and one reason why i don't rp here maybe i don't do that because i type to fast or i just forget because i have a hole in the memory part of my brain the size of a quarter
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by Remnants of Exilvania » Wed Dec 09, 2015 10:00 am

by Remnants of Exilvania » Wed Dec 09, 2015 10:34 am
Roikstead wrote:i did not say which memory i have long term or short term it really just matters which one

by Wombocombo » Wed Dec 09, 2015 10:47 am

by Dyelli Beybi » Thu Dec 10, 2015 4:08 pm
Wombocombo wrote:Super Identity: None giving. Whatever people call him they call him.
Real Identity: Adrian Bel
Is the true identity public knowledge or private? Private
Hero, Villain, or Neutral? A neutral leaning hero. Hero for listings though.
Age: 25
Gender: Male
Appearance: Pictures or descriptions are fine.
Normal: For social/non magic related activities Adrian wears something comfy/one would expect a man near his age to wear.
Super time: For magic related activities/trying to prevent mass destruction he dons a robe. The robe it self doesn't have anything special about it but since he has cast spells so often within it he feels like it helps. It probably doesn't. (I'll post a picture when I get home)
Group Affiliation: None.
D&D Alignment: Lawful Neutral. Easily swayed by self morality or society to act good though.
Powers:
Elemental manipulation.
Elemental spell casting, minor.
'Arcanic' spell casting, extremely minor.
Equipment:
(1)One spell book. To an untrained eye it appears to be a combination of math and astrology.
Power Origin: Born ability and heavily practiced.
Weaknesses:
Very vulnerable to physical damage, as most humans are. Has a limited mana pool.
Personality: Quiet. Contemplating. Hopeful. Adrian wants to learn all he can about the world and people just keep needing saving.
Background:
Born in 1990 to a small family in the big apple was a skinny boy who would have most likely amounted to nothing, and kind of still didn't, if it weren't for a small spark of some sorts within himself. Adrian was born with a natural connection to most basic elements, if it were, and had the mana innate to make contact and commune with them. As such, from puberty on, he spent a majority of his time isolated and listening to the world around him. Though his setting was very urban, he could talk to what little earth lived. Though not an 'communication' took place, he learned to control and manipulate such elements by using his mind. Though prolonged use would leave him exhausted, it proved useful in some situations. A bully could easily be coerced away if he happened to trip on a gust of wind every chance he took to attack someone. Same with a slight movement of the ground causing someone to fall.
Though there were larger uses for these elemental 'pushes' or 'alterations'.
If focus and enough mana spent, the process by which he 'used' mana he couldn't describe, he could craft little spells out of them. A conjuration of fire was impressive but a fireball was much more, generally size of a softball but it was still a fireball, and other alterations were possible. He even found ways to commune things that made little sense, like things he had began calling arcane. Once he had really gotten into the whole 'gotta use magic for some sort of good or just get good at it' he had bought himself a fancy silk robe to wear for when he cast, and while wearing it he found he could conjure it in and out of some pocket in space of sorts. He wasn't exactly sure where it went but he could call upon it using mana, which left him wondering what else he could achieve using magic?
He hadn't really used magic in public to the point where people would be know who he was. He kept his gift well hidden from his friends and family so they all just thought he was a strange college drop out, which he was, and stayed away from his life.
Now he just has to find a job that can support himself.
Or be a forest hermit.
Either/or.
Spell book stuff:
In his spell book are the rants and feelings that he describes when casting a spell. It's a reminder but it is good to remind himself.
Examples:
Fireball (Still very minor)
Earthquake (Only affects a room or so)
Grow tree (Probably the most 'long term' spell he has. Given enough effort he can grow up a tree from sapling to atleast 20 foot tall)
Conjure water (The process of taking it out of the air. The only reason this isn't an alteration is because it makes it)
Shock (Involves transferring electrons through the air, shocking a person non lethally. Mostly an agitation unless used in extremes)
Create ice (Requires existing water)
I can add more/explain more need be.

by Bentus » Fri Dec 11, 2015 12:46 am
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.

