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Gods Among Us V3.0 [Superhero] (OOC/Signup/Open)

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Primordial Luxa
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Postby Primordial Luxa » Tue Oct 13, 2015 4:11 pm

Confederation of imperial states wrote:Question,
Are there any plans to expand upon the limiting factor of the rp's world, since it currently seems we can only rp in two cities (which seems limiting considering many other rp's rarely do this). Maybe a world wide thread or maybe a misc city thread in case someone wanted to go to Las Vegas, LA, etc.

also can i get my Characters added to the app links on the Character Vault


Las Vegas sounds like a wonderful idea I would support that.
If no one else wants to volunteer to create on I could, I tried to start a superhero RP but it fell through due to bad advertising so I could quickly cook something up if need be.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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United Kingdom of Poland
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Postby United Kingdom of Poland » Tue Oct 13, 2015 7:37 pm

Super Identity: Wi-Fi
Real Identity: Elizabeth Rogers
Is the true identity public knowledge or private? private
Hero, Villain, or Neutral? Neutral but with Heroic tendencies
Age: 15
Gender: female
Appearance: No costume
Civilian appearance 5'1", slight build, hazel brown hair and eyes, hair is always in a pony tail. tends to wear jeans, short sleeve t-shirt under a navy blue jacket.
Group Affiliation: none (thugh there is pressure from elements in the CIA and NSA to join.
D&D Alignment: Lawful Good
Powers: Can access anything connected to a Wi-Fi network and can "upload " her consciousness to the device.
Equipment: none
Power Origin: Mutant
Weaknesses: When she's connected to a device or system she's more or less a vegetable, completely open to attack. In addition because her consciousness is in the machine if something happens to it, or if security programs catch her, she's more or less dead. Also has to be with 10-15 ft of either the device or the wireless router
Personality: Very much a wall flower. Wants to be a hero but feels she destined to be nothing but "Big Sister"
Background: Elizabeth had anything but a normal life, and that was before she developed her powers. Of course that's the price you pay when your the daughter of the head of the NSA. It definitely didn't help when she started having weird dreams about seeing inside people phones and computers whenever she fell asleep in a room or on the bus to and from school. It came to a head when she fell asleep and accidentally hacked into her Dads work computer and set cyber security personnel on a goose chase for a few weeks. Once it was realized what she could do Elizabeth's father stated feeling pressure from the CIA and from elements in the NSA itself to force her into one of the agency's. instead he found another option, The Academy. Now she is being sent there to learn how to harness her powers while he fights off the spooks.
Last edited by United Kingdom of Poland on Tue Oct 13, 2015 7:52 pm, edited 2 times in total.

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Talion Union
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Postby Talion Union » Wed Oct 14, 2015 8:40 pm

I'm assuming everyone is busy, correct? Not trying to be a nuisance, just asking. I've assumed everyone is busy, and I understand. I've been busy too.
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Anowa
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Postby Anowa » Wed Oct 14, 2015 8:50 pm

Talion Union wrote:I'm assuming everyone is busy, correct? Not trying to be a nuisance, just asking. I've assumed everyone is busy, and I understand. I've been busy too.

Ody needs to move aside for an X-ray machine... also a reveal.
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Remnants of Exilvania
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Postby Remnants of Exilvania » Wed Oct 14, 2015 11:05 pm

Talion Union wrote:I'm assuming everyone is busy, correct? Not trying to be a nuisance, just asking. I've assumed everyone is busy, and I understand. I've been busy too.

Quite busy.
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Dyelli Beybi
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Postby Dyelli Beybi » Fri Oct 16, 2015 12:11 pm

United Kingdom of Poland wrote:Super Identity: Wi-Fi
Real Identity: Elizabeth Rogers
Is the true identity public knowledge or private? private
Hero, Villain, or Neutral? Neutral but with Heroic tendencies
Age: 15
Gender: female
Appearance: No costume
Civilian appearance 5'1", slight build, hazel brown hair and eyes, hair is always in a pony tail. tends to wear jeans, short sleeve t-shirt under a navy blue jacket.
Group Affiliation: none (thugh there is pressure from elements in the CIA and NSA to join.
D&D Alignment: Lawful Good
Powers: Can access anything connected to a Wi-Fi network and can "upload " her consciousness to the device.
Equipment: none
Power Origin: Mutant
Weaknesses: When she's connected to a device or system she's more or less a vegetable, completely open to attack. In addition because her consciousness is in the machine if something happens to it, or if security programs catch her, she's more or less dead. Also has to be with 10-15 ft of either the device or the wireless router
Personality: Very much a wall flower. Wants to be a hero but feels she destined to be nothing but "Big Sister"
Background: Elizabeth had anything but a normal life, and that was before she developed her powers. Of course that's the price you pay when your the daughter of the head of the NSA. It definitely didn't help when she started having weird dreams about seeing inside people phones and computers whenever she fell asleep in a room or on the bus to and from school. It came to a head when she fell asleep and accidentally hacked into her Dads work computer and set cyber security personnel on a goose chase for a few weeks. Once it was realized what she could do Elizabeth's father stated feeling pressure from the CIA and from elements in the NSA itself to force her into one of the agency's. instead he found another option, The Academy. Now she is being sent there to learn how to harness her powers while he fights off the spooks.


Accepted

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Dyelli Beybi
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Postby Dyelli Beybi » Fri Oct 16, 2015 12:12 pm

Company Paradis wrote:Super Identity: Kitsune
Real Identity: Yuna Bay
Is the true identity public knowledge or private? Private
Hero, Villain, or Neutral? Neutral
Age: 16
Gender: Female
Appearance: Pictures or descriptions are fine.
How she looks in her kitsune form. In her human form she looks the same, just without the ears or the tails.
costume is similar to the smaller girl's
Group Affiliation: (If any) NA
D&D Alignment: Neutral good
Powers:
Kitsune Physiology- Can change into her Kitsune form and gain Enhanced senses, speed, stamina, strength, endurance, predator instinct, claw retraction, and 3 tails her age. (Kitsunes are born with one tail and gain another every 5 years)
Fox Fire: Can summon up to 9 fist sized, golden fire orbs which she can manipulate.
Flow Motion
Ages much slower than an average human.
Charm Speaking- Can highly persuade others to do what she wants.
Equipment: Golden Samurai Sword
Power Origin: Genetic
Weaknesses:
She can only access any of her powers while in her Kitsune mode, which makes her noticeable as she gains ears and tails.
Controlling her fox fire takes a large amount of concentration, so to be able to control all 9, she wouldnt be able to do anything else.
Charm Speaking cannot make a person do something they would never do, merely push them to do something they are thinking about doing. (Couldnt make the Dark Knight kill a person)
While in Kitsune mode, her predator instinct can sometimes make her loose focus of her original goal in order to go hunt animals like rabbits or birds.
Personality: Yuna is very apprehensive and cautious of interacting and trusting strangers, but if she gets to know and like you she becomes very kind and helpful, sometimes on the end of too helpful. Like many kitsunes and foxes, she has a trickster side and likes to play pranks on unsuspecting civilians.
Background: Yuna's mother was a Kitsune from a pure line that lived in Japan. There, she met a traveller from America and fell in love with him, as it is easy for Kitsune's to do. She left her family and moved to Chciago with the man and they had a child, Yuna. The Kitsune's family did not like the fact that she ran away, and definitely did not like that she broke the tradition being a pure-bred family, so they sent an assassin to kill the family in America. By the time Yuna was 5, the assassin had tracked down the family and was successful in killing Yuna's parents, but her mother was able to kill the assassin as well.
From there, Yuna was in and out of different foster care homes till the age of 12 when she decided to leave the system and fend for her own out on the streets. She usually gets by through committing petty theft.
Future (how she will be introduced)- I want her to try to steal from my other character Glitz, and after proving unsuccessful, Glitz will offer the struggling meta-human a chance of being her side-kick for the time being.


