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by Empire of the Rising Moon » Mon Aug 24, 2015 12:26 pm

by The Gonzen Corrective » Mon Aug 24, 2015 12:35 pm
Tracian Empire wrote:The Gonzen Corrective wrote:
1. Yes, but the general point is that you will have much bigger problems if you are attacking everyone than one or two systems falling to some pesky alien threat. I would expect that you would just continue fighting, and when you could spare some men deploy them to retake the occupied planets. By then we would likely have either left or be able to lose the planet without much thought, and unless you are willing to respond to literally every single incursion we make into your land with extraordinary force than I can assure you we will be able to make a few successful raids. Also, could you specify how these systems work? I am not trying to tell you it is impossible or anything, I just want to know so that I can try and figure out some way to trick 'em.
2. Please specify how your A.I will find the eggs in the first place, once again so I can hide them. Maybe engineer some parasites. Either way, unless you routinely scan every single planet that we pass nearby I think a few would get through the cracks, and unless scanning planets after battles is common protocol it wouldn't make much sense to just start doing it when you fight these specific Xenos.
1. I have those nice things called Automated Defense Systems. Let's see how you will fight them.
2. I am an overpopulated nation, that really needs resources. No matter how few raids you will do, they will be taken seriously. No planet is alone, and the space isn't empty. As soon as you attack one planet, the surrounding systems will find out. Also, as I mentioned during the previous thread, ever since the Secession Wars, the Colonials are using a simple tactic. A lot of becaons, filled with sensors, are released all throughout the Colonial Space, for the monitoring of the space traffic.
3. All the computers in the Colonies are synchronized into the Colonial Defense Network, now overseen by the AI Alice. The CDN allows better coordination between the SCAF, and allows a pretty fast speed of data transmission.
4. Simple scanning. The AI will examine every last piece of the planet, and eventually, the eggs, that can't exist naturally on that respective planet, will be found. Routine scans are performed pretty often, in order to find any Necromorph threats.

by Tracian Empire » Mon Aug 24, 2015 12:39 pm
The Gonzen Corrective wrote:Tracian Empire wrote:
1. I have those nice things called Automated Defense Systems. Let's see how you will fight them.
2. I am an overpopulated nation, that really needs resources. No matter how few raids you will do, they will be taken seriously. No planet is alone, and the space isn't empty. As soon as you attack one planet, the surrounding systems will find out. Also, as I mentioned during the previous thread, ever since the Secession Wars, the Colonials are using a simple tactic. A lot of becaons, filled with sensors, are released all throughout the Colonial Space, for the monitoring of the space traffic.
3. All the computers in the Colonies are synchronized into the Colonial Defense Network, now overseen by the AI Alice. The CDN allows better coordination between the SCAF, and allows a pretty fast speed of data transmission.
4. Simple scanning. The AI will examine every last piece of the planet, and eventually, the eggs, that can't exist naturally on that respective planet, will be found. Routine scans are performed pretty often, in order to find any Necromorph threats.
I got the bit that the AI was scanning, but what are they scanning with. Is it heat based, visual, sonar, ect. And I am happy with surrounding systems pitching in to help: Just leaves them with less defenses once I convert their biomass. I just want to know what kind of detection hardware you are using, though it would make sense if you specified in whatever retaliation post you have should I attack you. Just be warned that our Governesses will be engineering creatures specifically designed to combat you after my first few probing missions, and I doubt that you can design and deploy equipment designed to combat our Anti-Humie creatures as fast as we can.

by The Gonzen Corrective » Mon Aug 24, 2015 12:48 pm
Tracian Empire wrote:The Gonzen Corrective wrote:
I got the bit that the AI was scanning, but what are they scanning with. Is it heat based, visual, sonar, ect. And I am happy with surrounding systems pitching in to help: Just leaves them with less defenses once I convert their biomass. I just want to know what kind of detection hardware you are using, though it would make sense if you specified in whatever retaliation post you have should I attack you. Just be warned that our Governesses will be engineering creatures specifically designed to combat you after my first few probing missions, and I doubt that you can design and deploy equipment designed to combat our Anti-Humie creatures as fast as we can.
1. Everything mentioned above and more.
2. Automated Defense Systems. They won't be left defenseless even if all the military forces in the said system are gone.
3. Detection hardware? A large variety of sensors, including DRADIS
4. Don't underestimate the Science Division of the S.C.A.F. Not all Colonials are normal humans anymore..
Also, it will be interesting to see how will you fight my battlestars.

