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Fallout: Pyrrhic Victory (OOC/OPEN)

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Plzen
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Postby Plzen » Tue Aug 25, 2015 4:44 am

Deramen wrote:Game Theory made a video on that.

Game Theory's video uses gold as a standard, which I really don't like. Luxury products like gold would have been massively devaluated in any survival society.

So I've gone ahead and done some research myself on the Fallout wiki. Specifically, I did research on Fallout 3, since that had the most accessible information.

The cheap end of food consumables seem to be 3~5 bottle caps per item. I'm going to assume that each item equals one day's worth of food, which comes down to 5 bottle caps a day to keep a person alive. Since the cost of keeping one person alive in the poorest regions of the world is about 1 Int'l$ per day, that gets me roughly 20 Int'l cents on the bottle cap.

A decent processed meal seems to cost 20~50 bottle caps per item. Again assuming each item is one day's food for one person, that means roughly... $2~$4 per bottle cap. Perhaps this is explainable by the fact that processed meals aren't vitally necessary for life, and so trades at a lower value.

Next up is clothing. The non-armor clothing items seem to bottom out at around 5~6 bottle caps. The conversion rate above (20 cents per bottle cap) gives me $1.2 Int'll dollars per item of clothing. The very cheapest I can get a full set of outfit for in my home country is roughly $5~$6, and I'm from a developed country, so this sounds a bit on the low side, but not terribly so. In terms of clothing I think we're looking at 35~50 Int'l cents on the bottle cap.

Then - ammunition! A small carton of .308 ammunition costs 3 bottle caps in Fallout 3. Cabelas tells me that equivalent ammunition today trades for $7.99, which means... $2.70 per bottle cap.

Liquor trades around 10~20 bottle caps per bottle. This being a post-apocalyptic world and all, this is probably the "generic" liquor that is cheaply available, not the top-chateaux stuff that aristocrats drink. Wine apparently goes at roughly $6 on the bottle at the cheap end, and beer at roughly $1.5 on the bottle, so this is about 15 cents to 30 cents on the bottle.

Light armour (as in suit, not as in tank) seems to bottom out at 180 bottle caps. A kevlar vest is worth roughly $150, but that only covers the torso, so if we assume that light armour is worth roughly $300~$400, we're looking at $2 on the bottle cap.

There is a pattern here, it looks like. The purchasing power seems to be one bottle cap on 20~40 cents if you're buying survival goods and basic comforts, and one bottle cap on $2~$3 if you're buying heavy-industrial or luxury goods.

So yay! 3.25 krona for 13 bottle caps (noted in my IC post) actually makes canon sense!
Last edited by Plzen on Tue Aug 25, 2015 4:45 am, edited 1 time in total.

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Deramen
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Postby Deramen » Tue Aug 25, 2015 4:50 am

Plzen wrote:
Deramen wrote:Game Theory made a video on that.

Game Theory's video uses gold as a standard, which I really don't like. Luxury products like gold would have been massively devaluated in any survival society.

So I've gone ahead and done some research myself on the Fallout wiki. Specifically, I did research on Fallout 3, since that had the most accessible information.

The cheap end of food consumables seem to be 3~5 bottle caps per item. I'm going to assume that each item equals one day's worth of food, which comes down to 5 bottle caps a day to keep a person alive. Since the cost of keeping one person alive in the poorest regions of the world is about 1 Int'l$ per day, that gets me roughly 20 Int'l cents on the bottle cap.

A decent processed meal seems to cost 20~50 bottle caps per item. Again assuming each item is one day's food for one person, that means roughly... $2~$4 per bottle cap. Perhaps this is explainable by the fact that processed meals aren't vitally necessary for life, and so trades at a lower value.

Next up is clothing. The non-armor clothing items seem to bottom out at around 5~6 bottle caps. The conversion rate above (20 cents per bottle cap) gives me $1.2 Int'll dollars per item of clothing. The very cheapest I can get a full set of outfit for in my home country is roughly $5~$6, and I'm from a developed country, so this sounds a bit on the low side, but not terribly so. In terms of clothing I think we're looking at 35~50 Int'l cents on the bottle cap.

