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Amergos:Men, Elves, and Others (ClosedOOC, Medieval/Fantasy)

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Cruxa
Minister
 
Posts: 3177
Founded: Jul 07, 2015
Ex-Nation

Postby Cruxa » Thu Aug 06, 2015 8:14 pm

The Greater Gambia wrote:
Cruxa wrote:Do you take IMOs


What's your opinion?

Idk, but I'm in the No One Is Innocent RP. Look in there when it pops up as Most Recent on the side.
[5]4321
Conservative economically, liberal socially
Capitalist
Does not use NS stats!
Cruxa is a Class P14 civilization!
San Marlindo wrote:I didn't understand a word of this OP except maybe this is the sort of thing I dwell on when I'm high.

Charlia wrote:Are you scared?
Exxxxxxxxxxxxxxxcellent.

Valgora wrote:But they wouldn't need to take it from your hands. They just need to ban the websites.
Unless you are still using magazines.
Plus, the friction would warm up your hands.
Name: Crux >:3
Age: ...
Likes: Punk, fun, debates, bass
Dislikes: Pop, you
Gender: Male
Happiness Level: lowest of the low
Views: Libertarian
Pro gay, capitalism, weed, Mexico, Muslim refugees, choice
Anti terrorist, Russia, Trump, Clinton, religion, communism

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Thu Aug 06, 2015 8:15 pm

All that the Althionic people wish for is the reunification of Althion. And to get rid of the Highlands once-and-for-all.
Last edited by Sarejo on Thu Aug 06, 2015 8:16 pm, edited 2 times in total.
Cheers mates.

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Thu Aug 06, 2015 8:17 pm

Cruxa wrote:
The Greater Gambia wrote:
What's your opinion?

Idk, but I'm in the No One Is Innocent RP. Look in there when it pops up as Most Recent on the side.


Alright, you're good. Now everyone, get to postin!
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

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Australian Antarctica
Postmaster-General
 
Posts: 12340
Founded: Jul 04, 2013
Ex-Nation

Postby Australian Antarctica » Thu Aug 06, 2015 8:25 pm

How common are magic wielders and magic in general?
Last Edited By George S. Patton on December 21, 1945 edited 3 times in total

Pro: Mixed Market Economies, Education, Guns but with some common sense restrictions, UBI, Literally Actual Civil Rights
Neutral: Democrats, UN, NATO
Anti: Republicanism, Performative Allyship, Terrorism, North Korea, Trump, Clinton, Fascism, Authoritarianism in any form
Male, 18, Like a Hick, but also very Leftist
Economic Left/Right: -7.25
Social Libertarian/Authoritarian: -7.33
INTJ Personality "The Architect"
Deramen wrote:Cause if anything im a MOTHERFUCKING T-REX!

Creative Director for The Pub

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Thu Aug 06, 2015 8:38 pm

Australian Antarctica wrote:How common are magic wielders and magic in general?


Since your guys seem more scholarly, I'd think you'd have a rather large population of mages.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
Australian Antarctica
Postmaster-General
 
Posts: 12340
Founded: Jul 04, 2013
Ex-Nation

Postby Australian Antarctica » Thu Aug 06, 2015 8:41 pm

The Greater Gambia wrote:
Australian Antarctica wrote:How common are magic wielders and magic in general?


Since your guys seem more scholarly, I'd think you'd have a rather large population of mages.

Actually, the way I have it, nobody in my civilization has even a clue how magic works. That is mainly what we will be concerned with, putting science to magic. The reason none of them posses magic will actually have to do with their size. But how common are they around the world?
Last Edited By George S. Patton on December 21, 1945 edited 3 times in total

Pro: Mixed Market Economies, Education, Guns but with some common sense restrictions, UBI, Literally Actual Civil Rights
Neutral: Democrats, UN, NATO
Anti: Republicanism, Performative Allyship, Terrorism, North Korea, Trump, Clinton, Fascism, Authoritarianism in any form
Male, 18, Like a Hick, but also very Leftist
Economic Left/Right: -7.25
Social Libertarian/Authoritarian: -7.33
INTJ Personality "The Architect"
Deramen wrote:Cause if anything im a MOTHERFUCKING T-REX!

Creative Director for The Pub

User avatar
Cruxa
Minister
 
Posts: 3177
Founded: Jul 07, 2015
Ex-Nation

Postby Cruxa » Thu Aug 06, 2015 8:42 pm

Are artillery/muskets allowed in a medieval setting?
[5]4321
Conservative economically, liberal socially
Capitalist
Does not use NS stats!
Cruxa is a Class P14 civilization!
San Marlindo wrote:I didn't understand a word of this OP except maybe this is the sort of thing I dwell on when I'm high.

Charlia wrote:Are you scared?
Exxxxxxxxxxxxxxxcellent.