I'll accept this if you RP the influencing as influencing rather than mind control

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Dyelli Beybi
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Postby Dyelli Beybi » Fri Oct 16, 2015 12:17 pm

Okey dokey, apologies for my sort-of-absence recently. I have been rather focused on my job. But I have done all I can do, I have a nice bottle of wine and I solemnly swear to be more active on the boards.

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Dyelli Beybi
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Postby Dyelli Beybi » Fri Oct 16, 2015 1:02 pm

And to spice up everyone's life I hereby give you a new an exciting villain that I have been working on for a while. I have thought of an excellent way to bring her in also... I have left the background almost blank as I am hoping to build a long-term story arc where that is gradually revealed.

Super Identity: -
Real Identity: Alisa Zhnets (maybe)
Is the true identity public knowledge or private? Public
Hero, Villain, or Neutral? Villain
Age: 27
Gender: Female
Appearance: 5'4'', dark hair and eyes, petite build... though unidentifiable for reasons which will become apparent
Image



Group Affiliation: None
D&D Alignment: Chaotic Neutral
Powers: Thermal Resistance, Thermal manipulation in either direction, Thermokinetic Flight, powerful regenerative healing factor.
Equipment: FN Five-SeveN.
Power Origin: Mutant (probably)
Weaknesses:While Zhnets can regenerate from a beating she is not particularly durable or adept at combat if her powers are nullified for whatever reason.
Personality: Warm, compassionate... but at the same time willing to do horrendous things for 'the greater good'.
Background: Nobody knows exactly who Alisa Zhnets is, where she comes from or what she wants. She is, as far as all governments are concerned, a ghost.

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Kingdom of Irhk
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Postby Kingdom of Irhk » Fri Oct 16, 2015 1:07 pm

Dyelli Beybi wrote:And to spice up everyone's life I hereby give you a new an exciting villain that I have been working on for a while. I have thought of an excellent way to bring her in also... I have left the background almost blank as I am hoping to build a long-term story arc where that is gradually revealed.

Super Identity: -
Real Identity: Alisa Zhnets (maybe)
Is the true identity public knowledge or private? Public
Hero, Villain, or Neutral? Villain
Age: 27
Gender: Female
Appearance: 5'4'', dark hair and eyes, petite build... though unidentifiable for reasons which will become apparent



Group Affiliation: None
D&D Alignment: Chaotic Neutral
Powers: Thermal Resistance, Thermal manipulation in either direction, Thermokinetic Flight, powerful regenerative healing factor.
Equipment: FN Five-SeveN.
Power Origin: Mutant (probably)
Weaknesses:While Zhnets can regenerate from a beating she is not particularly durable or adept at combat if her powers are nullified for whatever reason.
Personality: Warm, compassionate... but at the same time willing to do horrendous things for 'the greater good'.
Background: Nobody knows exactly who Alisa Zhnets is, where she comes from or what she wants. She is, as far as all governments are concerned, a ghost.


Seems interesting. You are going to connect her with any other character?
Nothing to see here, move along.

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Dyelli Beybi
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Postby Dyelli Beybi » Fri Oct 16, 2015 1:33 pm

Kingdom of Irhk wrote:
Dyelli Beybi wrote:And to spice up everyone's life I hereby give you a new an exciting villain that I have been working on for a while. I have thought of an excellent way to bring her in also... I have left the background almost blank as I am hoping to build a long-term story arc where that is gradually revealed.

Super Identity: -
Real Identity: Alisa Zhnets (maybe)
Is the true identity public knowledge or private? Public
Hero, Villain, or Neutral? Villain
Age: 27
Gender: Female
Appearance: 5'4'', dark hair and eyes, petite build... though unidentifiable for reasons which will become apparent



Group Affiliation: None
D&D Alignment: Chaotic Neutral
Powers: Thermal Resistance, Thermal manipulation in either direction, Thermokinetic Flight, powerful regenerative healing factor.
Equipment: FN Five-SeveN.
Power Origin: Mutant (probably)
Weaknesses:While Zhnets can regenerate from a beating she is not particularly durable or adept at combat if her powers are nullified for whatever reason.
Personality: Warm, compassionate... but at the same time willing to do horrendous things for 'the greater good'.
Background: Nobody knows exactly who Alisa Zhnets is, where she comes from or what she wants. She is, as far as all governments are concerned, a ghost.


Seems interesting. You are going to connect her with any other character?


I'm planning on having her show up periodically to mess with people for a while... particularly in the case of anyone who looks like they could be moving towards a chaotic-evil alignment. Gradually the picture should develop of who she is and what she is doing.

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Remnants of Exilvania
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Postby Remnants of Exilvania » Fri Oct 16, 2015 2:35 pm

Dyelli Beybi wrote:
Kingdom of Irhk wrote:
Seems interesting. You are going to connect her with any other character?


I'm planning on having her show up periodically to mess with people for a while... particularly in the case of anyone who looks like they could be moving towards a chaotic-evil alignment. Gradually the picture should develop of who she is and what she is doing.

Aha. Leet`s see how this plays out...
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Primordial Luxa
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Postby Primordial Luxa » Fri Oct 16, 2015 6:11 pm

So is their any response to how I should introduce Jax to the academy?

Also is their room for another character in New York?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


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Remnants of Exilvania
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Postby Remnants of Exilvania » Sat Oct 17, 2015 2:06 am

Primordial Luxa wrote:So is their any response to how I should introduce Jax to the academy?

Also is their room for another character in New York?

There`s always room in New York.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Woodhouse Loyalist & Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Kingdom of Irhk
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Postby Kingdom of Irhk » Sat Oct 17, 2015 2:54 am

I'll be off for a few days,because I'm moving to another house,and I need my internet service to do the process of installing it there. However,I'm not off the RP.
Nothing to see here, move along.

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Dyelli Beybi
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Postby Dyelli Beybi » Sat Oct 17, 2015 10:23 am

Kingdom of Irhk wrote:I'll be off for a few days,because I'm moving to another house,and I need my internet service to do the process of installing it there. However,I'm not off the RP.


All good! RL takes priority from time to time, it is to be expected.

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Dyelli Beybi
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Postby Dyelli Beybi » Sat Oct 17, 2015 10:24 am

Primordial Luxa wrote:So is their any response to how I should introduce Jax to the academy?

Also is their room for another character in New York?


NY has room for as many as you like.

The easiest way to introduce Jax would be to just have them rock up to the front door.

