwtyliin self-identifies as able to tend to wounded acceptably and mildly wounded proficiently, mentions having no powers. (May admit not understanding tech privately to a more trusted party than all healers in Building, ie Brit.)
Nick self-identifies as able to numb pain. Not aware of limitations of this. May mention that he can send signals down nerves to control limbs etc if fairly specifically asked however as he doesn't understand the mechanics well won't phrase it that way.
Northwest Slobovia wrote:
- Diagnostic equipment at least as good as Star Trek tricorders: they just say what's wrong with the patient. He's fine with either magical or technological devices to do this.
- To go with the triage area, a proper emergency room (curtained treatment bays, house oxygen, etc)
- Specialized longer-term treatment areas:
- A burn unit (there are dragons and salamanders, at least)
- An intensive care unit (this may be merged with whatever Anais asks for, since I think they'd overlap nicely
- A small community clinic (regular doctor's office examination and treatment rooms)
- An alchemy lab, and a larger stock of raw materials for the cures he knows how to make.
Swith Witherward wrote:"These professionals require examination rooms. We would like to expand the existing clinic's small operatory into a larger series of suites, and bays for preop and post op recovery. We need a triage space capable of handling a large influx of wounded. Perhaps a special area set aside just for pediatric cases? A pharmacy would also be appreciated. Further, we have a large tech priest population. Their treatment bay is currently crammed into small room in the maintenance corridor. This is unsanitary. Of course, we could use a nice waiting room as well."
Cerillium wrote:Northwest Slobovia wrote:[A]m I correct that we can wish the new hospital floor full of anything we want*, so it could appear stocked with mundane equipment, for example? (*: Within reason, of course.) If so, it may be better to ask the healer players to specify functional desires, such as diagnostic capabilties or pediatrics wards, rather than specific pieces of gear.
I'm assuming those mundane things will be included. My main concern is for the unorthodox healers (magic users, mostly).
by Giovenith » Thu Nov 19, 2015 6:55 pm
by Northwest Slobovia » Thu Nov 19, 2015 6:56 pm
Giovenith wrote:Gio only really needs mundane equipment. Her healing magic only extends to her sparkle breath, but outside that, her abilities are very basic.
by Mincaldenteans » Thu Nov 19, 2015 7:11 pm
by Swith Witherward » Thu Nov 19, 2015 7:46 pm
Cerillium wrote:
Add to tabs
viewtopic.php?p=26686564#p26686564
Apartment shuffle. TNEL mentioned not using his current characters. We'll do a shuffle, on the off chance he wants to run them again.
current:
...
Add to PLverse
Intriguing material courtesy of Slo (NWS): Azathoth the Microbiologist.
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by Highfort » Thu Nov 19, 2015 8:55 pm
by Fvaarniimar » Thu Nov 19, 2015 8:57 pm
by Swith Witherward » Thu Nov 19, 2015 9:03 pm
Highfort wrote:Ladies and Gentlemen, courtesy of Demens Designs International LLC:
The Transportation Map of Urbem Ascalon
The thicker roads and bridges represent the city's multi-level transportation network. Essentially, the primary road network appears more like a "wall": multiple roads, highways, and tracks stacked atop each other in a barrier of concrete and metal around 60 feet tall. The tier system is designed to separate all layers of traffic, allowing for uninterrupted flow even if one of the levels is closed off due to an accident by diverting traffic to the other levels where appropriate.
The tiers, from bottom to top, are:
- Maintenance (Basement III): these underground corridors are well-vented and well-lit but small and designed only for foot traffic and small maintenance trucks
- Emergency Vehicle Corridors (Basement II): though well-vented, these ill-lit roadways are designed for use only during a city-wide emergency, such as an invasion
- Emergency Foot Corridors (Basement I): well-vented but narrow and ill-lit, these foot corridors are designed for use only during a city-wide emergency, such as an invasion
- Primary Road/Highway (Ground): exposed to the outside elements, this main roadway system services private residential vehicles and the city's bus system
- Commercial/Industrial Highway (Level II): exposed to the outside elements, this roadway system services only commercial and industrial transportation (ex. trucks)
- Monorail System (Level III): enclosed to prevent outside elements from interfering with public transportation, these tunnels service the monorail system with stations at all major residential, commercial, industrial, and security districts
- Pedestrian Walkway (Level IV): enclosed with multiple layers of tempered glass to prevent outside elements from interfering with public transportation, these walkways are for all foot traffic and also service light vehicles such as non-motorized bicycles and scooters
- Military Fortifications and Civil Service Transit Center (Level V): restricted solely to military members and enclosed with openings for artillery, these walkways and roads are designed to allow the police, firefighters, medical personnel, and military to reach a crisis zone as quickly as possible without hitting traffic; they also double as watchtowers
Each level is connected to the adjacent levels with stairs, elevators, or vehicle ramps where appropriate. Parking structures are also located on Level I and Level II so that individuals can take the monorail on Level III or walk to a nearby location through Level IV.