Then - ammunition! A small carton of .308 ammunition costs 3 bottle caps in Fallout 3. Cabelas tells me that equivalent ammunition today trades for $7.99, which means... $2.70 per bottle cap.

Liquor trades around 10~20 bottle caps per bottle. This being a post-apocalyptic world and all, this is probably the "generic" liquor that is cheaply available, not the top-chateaux stuff that aristocrats drink. Wine apparently goes at roughly $6 on the bottle at the cheap end, and beer at roughly $1.5 on the bottle, so this is about 15 cents to 30 cents on the bottle.

Light armour (as in suit, not as in tank) seems to bottom out at 180 bottle caps. A kevlar vest is worth roughly $150, but that only covers the torso, so if we assume that light armour is worth roughly $300~$400, we're looking at $2 on the bottle cap.

There is a pattern here, it looks like. The purchasing power seems to be one bottle cap on 20~40 cents if you're buying survival goods and basic comforts, and one bottle cap on $2~$3 if you're buying heavy-industrial or luxury goods.

So yay! 3.25 krona for 13 bottle caps (noted in my IC post) actually makes canon sense!

Image
You can call me Dera.
INFP-T.

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You say that like it's a bad thing.

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Plzen
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Postby Plzen » Tue Aug 25, 2015 4:59 am

Deramen wrote:(Image)

:p

Overthinking Incorporated!

As an additional point, guns and explosives seem to count as sort of half-half at $1~$2 per bottle cap. I really really cannot be bothered to look up axe and baseball bat prices, but my gut instincts tell me 20~50 cents on the bottle cap in melee weapons.

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The Krogan
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Postby The Krogan » Tue Aug 25, 2015 6:35 am

So who's brotherhood by the way?
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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Tue Aug 25, 2015 7:02 am

New map, now with NSS in Jacobstown and surrounding area plus V.22, Int. Settlement in Boulder City, Tops and Lucky 38 added to the Strip, V.34 Gun Runners have the Gun Runners Plant, Enclave got the NCR Embassy on the Strip (they had the monorail station earlier) and Sharecropper Farms.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Plzen
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Postby Plzen » Tue Aug 25, 2015 8:13 am

Lunas Legion wrote:New map, now with NSS in Jacobstown and surrounding area plus V.22, Int. Settlement in Boulder City, Tops and Lucky 38 added to the Strip, V.34 Gun Runners have the Gun Runners Plant, Enclave got the NCR Embassy on the Strip (they had the monorail station earlier) and Sharecropper Farms.

:o

I... have no idea which blob is who.

Some labels or at least a key would be nice. Thanks for the map.

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Lunas Legion
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Postby Lunas Legion » Tue Aug 25, 2015 8:17 am

Plzen wrote:
Lunas Legion wrote:New map, now with NSS in Jacobstown and surrounding area plus V.22, Int. Settlement in Boulder City, Tops and Lucky 38 added to the Strip, V.34 Gun Runners have the Gun Runners Plant, Enclave got the NCR Embassy on the Strip (they had the monorail station earlier) and Sharecropper Farms.

:o

I... have no idea which blob is who.

Some labels or at least a key would be nice. Thanks for the map.


Labels will some once I know I've got everyone for certain.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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The Greater Dutch Republic
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Founded: Aug 05, 2015
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Postby The Greater Dutch Republic » Tue Aug 25, 2015 8:18 am

Lunas Legion wrote:New map, now with NSS in Jacobstown and surrounding area plus V.22, Int. Settlement in Boulder City, Tops and Lucky 38 added to the Strip, V.34 Gun Runners have the Gun Runners Plant, Enclave got the NCR Embassy on the Strip (they had the monorail station earlier) and Sharecropper Farms.