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Greater Hydra
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Postby Greater Hydra » Sat Oct 17, 2015 1:55 pm

Heres another AP. It's a bit lengthy, but I hope it's all right. And tell me if I you feel that it needs to change anywhere.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Super Identity: Antiquarian (More of nickname)
Real Identity: Elizabeth Medea Godfrey
Is the true identity public knowledge or private?: Private
Hero, Villain, or Neutral?: Neutral
Age: 16 (Biologically)/32 (Chronologically)
Gender: Female
Appearance: A 5’5 caucasian female of healthy weight, while slightly leaning towards skinny. She wears her straight jet black hair, that goes halfway down to her torso. Due to her magi physiology, and constantly being near magic, has given her eyes have a peculiar colors, a light turquoise to orchid iris. Due to her choices of attire, such as her cloak, tendency to wear multiple layers, and her large duffle bag, coupled with her physique makes her look much smaller than she actually is, a point she senstive.
Costume: Any clothing with her cloak, and duffle bag.
Normal: While physically the same as her costume, her ring of concealment changes it to the most inconspicuous clothing.
Group Affiliation: Meta-Academy, The Magic Community
D&D Alignment: Lawful Neutral, while she tries to stay away from most trouble, and is not beyond running away, if she's ever forced into a situation she’ll chose the good.
Homo Magi Physiology: Decedent from a family of particularly powerful magic users, who are genetically predisposed to use magic. Elizabeth should be naturally adept at magic being able to learn and use magic at a higher rate than a normal humans. But she is not, and her physiology makes her much easier to track by other magic users.
Multilingual: Latin is a required study in the magi community. So she can read, write, and speak Latin, alongside English, and greek.

-Magical Incapacity: Due to her body being an awful conduit for magic, she is incapable of channeling magic through her body, making her unable to use any magic. But this also provides her with slight protection against magic, due to magic having a hard time interacting with her body.
-Enhanced Pain Tolerance: Due to years of repeated pain, from magic backfiring, to bullies, roughhousing with her brothers, and her general clumsiness, she has increased her pain tolerance. This coupled with her stubbornness makes her an extremely tenacious fighter.
Basic Physical Capabilities: Unlike most magic users, Elizabeth, due to her magic incapability, had time to partake in some physical activities:
Basic Gymnastics: Elizabeth is able to perform basic gymnastics
Basic Close Quarter Combat: Her times fighting bullies and roughhousing with her brothers, has led her develop her own form unconventional close quarter combat style. This involves using her duffle bag, and cloak to distract the enemy, then attack them.

Elizabeth uses various magical artifacts, variety of objects, e.g. weapons, armour, clothing, usually named after mythological objects or beings, that are imbued with magic, that allows the user to emulate powers of magic:

-Accessories: Artifacts that are worn on Elizabeth’s body, that can be activated neurologically:
-Shoes of Acrobatics: Shoes that absorbs impact of falls, as long wearer lands with their feet, and if the wearer land with any other part of the body, the force is actually increased. The shoes can also change the interatomic binding forces of matter, to allow her to jump 2 meters (6.5 foot), by creating a repulsion between the shoe and the surface. She can also attach to objects by attracting the shoe and the surface.
-Band of Víðarr(Vidar): The band alters the wearer’s clothing into the most inconspicuous clothing for that situation.
-Cloak of the Skin-Walker: A cloak capable of turning the wearer into any animal, this provides () with the abilities of the animal, it also makes him susceptible to the same things animals are (pesticides, traps, animal control, etc.)
-Megingjörð: A belt that can increase the power of the user, at the cost of their body. The work increases the body's capabilities by creating conditions similar to hysterical strength, and increases the muscular and cardiovascular system, allowing the body to physically exert themselves longer and stronger. The side effect of the belt is, due to the effects of the belt, the user’s muscular and cardiovascular system are damaged the longer they use. This can lead to muscular damage (including muscular strain, muscular pull, or muscular tears), extreme fatigue, broken bones, etc.
-Amulet of Athena: An amulet that when used provides the user with enhance mental capacity. This provides the user with significantly improved short-term and long-term memory, memory capacity, the analytical purposing of memory, higher brain functions, hand-eye coordination, muscle memory, and reflexes. The use of the amulet has side effects of mental overexertion, such as, impaired attention and concentration, mood swings, irritability and stress intolerance, trouble with memory, sleeping problems, headaches. sensitivity to, or intolerance of light and loud noise. The duration and severity of the side effect are determined by the duration of use, the maximum being 2 hours.
-Staff: The staff is a 2 meter (6.5 feet), with spiral that holds a sphere, and properties similar steel, that can creates a 2 meter force field that blocks anything from entering. This includes light, air, and sound, limiting the duration of use to about 30 seconds. The staff can be collapsed into a 1 foot (30.48 centimeter) stick.
-Talisman of Thoeris: A necklace, that when activated, enhances the strength of all articles of clothing the user wears, to the level of kevlar. The clothing still possess it’s properties, such as flammability.
-The Ring of Stealth: A ring that when twisted left or right provides the user with a form stealth, for a price. When twisted left it turns the wearer invisible at the cost of increasing all noises they make. And if it is twisted right the user is unable to make any noise, at the price of making the user glow faintly.

-Magic Duffle Bag: A duffle bag capable accessing a pocket dimension to store and retrieve various magical objects.
Passive:
-Book of Thoth: A book containing information on all things magical. But the book only shows the user relevant information (If there's a mystical creature near the user, the book will present information of the creatures.)
-Adder Stones: Stones, that when held, provides the holder with specific protection or abilities (physical, fire, energy, disease, strength, durability etc.), in exchange of making the user extremely vulnerable against the opposite of it (physical protection=energy vulnerability, super strength=weak durability, etc. vise versa). A user cannot use more than one stone at a time, as if they attempt to do so both stones will lose its powers.
-Karma Tag: A tag that when applied to person, causes them to feel the pain they cause to the user. The incantation is "quid illud circuit venit circum"
-Skelton Key: A key that can lock and unlock any locks that uses an ey as a main method of locking and unlocking.
-Coin of Janus: A coin that can be separated into two single faced coins, that allows the holders to switch places. This works by having the users separate the coin into two pieces, each keeping one, one holder may utter “Quaero permutare fuit itineris mei cum servis tuis”, the other holder will hear this, and may say “Accipio” to switch each other's physical locations.
-Skatert-Samobranka: A white tablecloth capable of summoning food and drinks when the user unfolds and speaks a word. and can be easily cleaned up by folding. But the tablecloth has a form of sentience, and so must thanked and taken care of, and if not, the tablecloth will lose it’s magic capabilities.
-Watch of Teleportation: A golden pocket watch that when set to specific times and left in location, teleports the user to it’s location. Wherever the watch is left, it cannot be moved from that location. The incantation to activate this artifact is “Ut tempus renuntia mihi quid hic iterum”.
-Sphere of Illumination: A small golden sphere 1 inch (2.5 cm) in diameter. That when activated will hover near the user to, as the name suggests, illuminate, with a maximum being able brighten a 10 meter by 10 meter room. But the Sphere can self destruct, much like a flashbang, causeing intense flash of light that can cause immediate flash blindness, deafness, tinnitus, and inner ear disturbance. The incantation to activate this artifact is “Fiat lux”.
-Ittan-momen: Rolls of cotton that can fly towards, wrap, then bind enemies. When flying the Ittan-momen is at a strength of normal cotton, but when it wraps and binds, it is equal to duck tape. The user can set timer of maximum of 5 minutes, before it disintegrates. The incantation to activate this artifact is “Alliges duplicia”.
-Deck of Cards: A deck of 52 cards that summons common household objects, pots, pans, blankets, pencils, books, etc. The objects can never repeat in the same deck of cards. After all 52 cards are used, the deck is replaced, which may or may not have repeated objects.
Indian Rope: A 4 meter (13.12 feet) rope, that when used expands into a 10 meter(32.80 feet) rope, that stands perpendicularly without support. When standing it can support up to 1200 lb (544.31 kg). The incantation to activate this artifact is “Funem, ortum”.