by Wombocombo » Fri Dec 11, 2015 9:41 am
Dyelli Beybi wrote:Wombocombo wrote:Super Identity: None giving. Whatever people call him they call him.
Real Identity: Adrian Bel
Is the true identity public knowledge or private? Private
Hero, Villain, or Neutral? A neutral leaning hero. Hero for listings though.
Age: 25
Gender: Male
Appearance: Pictures or descriptions are fine.
Normal: For social/non magic related activities Adrian wears something comfy/one would expect a man near his age to wear.
Super time: For magic related activities/trying to prevent mass destruction he dons a robe. The robe it self doesn't have anything special about it but since he has cast spells so often within it he feels like it helps. It probably doesn't. (I'll post a picture when I get home)
Group Affiliation: None.
D&D Alignment: Lawful Neutral. Easily swayed by self morality or society to act good though.
Powers:
Elemental manipulation.
Elemental spell casting, minor.
'Arcanic' spell casting, extremely minor.
Equipment:
(1)One spell book. To an untrained eye it appears to be a combination of math and astrology.
Power Origin: Born ability and heavily practiced.
Weaknesses:
Very vulnerable to physical damage, as most humans are. Has a limited mana pool.
Personality: Quiet. Contemplating. Hopeful. Adrian wants to learn all he can about the world and people just keep needing saving.
Background:
Born in 1990 to a small family in the big apple was a skinny boy who would have most likely amounted to nothing, and kind of still didn't, if it weren't for a small spark of some sorts within himself. Adrian was born with a natural connection to most basic elements, if it were, and had the mana innate to make contact and commune with them. As such, from puberty on, he spent a majority of his time isolated and listening to the world around him. Though his setting was very urban, he could talk to what little earth lived. Though not an 'communication' took place, he learned to control and manipulate such elements by using his mind. Though prolonged use would leave him exhausted, it proved useful in some situations. A bully could easily be coerced away if he happened to trip on a gust of wind every chance he took to attack someone. Same with a slight movement of the ground causing someone to fall.
Though there were larger uses for these elemental 'pushes' or 'alterations'.
If focus and enough mana spent, the process by which he 'used' mana he couldn't describe, he could craft little spells out of them. A conjuration of fire was impressive but a fireball was much more, generally size of a softball but it was still a fireball, and other alterations were possible. He even found ways to commune things that made little sense, like things he had began calling arcane. Once he had really gotten into the whole 'gotta use magic for some sort of good or just get good at it' he had bought himself a fancy silk robe to wear for when he cast, and while wearing it he found he could conjure it in and out of some pocket in space of sorts. He wasn't exactly sure where it went but he could call upon it using mana, which left him wondering what else he could achieve using magic?
He hadn't really used magic in public to the point where people would be know who he was. He kept his gift well hidden from his friends and family so they all just thought he was a strange college drop out, which he was, and stayed away from his life.
Now he just has to find a job that can support himself.
Or be a forest hermit.
Either/or.
Spell book stuff:
In his spell book are the rants and feelings that he describes when casting a spell. It's a reminder but it is good to remind himself.
Examples:
Fireball (Still very minor)
Earthquake (Only affects a room or so)
Grow tree (Probably the most 'long term' spell he has. Given enough effort he can grow up a tree from sapling to atleast 20 foot tall)
Conjure water (The process of taking it out of the air. The only reason this isn't an alteration is because it makes it)
Shock (Involves transferring electrons through the air, shocking a person non lethally. Mostly an agitation unless used in extremes)
Create ice (Requires existing water)
I can add more/explain more need be.
Accepted. Let me know if you need a hand working your way into a story.

by Remnants of Exilvania » Sat Dec 12, 2015 2:56 pm
Anowa wrote:And thus a chain of events is put into motion.


by Remnants of Exilvania » Sun Dec 13, 2015 1:16 pm

by Primordial Luxa » Sun Dec 13, 2015 2:11 pm
Remnants of Exilvania wrote:And now my Doctor is trapped in a fortress...great...
Now how to get him out of there...
He can`t handle Mark Ultra in open combat.
He has no connection to the outside world right now so there`s no rescue party.
Maybe a sneaky little bullet to the head once Mark gets back to normal?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.
Monfrox wrote:But it's not like we've known Prim to really stick with normality...
P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa

by Remnants of Exilvania » Sun Dec 13, 2015 2:24 pm
Primordial Luxa wrote:Remnants of Exilvania wrote:And now my Doctor is trapped in a fortress...great...
Now how to get him out of there...
He can`t handle Mark Ultra in open combat.
He has no connection to the outside world right now so there`s no rescue party.
Maybe a sneaky little bullet to the head once Mark gets back to normal?
Id prefer not to kill MarK so early into his career.
Do you need the doctor to escape because honestly I dont see that happening with three supers guarding him.
I imagine even if hes not a genius he would be smart enough to realize that he's relatively safe if he cooperates.
@everyone still trying to increase activity in Chicago. Remember pretty much anything can happen their since its so blank. literally the perfect place if you want to introduce a character.