The smaller roads on the map indicate side roads. These roads, unlike the transportation network designed by the city, resemble more the roads of 21st century Earth - with lanes, sidewalks, parking locations, and intersections. Each side road is connected to the intersecting transportation network by a series of stairwells, elevators, escalators, and vehicle ramps which allow traffic to flow to and from the main network into the side roads. Traffic jams are alleviated by the numerous exits to multiple side roads, thus reducing the probability of a bottleneck in any one area of the city.
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by The BranRiech » Thu Nov 19, 2015 9:28 pm
by Primordial Luxa » Thu Nov 19, 2015 9:44 pm
Highfort wrote:-
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.
Monfrox wrote:But it's not like we've known Prim to really stick with normality...
P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa
by Swith Witherward » Thu Nov 19, 2015 10:15 pm
The BranRiech wrote:So when the skip happens, Bran will be deposited back into play/pulled from the ashes, right?
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by Mincaldenteans » Thu Nov 19, 2015 10:26 pm
Northwest Slobovia wrote:@Healers: Last call for requests for things in the hospital. Post 'em if you want 'em.
I'll merge all the lists I see tomorrow evening for Cer's final blessing and hospital creation.
by Giovenith » Thu Nov 19, 2015 10:39 pm
by Swith Witherward » Fri Nov 20, 2015 11:10 am
Giovenith wrote:Sorry for the short post, I've pretty much run out of hard-hitting material for our current circumstances.
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by Fvaarniimar » Fri Nov 20, 2015 11:34 am
by Primordial Luxa » Fri Nov 20, 2015 11:47 am
Fvaarniimar wrote:Ok. Would someone please give me the healer collab link? It's fine excluding Nick who doesn't realize that's what's happening and has already made his abilities as clear as his understanding of them allows.
Rmwtyliin on the other hand doesn't realize that it's mainly for magical healers, was in the dining room when its occurrence was mentioned, and (admittedly like Nick) would be considerably more helpful with better organization, as well as a small amount of training (ie 'this is ibuprofen. It helps pain. You give it orally, starting with x amount, not exceeding y, not combining with...)
Might have Nick show up late, re dinner. Similarly won't have Rmwtyliin stick around more than needed.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.
Monfrox wrote:But it's not like we've known Prim to really stick with normality...
P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa
by Northwest Slobovia » Fri Nov 20, 2015 11:51 am
Primordial Luxa wrote:Fvaarniimar wrote:Ok. Would someone please give me the healer collab link? It's fine excluding Nick who doesn't realize that's what's happening and has already made his abilities as clear as his understanding of them allows.
Rmwtyliin on the other hand doesn't realize that it's mainly for magical healers, was in the dining room when its occurrence was mentioned, and (admittedly like Nick) would be considerably more helpful with better organization, as well as a small amount of training (ie 'this is ibuprofen. It helps pain. You give it orally, starting with x amount, not exceeding y, not combining with...)
Might have Nick show up late, re dinner. Similarly won't have Rmwtyliin stick around more than needed.
Is there a healer collab Insidious should be in because if their is then I could also use a link.
by Fvaarniimar » Fri Nov 20, 2015 12:26 pm
by Northwest Slobovia » Fri Nov 20, 2015 12:35 pm
Fvaarniimar wrote:Ok, ok. Hey, how far away by car (which will be used, right?) is UA? I'd guess 30ish min based on the picture of Mauf.
Swith Witherward wrote:[Jalo's] ears flicked. Others had asked questions, and he could at least give them answers. "Ascalon is a long walk from here. I saw your trucks outside. You can easily reach it in an hour or so. The main road from the village will take you directly there. It's not paved until you reach the bridge that crosses the bay. Now, I can't say much about it. I don't go often. Given my size, it's hard to find anything I can ride in. But our huntsmen buy their firearms there, and that's where they pick up their ammo."
by Swith Witherward » Fri Nov 20, 2015 1:46 pm
Chedastan wrote:I'm going to be a bit busy tonight, so I may not have time to post quickly before the skip. So just assume then that romy y'know, left.
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