Offensive:
-Bow of Artemis: A silver recurve bow that changes it’s size depending on the user’s height. Instead of arrows the bow uses condensed magic energy as projectiles, this allows the bow to control where the arrow goes. But this also limits the amount of shots the user can fire in an extended time, the bow recharge an arrow per hour, holding a maximum of 5. The bow can also combine multiple arrows to fire a devastating arrow. The incantation to activate this artifact is “Artemis Agrotera, Potnia Theron”.
-Hand of Hephaestus: Coal black gloves, that alter its size and shape depending of the wearer. The gloves can create fire up to 10 meters (32.80 inch) away, achieving temperatures of 2,800 °C (5,070 °F), up to five time consecutively, by snapping. Everytime the user uses a “charge:, the glove loses it’s black color, ending with the gloves becoming pure white, the gloves recharges a charge every hour. The incantation to activate this artifact is “Ego horum mutuo postularit igne tuo, igne Hephaestus”.
-Magic Knife: A knife that, when stabbed with, causes the subject pain, but leaves no physical wounds behind. It simply stimulates the nerves, to simulate pain. And if it is ever thrown, it will reappear in the holders hands, after 5 seconds.
Will-o'-the-wisp: 5 spheres with diameter of half an inch, that when activated catch on fire, and hover near the user. The user can used them as incendiary bombs, being able to produce fire that burns up to the temperature of 2,200 °C (3,992 °F). The longer they are activated the less effective they are, with maximum activation time of 1 minute. Each sphere requires 10 mites to recharge after use. The incantation to activate this artifact is “Fiam insipientibus lux”.


-Healing
Sphere of Asclepius: A crystal, that when activated shatters, and heals the user in various of ways. Any wound they have develop blood clots, preventing further bleeding. Then the areas around the wounds are put in state of“hyper-mitosis,” where area arounds go into a state of hyper cell reproduction, allowing their bodies to heal wound much quicker. Their B-cells go through a similar hyper-state, increasing the body's protection against poisons, and foreign objects. Pain from the reduction of swelling and edema are decreased. But due to the energy required to heal the body, the user’s body produces more fatigue toxins.


-Summoning
-Golem: A small clay statue 6 inches in size, that when used grows into a 8 foot creature made various inanimate matter absorbed from it’s surroundings. It is able to lift up to 3 tons, and it’s durability is matter of what it is made of. But it is unintelligent and slow, forcing the the user to command it.
-Komainu: A stone statue 3 inch size of two dogs linked at the tail. When used to separate and grow into a white wolf like creatures with 160 cm (63 in) in length and 85 cm (34 in) in shoulder height. They are able exert 10,340 kPa (1,500 psi) of bite force, and can run up to 50 mph (81.60 kph), and can jump 5 meters (16.40 feet) vertically. Both of them are cognitively connected being able perform in unison.
-Chimera: A 6 inch taxidermy statue of a lion, with a head of a goat arising from its back, and a tail that ends with a snake's head. When summoned, the statue grows into a 1015 lb (460.39 kg), 6.5 feet (2 meters) long, and a tail measuring at 39.5 inches (100 centimeters). The bite force of 1050 psi, are able to run at 50 mph (), injecting a venom with LD/50 of 0.03mg/kg, and is able to breath fire that burns at 1,300° C (2372 F), and a max range of 2 m (6.5 feet).
-Ushabti: An 4 inch (10.16 cm) wood statue of a human, that can be summoned and used as servants. When summoned, they grow to a size of 1.2 meters (4 feet), then stand inanimate till given orders by the summoner. They can be used to send/receive messages, clean, retrieve/deliver items, etc. they can lift about 272.15 kg (600 lb), and run at speed of 45 kph (25 mph) without tiring. And while seemingly made of single piece of wood, the Ushabti is fully flexible, being able to climb, swing, and balance better than an average human.


Quotidian Artifacts: Powerful artifacts that have a recharge time of 24 hours or longer.
Silver Shoes: Allow the user to teleport the user anywhere they want, as long as they know the physical location.
Caduceus: A golden 1 meter (3.28 feet) staff entwined by two serpents, surmounted by small wings that can cure most poisons, toxins, or physical damages. The staff cannot be used on the user, and can only cure others. It can only be used once every 24 hours.
Lance of Longinus: A powerful artifact, the spear is 2 meter (6.56 feet) long. It can, at cost of the user's body, vanish almost anything that pierces. The more powerful the target, higher the price, this can be as simple as some blood, or a limb. It can only be used once a week.
Aegis: An indestructible shield that can protect anyone. Whatever damage the shield takes is transferred to the user of the shield. Cano nly be used once a day.

Born to a Randolph Merlin Royceston and Hyacinth Morgan Godfrey, alongside a her 3 older and 2 younger brothers, to family high class magic users, being related such legendary magic users such as Circe, Merlin, Morgan le Fay, and others. This should have all but guaranteed Elizabeth ’s place as powerful magician, alongside the rest of her family. But this was not to be as she was unable to use even the most rudimentary magic, and any magic she attempted would simply backfired. Due to no being able to learn magic, main activity of the magi, and living in the sanctuary (A Mage’s main base of operation, usually protected with powerful magic), where time passed slower. She was able to take up various magi and human based activities and studies, including, antiquarian studies (study of artifacts), history (Magi and human), anthropology, various forms of math and science, and gymnastics.
Wanting to be able to fit in with the rest of the community, most importantly, her family, Elizabeth extensively practiced and studied the uses of artifacts, objects already imbued with magic, allowing non-mages to emulate magic powers. While unpopular in the majority of the community, seeing artifacts as “tainted”, source of magic. Although she knows that she will never fully fit in the magi society, artifacts allow to make Elizabeth feel, to an extent, like she belonged.
But her parents still wanting her to carry on the tradition of magic much like her siblings, who had become powerful magicians themselves. They attempted to figure out how to “awaken” Elizabeth’s “dormant magic powers”. After years of research they stumbled upon accounts of mages whose powers were dormant due to specific mutation, that prohibited mages from channeling energy necessary for magic. And that they were able to overcome these handicaps, in similar ways that superpowered individuals controlled their powers.

User avatar
Dyelli Beybi
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Posts: 6386
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Sat Oct 17, 2015 3:34 pm

Greater Hydra wrote:Heres another AP. It's a bit lengthy, but I hope it's all right. And tell me if I you feel that it needs to change anywhere.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Super Identity: Antiquarian (More of nickname)
Real Identity: Elizabeth Medea Godfrey
Is the true identity public knowledge or private?: Private
Hero, Villain, or Neutral?: Neutral
Age: 16 (Biologically)/32 (Chronologically)
Gender: Female
Appearance: A 5’5 caucasian female of healthy weight, while slightly leaning towards skinny. She wears her straight jet black hair, that goes halfway down to her torso. Due to her magi physiology, and constantly being near magic, has given her eyes have a peculiar colors, a light turquoise to orchid iris. Due to her choices of attire, such as her cloak, tendency to wear multiple layers, and her large duffle bag, coupled with her physique makes her look much smaller than she actually is, a point she senstive.
Costume: Any clothing with her cloak, and duffle bag.
Normal: While physically the same as her costume, her ring of concealment changes it to the most inconspicuous clothing.
Group Affiliation: Meta-Academy, The Magic Community
D&D Alignment: Lawful Neutral, while she tries to stay away from most trouble, and is not beyond running away, if she's ever forced into a situation she’ll chose the good.
Homo Magi Physiology: Decedent from a family of particularly powerful magic users, who are genetically predisposed to use magic. Elizabeth should be naturally adept at magic being able to learn and use magic at a higher rate than a normal humans. But she is not, and her physiology makes her much easier to track by other magic users.
Multilingual: Latin is a required study in the magi community. So she can read, write, and speak Latin, alongside English, and greek.