Yeah.... What's the road that connects my territory called? Cause I'm gonna claim it.
Australian Antarctica wrote:Sorry, I was Russian to be funny. Fine, I'll Finnish with them soon enough. Unless you are Hungary for more?

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Tracian Empire wrote: ... but I'm about to be executed by my teachers in school...

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Great Confederacy Of Commonwealth States wrote:Does anyone know the term 'invasion of red tape'?

Excessive Communist adhesive.

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Fascist Russian Empire
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Postby Fascist Russian Empire » Tue Aug 25, 2015 8:25 am

North America Inc wrote:Also thanks FRE for turning a Courier into the Courier.

Hey, the Courier is an evil mother fucker, as everyone knows; he's a drug addict, he's a slaver, he's a mass murderer, he's a racist, and he punched a baby in the face. The Courier is a bad, bad man; nobody's gonna miss him anyway.
Last edited by Fascist Russian Empire on Tue Aug 25, 2015 8:27 am, edited 1 time in total.

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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Tue Aug 25, 2015 8:25 am

The Greater Dutch Republic wrote:
Lunas Legion wrote:New map, now with NSS in Jacobstown and surrounding area plus V.22, Int. Settlement in Boulder City, Tops and Lucky 38 added to the Strip, V.34 Gun Runners have the Gun Runners Plant, Enclave got the NCR Embassy on the Strip (they had the monorail station earlier) and Sharecropper Farms.

Yeah.... What's the road that connects my territory called? Cause I'm gonna claim it.


That would be the 157 or 156. I'll go check in game to see if it says anything different.

However, I'm only marking strongpoints in the main Mojave area, since claims and stuff can be extremely fluid.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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The Greater Dutch Republic
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Postby The Greater Dutch Republic » Tue Aug 25, 2015 8:30 am

Lunas Legion wrote:
The Greater Dutch Republic wrote:Yeah.... What's the road that connects my territory called? Cause I'm gonna claim it.


That would be the 157 or 156. I'll go check in game to see if it says anything different.

However, I'm only marking strongpoints in the main Mojave area, since claims and stuff can be extremely fluid.

Okay. Well, I'll still lay claim to it. I guess you don't have to mark it if you don't want to. But, like the NCR before us, we need a defined border.
Australian Antarctica wrote:Sorry, I was Russian to be funny. Fine, I'll Finnish with them soon enough. Unless you are Hungary for more?

Conwy-shire wrote:
Tracian Empire wrote: ... but I'm about to be executed by my teachers in school...

Rule 1. If they try to execute you, execute them back

Gyrenaica wrote:Just maybe I might not see any nukes I may or may not buy off the black market and may or may not know that I may or may not have the possible launch codes that may or may not exist for the nukes that may or may not exist.

Liecthenbourg wrote:
Great Confederacy Of Commonwealth States wrote:Does anyone know the term 'invasion of red tape'?

Excessive Communist adhesive.

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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Tue Aug 25, 2015 8:31 am

The Greater Dutch Republic wrote:
Lunas Legion wrote:
That would be the 157 or 156. I'll go check in game to see if it says anything different.

However, I'm only marking strongpoints in the main Mojave area, since claims and stuff can be extremely fluid.

Okay. Well, I'll still lay claim to it. I guess you don't have to mark it if you don't want to. But, like the NCR before us, we need a defined border.


Road is 157. It'll be claimed but I only mark main bases etc.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Plzen
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Postby Plzen » Tue Aug 25, 2015 8:33 am

"This statement is unclear. Just how far exactly, does the borders of this 'Settlement territory' extend?"

"As far as our Army can march."

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The Greater Dutch Republic
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Postby The Greater Dutch Republic » Tue Aug 25, 2015 8:35 am

Plzen wrote:"This statement is unclear. Just how far exactly, does the borders of this 'Settlement territory' extend?"

"As far as our Army can march."

^This.
Australian Antarctica wrote:Sorry, I was Russian to be funny. Fine, I'll Finnish with them soon enough. Unless you are Hungary for more?

