I will get to it...Tomorrow! Because it is 1 O'Clock over here
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by North America Inc » Sat Sep 05, 2015 10:02 pm
Plzen wrote:North America Inc wrote:What you got? How about you monitor the high way for Legion and raiders.
Remember Legion usually will swallow towns and forcibly assimilate them.
My military resources are badly stretched as-is, though. I suppose I can commit a few scouts to it. Make a specific offer IC, why don't ya? I'll think about it then.


by North America Inc » Sat Sep 05, 2015 10:12 pm
Bering wrote:Okay that should do itFaction Name: Gomorrah (though Mr. Color and friends call themselves "The Company")
Musical Theme: Never been my strong suit, suggestions would be appreciated
Leader and Personality: Mr. Color, an out-of-towner who came in a few years back and managed to wrestle control of the organization along with a small group of enforcer. In many ways, Mr. Color like a lot of the old stereotypes of Easterners. He came into the region to make money and is known for being well dressed, smooth talking and in general a good operator.
Most used character and Personality Mr. White, the closet thing Mr. Color has to a second-in-command. Mr. White is Mr. Color's chief enforcer and the leader of the rest of the "color squad" as some call them. He is an older man and tends to deal with most situations calmly, though when the situations calls for it, he can be extremely ruthless.
Locations: New Vegas Strip
WIMPSSource of Income: Casino income, Business Investments, "Business Investments", Gun running,
- Wealth - 9 - Thanks to the natural attraction of the Casino and Mr. Color's improvements, the entire factions enjoys a steady stream of revenue from people from all over the region. Add in some "alternative revenue streams" that Color has taken an interest in, and you have a great deal of wealth flowing in
- Influence - 5 - Gomorrah has a great deal of pull in the strip, but that quickly fizzles out the further you move away from the Casino.
- Might - 3 - Gomorrah relies a lot more on soft power than hard power to push it's weight around. This means that aside from his group of enforcers, the Gomorrah largely lacks any kind of real muscle to back it up. This is balanced by the skill of Mr. Color's enforcers, but even then, it favors more covert actions than anything else. Though if needed, Mr. Color can call up other allies and mercenaries, their loyalty and capabilities leave a lot to be desired. Ultimately, it is not the type of organization that seeks out straight up fights.
- Popularity - 5 - The casino is a popular enough place to visit and Mr. Color has a lot friends, but ultimately, due to it's reputation and business model, few people are ever openly supportive of it, however, they rarely come out against it either. Instead many take a neutral stance to Gomorrah
- Secrecy - 8 - Few would be surprised at many of dealings of Gomorrah, but Mr. Color does a good job of keeping what exactly the Casino does behind closed doors, behind those doors. Likewise, few are sure of who Mr. Color and the rest of his color squad are with the only things known about them are that they came from the East and are very good at what they do (and no one knows all of what they do either).
Population: ~50 Casino workers, ~30 Enforcers
History: Mr. Color and friends were originally simply travelling through the area when the first met Mr. House. Mr. Color and Mr. House were able to strike a deal. In exchange for support from Mr. Color and his associates, Mr. House would allow them to set up shop in Vegas, provided they followed the rules and didn't cause too much trouble. Mr. Color was able to deliver on his end and was given his choice of available areas on the strip to make into his base of operations. Mr. Color choose what would become Gomorrah and spent a great deal of time building the casino up into a powerful force in the strip. Though largely uninterested in what goes on in the region, Mr. Color does keep himself well informed of much of the going-ons in the area, always looking for opportunities to make money and secure power.
RP Sample: Are We Evolving? By the same OP
by Ralnis » Sat Sep 05, 2015 10:12 pm
Plzen wrote:North America Inc wrote:What you got? How about you monitor the high way for Legion and raiders.
Remember Legion usually will swallow towns and forcibly assimilate them.
My military resources are badly stretched as-is, though. I suppose I can commit a few scouts to it. Make a specific offer IC, why don't ya? I'll think about it then.
by Ralnis » Sat Sep 05, 2015 10:19 pm
North America Inc wrote:Ralnis you're moving too damn fast!

by Ralnis » Sat Sep 05, 2015 10:36 pm

by Plzen » Sat Sep 05, 2015 11:14 pm
by Ralnis » Sat Sep 05, 2015 11:15 pm
Plzen wrote:The raiders are doing some very 1938-style expansion. Argh.

by North America Inc » Sat Sep 05, 2015 11:18 pm
Ralnis wrote:PSudetenland5914519 wrote:The raiders are doing some very 1938-style expansion. Argh.
1938-style expansion?
by Ralnis » Sat Sep 05, 2015 11:22 pm

by North America Inc » Sat Sep 05, 2015 11:24 pm
by Ralnis » Sat Sep 05, 2015 11:27 pm

by North America Inc » Sat Sep 05, 2015 11:29 pm

by Plzen » Sat Sep 05, 2015 11:30 pm
by Ralnis » Sat Sep 05, 2015 11:32 pm
North America Inc wrote:Ralnis wrote:Well, can't really be a threat to anyone without getting killed by mercs, Boulder City, Brotherhood, Enclave, Fiends. Absorbed by Legion or turned into Super Mutants.
You need aggressive expansion. The Big 3 won't do anything they're to distracted, and the Brotherhood is the Brotherhood.

by North America Inc » Sat Sep 05, 2015 11:38 pm
Ralnis wrote:North America Inc wrote:You need aggressive expansion. The Big 3 won't do anything they're to distracted, and the Brotherhood is the Brotherhood.
Try that, mercs in Goodsprings on my south, a horde of Fiends in my north that are only been pushed off by artillery and heavy weapons. Don't have the men to pull a campaign into their territory.
by Ralnis » Sat Sep 05, 2015 11:45 pm
North America Inc wrote:Ralnis wrote:Try that, mercs in Goodsprings on my south, a horde of Fiends in my north that are only been pushed off by artillery and heavy weapons. Don't have the men to pull a campaign into their territory.
Be the raider Mojave deserves. We need a better class of raiders. Be an agent of chaos.
Plzen wrote:Ralnis wrote:Well, can't really be a threat to anyone without getting killed by mercs, Boulder City, Brotherhood, Enclave, Fiends. Absorbed by Legion or turned into Super Mutants.
Nah. Just sit tight and drink! Ruin and despoil Sloan! Squeeze every last bottle cap out of the hapless town and then you can look for another target.
Or I suppose you can find another target now so you have a second town to ruin.

by Beiarusia » Sat Sep 05, 2015 11:46 pm
by Ralnis » Sat Sep 05, 2015 11:47 pm
Beiarusia wrote:Posted. Was waiting to see if the Legion did anything. Slowly working my way into the Mojave, starting at Primm.

by North America Inc » Sat Sep 05, 2015 11:55 pm
by Ralnis » Sat Sep 05, 2015 11:58 pm
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