You know, if you can have Intelligent Deathclaws, you could theoretically still have Frank.
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by Shadowwell » Sun Sep 06, 2015 1:01 pm
by Ralnis » Sun Sep 06, 2015 1:03 pm

by North America Inc » Sun Sep 06, 2015 1:05 pm
by Ralnis » Sun Sep 06, 2015 1:07 pm
North America Inc wrote:In FO2,they use FEV as a possible way to control them. In FO3 they simply use robotic upgrades and signals.

by Shadowwell » Sun Sep 06, 2015 1:07 pm
North America Inc wrote:In FO2,they use FEV as a possible way to control them. In FO3 they simply use robotic upgrades and signals.

by Cybraxia » Sun Sep 06, 2015 1:10 pm
| Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |

by North America Inc » Sun Sep 06, 2015 1:11 pm

by Ralnis » Sun Sep 06, 2015 1:20 pm
North America Inc wrote:Also Underground Union has been accepted.

by Cybraxia » Sun Sep 06, 2015 1:24 pm
| Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |

by North America Inc » Sun Sep 06, 2015 1:28 pm
by Ralnis » Sun Sep 06, 2015 1:29 pm

by Ralnis » Sun Sep 06, 2015 1:50 pm
Clavkova wrote:Deathclaws can talk!?

by Lunas Legion » Sun Sep 06, 2015 1:52 pm

by The Underground Movement Union » Sun Sep 06, 2015 1:53 pm
Lunas Legion wrote:I wonder what would happen if I exposed the Ghost People to FEV...
by Ralnis » Sun Sep 06, 2015 1:54 pm
Lunas Legion wrote:I wonder what would happen if I exposed the Ghost People to FEV...

by Clavkova » Sun Sep 06, 2015 1:54 pm

by Shadowwell » Sun Sep 06, 2015 1:56 pm
Clavkova wrote:Deathclaws can talk!?
by Ralnis » Sun Sep 06, 2015 1:57 pm
Clavkova wrote:North America Inc wrote:Yes, some could
Moretti and Gregg. Coming soon to HBO.
They share an apartment, Moretti's the clean one and Greggs the messy one. Together, they get into some crazy adventures. Tune in to find out what happens when a mob boss and a talking deathclaw become room mates.

by Cybraxia » Sun Sep 06, 2015 2:02 pm
Cybraxia wrote:ALRIGHT
So far from what I can see:
Q-35 Matter Modulator (PN version)
Magazine size: 12
Standard trigger pull: very fast (almost like a laser), low damage, plasma shot. uses one shot
Charge level 1: Drains 5 MF cells from mag on reaching this stage + one on firing. Medium plasma explosion on site of impact, standard plasma shot speed (I think)
Charge Level 2: drains an additional 6 MF cells from mag + one on firing (Basically expends full mag.) Large Plasma explosion on site of impact, Slower than standard plasma shots
Looks different in PN version as well:
http://steamcommunity.com/sharedfiles/filedetails/?id=513821329
| Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |

by North America Inc » Sun Sep 06, 2015 2:05 pm
Clavkova wrote:North America Inc wrote:Yes, some could
Moretti and Gregg. Coming soon to HBO.
They share an apartment, Moretti's the clean one and Greggs the messy one. Together, they get into some crazy adventures. Tune in to find out what happens when a mob boss and a talking deathclaw become room mates.

by Shadowwell » Sun Sep 06, 2015 2:25 pm
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