-Magical Incapacity: Due to her body being an awful conduit for magic, she is incapable of channeling magic through her body, making her unable to use any magic. But this also provides her with slight protection against magic, due to magic having a hard time interacting with her body.
-Enhanced Pain Tolerance: Due to years of repeated pain, from magic backfiring, to bullies, roughhousing with her brothers, and her general clumsiness, she has increased her pain tolerance. This coupled with her stubbornness makes her an extremely tenacious fighter.
Basic Physical Capabilities: Unlike most magic users, Elizabeth, due to her magic incapability, had time to partake in some physical activities:
Basic Gymnastics: Elizabeth is able to perform basic gymnastics
Basic Close Quarter Combat: Her times fighting bullies and roughhousing with her brothers, has led her develop her own form unconventional close quarter combat style. This involves using her duffle bag, and cloak to distract the enemy, then attack them.

Elizabeth uses various magical artifacts, variety of objects, e.g. weapons, armour, clothing, usually named after mythological objects or beings, that are imbued with magic, that allows the user to emulate powers of magic:

-Accessories: Artifacts that are worn on Elizabeth’s body, that can be activated neurologically:
-Shoes of Acrobatics: Shoes that absorbs impact of falls, as long wearer lands with their feet, and if the wearer land with any other part of the body, the force is actually increased. The shoes can also change the interatomic binding forces of matter, to allow her to jump 2 meters (6.5 foot), by creating a repulsion between the shoe and the surface. She can also attach to objects by attracting the shoe and the surface.
-Band of Víðarr(Vidar): The band alters the wearer’s clothing into the most inconspicuous clothing for that situation.
-Cloak of the Skin-Walker: A cloak capable of turning the wearer into any animal, this provides () with the abilities of the animal, it also makes him susceptible to the same things animals are (pesticides, traps, animal control, etc.)
-Megingjörð: A belt that can increase the power of the user, at the cost of their body. The work increases the body's capabilities by creating conditions similar to hysterical strength, and increases the muscular and cardiovascular system, allowing the body to physically exert themselves longer and stronger. The side effect of the belt is, due to the effects of the belt, the user’s muscular and cardiovascular system are damaged the longer they use. This can lead to muscular damage (including muscular strain, muscular pull, or muscular tears), extreme fatigue, broken bones, etc.
-Amulet of Athena: An amulet that when used provides the user with enhance mental capacity. This provides the user with significantly improved short-term and long-term memory, memory capacity, the analytical purposing of memory, higher brain functions, hand-eye coordination, muscle memory, and reflexes. The use of the amulet has side effects of mental overexertion, such as, impaired attention and concentration, mood swings, irritability and stress intolerance, trouble with memory, sleeping problems, headaches. sensitivity to, or intolerance of light and loud noise. The duration and severity of the side effect are determined by the duration of use, the maximum being 2 hours.
-Staff: The staff is a 2 meter (6.5 feet), with spiral that holds a sphere, and properties similar steel, that can creates a 2 meter force field that blocks anything from entering. This includes light, air, and sound, limiting the duration of use to about 30 seconds. The staff can be collapsed into a 1 foot (30.48 centimeter) stick.
-Talisman of Thoeris: A necklace, that when activated, enhances the strength of all articles of clothing the user wears, to the level of kevlar. The clothing still possess it’s properties, such as flammability.
-The Ring of Stealth: A ring that when twisted left or right provides the user with a form stealth, for a price. When twisted left it turns the wearer invisible at the cost of increasing all noises they make. And if it is twisted right the user is unable to make any noise, at the price of making the user glow faintly.

-Magic Duffle Bag: A duffle bag capable accessing a pocket dimension to store and retrieve various magical objects.
Passive:
-Book of Thoth: A book containing information on all things magical. But the book only shows the user relevant information (If there's a mystical creature near the user, the book will present information of the creatures.)
-Adder Stones: Stones, that when held, provides the holder with specific protection or abilities (physical, fire, energy, disease, strength, durability etc.), in exchange of making the user extremely vulnerable against the opposite of it (physical protection=energy vulnerability, super strength=weak durability, etc. vise versa). A user cannot use more than one stone at a time, as if they attempt to do so both stones will lose its powers.
-Karma Tag: A tag that when applied to person, causes them to feel the pain they cause to the user. The incantation is "quid illud circuit venit circum"
-Skelton Key: A key that can lock and unlock any locks that uses an ey as a main method of locking and unlocking.
-Coin of Janus: A coin that can be separated into two single faced coins, that allows the holders to switch places. This works by having the users separate the coin into two pieces, each keeping one, one holder may utter “Quaero permutare fuit itineris mei cum servis tuis”, the other holder will hear this, and may say “Accipio” to switch each other's physical locations.
-Skatert-Samobranka: A white tablecloth capable of summoning food and drinks when the user unfolds and speaks a word. and can be easily cleaned up by folding. But the tablecloth has a form of sentience, and so must thanked and taken care of, and if not, the tablecloth will lose it’s magic capabilities.
-Watch of Teleportation: A golden pocket watch that when set to specific times and left in location, teleports the user to it’s location. Wherever the watch is left, it cannot be moved from that location. The incantation to activate this artifact is “Ut tempus renuntia mihi quid hic iterum”.
-Sphere of Illumination: A small golden sphere 1 inch (2.5 cm) in diameter. That when activated will hover near the user to, as the name suggests, illuminate, with a maximum being able brighten a 10 meter by 10 meter room. But the Sphere can self destruct, much like a flashbang, causeing intense flash of light that can cause immediate flash blindness, deafness, tinnitus, and inner ear disturbance. The incantation to activate this artifact is “Fiat lux”.
-Ittan-momen: Rolls of cotton that can fly towards, wrap, then bind enemies. When flying the Ittan-momen is at a strength of normal cotton, but when it wraps and binds, it is equal to duck tape. The user can set timer of maximum of 5 minutes, before it disintegrates. The incantation to activate this artifact is “Alliges duplicia”.
-Deck of Cards: A deck of 52 cards that summons common household objects, pots, pans, blankets, pencils, books, etc. The objects can never repeat in the same deck of cards. After all 52 cards are used, the deck is replaced, which may or may not have repeated objects.
Indian Rope: A 4 meter (13.12 feet) rope, that when used expands into a 10 meter(32.80 feet) rope, that stands perpendicularly without support. When standing it can support up to 1200 lb (544.31 kg). The incantation to activate this artifact is “Funem, ortum”.


