NATION

PASSWORD

Fallout: Pyrrhic Victory (OOC/OPEN)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:36 pm

Sarejo wrote:
North America Inc wrote:So before we started to talk about morality, who wants to interact with a red-headed Enclave Officer.


"She'd fuck you for a chocolate bar"

Fury?

User avatar
Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Mon Aug 24, 2015 9:36 pm

Ralnis wrote:
Cybraxia wrote:
Hmm, how about the Boulder City Bar? Joe would likely be there, and with him Protoman, and a few other scavs.

Why is your entire faction made up of Megaman characters?


Not the entire faction, just the important guys.

And... reasons. Mainly because the AU these guys come from is awesome.

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:36 pm

Ralnis wrote:
Cybraxia wrote:
Hmm, how about the Boulder City Bar? Joe would likely be there, and with him Protoman, and a few other scavs.

Why is your entire faction made up of Megaman characters?

I'm mighty curious myself.

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Ex-Nation

Postby Sarejo » Mon Aug 24, 2015 9:38 pm

North America Inc wrote:
Sarejo wrote:
"She'd fuck you for a chocolate bar"

Fury?


Yeah you implied she was easy and slept with people for information. So I thought that quote was appropriate :P
Cheers mates.

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:39 pm

Sarejo wrote:
North America Inc wrote:Fury?


Yeah you implied she was easy and slept with people for information. So I thought that quote was appropriate :P

Well then I'm must say one thing...Shane is an asshole in everything.

User avatar
Fascist Russian Empire
Powerbroker
 
Posts: 9267
Founded: Aug 11, 2013
Ex-Nation

Postby Fascist Russian Empire » Mon Aug 24, 2015 9:40 pm

I've finished my first IC post; I apologize if it isn't necessarily of the highest possible quality, but it is currently twelve forty in the morning where I live, so forgive me if the quality of my posts isn't quite as high as it could be.

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Ex-Nation

Postby Sarejo » Mon Aug 24, 2015 9:41 pm

North America Inc wrote:
Sarejo wrote:
Yeah you implied she was easy and slept with people for information. So I thought that quote was appropriate :P

Well then I'm must say one thing...Shane is an asshole in everything.


I'll drink to that.

"I ain't a fucking animal, I ain't a fucking dog."

Let's be honest. All the characters he plays are animals.
Cheers mates.

User avatar
Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Mon Aug 24, 2015 9:42 pm

North America Inc wrote:
Ralnis wrote:Why is your entire faction made up of Megaman characters?

I'm mighty curious myself.


Alright fine.

Ever hear of the band "The Protomen"? You should check them out. Anyways, I based these characters off of the characters from their version of the Megaman universe. A kind of dystopic AU with Wily in control and a crumbling city.

Awesome music and an awesome storyline.

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:45 pm

Fascist Russian Empire wrote:I've finished my first IC post; I apologize if it isn't necessarily of the highest possible quality, but it is currently twelve forty in the morning where I live, so forgive me if the quality of my posts isn't quite as high as it could be.

Totally fine, go to sleep. Just hope random frisks don't slow you down on the way towards the Vegas Strip. :p

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:46 pm

Cybraxia wrote:
North America Inc wrote:I'm mighty curious myself.


Alright fine.

Ever hear of the band "The Protomen"? You should check them out. Anyways, I based these characters off of the characters from their version of the Megaman universe. A kind of dystopic AU with Wily in control and a crumbling city.

Awesome music and an awesome storyline.

I'm not judging you but as I think about your story line, I should of saw that coming.

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:47 pm

Sarejo wrote:
North America Inc wrote:Well then I'm must say one thing...Shane is an asshole in everything.


I'll drink to that.

"I ain't a fucking animal, I ain't a fucking dog."

Let's be honest. All the characters he plays are animals.

So, what's Legion's first move?

User avatar
Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Mon Aug 24, 2015 9:48 pm

North America Inc wrote:
Cybraxia wrote:
Alright fine.

Ever hear of the band "The Protomen"? You should check them out. Anyways, I based these characters off of the characters from their version of the Megaman universe. A kind of dystopic AU with Wily in control and a crumbling city.

Awesome music and an awesome storyline.

I'm not judging you but as I think about your story line, I should of saw that coming.


No but seriously, you should listen to them: https://youtu.be/uRZ07C4c4CA

North America Inc wrote:
Fascist Russian Empire wrote:I've finished my first IC post; I apologize if it isn't necessarily of the highest possible quality, but it is currently twelve forty in the morning where I live, so forgive me if the quality of my posts isn't quite as high as it could be.

Totally fine, go to sleep. Just hope random frisks don't slow you down on the way towards the Vegas Strip. :p


Planning on J/P's scav group traveling to Novac and continuing hopping around, so they might meet.

