Asterdan wrote:Hmm... Any deities up for a random appearance by Jahfir? Or should he just start his evolving?
Void is just chilling in the heavenly plane...
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by Faal Lot Himdah » Fri Aug 21, 2015 7:36 pm
Asterdan wrote:Hmm... Any deities up for a random appearance by Jahfir? Or should he just start his evolving?
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.

by Jorliefstreiken » Fri Aug 21, 2015 7:37 pm
Asterdan wrote:Hmm... Any deities up for a random appearance by Jahfir? Or should he just start his evolving?

by North Calaveras » Fri Aug 21, 2015 9:49 pm

by Finsternia » Fri Aug 21, 2015 9:58 pm
North Calaveras wrote:I need to find a good way to introduce angelus
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.
Soon, the penguins shall rule the Earth with a cold flipper

by Asterdan » Fri Aug 21, 2015 10:03 pm

by Jorliefstreiken » Fri Aug 21, 2015 10:04 pm
Asterdan wrote:So.. No one's gonna notice the humans with new found, non-magical powers from an Ichor that everyone thought was dead?

by Finsternia » Fri Aug 21, 2015 10:12 pm
Asterdan wrote:So.. No one's gonna notice the humans with new found, non-magical powers from an Ichor that everyone thought was dead?
Random stuff here. Random stuff there. Bla bla bla. Whatever I don't care.
Soon, the penguins shall rule the Earth with a cold flipper

by North Calaveras » Fri Aug 21, 2015 10:25 pm

by Bentus » Sat Aug 22, 2015 12:33 am
Flarbinia wrote:Nation/Faction name: United Kingdom of Thaledonia
Race(s): Frost Giants
Patron God(s): Meromesomur
Current Leader(s): High King Rognvald MacThaidhg
Brief History: The Frost Giants originally lived in Lóndgrefenoffen, but Meromesomur told them that a mighty storm would shatter their precious island and their entire population sailed to the Ureostiland Peninsula. Once they had disembarked, the more adventurous members of their race moved across the north, building towns and villages. However, the constant warfare between the tribes destroyed most of these settlements and the Second Great Migration ended in bloodshed. The few clans that survived the destruction of their homes moved north, building towns and villages along the coast. The Third Great Migration ended in bloodshed and Meromesomur decreed that there would be no more migrations. After 10,000 years of warfare, the Frost Giants, weary of war and unsure about who should be their king, asked Meromesomur to help them in their hour of need. He simply told them that they must choose a champion from amongst their bravest and strongest warriors to go on a very dangerous quest. The champion that survived the trials was Rognvald MacThaidhg who continues to rule from the fortress city of Jotunnport to this day.
Geographical area and key features: Its capital was built on a peninsula southeast of Lóndgrefenoffen. It controls the northeastern coast and the plains to the south.
Map Claim: The Ureostiland Peninsula, the Maquis Plains, and the Epimetheus coast.
Other details: Absolute Elective Monarchy with a strong army and navy. Warrior culture that values honor. They despise Lóndgrefenoffen because they use deceit and deception.
And while they may not have been hindered by Ichor, they wouldn't have been helped either (i.e. Harren with his Technology).
(Poor sod)"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by The Ik Ka Ek Akai » Sat Aug 22, 2015 12:47 am
Bentus wrote:Flarbinia wrote:Nation/Faction name: United Kingdom of Thaledonia
Race(s): Frost Giants
Patron God(s): Meromesomur
Current Leader(s): High King Rognvald MacThaidhg
Brief History: The Frost Giants originally lived in Lóndgrefenoffen, but Meromesomur told them that a mighty storm would shatter their precious island and their entire population sailed to the Ureostiland Peninsula. Once they had disembarked, the more adventurous members of their race moved across the north, building towns and villages. However, the constant warfare between the tribes destroyed most of these settlements and the Second Great Migration ended in bloodshed. The few clans that survived the destruction of their homes moved north, building towns and villages along the coast. The Third Great Migration ended in bloodshed and Meromesomur decreed that there would be no more migrations. After 10,000 years of warfare, the Frost Giants, weary of war and unsure about who should be their king, asked Meromesomur to help them in their hour of need. He simply told them that they must choose a champion from amongst their bravest and strongest warriors to go on a very dangerous quest. The champion that survived the trials was Rognvald MacThaidhg who continues to rule from the fortress city of Jotunnport to this day.
Geographical area and key features: Its capital was built on a peninsula southeast of Lóndgrefenoffen. It controls the northeastern coast and the plains to the south.
Map Claim: The Ureostiland Peninsula, the Maquis Plains, and the Epimetheus coast.
Other details: Absolute Elective Monarchy with a strong army and navy. Warrior culture that values honor. They despise Lóndgrefenoffen because they use deceit and deception.
I'm afraid the factions have to be of a race from the 'main races' section (although I'm open to apps for specific races in addition to faction apps). Races created by deities (i.e. Draconians) tend to have too small of a population to be a proper nation in and of themselves.The NAR wrote:Well they're fucken smart as shit. They've advanced thousands of years ahead of all you guys. I'd believe the bad gods would target them, for the Ethians are trying to harness the power of the Gods
Maybe not thousandsAnd while they may not have been hindered by Ichor, they wouldn't have been helped either (i.e. Harren with his Technology).
And aww, no one's rocked up to Aurcut's party yet(Poor sod)
Edit: Also, Normandy and Picardy has TG'd me about their withdrawal from the RP due to time constraints - although I've told them that a spot will always be open if they want to pop back in. As such, the domains of Trickery and Deceit are now open to new apps.
by The Ik Ka Ek Akai » Sat Aug 22, 2015 12:59 am