by Laurvier » Mon Dec 14, 2015 4:40 am
Laurvier wrote:Super Identity: Agent 11
Real Identity: Caidan Nash
Is the true identity public knowledge or private? Private
Hero, Villain, or Neutral? Neutral
Age: 34
Gender: Male
Appearance: : 6'2", black hair medium length, brown eyes, moderate attractiveness though his face is weathered from years in the field
Costume
Fatigues, kevlar, combat boots, ballistic mask
Normal
Blue Jeans, T-shirt, Black Jacket, Black Sneakers
Group Affiliation: Independent Government Contractor\Mercenary
D&D Alignment: Neutral Neutral
Powers: Hypercognition
Special Ops Mastery
Maximum Concentration Capacity
Enhanced Intelligence
Enhanced Durability: Caidan's body can sustain a slighty higher level of pain and punishment than a normal human being as a result of training and experience.
Physical Fitness: Caidan is exceptionally athletic and fit for a human. This includes strength, endurance and stamina. Though it is not at superhuman levels and does not exceed that which the most elite special forces operators are capable of.
Equipment: Whatever he needs for the job to get done. This includes firearms, explosives, electronics, zip lines, grappling hooks and melee weapons. All equipment consists of things that exists in real life which he can procure through dubious contacts and his own personal arsenals stowed away.
Power Origin: Mutant and Training
Weaknesses: For Caidan to be truly effective his "missions" require meticulous planning on his part. In addition he is addicted to cocaine.
Personality: professional, cynical, amoral, severe and self-interested.
Background: Mission after mission with the CIA Special Operations Group and Delta Force, Caidan always seems to come out on top. Oftentimes unbelievably so. His handlers always thought his luck would run out but it never did. Throughout his long and successful career in the intelligence service, Caidan conducted many covert operations all over the world for the government seeing the worst the world has to offer. Whether it be in a dirty cave in Afghanistan, war-torn Chechnya or the jungles of the Philippines, Caidan's home had always been in the field. He always thought that talent was the reason for his continued survival but soon learned he had an uncanny ability to make the improbable happen. Hostile forces missed him when he was dead to rights. Escape from the enemy seemed to come natural. As did long range shots from a rifle. Caidan was determined to test how far these strange abilities could really take him. It started small, accepting tasks that were more daring than usual. Finally culminating in the realization that there was something special about him. Although these powers only seemed to manifest when he was in a high stress situation, Caidan learned to use them at will. In his career, he has done much for the sake of peace and global security. Even if that meant being brutal or unscrupulous with a means justifying the ends attitude.
Caidan was left to die after a botched mission in Siberia. Through skill and strength of will he managed to escape and survive. He the CIA since and went into business for himself, hiring out his services to any who can afford his rates. That includes even the government which Caidan still has animosity for. Not that it is the money that drives him.
A long career as a CIA operative and gun for hire has left him cold. Aside from the vast array of skills he learned he retains his professionalism, never taking anything personally and has never thought to consider the morality of his actions. There is only the mission and what needs to be done to accomplish it. Despite this he is not an indiscriminate killer or no more cruel than he needs to be. As a modus operandi, Caidan has no weapons or method of choice. Instead, he prefers to use whatever tools he finds fit for the task at hand. This includes explosives, small arms, heavy weaponry and electronic equipment. Though he regularly carriers a knife, pistol and suppressor.