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Ex-Nation

Postby Sarejo » Mon Aug 24, 2015 9:49 pm

North America Inc wrote:
Sarejo wrote:
I'll drink to that.

"I ain't a fucking animal, I ain't a fucking dog."

Let's be honest. All the characters he plays are animals.

So, what's Legion's first move?


Hmmm... Let me sleep on it. Expect a post between 12:00 pm and 2:00 pm Pacific Standard Time. Failing that, expect one around 8:00 pm PST.
Cheers mates.

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:53 pm

Also thanks FRE for turning a Courier into the Courier.

User avatar
Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Mon Aug 24, 2015 9:54 pm

North America Inc wrote:Also thanks FRE for turning a Courier into the Courier.


RIP

So is Hill at BC, or is Joe just gonna go?

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:55 pm

Cybraxia wrote:
North America Inc wrote:Also thanks FRE for turning a Courier into the Courier.


RIP

So is Hill at BC, or is Joe just gonna go?

Well he(or she) didn't stay dead for long now did they...

Ya, we'll be there. Watching your group.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Mon Aug 24, 2015 9:58 pm

I don't know what to do really. Any Ideas?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 9:59 pm

Ralnis wrote:I don't know what to do really. Any Ideas?

Easy, go to talk with Gun 'Vault 34' Runners about Guns. Entrench yourself in the region and try to get to Vegas, to make friends and money.

User avatar
The Greater Dutch Republic
Minister
 
Posts: 2155
Founded: Aug 05, 2015
Ex-Nation

Postby The Greater Dutch Republic » Mon Aug 24, 2015 10:16 pm

The Greater Dutch Republic wrote:
Faction Name: Republic of New Shady Sands
Musical Theme: Jingle, Jangle, Jingle. Just cause.
Leader and Personality: Chief Hanlon, Chief Ranger
Most used character and Personality: See above
Locations: Jacobstown(Town of New Shady Sands), Vault 22(Town of Hanlon), Charleston Cave, Ruby Hill Mine, Silver Peak Mine
WIMPS
  • Wealth: 7. They have lots of resources to trade, and that has made them quite rich.
  • Influence: 5. Trade with other settlements has earned them loyalty from factions more dependent on them, however they don't have a ton of influence.
  • Might: 7. Soldiers equipped with former weapons from the NCR, makes for a mighty fine army. Still not enough to conquer the wasteland, however they can repel small-medium sized invasions forces.
  • Popularity: 6. Trade has made them very popular, but people still remember that getting to close to the RNSS means bad news with the Enclave.
  • Secrecy: 5. They can do some political maneuvering, but they can't infiltrate the Lucky 38 and kill House, for example.
Source of Income: Trade
Population: New Shady Sands: 50 Civilians, 20 Soldiers, 5 Rangers
Hanlon: 30 Civilians, 10 Soldiers
History:
After the Battle of Shady Sands, and the subsequent defeat, the entire remaining government of the NCR collapsed. Survivors from Shady Sands were rounded up by a small group of Rangers and Soldiers, who led the refugees east. Finding a pre-war ski resort, they decided to set up camp for a bit. Finding the area easily defendable, as it was surrounded by mountains and forest, they eventually settled down permanently, naming their settlement New Shady Sands. The 5 surging Rangers, including a young Chief Hanlon, organized the Council, the head of the town, and named Chief Hanlon as Chief Ranger, head of the town. Calling themselves the NCR Provisional Govermment, they continued to fortify the town, waiting for the Enclave or the Master's Army to arrive. When they never came, Chief Hanlon declared the total end of the NCR in 2277, after the Battle of Hoover Dam. The foundation of the Republic of New Shady Sands, however, did not see the Enclave or The Master make an official peace with the Council, something the Council seeks to finally achieve. With the fortification of New Shady Sands taking a backseat for a while, NSS expanded out, taking Ruby Hill and Silver Peak Mine, mining them for all they were worth. The resources they got out of the mines were traded, resulting in the RNSS becoming very rich. When Vault 22 was discovered, a huge debate raged in the Council as to what they would do about it. On one hand, the Vault's technology could be used to make massive farms that could feed hundreds of people. On the other hand, the Vault was extremely dangerous, infested with Plant Men and dangerous plants. The decision was finally made that Vault 22 was to become part of the Republic. Mobilizing their small army, they cleansed the Vault, suffering less casualties then they expected, with only 1 casualty. What they gained from the Vault was a treasure trove, one of the most prized possessions was the Laser Rifle Model AER-14 Prototype, which lies under the care of Chief Hanlon to this day. The Vault became the center of a farming community, the second settlement of the Republic, called Hanlon, named after the Chief. The farms built and maintained using the technology from the Vault is able to feed the tinge population of the Republic, with more to spare, some of which is stockpiled, and the rest traded off. After Vault 22 was secured, the RNSS decided to stay put and pursue goals at home. The current debate in the Council is the construction of a wall around the borders of the Republic, and reaching out to the Enclave for help. Most people in the Republic agree that and bad blood between the NCR and Enclave is no longer applicable to them, and are calling for an alliance with the Enclave.