by The Armed Republic of Dutch Coolness » Sat Aug 22, 2015 12:59 am
P2TM Mentor

by Bentus » Sat Aug 22, 2015 1:23 am
The Armed Republic of Dutch coolness wrote:Right. Post.
I've made it specifically that a Pantheon must have the leadership concentrated in a single deity so as to foster a bit of strife, mistrust and conflict even among friends (Muahahahahah!). Although, to be fair sharing power does seem to fit the bill for a Pantheon dedicated to balance. As such, could I propose that you guys set up a rotating leadership? You'll only have a single leader at a time who will maintain the Pantheon's coherency, but who agrees to step down and hand over power after a certain time has elapsed and only operate based on a democratic vote. Of course, there is no way to enforce this as the leader would wield all the powers of a true leader of a pantheon during their tenure
But hey, there's where trust comes into play."Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.

by Camber and Dufector-Summits » Sat Aug 22, 2015 2:23 am

by Faal Lot Himdah » Sat Aug 22, 2015 4:11 am
Faal Lot Himdah wrote:Dwarven Switzerland incoming....
Nation/Faction name:
The Kingdom of Mzult
Race(s):
Dwarves and Humans mainly.
Patron God(s):
Arkahmis, Harran and Zola
Current Leader(s):
King Numac II
Brief History:
The Kingdom of Mzult has existed since the first Dwarves founded the underground metropolis known as Mzult. Once Mzult was founded, the Dwarves of Mzult started to spread underground, running into other Dwarven cities. Eventually, after what was known as the Under Wars, every city that was connected by these tunnels merged into the Kingdom of Mzult. The humans of the plains bellow the mountains slowly learned of the Kingdom of Mzult, and of the treasures the kingdom had, so they went to war. The war soon reached a stalemate, and a peace deal was negotiate. The Kingdom of Mzult would share their treasure only if the Humans joined the Kingdom of Mzult, and so they did. After a few years, a wise king wrote the most important proclaimation of the Kingdom of Mzult. It declared that Mzult would remain neutral in any conflict, even if they where attacked. If any tried to pass through the Kingdoms land than they would be slaughtered. This was the wise kings response to the Federian Alliance. This wise king was Numac the wise (the first).
Geographical area and key features:
They live in between The Grand Tempest and The Federian Alliance. The Dwarven cities are interconnected. Will add locations if accepted.
Map Claim:
The Mountian Area (and some flat land) between The Grand Tempest and the The Federian Alliance
Other details:
The Kingdom of Mzult is like Switzerland... they are neutral, but will fuck up anyone that enters their land with out permission. There army is as advance as the Federian Alliance, but is only used to defend, not to attack. They are a monarchy and as such the king has total administrative and military rule. Unlike most nations though, they accept the beliefs and cultures of others. They are often a place for refugees to flee to.
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid
Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)
Spindle wrote:I swear, you two are pretty much the font of all evil in this world...
Spindle wrote:Aaaaaand, the font of all sass.