Offensive:
-Bow of Artemis: A silver recurve bow that changes it’s size depending on the user’s height. Instead of arrows the bow uses condensed magic energy as projectiles, this allows the bow to control where the arrow goes. But this also limits the amount of shots the user can fire in an extended time, the bow recharge an arrow per hour, holding a maximum of 5. The bow can also combine multiple arrows to fire a devastating arrow. The incantation to activate this artifact is “Artemis Agrotera, Potnia Theron”.
-Hand of Hephaestus: Coal black gloves, that alter its size and shape depending of the wearer. The gloves can create fire up to 10 meters (32.80 inch) away, achieving temperatures of 2,800 °C (5,070 °F), up to five time consecutively, by snapping. Everytime the user uses a “charge:, the glove loses it’s black color, ending with the gloves becoming pure white, the gloves recharges a charge every hour. The incantation to activate this artifact is “Ego horum mutuo postularit igne tuo, igne Hephaestus”.
-Magic Knife: A knife that, when stabbed with, causes the subject pain, but leaves no physical wounds behind. It simply stimulates the nerves, to simulate pain. And if it is ever thrown, it will reappear in the holders hands, after 5 seconds.
Will-o'-the-wisp: 5 spheres with diameter of half an inch, that when activated catch on fire, and hover near the user. The user can used them as incendiary bombs, being able to produce fire that burns up to the temperature of 2,200 °C (3,992 °F). The longer they are activated the less effective they are, with maximum activation time of 1 minute. Each sphere requires 10 mites to recharge after use. The incantation to activate this artifact is “Fiam insipientibus lux”.


-Healing
Sphere of Asclepius: A crystal, that when activated shatters, and heals the user in various of ways. Any wound they have develop blood clots, preventing further bleeding. Then the areas around the wounds are put in state of“hyper-mitosis,” where area arounds go into a state of hyper cell reproduction, allowing their bodies to heal wound much quicker. Their B-cells go through a similar hyper-state, increasing the body's protection against poisons, and foreign objects. Pain from the reduction of swelling and edema are decreased. But due to the energy required to heal the body, the user’s body produces more fatigue toxins.


-Summoning
-Golem: A small clay statue 6 inches in size, that when used grows into a 8 foot creature made various inanimate matter absorbed from it’s surroundings. It is able to lift up to 3 tons, and it’s durability is matter of what it is made of. But it is unintelligent and slow, forcing the the user to command it.
-Komainu: A stone statue 3 inch size of two dogs linked at the tail. When used to separate and grow into a white wolf like creatures with 160 cm (63 in) in length and 85 cm (34 in) in shoulder height. They are able exert 10,340 kPa (1,500 psi) of bite force, and can run up to 50 mph (81.60 kph), and can jump 5 meters (16.40 feet) vertically. Both of them are cognitively connected being able perform in unison.
-Chimera: A 6 inch taxidermy statue of a lion, with a head of a goat arising from its back, and a tail that ends with a snake's head. When summoned, the statue grows into a 1015 lb (460.39 kg), 6.5 feet (2 meters) long, and a tail measuring at 39.5 inches (100 centimeters). The bite force of 1050 psi, are able to run at 50 mph (), injecting a venom with LD/50 of 0.03mg/kg, and is able to breath fire that burns at 1,300° C (2372 F), and a max range of 2 m (6.5 feet).
-Ushabti: An 4 inch (10.16 cm) wood statue of a human, that can be summoned and used as servants. When summoned, they grow to a size of 1.2 meters (4 feet), then stand inanimate till given orders by the summoner. They can be used to send/receive messages, clean, retrieve/deliver items, etc. they can lift about 272.15 kg (600 lb), and run at speed of 45 kph (25 mph) without tiring. And while seemingly made of single piece of wood, the Ushabti is fully flexible, being able to climb, swing, and balance better than an average human.


Quotidian Artifacts: Powerful artifacts that have a recharge time of 24 hours or longer.
Silver Shoes: Allow the user to teleport the user anywhere they want, as long as they know the physical location.
Caduceus: A golden 1 meter (3.28 feet) staff entwined by two serpents, surmounted by small wings that can cure most poisons, toxins, or physical damages. The staff cannot be used on the user, and can only cure others. It can only be used once every 24 hours.
Lance of Longinus: A powerful artifact, the spear is 2 meter (6.56 feet) long. It can, at cost of the user's body, vanish almost anything that pierces. The more powerful the target, higher the price, this can be as simple as some blood, or a limb. It can only be used once a week.
Aegis: An indestructible shield that can protect anyone. Whatever damage the shield takes is transferred to the user of the shield. Cano nly be used once a day.

Born to a Randolph Merlin Royceston and Hyacinth Morgan Godfrey, alongside a her 3 older and 2 younger brothers, to family high class magic users, being related such legendary magic users such as Circe, Merlin, Morgan le Fay, and others. This should have all but guaranteed Elizabeth ’s place as powerful magician, alongside the rest of her family. But this was not to be as she was unable to use even the most rudimentary magic, and any magic she attempted would simply backfired. Due to no being able to learn magic, main activity of the magi, and living in the sanctuary (A Mage’s main base of operation, usually protected with powerful magic), where time passed slower. She was able to take up various magi and human based activities and studies, including, antiquarian studies (study of artifacts), history (Magi and human), anthropology, various forms of math and science, and gymnastics.
Wanting to be able to fit in with the rest of the community, most importantly, her family, Elizabeth extensively practiced and studied the uses of artifacts, objects already imbued with magic, allowing non-mages to emulate magic powers. While unpopular in the majority of the community, seeing artifacts as “tainted”, source of magic. Although she knows that she will never fully fit in the magi society, artifacts allow to make Elizabeth feel, to an extent, like she belonged.
But her parents still wanting her to carry on the tradition of magic much like her siblings, who had become powerful magicians themselves. They attempted to figure out how to “awaken” Elizabeth’s “dormant magic powers”. After years of research they stumbled upon accounts of mages whose powers were dormant due to specific mutation, that prohibited mages from channeling energy necessary for magic. And that they were able to overcome these handicaps, in similar ways that superpowered individuals controlled their powers.


Just so that I'm clear, she can't use spells but has a whole raft of interesting artifacts to play with?

User avatar
Greater Hydra
Attaché
 
Posts: 91
Founded: Apr 16, 2014
Ex-Nation

Postby Greater Hydra » Sat Oct 17, 2015 3:42 pm

Dyelli Beybi wrote:
Greater Hydra wrote:Heres another AP. It's a bit lengthy, but I hope it's all right. And tell me if I you feel that it needs to change anywhere.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Super Identity: Antiquarian (More of nickname)
Real Identity: Elizabeth Medea Godfrey
Is the true identity public knowledge or private?: Private
Hero, Villain, or Neutral?: Neutral
Age: 16 (Biologically)/32 (Chronologically)
Gender: Female
Appearance: A 5’5 caucasian female of healthy weight, while slightly leaning towards skinny. She wears her straight jet black hair, that goes halfway down to her torso. Due to her magi physiology, and constantly being near magic, has given her eyes have a peculiar colors, a light turquoise to orchid iris. Due to her choices of attire, such as her cloak, tendency to wear multiple layers, and her large duffle bag, coupled with her physique makes her look much smaller than she actually is, a point she senstive.
Costume: Any clothing with her cloak, and duffle bag.
Normal: While physically the same as her costume, her ring of concealment changes it to the most inconspicuous clothing.
Group Affiliation: Meta-Academy, The Magic Community
D&D Alignment: Lawful Neutral, while she tries to stay away from most trouble, and is not beyond running away, if she's ever forced into a situation she’ll chose the good.
Homo Magi Physiology: Decedent from a family of particularly powerful magic users, who are genetically predisposed to use magic. Elizabeth should be naturally adept at magic being able to learn and use magic at a higher rate than a normal humans. But she is not, and her physiology makes her much easier to track by other magic users.
Multilingual: Latin is a required study in the magi community. So she can read, write, and speak Latin, alongside English, and greek.