Goals: Make an official peace with the Enclave and Master, Maintain independence, continue to trade with other factions.
RP Sample: see other app.

Done.
Last edited by The Greater Dutch Republic on Mon Aug 24, 2015 10:56 pm, edited 1 time in total.
Australian Antarctica wrote:Sorry, I was Russian to be funny. Fine, I'll Finnish with them soon enough. Unless you are Hungary for more?

Conwy-shire wrote:
Tracian Empire wrote: ... but I'm about to be executed by my teachers in school...

Rule 1. If they try to execute you, execute them back

Gyrenaica wrote:Just maybe I might not see any nukes I may or may not buy off the black market and may or may not know that I may or may not have the possible launch codes that may or may not exist for the nukes that may or may not exist.

Liecthenbourg wrote:
Great Confederacy Of Commonwealth States wrote:Does anyone know the term 'invasion of red tape'?

Excessive Communist adhesive.

User avatar
North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Aug 24, 2015 10:24 pm

The Greater Dutch Republic wrote:
The Greater Dutch Republic wrote:
Faction Name: Republic of New Shady Sands
Musical Theme: Jingle, Jangle, Jingle. Just cause.
Leader and Personality: Chief Hanlon, Chief Ranger
Most used character and Personality: See above
Locations: Jacobstown(Town of New Shady Sands), Vault 22(Town of Hanlon), Charleston Cave, Ruby Hill Mine, Silver Peak Mine
WIMPS
  • Wealth: 7
  • Influence: 5
  • Might: 7
  • Popularity: 6
  • Secrecy: 5
Source of Income: Trade
Population: New Shady Sands: 50 Civilians, 20 Soldiers, 5 Rangers
Hanlon: 30 Civilians, 10 Soldiers
History:
After the Battle of Shady Sands, and the subsequent defeat, the entire remaining government of the NCR collapsed. Survivors from Shady Sands were rounded up by a small group of Rangers and Soldiers, who led the refugees east. Finding a pre-war ski resort, they decided to set up camp for a bit. Finding the area easily defendable, as it was surrounded by mountains and forest, they eventually settled down permanently, naming their settlement New Shady Sands. The 5 surging Rangers, including a young Chief Hanlon, organized the Council, the head of the town, and named Chief Hanlon as Chief Ranger, head of the town. Calling themselves the NCR Provisional Govermment, they continued to fortify the town, waiting for the Enclave or the Master's Army to arrive. When they never came, Chief Hanlon declared the total end of the NCR in 2277, after the Battle of Hoover Dam. The foundation of the Republic of New Shady Sands, however, did not see the Enclave or The Master make an official peace with the Council, something the Council seeks to finally achieve. With the fortification of New Shady Sands taking a backseat for a while, NSS expanded out, taking Ruby Hill and Silver Peak Mine, mining them for all they were worth. The resources they got out of the mines were traded, resulting in the RNSS becoming very rich. When Vault 22 was discovered, a huge debate raged in the Council as to what they would do about it. On one hand, the Vault's technology could be used to make massive farms that could feed hundreds of people. On the other hand, the Vault was extremely dangerous, infested with Plant Men and dangerous plants. The decision was finally made that Vault 22 was to become part of the Republic. Mobilizing their small army, they cleansed the Vault, suffering less casualties then they expected, with only 1 casualty. What they gained from the Vault was a treasure trove, one of the most prized possessions was the Laser Rifle Model AER-14 Prototype, which lies under the care of Chief Hanlon to this day. The Vault became the center of a farming community, the second settlement of the Republic, called Hanlon, named after the Chief. The farms built and maintained using the technology from the Vault is able to feed the tinge population of the Republic, with more to spare, some of which is stockpiled, and the rest traded off. After Vault 22 was secured, the RNSS decided to stay put and pursue goals at home. The current debate in the Council is the construction of a wall around the borders of the Republic, and reaching out to the Enclave for help. Most people in the Republic agree that and bad blood between the NCR and Enclave is no longer applicable to them, and are calling for an alliance with the Enclave.

Goals: Make an official peace with the Enclave and Master, Maintain independence, continue to trade with other factions.
RP Sample: see other app.

Done.


Good, but here:

A) Expand on your WIMPS a little.

B)Why is NSS so willing to make peace with the Master and the Enclave? Why not Legion, they haven't hurt you guys.