by Illan » Sat Aug 22, 2015 4:38 am
Faal Lot Himdah wrote:Faal Lot Himdah wrote:Dwarven Switzerland incoming....
Nation/Faction name:
The Kingdom of Mzult
Race(s):
Dwarves and Humans mainly.
Patron God(s):
Arkahmis, Harran and Zola
Current Leader(s):
King Numac II
Brief History:
The Kingdom of Mzult has existed since the first Dwarves founded the underground metropolis known as Mzult. Once Mzult was founded, the Dwarves of Mzult started to spread underground, running into other Dwarven cities. Eventually, after what was known as the Under Wars, every city that was connected by these tunnels merged into the Kingdom of Mzult. The humans of the plains bellow the mountains slowly learned of the Kingdom of Mzult, and of the treasures the kingdom had, so they went to war. The war soon reached a stalemate, and a peace deal was negotiate. The Kingdom of Mzult would share their treasure only if the Humans joined the Kingdom of Mzult, and so they did. After a few years, a wise king wrote the most important proclaimation of the Kingdom of Mzult. It declared that Mzult would remain neutral in any conflict, even if they where attacked. If any tried to pass through the Kingdoms land than they would be slaughtered. This was the wise kings response to the Federian Alliance. This wise king was Numac the wise (the first).
Geographical area and key features:
They live in between The Grand Tempest and The Federian Alliance. The Dwarven cities are interconnected. Will add locations if accepted.
Map Claim:
The Mountian Area (and some flat land) between The Grand Tempest and the The Federian Alliance
Other details:
The Kingdom of Mzult is like Switzerland... they are neutral, but will fuck up anyone that enters their land with out permission. There army is as advance as the Federian Alliance, but is only used to defend, not to attack. They are a monarchy and as such the king has total administrative and military rule. Unlike most nations though, they accept the beliefs and cultures of others. They are often a place for refugees to flee to.
This got buried.

by The Armed Republic of Dutch Coolness » Sat Aug 22, 2015 4:40 am
P2TM Mentor

by Jorliefstreiken » Sat Aug 22, 2015 5:39 am

by New Strausberg » Sat Aug 22, 2015 6:23 am

by Jorliefstreiken » Sat Aug 22, 2015 6:29 am

by Illan » Sat Aug 22, 2015 6:31 am
Jorliefstreiken wrote:Humans evolving random powers, Draconians, Feasts, Parties, an apparent super civilization trying to steal our power. you know usual shit.

by Illan » Sat Aug 22, 2015 6:33 am

by Jorliefstreiken » Sat Aug 22, 2015 6:34 am
Illan wrote:Also, I'm thinking some really cool ass swords and shit comes from the Arkahnate, with metalworking being a literally god given gift. So, y'know, if you want some cool ass swords or armor or something, there's trade caravans in a lot of places to talk with.

by Illan » Sat Aug 22, 2015 6:35 am
Jorliefstreiken wrote:Illan wrote:Also, I'm thinking some really cool ass swords and shit comes from the Arkahnate, with metalworking being a literally god given gift. So, y'know, if you want some cool ass swords or armor or something, there's trade caravans in a lot of places to talk with.
Ill stick with my whip of dragon fire thanks.


by Jorliefstreiken » Sat Aug 22, 2015 6:36 am
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