Valgora wrote:But they wouldn't need to take it from your hands. They just need to ban the websites.
Unless you are still using magazines.
Plus, the friction would warm up your hands.
Name: Crux >:3
Age: ...
Likes: Punk, fun, debates, bass
Dislikes: Pop, you
Gender: Male
Happiness Level: lowest of the low
Views: Libertarian
Pro gay, capitalism, weed, Mexico, Muslim refugees, choice
Anti terrorist, Russia, Trump, Clinton, religion, communism

User avatar
The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Thu Aug 06, 2015 8:43 pm

Australian Antarctica wrote:
The Greater Gambia wrote:
Since your guys seem more scholarly, I'd think you'd have a rather large population of mages.

Actually, the way I have it, nobody in my civilization has even a clue how magic works. That is mainly what we will be concerned with, putting science to magic. The reason none of them posses magic will actually have to do with their size. But how common are they around the world?


It seems to vary from country to country.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Thu Aug 06, 2015 8:43 pm

Cruxa wrote:Are artillery/muskets allowed in a medieval setting?


Yeah, they're ok. But they have to be early versions.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
Australian Antarctica
Postmaster-General
 
Posts: 12340
Founded: Jul 04, 2013
Ex-Nation

Postby Australian Antarctica » Thu Aug 06, 2015 8:44 pm

The Greater Gambia wrote:
Australian Antarctica wrote:Actually, the way I have it, nobody in my civilization has even a clue how magic works. That is mainly what we will be concerned with, putting science to magic. The reason none of them posses magic will actually have to do with their size. But how common are they around the world?


It seems to vary from country to country.

My main character is trying to unlock the secret of magic, mind TGing me how you think it would work?
Last Edited By George S. Patton on December 21, 1945 edited 3 times in total

Pro: Mixed Market Economies, Education, Guns but with some common sense restrictions, UBI, Literally Actual Civil Rights
Neutral: Democrats, UN, NATO
Anti: Republicanism, Performative Allyship, Terrorism, North Korea, Trump, Clinton, Fascism, Authoritarianism in any form
Male, 18, Like a Hick, but also very Leftist
Economic Left/Right: -7.25
Social Libertarian/Authoritarian: -7.33
INTJ Personality "The Architect"
Deramen wrote:Cause if anything im a MOTHERFUCKING T-REX!

Creative Director for The Pub

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Thu Aug 06, 2015 8:48 pm

The Greater Gambia wrote:
Cruxa wrote:Are artillery/muskets allowed in a medieval setting?


Yeah, they're ok. But they have to be early versions.


Before you go off on me, the Turks had Great Bombards very early into the history of gunpowder. I'm basing most of my gunpowder technology off of them.
Cheers mates.

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The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Thu Aug 06, 2015 8:50 pm

Sarejo wrote:
The Greater Gambia wrote:
Yeah, they're ok. But they have to be early versions.


Before you go off on me, the Turks had Great Bombards very early into the history of gunpowder. I'm basing most of my gunpowder technology off of them.


Aright. What I mean is nothing later then the 1600's.
Last edited by The Greater Gambia on Thu Aug 06, 2015 8:50 pm, edited 1 time in total.
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Thu Aug 06, 2015 8:51 pm

The Greater Gambia wrote:
Sarejo wrote:
Before you go off on me, the Turks had Great Bombards very early into the history of gunpowder. I'm basing most of my gunpowder technology off of them.


Aright. What I mean is nothing later then the 1600's.


Fair warning, the Turks were pretty damned advanced in terms of gunpowder for the 1600s.
Cheers mates.

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Australian Antarctica
Postmaster-General
 
Posts: 12340
Founded: Jul 04, 2013
Ex-Nation

Postby Australian Antarctica » Thu Aug 06, 2015 8:59 pm

My wall of text though.
Last Edited By George S. Patton on December 21, 1945 edited 3 times in total

Pro: Mixed Market Economies, Education, Guns but with some common sense restrictions, UBI, Literally Actual Civil Rights
Neutral: Democrats, UN, NATO
Anti: Republicanism, Performative Allyship, Terrorism, North Korea, Trump, Clinton, Fascism, Authoritarianism in any form
Male, 18, Like a Hick, but also very Leftist
Economic Left/Right: -7.25
Social Libertarian/Authoritarian: -7.33
INTJ Personality "The Architect"
Deramen wrote:Cause if anything im a MOTHERFUCKING T-REX!

Creative Director for The Pub

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Thu Aug 06, 2015 9:02 pm

Seems like I might become the arms-dealer of the world. Not going to complain though.
Cheers mates.

User avatar
Australian Antarctica
Postmaster-General
 
Posts: 12340
Founded: Jul 04, 2013
Ex-Nation

Postby Australian Antarctica » Thu Aug 06, 2015 9:04 pm

Sarejo wrote:Seems like I might become the arms-dealer of the world. Not going to complain though.