by Dyelli Beybi » Mon Dec 14, 2015 11:03 am
Laurvier wrote:Laurvier wrote:Super Identity: Agent 11
Real Identity: Caidan Nash
Is the true identity public knowledge or private? Private
Hero, Villain, or Neutral? Neutral
Age: 34
Gender: Male
Appearance: : 6'2", black hair medium length, brown eyes, moderate attractiveness though his face is weathered from years in the field
Costume
Fatigues, kevlar, combat boots, ballistic mask
Normal
Blue Jeans, T-shirt, Black Jacket, Black Sneakers
Group Affiliation: Independent Government Contractor\Mercenary
D&D Alignment: Neutral Neutral
Powers: Hypercognition
Special Ops Mastery
Maximum Concentration Capacity
Enhanced Intelligence
Enhanced Durability: Caidan's body can sustain a slighty higher level of pain and punishment than a normal human being as a result of training and experience.
Physical Fitness: Caidan is exceptionally athletic and fit for a human. This includes strength, endurance and stamina. Though it is not at superhuman levels and does not exceed that which the most elite special forces operators are capable of.
Equipment: Whatever he needs for the job to get done. This includes firearms, explosives, electronics, zip lines, grappling hooks and melee weapons. All equipment consists of things that exists in real life which he can procure through dubious contacts and his own personal arsenals stowed away.
Power Origin: Mutant and Training
Weaknesses: For Caidan to be truly effective his "missions" require meticulous planning on his part. In addition he is addicted to cocaine.
Personality: professional, cynical, amoral, severe and self-interested.
Background: Mission after mission with the CIA Special Operations Group and Delta Force, Caidan always seems to come out on top. Oftentimes unbelievably so. His handlers always thought his luck would run out but it never did. Throughout his long and successful career in the intelligence service, Caidan conducted many covert operations all over the world for the government seeing the worst the world has to offer. Whether it be in a dirty cave in Afghanistan, war-torn Chechnya or the jungles of the Philippines, Caidan's home had always been in the field. He always thought that talent was the reason for his continued survival but soon learned he had an uncanny ability to make the improbable happen. Hostile forces missed him when he was dead to rights. Escape from the enemy seemed to come natural. As did long range shots from a rifle. Caidan was determined to test how far these strange abilities could really take him. It started small, accepting tasks that were more daring than usual. Finally culminating in the realization that there was something special about him. Although these powers only seemed to manifest when he was in a high stress situation, Caidan learned to use them at will. In his career, he has done much for the sake of peace and global security. Even if that meant being brutal or unscrupulous with a means justifying the ends attitude.
Caidan was left to die after a botched mission in Siberia. Through skill and strength of will he managed to escape and survive. He the CIA since and went into business for himself, hiring out his services to any who can afford his rates. That includes even the government which Caidan still has animosity for. Not that it is the money that drives him.
A long career as a CIA operative and gun for hire has left him cold. Aside from the vast array of skills he learned he retains his professionalism, never taking anything personally and has never thought to consider the morality of his actions. There is only the mission and what needs to be done to accomplish it. Despite this he is not an indiscriminate killer or no more cruel than he needs to be. As a modus operandi, Caidan has no weapons or method of choice. Instead, he prefers to use whatever tools he finds fit for the task at hand. This includes explosives, small arms, heavy weaponry and electronic equipment. Though he regularly carriers a knife, pistol and suppressor.
I applied and got accepted before but had to drop. I'd like to reapply. Edits have been made from the original application.


by Asterdan » Mon Dec 14, 2015 7:39 pm


by Dyelli Beybi » Wed Dec 16, 2015 1:30 pm
Asterdan wrote:Super Identity: Spectrum
Real Identity: Lucien Ray
Is the true identity public knowledge or private?: Private
Hero, Villain, or Neutral?: Villain, though in his mind he's a hero.
Age: 42
Gender: Male
Appearance: Pictures or descriptions are fine.(Image)
Group Affiliation: Ray Industries, which he owns.
D&D Alignment: Lawful Evil
Powers: Emotion Manipulation, he can bring any emotion into the forefront of someone's mind, causing it to be the primary emotion they feel for a temporary amount of time.
Equipment: His wealth.
Power Origin: Mutant
Weaknesses: He has all the weaknesses of a regular human. His power is neither offensive nor defensive, but can be both if wielded correctly.
Personality: He is a business man, pure and simple. He's charismatic, charming, and scheming.
Background: Lucien Ray was born into the wealthy Ray family, who had majority shares in virtually every major company. When Lucien was sixteen, he suggested investing into a company of their own, which they decided to do, creating Ray Industries which had its fingers in literally every market. As he grew older, his lust for power and money grew, causing him to use his wealth to essentially buy many of the officials in New York City, where Ray Industries is located. At the age of 25, he took over the company after his father was committed to a mental institution for 'Wild Mood Swings'. Lucien used his new power to extend his reach, eventually owning most of the US Government, using his ability to cause great fear in those politicians which weren't in his pocket. He forged connections with various gangs, mafias and mobs in order to add to his power. He even funded various terrorist groups, as his plans will involve essentially another World War. For now, however, most people see him as a billionaire philanthropist, and the head of one of the most successful companies in the world.


