The Greater Gambia wrote:How would you guys feel about events like natural disaters?
I wouldn't like it much, but it's up to you.
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by Tayner » Sun Aug 09, 2015 1:30 pm
The Greater Gambia wrote:How would you guys feel about events like natural disaters?

by Das Germane imperie » Sun Aug 09, 2015 1:30 pm
The Greater Gambia wrote:How would you guys feel about events like natural disaters?

by Shadowwell » Sun Aug 09, 2015 1:52 pm

by Vacif » Sun Aug 09, 2015 2:34 pm

by Shadowwell » Sun Aug 09, 2015 3:59 pm

by The Greater Gambia » Sun Aug 09, 2015 4:00 pm
Shadowwell wrote:OK so Gambia or Dera could my Orks expand to the mountains south of them?

by Shadowwell » Sun Aug 09, 2015 4:07 pm

by The Greater Gambia » Sun Aug 09, 2015 4:28 pm

by Australian Antarctica » Sun Aug 09, 2015 4:29 pm
Deramen wrote:Cause if anything im a MOTHERFUCKING T-REX!

by The Greater Gambia » Sun Aug 09, 2015 4:33 pm
Australian Antarctica wrote:I miss anything today? Been working on another RP and been working on chores

by Australian Antarctica » Sun Aug 09, 2015 4:35 pm
Deramen wrote:Cause if anything im a MOTHERFUCKING T-REX!
by Ralnis » Sun Aug 09, 2015 4:44 pm

by Rygondria » Sun Aug 09, 2015 4:45 pm
Ralnis wrote:Shadowwell wrote:I think they are southwest. or do you not want any major expansions, until this is closed?
Only about until the little dip on the inside of the ring.
Also I may start the IC prep for the invasion of the Barasheen forests.
Looks like I'm going to be dragged into a war against the Greenskins.

by Shadowwell » Sun Aug 09, 2015 4:46 pm
Ralnis wrote:Shadowwell wrote:I think they are southwest. or do you not want any major expansions, until this is closed?
Only about until the little dip on the inside of the ring.
Also I may start the IC prep for the invasion of the Barasheen forests.
Looks like I'm going to be dragged into a war against the Greenskins.
by Ralnis » Sun Aug 09, 2015 4:48 pm

by Shadowwell » Sun Aug 09, 2015 4:50 pm
Ralnis wrote:Shadowwell wrote:Maybe only alittle bit, I got a near endless army of hard to kill plant people, what do you got.
Magic that can kill the fungus abilities of the dead Orkz. It will have to be the equilavelent of a scorch earth policy but it would make sure that the Orkz won't be coming back.

by New Grestin » Sun Aug 09, 2015 4:52 pm
Shadowwell wrote:Ralnis wrote:Magic that can kill the fungus abilities of the dead Orkz. It will have to be the equilavelent of a scorch earth policy but it would make sure that the Orkz won't be coming back.
Well uh WAAAAGGGGHHHHH. seriously though, the Orks will be changed by some events to make them more Orky, and smarter, along with greater firepower so to speak.
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by Shadowwell » Sun Aug 09, 2015 4:54 pm
New Grestin wrote:Shadowwell wrote:Well uh WAAAAGGGGHHHHH. seriously though, the Orks will be changed by some events to make them more Orky, and smarter, along with greater firepower so to speak.
So, the Orcs are, in fact, coming to capture the Cthonian Expedition, correct?
If so, prepare to have at least one person mind-raped.
by Ralnis » Sun Aug 09, 2015 4:55 pm
Shadowwell wrote:Ralnis wrote:Magic that can kill the fungus abilities of the dead Orkz. It will have to be the equilavelent of a scorch earth policy but it would make sure that the Orkz won't be coming back.
Well uh WAAAAGGGGHHHHH. seriously though, the Orks will be changed by some events to make them more Orky, and smarter, along with greater firepower so to speak.

by The Greater Gambia » Sun Aug 09, 2015 4:57 pm
New Grestin wrote:Shadowwell wrote:Well uh WAAAAGGGGHHHHH. seriously though, the Orks will be changed by some events to make them more Orky, and smarter, along with greater firepower so to speak.
So, the Orcs are, in fact, coming to capture the Cthonian Expedition, correct?
If so, prepare to have at least one person mind-raped.

by The Greater Gambia » Sun Aug 09, 2015 5:01 pm
Ralnis wrote:Shadowwell wrote:Well uh WAAAAGGGGHHHHH. seriously though, the Orks will be changed by some events to make them more Orky, and smarter, along with greater firepower so to speak.
Still will use the sword-and-fire policy against the Orkz. Sorry Gambia but it's the only way to make sure the Orkz won't be reproducing any Ferals.

by Roman Syria » Sun Aug 09, 2015 5:03 pm
by Ralnis » Sun Aug 09, 2015 5:03 pm

by Shadowwell » Sun Aug 09, 2015 5:04 pm
Ralnis wrote:Shadowwell wrote:Well uh WAAAAGGGGHHHHH. seriously though, the Orks will be changed by some events to make them more Orky, and smarter, along with greater firepower so to speak.
Still will use the sword-and-fire policy against the Orkz. Sorry Gambia but it's the only way to make sure the Orkz won't be reproducing any Ferals.

by Roman Syria » Sun Aug 09, 2015 5:04 pm
Shadowwell wrote:Ralnis wrote:Magic that can kill the fungus abilities of the dead Orkz. It will have to be the equilavelent of a scorch earth policy but it would make sure that the Orkz won't be coming back.
Well uh WAAAAGGGGHHHHH. seriously though, the Orks will be changed by some events to make them more Orky, and smarter, along with greater firepower so to speak.
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