-Magical Incapacity: Due to her body being an awful conduit for magic, she is incapable of channeling magic through her body, making her unable to use any magic. But this also provides her with slight protection against magic, due to magic having a hard time interacting with her body.
-Enhanced Pain Tolerance: Due to years of repeated pain, from magic backfiring, to bullies, roughhousing with her brothers, and her general clumsiness, she has increased her pain tolerance. This coupled with her stubbornness makes her an extremely tenacious fighter.
Basic Physical Capabilities: Unlike most magic users, Elizabeth, due to her magic incapability, had time to partake in some physical activities:
Basic Gymnastics: Elizabeth is able to perform basic gymnastics
Basic Close Quarter Combat: Her times fighting bullies and roughhousing with her brothers, has led her develop her own form unconventional close quarter combat style. This involves using her duffle bag, and cloak to distract the enemy, then attack them.

Elizabeth uses various magical artifacts, variety of objects, e.g. weapons, armour, clothing, usually named after mythological objects or beings, that are imbued with magic, that allows the user to emulate powers of magic:

-Accessories: Artifacts that are worn on Elizabeth’s body, that can be activated neurologically:
-Shoes of Acrobatics: Shoes that absorbs impact of falls, as long wearer lands with their feet, and if the wearer land with any other part of the body, the force is actually increased. The shoes can also change the interatomic binding forces of matter, to allow her to jump 2 meters (6.5 foot), by creating a repulsion between the shoe and the surface. She can also attach to objects by attracting the shoe and the surface.
-Band of Víðarr(Vidar): The band alters the wearer’s clothing into the most inconspicuous clothing for that situation.
-Cloak of the Skin-Walker: A cloak capable of turning the wearer into any animal, this provides () with the abilities of the animal, it also makes him susceptible to the same things animals are (pesticides, traps, animal control, etc.)
-Megingjörð: A belt that can increase the power of the user, at the cost of their body. The work increases the body's capabilities by creating conditions similar to hysterical strength, and increases the muscular and cardiovascular system, allowing the body to physically exert themselves longer and stronger. The side effect of the belt is, due to the effects of the belt, the user’s muscular and cardiovascular system are damaged the longer they use. This can lead to muscular damage (including muscular strain, muscular pull, or muscular tears), extreme fatigue, broken bones, etc.
-Amulet of Athena: An amulet that when used provides the user with enhance mental capacity. This provides the user with significantly improved short-term and long-term memory, memory capacity, the analytical purposing of memory, higher brain functions, hand-eye coordination, muscle memory, and reflexes. The use of the amulet has side effects of mental overexertion, such as, impaired attention and concentration, mood swings, irritability and stress intolerance, trouble with memory, sleeping problems, headaches. sensitivity to, or intolerance of light and loud noise. The duration and severity of the side effect are determined by the duration of use, the maximum being 2 hours.
-Staff: The staff is a 2 meter (6.5 feet), with spiral that holds a sphere, and properties similar steel, that can creates a 2 meter force field that blocks anything from entering. This includes light, air, and sound, limiting the duration of use to about 30 seconds. The staff can be collapsed into a 1 foot (30.48 centimeter) stick.
-Talisman of Thoeris: A necklace, that when activated, enhances the strength of all articles of clothing the user wears, to the level of kevlar. The clothing still possess it’s properties, such as flammability.
-The Ring of Stealth: A ring that when twisted left or right provides the user with a form stealth, for a price. When twisted left it turns the wearer invisible at the cost of increasing all noises they make. And if it is twisted right the user is unable to make any noise, at the price of making the user glow faintly.

-Magic Duffle Bag: A duffle bag capable accessing a pocket dimension to store and retrieve various magical objects.
Passive:
-Book of Thoth: A book containing information on all things magical. But the book only shows the user relevant information (If there's a mystical creature near the user, the book will present information of the creatures.)
-Adder Stones: Stones, that when held, provides the holder with specific protection or abilities (physical, fire, energy, disease, strength, durability etc.), in exchange of making the user extremely vulnerable against the opposite of it (physical protection=energy vulnerability, super strength=weak durability, etc. vise versa). A user cannot use more than one stone at a time, as if they attempt to do so both stones will lose its powers.
-Karma Tag: A tag that when applied to person, causes them to feel the pain they cause to the user. The incantation is "quid illud circuit venit circum"
-Skelton Key: A key that can lock and unlock any locks that uses an ey as a main method of locking and unlocking.
-Coin of Janus: A coin that can be separated into two single faced coins, that allows the holders to switch places. This works by having the users separate the coin into two pieces, each keeping one, one holder may utter “Quaero permutare fuit itineris mei cum servis tuis”, the other holder will hear this, and may say “Accipio” to switch each other's physical locations.
-Skatert-Samobranka: A white tablecloth capable of summoning food and drinks when the user unfolds and speaks a word. and can be easily cleaned up by folding. But the tablecloth has a form of sentience, and so must thanked and taken care of, and if not, the tablecloth will lose it’s magic capabilities.
-Watch of Teleportation: A golden pocket watch that when set to specific times and left in location, teleports the user to it’s location. Wherever the watch is left, it cannot be moved from that location. The incantation to activate this artifact is “Ut tempus renuntia mihi quid hic iterum”.
-Sphere of Illumination: A small golden sphere 1 inch (2.5 cm) in diameter. That when activated will hover near the user to, as the name suggests, illuminate, with a maximum being able brighten a 10 meter by 10 meter room. But the Sphere can self destruct, much like a flashbang, causeing intense flash of light that can cause immediate flash blindness, deafness, tinnitus, and inner ear disturbance. The incantation to activate this artifact is “Fiat lux”.
-Ittan-momen: Rolls of cotton that can fly towards, wrap, then bind enemies. When flying the Ittan-momen is at a strength of normal cotton, but when it wraps and binds, it is equal to duck tape. The user can set timer of maximum of 5 minutes, before it disintegrates. The incantation to activate this artifact is “Alliges duplicia”.
-Deck of Cards: A deck of 52 cards that summons common household objects, pots, pans, blankets, pencils, books, etc. The objects can never repeat in the same deck of cards. After all 52 cards are used, the deck is replaced, which may or may not have repeated objects.
Indian Rope: A 4 meter (13.12 feet) rope, that when used expands into a 10 meter(32.80 feet) rope, that stands perpendicularly without support. When standing it can support up to 1200 lb (544.31 kg). The incantation to activate this artifact is “Funem, ortum”.