by Tracian Empire » Mon Aug 24, 2015 12:50 pm
The Gonzen Corrective wrote:Tracian Empire wrote:
1. Everything mentioned above and more.
2. Automated Defense Systems. They won't be left defenseless even if all the military forces in the said system are gone.
3. Detection hardware? A large variety of sensors, including DRADIS
4. Don't underestimate the Science Division of the S.C.A.F. Not all Colonials are normal humans anymore..
Also, it will be interesting to see how will you fight my battlestars.
Battlestars sound scary.

by The Gonzen Corrective » Mon Aug 24, 2015 12:52 pm

by Drakorvanyia » Mon Aug 24, 2015 12:52 pm




by Tracian Empire » Mon Aug 24, 2015 12:53 pm

by Tracian Empire » Mon Aug 24, 2015 12:54 pm

by Tracian Empire » Mon Aug 24, 2015 12:56 pm

by Drakorvanyia » Mon Aug 24, 2015 12:59 pm

by New Strausberg » Mon Aug 24, 2015 1:00 pm

by Tracian Empire » Mon Aug 24, 2015 1:01 pm

by The Gonzen Corrective » Mon Aug 24, 2015 1:02 pm
Tracian Empire wrote:The Gonzen Corrective wrote:As cool as massive, healing and self replicating warships?
Massive, extremely resistant, very good armed ships, that are combining the functions of a battleship and a carrier in one powerful ship. Until now, no one ever broke through a battlestar formation.

by Drakorvanyia » Mon Aug 24, 2015 1:02 pm
Tracian Empire wrote:Drakorvanyia wrote:
Fleet of space monsters. *Nodnod*
Look at this:
https://www.youtube.com/watch?v=pUcrdlIjvsI
And imagine that technologically, this thing is like the galley to my 21st century destroyers.

by New Strausberg » Mon Aug 24, 2015 1:03 pm
Drakorvanyia wrote:Tracian Empire wrote:
Look at this:
https://www.youtube.com/watch?v=pUcrdlIjvsI
And imagine that technologically, this thing is like the galley to my 21st century destroyers.
Video is blocked in my country. ;-;

by Tracian Empire » Mon Aug 24, 2015 1:03 pm
The Gonzen Corrective wrote:Tracian Empire wrote:
Massive, extremely resistant, very good armed ships, that are combining the functions of a battleship and a carrier in one powerful ship. Until now, no one ever broke through a battlestar formation.
Lets see how you battlestars deal with the might of massed Strangers working in harmony! I will bend space itself to my will!!

by Tracian Empire » Mon Aug 24, 2015 1:04 pm

by Drakorvanyia » Mon Aug 24, 2015 1:11 pm

by Tracian Empire » Mon Aug 24, 2015 1:14 pm
Drakorvanyia wrote:Tracian Empire wrote:
It's working for me in Romania.
You can search for Battlestar Galactica battle scenes to see what I'm talking about. But Galactica is as I said, nothing to my battlestars.
This would be interesting. Drathians ships are designed to fight enemies with fewer numbers (at least these new ones are), using their speed, endurance, and mobility to overwhelm a more powerful foe. It's like a dog nipping at your heels until you fall down.

by The Gonzen Corrective » Mon Aug 24, 2015 1:16 pm
Tracian Empire wrote:The Gonzen Corrective wrote:
Lets see how you battlestars deal with the might of massed Strangers working in harmony! I will bend space itself to my will!!
The battlestars are designed to fight against foes with numerical superiority. Don't get close to my Dual Point Defense Batteries, or you'll learn what a flak field is.
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