What is magic like in your Civ?
Last Edited By George S. Patton on December 21, 1945 edited 3 times in total

Pro: Mixed Market Economies, Education, Guns but with some common sense restrictions, UBI, Literally Actual Civil Rights
Neutral: Democrats, UN, NATO
Anti: Republicanism, Performative Allyship, Terrorism, North Korea, Trump, Clinton, Fascism, Authoritarianism in any form
Male, 18, Like a Hick, but also very Leftist
Economic Left/Right: -7.25
Social Libertarian/Authoritarian: -7.33
INTJ Personality "The Architect"
Deramen wrote:Cause if anything im a MOTHERFUCKING T-REX!

Creative Director for The Pub

User avatar
Deramen
Negotiator
 
Posts: 6506
Founded: Sep 05, 2014
Ex-Nation

Postby Deramen » Thu Aug 06, 2015 9:04 pm

Sarejo wrote:
The Greater Gambia wrote:
Aright. What I mean is nothing later then the 1600's.


Fair warning, the Turks were pretty damned advanced in terms of gunpowder for the 1600s.

Just know Muskets are rough to build. So no mass factory kinda thing.


Also Gambia can you update the OP with the new Faction Map?
I keep forgetting its done.
Last edited by Deramen on Thu Aug 06, 2015 9:06 pm, edited 2 times in total.
You can call me Dera.
INFP-T.

[violet] wrote:
Scoochi2 wrote:I'm now being offered Filipino girlfriends...

You say that like it's a bad thing.

User avatar
The Greater Gambia
Powerbroker
 
Posts: 9877
Founded: Oct 16, 2014
Ex-Nation

Postby The Greater Gambia » Thu Aug 06, 2015 9:08 pm

Deramen wrote:
Sarejo wrote:
Fair warning, the Turks were pretty damned advanced in terms of gunpowder for the 1600s.

Just know Muskets are rough to build. So no mass factory kinda thing.


Also Gambia can you update the OP with the new Faction Map?
I keep forgetting its done.


I will, right after I finish my post.

Also, Cruxa. May I recommend that you pace your posts? Maybe every let a few people post first. Also, can you beef up the size of the posts?
Quote of the- Oh, I don't know how long I'm gonna have this on here.
"It's all good in the hood!" I replied cheerfully. But deep down, I knew that there were many socio-economic problems in the hood.

RP's I'm hosting:
Interstellar Ascendancy: an FT Nation Rp


Evil Pootoo Bird of The Pub

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Thu Aug 06, 2015 9:09 pm

Australian Antarctica wrote:
Sarejo wrote:Seems like I might become the arms-dealer of the world. Not going to complain though.

What is magic like in your Civ?


Not as prevalent. We're more scientists and engineers, but we have an average understanding of it.
Cheers mates.

User avatar
Australian Antarctica
Postmaster-General
 
Posts: 12340
Founded: Jul 04, 2013
Ex-Nation

Postby Australian Antarctica » Thu Aug 06, 2015 9:10 pm

Sarejo wrote:
Australian Antarctica wrote:What is magic like in your Civ?


Not as prevalent. We're more scientists and engineers, but we have an average understanding of it.

I'll probably venture there first then. But me and Gambia I hope will work out the 'science' behind magic first.
Last Edited By George S. Patton on December 21, 1945 edited 3 times in total

Pro: Mixed Market Economies, Education, Guns but with some common sense restrictions, UBI, Literally Actual Civil Rights
Neutral: Democrats, UN, NATO
Anti: Republicanism, Performative Allyship, Terrorism, North Korea, Trump, Clinton, Fascism, Authoritarianism in any form
Male, 18, Like a Hick, but also very Leftist
Economic Left/Right: -7.25
Social Libertarian/Authoritarian: -7.33
INTJ Personality "The Architect"
Deramen wrote:Cause if anything im a MOTHERFUCKING T-REX!

Creative Director for The Pub

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Thu Aug 06, 2015 9:10 pm

Deramen wrote:
Sarejo wrote:
Fair warning, the Turks were pretty damned advanced in terms of gunpowder for the 1600s.

Just know Muskets are rough to build. So no mass factory kinda thing.


Also Gambia can you update the OP with the new Faction Map?
I keep forgetting its done.


But of course. But I also only sell the basic weapons. Advanced stuff like my high-quality muskets and Bombards is a closely-held secret.
Cheers mates.

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Thu Aug 06, 2015 9:11 pm

Australian Antarctica wrote:
Sarejo wrote:
Not as prevalent. We're more scientists and engineers, but we have an average understanding of it.

I'll probably venture there first then. But me and Gambia I hope will work out the 'science' behind magic first.


Nice. Althion will welcome all foreigners, providee you're not spiders, orcs, or goblins. And have deep pockets, of course ;)
Cheers mates.