C) Did they bring f*cking Flamers to the Vault? I died like twenty times, clearing that place out.

User avatar
The Greater Dutch Republic
Minister
 
Posts: 2155
Founded: Aug 05, 2015
Ex-Nation

Postby The Greater Dutch Republic » Mon Aug 24, 2015 10:49 pm

North America Inc wrote:
The Greater Dutch Republic wrote:


Good, but here:

A) Expand on your WIMPS a little.

B)Why is NSS so willing to make peace with the Master and the Enclave? Why not Legion, they haven't hurt you guys.

C) Did they bring f*cking Flamers to the Vault? I died like twenty times, clearing that place out.

NSS realizes that they will need to make peace with their former enemies to thrive. At this point they just want to survive, and that requires making drastic measures. And I didn't die a single time clearing out the Vault. It was kinda easy. Just kill them while they're still sleeping in their nests, and the plants don't really pose a threat.
Australian Antarctica wrote:Sorry, I was Russian to be funny. Fine, I'll Finnish with them soon enough. Unless you are Hungary for more?

Conwy-shire wrote:
Tracian Empire wrote: ... but I'm about to be executed by my teachers in school...

Rule 1. If they try to execute you, execute them back

Gyrenaica wrote:Just maybe I might not see any nukes I may or may not buy off the black market and may or may not know that I may or may not have the possible launch codes that may or may not exist for the nukes that may or may not exist.

Liecthenbourg wrote:
Great Confederacy Of Commonwealth States wrote:Does anyone know the term 'invasion of red tape'?

Excessive Communist adhesive.

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Mon Aug 24, 2015 11:36 pm

Just asking, who else is in Boulder City?

I want to know who my neighbours are.



Also, another question on the Fallout setting:

What's the purchasing power of the bottlecap?
Last edited by Plzen on Tue Aug 25, 2015 12:14 am, edited 1 time in total.

User avatar
Deramen
Negotiator
 
Posts: 6506
Founded: Sep 05, 2014
Ex-Nation

Postby Deramen » Tue Aug 25, 2015 2:55 am

Plzen wrote:Just asking, who else is in Boulder City?

I want to know who my neighbours are.



Also, another question on the Fallout setting:

What's the purchasing power of the bottlecap?

Game Theory made a video on that.
You can call me Dera.
INFP-T.

[violet] wrote:
Scoochi2 wrote:I'm now being offered Filipino girlfriends...

You say that like it's a bad thing.

User avatar
Lunas Legion
Post Czar
 
Posts: 30809
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Tue Aug 25, 2015 4:17 am

The Greater Dutch Republic wrote:
North America Inc wrote:
Good, but here:

A) Expand on your WIMPS a little.

B)Why is NSS so willing to make peace with the Master and the Enclave? Why not Legion, they haven't hurt you guys.

C) Did they bring f*cking Flamers to the Vault? I died like twenty times, clearing that place out.

NSS realizes that they will need to make peace with their former enemies to thrive. At this point they just want to survive, and that requires making drastic measures. And I didn't die a single time clearing out the Vault. It was kinda easy. Just kill them while they're still sleeping in their nests, and the plants don't really pose a threat.


Vault 22's pretty easy; I had a massive stock of dynamite from fighting the Powder Gangers, and so just threw a stick into every clump of bushes I found, and into every room before I went in. Completely used up all my dynamite, but totally worth it. That flamer I found on the third level really helped too.

If you move slowly and make sure to clear everything with dynamite before you go in, it shouldn't be that difficult.

Also,
Picture of Leader: Elijah
Picture of Most used Character: Veronica
Number of Cars and Vehicles: 5 repaired bikes.
Views on the Big Three: 
Unity: Stupid F.E.V rejects.
Enclave: Genocidal fascists.
Legion: Barbarians.
I agree to stay dedicated to the RP and will follow all rules. I will let NAI know if I leave and stay respectful___Lunas____
Last edited by Lunas Legion on Tue Aug 25, 2015 4:30 am, edited 1 time in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
The Krogan
Negotiator
 
Posts: 5515
Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Tue Aug 25, 2015 4:41 am

Picture of Leader:
Image

Picture of Most used Character:
Image

Number of Cars and Vehicles: around 250 vehicles ranging from fast pursuit, transports, to heavy armored vehicles.
Views on the Big Three:
-Enclave: Neutral/wary
-Legions: Neutral/wary
-Unity: Hostiles
I agree to stay dedicated to the RP and will follow all rules. I will let NAI know if I leave and stay respectful Krogan!

Can I have more vehicles?
I'm greedy.
Last edited by The Krogan on Tue Aug 25, 2015 7:01 am, edited 2 times in total.
The perpetual lurker of NS, trudging through the desolate winter.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Lunas Legion, Ovstylap

Advertisement

Remove ads