Conwy-shire wrote:
Tracian Empire wrote: ... but I'm about to be executed by my teachers in school...

Rule 1. If they try to execute you, execute them back

Gyrenaica wrote:Just maybe I might not see any nukes I may or may not buy off the black market and may or may not know that I may or may not have the possible launch codes that may or may not exist for the nukes that may or may not exist.

Liecthenbourg wrote:
Great Confederacy Of Commonwealth States wrote:Does anyone know the term 'invasion of red tape'?

Excessive Communist adhesive.

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Plzen
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Founded: Mar 19, 2014
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Postby Plzen » Tue Aug 25, 2015 8:38 am

Sorry for posting again so quickly, but Lunas Legion, if you plan on just marking major strongholds, I recommend that you use labelled big dots rather than poorly drawn freehand circles.

You know, like this:
Image
Just a circular dot with a label next to it.

First, it's a lot neater and easier to read. Second, it's a lot faster to draw.
Last edited by Plzen on Tue Aug 25, 2015 8:38 am, edited 1 time in total.

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Cybraxia
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Postby Cybraxia » Tue Aug 25, 2015 8:53 am

Fascist Russian Empire wrote:
North America Inc wrote:Also thanks FRE for turning a Courier into the Courier.

Hey, the Courier is an evil mother fucker, as everyone knows; he's a drug addict, he's a slaver, he's a mass murderer, he's a racist, and he punched a baby in the face. The Courier is a bad, bad man; nobody's gonna miss him anyway.


Citation Needed

Also, this is coming from the person who wants to ALLY with sexist, slaving, murderers.

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The Krogan
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Postby The Krogan » Tue Aug 25, 2015 8:55 am

Wish we had an archive or something.
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Fascist Russian Empire
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Postby Fascist Russian Empire » Tue Aug 25, 2015 9:11 am

The Krogan wrote:Wish we had an archive or something.

We don't need an archive, all we need is a slightly better roster. Here's the format I use for rosters:

[url=link to application]name of faction/character[/url] - [url=link to profile page]name of applicant[/url]


Which would end up like this:

The International Settlement - Plzen

Repeated for every accepted application.

I think that format works perfectly, and it doesn't require a redundant archive thread, it can all be placed in the OP.
Last edited by Fascist Russian Empire on Tue Aug 25, 2015 9:12 am, edited 2 times in total.

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The Krogan
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Founded: Sep 19, 2014
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Postby The Krogan » Tue Aug 25, 2015 9:12 am

Fascist Russian Empire wrote:
The Krogan wrote:Wish we had an archive or something.

We don't need an archive, all we need is a slightly better roster. Here's the format I use for rosters:

[url=link to application]name of faction/character[/url] - [url=link to profile page]name of applicant[/url]


Which would end up like this:

The International Settlement - Plzen

Repeated for every accepted application.

I think that format works perfectly, and it doesn't require a redundant archive thread, it can all be placed in the OP.


Well yeah, I've seen either or done, I'd just find it useful to easily look up other peoples apps.
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Lunas Legion
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Posts: 30809
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Tue Aug 25, 2015 9:31 am

Plzen wrote:Sorry for posting again so quickly, but Lunas Legion, if you plan on just marking major strongholds, I recommend that you use labelled big dots rather than poorly drawn freehand circles.

You know, like this:
(Image)
Just a circular dot with a label next to it.

First, it's a lot neater and easier to read. Second, it's a lot faster to draw.


Dots work on the large scale, where you can't see tiny geographical features; this scale needs vague circles as outlining the perimeters of each faction's bases.

Plus it would take time to change everything and I'm a lazy person.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Clavkova
Diplomat
 
Posts: 524
Founded: Feb 06, 2014
Ex-Nation

Postby Clavkova » Tue Aug 25, 2015 9:50 am

Lunas Legion wrote:New map, now with NSS in Jacobstown and surrounding area plus V.22, Int. Settlement in Boulder City, Tops and Lucky 38 added to the Strip, V.34 Gun Runners have the Gun Runners Plant, Enclave got the NCR Embassy on the Strip (they had the monorail station earlier) and Sharecropper Farms.