User avatar
Deramen
Negotiator
 
Posts: 6506
Founded: Sep 05, 2014
Ex-Nation

Postby Deramen » Thu Aug 06, 2015 9:12 pm

Sarejo wrote:
Deramen wrote:Just know Muskets are rough to build. So no mass factory kinda thing.


Also Gambia can you update the OP with the new Faction Map?
I keep forgetting its done.


But of course. But I also only sell the basic weapons. Advanced stuff like my high-quality muskets and Bombards is a closely-held secret.

Cool.
You can call me Dera.
INFP-T.

[violet] wrote:
Scoochi2 wrote:I'm now being offered Filipino girlfriends...

You say that like it's a bad thing.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Aug 06, 2015 9:25 pm

NS name: Ralnis
Nation: The Tar'tash All'un
Race (Human, Elves, Dwarves, Beastmen, Other?): Tar'tash( Werehyenas that were born like that instead of once human and changes into said beast) Mir'nik( Giant Hyena-like beast that are larger than Warg and more gruesome, however they are known as cowardy hunters without their Tar'tash riders or others of their kind.)
Aaarth'nin( a mutated sub-species of Tar'tash that are more passive and smarter than the Tar'tash and formed the ruling head of the Clan as well as scholars and diplomats. They are shorter then Tar'tash and eat bugs with their long tongues. They are also the most religious and magically-touched of their people as they were gifted with the insight from the Laughing Spirits)
Region(Look on map above): Straight of Coman
Description of your people: The Tar'tash are a family of Beastmen known as the " Enlightened" or " Possessed" Beastmen for they are among the few nations on Amergos to have been once cursed or born from a spell that changed them into Beastmen but they have became smarter and had developed civilization but are still persecuted and hunted down because of what they are.

The Tar'tash were first humans who were cultists and made a deal with the Laughing Spirits known as the Azerghki to help them gain their freedom from the enslavement of other warrior tribes for they were farmers and crafters. The Azerghki gave them the pelts of different Hyena that existed at the time and told them to sow the skin of their "children" with their skin so that they may" walk and laugh at their enemies and eat their flesh."

The first Tar'tash came from this. They still retain many things such as their minds and their humanity, but they wage battle against the beast inside and they move on all-fours like a hybrid of an ape and a hyena but they were able to fight like men do. This terrified their enemies as they hunted them down and killed them or turn them into the first Mir'nik to be used as beast of burden and cavalry later on. Out of their newly conquered territory came the first Clans that were ruled by the Sand Mothers, matriarch alphas that had laid down a strict caste system and traditions that are still used today.

The Sand Mothers however were still Tar'tash as they had became very aggressive and war was very common and so was banditry for hundreds of years and their population had became stagnate due to it until some of the more magic prone have started to make another deal with the Laughing Spirits to make them smarter and unite their people. They agreed and turned them into Aaarth'nin and had called them the" Children of the Earth and of the spirits. Touched with the laughter of magic and the mind of science."

It was because of them that they were the first to sought unity through diplomacy and founded the Tar'tash All'un by saying that they were all one people. This had led into a golden age which is still going on today that they have advance their culture, science, and magic as they have establish their own nation-states in an alliance that represents their people, but "each one is their own pelt" as many of the people say.

Culture: The culture is different with every Clan, but each one of them is synonymous in their culture and even how they write their laws. The All'un are a mixture of Arabic cultures as each one of them is ruled by a matriarch that rules as a Sultan but they are united by the Aaarth'nin who are the smartest and most magically-fused of their people. They have a strict caste that many men are at a disadvantage and non-Tar'tash are considered as slaves or second-class citizens for slavery is legal across the nation but one may gain their freedom if they have done enough merit to deserve it.

Their religion is a mixture of shamanism, Islam, and Hinduism that their deities, the Azerghki, are polytheistic in nature as their are a set of 20 Spirits for every 5 Clans for a total of 36 sects and over 720 Spirits and each one has 1 Aaarth'nin for each clan for a total of 144 Aaarth'nin that rule the nation. Magic is highly used here as much as science and a fusion of the two is very common around many circles. The highly favored schools of magic are necromancy, earth, and theromotaurgy.

Racing and gambling are used to both recreational and to settle internal disputes for the Laughing Spirits bless gamblers who are honest in the games and commonly curse those who are bad. The use of recreational drugs are also commonly open and the drug market is the largest in all of Amergos as they sale more variety of drugs than any nation and " snake oil salesmen" are outlawed to the point of being killed on the spot by guards.
RP Examples(Please link):
The New Gotham
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Thu Aug 06, 2015 9:27 pm

Deian salazar wrote:posted.


It may just be that tiny sliver of the "romantic" side of me, but I have a feeling Kung may change his view of Shiu-Kai in the future. Am I wrong?
Cheers mates.

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