Offensive:
-Bow of Artemis: A silver recurve bow that changes it’s size depending on the user’s height. Instead of arrows the bow uses condensed magic energy as projectiles, this allows the bow to control where the arrow goes. But this also limits the amount of shots the user can fire in an extended time, the bow recharge an arrow per hour, holding a maximum of 5. The bow can also combine multiple arrows to fire a devastating arrow. The incantation to activate this artifact is “Artemis Agrotera, Potnia Theron”.
-Hand of Hephaestus: Coal black gloves, that alter its size and shape depending of the wearer. The gloves can create fire up to 10 meters (32.80 inch) away, achieving temperatures of 2,800 °C (5,070 °F), up to five time consecutively, by snapping. Everytime the user uses a “charge:, the glove loses it’s black color, ending with the gloves becoming pure white, the gloves recharges a charge every hour. The incantation to activate this artifact is “Ego horum mutuo postularit igne tuo, igne Hephaestus”.
-Magic Knife: A knife that, when stabbed with, causes the subject pain, but leaves no physical wounds behind. It simply stimulates the nerves, to simulate pain. And if it is ever thrown, it will reappear in the holders hands, after 5 seconds.
Will-o'-the-wisp: 5 spheres with diameter of half an inch, that when activated catch on fire, and hover near the user. The user can used them as incendiary bombs, being able to produce fire that burns up to the temperature of 2,200 °C (3,992 °F). The longer they are activated the less effective they are, with maximum activation time of 1 minute. Each sphere requires 10 mites to recharge after use. The incantation to activate this artifact is “Fiam insipientibus lux”.


-Healing
Sphere of Asclepius: A crystal, that when activated shatters, and heals the user in various of ways. Any wound they have develop blood clots, preventing further bleeding. Then the areas around the wounds are put in state of“hyper-mitosis,” where area arounds go into a state of hyper cell reproduction, allowing their bodies to heal wound much quicker. Their B-cells go through a similar hyper-state, increasing the body's protection against poisons, and foreign objects. Pain from the reduction of swelling and edema are decreased. But due to the energy required to heal the body, the user’s body produces more fatigue toxins.


-Summoning
-Golem: A small clay statue 6 inches in size, that when used grows into a 8 foot creature made various inanimate matter absorbed from it’s surroundings. It is able to lift up to 3 tons, and it’s durability is matter of what it is made of. But it is unintelligent and slow, forcing the the user to command it.
-Komainu: A stone statue 3 inch size of two dogs linked at the tail. When used to separate and grow into a white wolf like creatures with 160 cm (63 in) in length and 85 cm (34 in) in shoulder height. They are able exert 10,340 kPa (1,500 psi) of bite force, and can run up to 50 mph (81.60 kph), and can jump 5 meters (16.40 feet) vertically. Both of them are cognitively connected being able perform in unison.
-Chimera: A 6 inch taxidermy statue of a lion, with a head of a goat arising from its back, and a tail that ends with a snake's head. When summoned, the statue grows into a 1015 lb (460.39 kg), 6.5 feet (2 meters) long, and a tail measuring at 39.5 inches (100 centimeters). The bite force of 1050 psi, are able to run at 50 mph (), injecting a venom with LD/50 of 0.03mg/kg, and is able to breath fire that burns at 1,300° C (2372 F), and a max range of 2 m (6.5 feet).
-Ushabti: An 4 inch (10.16 cm) wood statue of a human, that can be summoned and used as servants. When summoned, they grow to a size of 1.2 meters (4 feet), then stand inanimate till given orders by the summoner. They can be used to send/receive messages, clean, retrieve/deliver items, etc. they can lift about 272.15 kg (600 lb), and run at speed of 45 kph (25 mph) without tiring. And while seemingly made of single piece of wood, the Ushabti is fully flexible, being able to climb, swing, and balance better than an average human.


Quotidian Artifacts: Powerful artifacts that have a recharge time of 24 hours or longer.
Silver Shoes: Allow the user to teleport the user anywhere they want, as long as they know the physical location.
Caduceus: A golden 1 meter (3.28 feet) staff entwined by two serpents, surmounted by small wings that can cure most poisons, toxins, or physical damages. The staff cannot be used on the user, and can only cure others. It can only be used once every 24 hours.
Lance of Longinus: A powerful artifact, the spear is 2 meter (6.56 feet) long. It can, at cost of the user's body, vanish almost anything that pierces. The more powerful the target, higher the price, this can be as simple as some blood, or a limb. It can only be used once a week.
Aegis: An indestructible shield that can protect anyone. Whatever damage the shield takes is transferred to the user of the shield. Cano nly be used once a day.

Born to a Randolph Merlin Royceston and Hyacinth Morgan Godfrey, alongside a her 3 older and 2 younger brothers, to family high class magic users, being related such legendary magic users such as Circe, Merlin, Morgan le Fay, and others. This should have all but guaranteed Elizabeth ’s place as powerful magician, alongside the rest of her family. But this was not to be as she was unable to use even the most rudimentary magic, and any magic she attempted would simply backfired. Due to no being able to learn magic, main activity of the magi, and living in the sanctuary (A Mage’s main base of operation, usually protected with powerful magic), where time passed slower. She was able to take up various magi and human based activities and studies, including, antiquarian studies (study of artifacts), history (Magi and human), anthropology, various forms of math and science, and gymnastics.
Wanting to be able to fit in with the rest of the community, most importantly, her family, Elizabeth extensively practiced and studied the uses of artifacts, objects already imbued with magic, allowing non-mages to emulate magic powers. While unpopular in the majority of the community, seeing artifacts as “tainted”, source of magic. Although she knows that she will never fully fit in the magi society, artifacts allow to make Elizabeth feel, to an extent, like she belonged.
But her parents still wanting her to carry on the tradition of magic much like her siblings, who had become powerful magicians themselves. They attempted to figure out how to “awaken” Elizabeth’s “dormant magic powers”. After years of research they stumbled upon accounts of mages whose powers were dormant due to specific mutation, that prohibited mages from channeling energy necessary for magic. And that they were able to overcome these handicaps, in similar ways that superpowered individuals controlled their powers.


Just so that I'm clear, she can't use spells but has a whole raft of interesting artifacts to play with?

Yup.

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Dyelli Beybi
Negotiator
 
Posts: 6386
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Sat Oct 17, 2015 5:47 pm

In that case.... accepted :)

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Dyelli Beybi
Negotiator
 
Posts: 6386
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Sat Oct 17, 2015 5:48 pm

Confederation of imperial states wrote:Question,
Are there any plans to expand upon the limiting factor of the rp's world, since it currently seems we can only rp in two cities (which seems limiting considering many other rp's rarely do this). Maybe a world wide thread or maybe a misc city thread in case someone wanted to go to Las Vegas, LA, etc.

also can i get my Characters added to the app links on the Character Vault


There is also Maine.... and I will add your chars shortly.

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Anowa
Post Marshal
 
Posts: 17631
Founded: Jul 29, 2014
Left-wing Utopia

Postby Anowa » Sat Oct 17, 2015 6:20 pm

I'm surprised no one at the academy has mentioned gunshots yet.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Confederation of imperial states
Senator
 
Posts: 4185
Founded: Nov 17, 2014
Ex-Nation

Postby Confederation of imperial states » Sat Oct 17, 2015 7:36 pm

Sorry for the Delay with Update post.

Posted on the Chicago Thread, callign in the big guns aswell as getting ready to move in.

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Anowa
Post Marshal
 
Posts: 17631
Founded: Jul 29, 2014
Left-wing Utopia

Postby Anowa » Sat Oct 17, 2015 8:51 pm

I think time just imploded.
>Emily Arrives
>SUV drives away
>travels a mile in 2 minutes or so at 32 Mph
>Anthony shoots Kyle
>Drives off
>Emily witnesses this... 28 minutes later
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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