by Asterdan » Wed Dec 16, 2015 6:46 pm
Dyelli Beybi wrote:Asterdan wrote:Super Identity: Spectrum
Real Identity: Lucien Ray
Is the true identity public knowledge or private?: Private
Hero, Villain, or Neutral?: Villain, though in his mind he's a hero.
Age: 42
Gender: Male
Appearance: Pictures or descriptions are fine.(Image)
Group Affiliation: Ray Industries, which he owns.
D&D Alignment: Lawful Evil
Powers: Emotion Manipulation, he can bring any emotion into the forefront of someone's mind, causing it to be the primary emotion they feel for a temporary amount of time.
Equipment: His wealth.
Power Origin: Mutant
Weaknesses: He has all the weaknesses of a regular human. His power is neither offensive nor defensive, but can be both if wielded correctly.
Personality: He is a business man, pure and simple. He's charismatic, charming, and scheming.
Background: Lucien Ray was born into the wealthy Ray family, who had majority shares in virtually every major company. When Lucien was sixteen, he suggested investing into a company of their own, which they decided to do, creating Ray Industries which had its fingers in literally every market. As he grew older, his lust for power and money grew, causing him to use his wealth to essentially buy many of the officials in New York City, where Ray Industries is located. At the age of 25, he took over the company after his father was committed to a mental institution for 'Wild Mood Swings'. Lucien used his new power to extend his reach, eventually owning most of the US Government, using his ability to cause great fear in those politicians which weren't in his pocket. He forged connections with various gangs, mafias and mobs in order to add to his power. He even funded various terrorist groups, as his plans will involve essentially another World War. For now, however, most people see him as a billionaire philanthropist, and the head of one of the most successful companies in the world.
Hypothetically I don't have an issue with this (provided you don't stray into mind-control), though I would recommend that you add some other power. If you don't want to that is fine

by Primordial Luxa » Wed Dec 16, 2015 7:56 pm
Asterdan wrote:Dyelli Beybi wrote:
Hypothetically I don't have an issue with this (provided you don't stray into mind-control), though I would recommend that you add some other power. If you don't want to that is fine
Could go a bit Green Lantern and add that he can also send blasts of emotion via hard light of various colors (no constructs, just blasts). His ability works like Rainbow Raider's from the CW version of the flash, so the color thing is already there.
And if there are any super teams, would it be possible for Lucien to fund them, as a front?
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.
Monfrox wrote:But it's not like we've known Prim to really stick with normality...
P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa

by Asterdan » Wed Dec 16, 2015 9:04 pm
Primordial Luxa wrote:Asterdan wrote:
Could go a bit Green Lantern and add that he can also send blasts of emotion via hard light of various colors (no constructs, just blasts). His ability works like Rainbow Raider's from the CW version of the flash, so the color thing is already there.
And if there are any super teams, would it be possible for Lucien to fund them, as a front?
I like the rainbow raider angle although I thought I might have been based on the purple man so maybe you could through something related to that in as well.
I would recommend that perhaps he can heal by absorbing peoples emotions into himself? Kind of suck the happiness or hate out of someone making them less emotional and gaining a weak healing factor.
Also the Knight exist in Chicago and New York as our only real team at the moment. The seek outside funding for their operations so if that that sound good we could talk about them.
Meaning my first post will be in Chicago or New York calling a meeting with the Knights. Which will be up after this YouTube video series by Comicstorian...
by Primordial Luxa » Thu Dec 17, 2015 1:03 am
Asterdan wrote:Primordial Luxa wrote:
I like the rainbow raider angle although I thought I might have been based on the purple man so maybe you could through something related to that in as well.
I would recommend that perhaps he can heal by absorbing peoples emotions into himself? Kind of suck the happiness or hate out of someone making them less emotional and gaining a weak healing factor.
Also the Knight exist in Chicago and New York as our only real team at the moment. The seek outside funding for their operations so if that that sound good we could talk about them.
That healing bit could be useful... And the Knights will most certainly be funded by Ray IndustriesMeaning my first post will be in Chicago or New York calling a meeting with the Knights. Which will be up after this YouTube video series by Comicstorian...
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.
Monfrox wrote:But it's not like we've known Prim to really stick with normality...
P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa

by The Greater Gambia » Thu Dec 17, 2015 4:15 pm
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