We have some sharecropper farms and the gun runners. Just putting that out there.


Picture of Leader: Jacob Moretti:
Image

Picture of Most used Character: Frank Montaine:
Image

Number of Cars and Vehicles:

40 standard cars
20 trucks
10 luxury cars for higher members/leaders
5 bikes
10 Humvee's (used to protected transports)

Views on the Big Three:

Enclave: Dislikes - The Enclaves view is that of mass law on order, heavy rules, strict Americanism and anti freedom. Under the Enclave the Moretti family would be killed or jailed.

Legion: Hates - The legion wants slavery or soldiers. Under their rule the Moretti family would become nothing more than either frontline infantry, or slaves.

Unity: Hates - Unity would more than likely turn them into mutants. In the immortal words of Jacob Moretti "I dont suit Green"

I agree to stay dedicated to the RP and will follow all rules. I will let NAI know if I leave and stay respectful ___Kim Jong Un___

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Lunas Legion
Post Czar
 
Posts: 30809
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Tue Aug 25, 2015 9:51 am

Gun Runners was nabbed by V.34, I'll switch sharecropper farms over to you in the next map update.

Edit: Going to try something different, see how it works out.
Last edited by Lunas Legion on Tue Aug 25, 2015 9:54 am, edited 1 time in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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North America Inc
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Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Tue Aug 25, 2015 9:52 am

Clavkova wrote:
Lunas Legion wrote:New map, now with NSS in Jacobstown and surrounding area plus V.22, Int. Settlement in Boulder City, Tops and Lucky 38 added to the Strip, V.34 Gun Runners have the Gun Runners Plant, Enclave got the NCR Embassy on the Strip (they had the monorail station earlier) and Sharecropper Farms.


We have some sharecropper farms and the gun runners. Just putting that out there.


Picture of Leader: Jacob Moretti:
Image

Picture of Most used Character: Frank Montaine:
Image

Number of Cars and Vehicles:

40 standard cars
20 trucks
10 luxury cars for higher members/leaders
5 bikes
10 Humvee's (used to protected transports)

Views on the Big Three:

Enclave: Dislikes - The Enclaves view is that of mass law on order, heavy rules, strict Americanism and anti freedom. Under the Enclave the Moretti family would be killed or jailed.

Legion: Hates - The legion wants slavery or soldiers. Under their rule the Moretti family would become nothing more than either frontline infantry, or slaves.

Unity: Hates - Unity would more than likely turn them into mutants. In the immortal words of Jacob Moretti "I dont suit Green"

I agree to stay dedicated to the RP and will follow all rules. I will let NAI know if I leave and stay respectful ___Kim Jong Un___

Ohh, I quit. I quit. No point now in RPing now since Micheal Corleone is on the field.

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The Krogan
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Posts: 5515
Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Tue Aug 25, 2015 9:56 am

Hey NAI did you seem my confirmation app?
The perpetual lurker of NS, trudging through the desolate winter.

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Clavkova
Diplomat
 
Posts: 524
Founded: Feb 06, 2014
Ex-Nation

Postby Clavkova » Tue Aug 25, 2015 9:57 am

Lunas Legion wrote:Gun Runners was nabbed by V.34, I'll switch sharecropper farms over to you in the next map update.


I only see this:

Locations: Vault 34 (The vault the Boomers came from.), and some of the surrounding area. Might have an outpost/Compound in the Strip.


Its in their name but doesnt state they have the gun runners compound (unless its further in) I simply claimed that as a place to build weapons outside freeside. If he has claimed that, ill make another location called...the...Run Gunners...... :clap: Yeah, Run Gunners compound.


And North, who better to run in a house of cards style NV than Michael!

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