France can into opium production too tho.
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by Lunas Legion » Thu Jul 23, 2015 3:34 am

by Liecthenbourg » Thu Jul 23, 2015 3:47 am

by Lunas Legion » Thu Jul 23, 2015 3:51 am

by Elepis » Thu Jul 23, 2015 5:14 am

by Elepis » Thu Jul 23, 2015 5:14 am

by Elepis » Thu Jul 23, 2015 5:14 am

by Liecthenbourg » Thu Jul 23, 2015 5:18 am

by The Grand Republic of Hannover » Thu Jul 23, 2015 5:28 am

by Elepis » Thu Jul 23, 2015 5:29 am

by Liecthenbourg » Thu Jul 23, 2015 5:29 am

by Elepis » Thu Jul 23, 2015 5:35 am

by Caltarania » Thu Jul 23, 2015 5:39 am

by Caltarania » Thu Jul 23, 2015 5:42 am

by Elepis » Thu Jul 23, 2015 5:44 am
Caltarania wrote:Ottomans are allowed to rp now

by Liecthenbourg » Thu Jul 23, 2015 5:45 am
Moorwhyne wrote:Generic Info
Nation Name: 1st Mexican Empire
Symbols:
Anthem: https://www.youtube.com/watch?v=ZbV8B6T-Vjw
National Flag:(Image)
Imperial Army Flag:(Image)
Imperial Navy Flag:(Image)
Homeland Population: 11,213,468 (1900 population of Mexico was 12 mill, subtract 50 years of population growth, and add the American territories, you get roughly my number)
Imperial Population: N/A
Location/Claims: All of Mexico and the remaining North American territories (Minus anything the United Central American States has already taken.)
Capital City: Mexico City
Government Info
Government Type: Constitutional Monarchy
Brief Explanation of Government: Meh, Has a Constitution limiting the Monarchs power rather significantly. The regent (Head of government) Is elected every 8 years and has most of the power.
Ideology: (Current) Traditionalist Conservatism
Leader/s: Head of State: King Augustin II
Head of Government: Alonso Chenche
Population Info
Brief Description of your people: Once again, not entirely sure what your looking for here.
Religion: Roman Catholicism
Ethnicity: Spanish
Main/Accepted Culture(s): Mestizo (Mix of the colonial Spanish and natives, a product of cultural diffusion), Spanish
Other Cultures: Small groups of Zapotecs that believe the land belongs solely to the natives.
Military Info
Army:
IMPERIAL INFANTRY!
1st Compañía Granaderos-
2,000 men; Armed with Spanish Model 1752 standardized muskets, and British land pattern muskets. Along with this they are armed with three grenades. Trained in fire by rank, and square formations.
2nd Compañía Granaderos-
2,000 men
3rd Compañía Granaderos-
2,000 men
4th Compañía Granaderos-
2,000 men
5th Compañía Granaderos-
2,000 men
6th Compañía Granaderos-
2,000 men
7th Compañía Granaderos-
2,000 men
8th Compañía Granaderos-
2,000 men
Standard Grenadier uniform- (Left is 1st-4th, right is 5th-8th companies)(Image)
1st Compañía Cazadors-
1,000 men; Armed with Spanish Model 1752's and a select number of Kentucky long rifles. Trained to be excellent shots, and use light infantry tactics.
2nd Compañía Cazadors-
1,000 men
3rd Compañía Cazadors-
1,000 men
4th Compañía Cazadors-
1,000 men
5th Compañía Cazadors-
1,000 men
Standard Cazador uniform-(Image)
6th Compañía Cazadors (Brigada de negro)
1,000 men; Armed mostly with Kentucky long rifles and rifled Spanish 1803 model muskets, they are the best Cazador regiment Mexico has to offer.
Brigada de negro uniform-(Image)
1st Fusileros de la línea-
5,000 men; Armed with Spanish 1806 muskets, trained in fire by rank, fire and advance, and square formations. Often use buck and shot rounds to increase the odds of rounds hitting the enemy.
2nd Fusileros de la línea-
5,000 men
3rd Fusileros de la línea-
5,000 men
4th Fusileros de la línea-
5,000 men
5th Fusileros de la línea-
5,000 men
6th Fusileros de la línea-
5,000 men
7th Fusileros de la línea-
5,000 men
8th Fusileros de la línea-
5,000 men
9th Fusileros de la línea-
5,000 men
Standard Fusiler uniform-(Image)
IMPERIAL CAVALRY!
1st Húsares-
1,000 men; Armed with steel sabers
2nd Húsares-
1,000 men
3rd Húsares-
1,000 men
4th Húsares-
1,000 men
5th Húsares-
1,000 men
6th Húsares-
1,000 men
7th Húsares-
1,000 men
8th Húsares-
1,000 men
1st Dragón regimiento
1,000 men; Armed with Spanish model 1803 carbines and steel sabers
2nd Dragón regimiento
1,000 men
3rd Dragón regimiento
1,000 men
4th Dragón regimiento
1,000 men
5th Dragón regimiento
1,000 men
Standard Hussar uniform (Right) Standard Dragoon uniform (Left)-(Image)
1st Lanceros-
500 men: Armed with a steel lance, and saber
2nd Lanceros
500 men
3rd Lanceros
500 men
4th Lanceros
500 men
5th Lanceros
500 men
Standard lancer uniform-(Image)
IMPERIAL ARTILLERY CORPS!
1st Cuerpo de Artillería
10x 7 inch howitzers
14x 8 pound horse guns
6x 12 pound horse guns
140 gunners
2nd Cuerpo de Artillería
10x 7 inch howitzers
14x 8 pound horse guns
6x 12 pound horse guns
140 gunners
1st Batería de Artillería
20x 12 pound horse guns
5x 24 pound cannons
8x 9 inch howitzers
6x 8 inch mortars
150 gunners
1st Batería de México
20x 18 pound horse guns
14x 8 pound horse guns
140 gunners
2nd Batería de México
14x 18 pound horse guns
12x 8 pound horse guns
6x 24 pound foot cannons
18x 4 inch mortars
200 gunners
Navy:
Schooner Anáhuac
Schooner Iguala
Cutter Campechana
Cutter Chalco
Cutter Chapala
Cutter Orizaba
Cutter Texcoco
Cutter Zumpango
Cutter Papaloapan
Cutter Tampico
Cutter Tlaxcalteca
Cutter Tuxpan
Brig Constante
Brig Vicente Guerrero
Steamer Paddle Frigate Guadalupe
Steamer Paddle Frigate Moctezuma
Steamer Gunboat Libertad
Steamer Gunboat Independencia
Steamer Gunboat Demócrata
Corvette Zaragoza
Gunboat Tampico
Gunboat Veracruz
Gunboat Nicolás Bravo
Gunboat Agua Prieta
Gunboat Democráta
Gunboat México
Transport Vessel Progreso
Transport Vessel Guerrero
Fifth Rate Anáhuac II
Fifth Rate Zaragoza II
Fifth Rate Yucatán
Fourth Rate Chetumal
Third Rate Congreso Mexicano
Third Rate Flagship Orizaba
1st Infantería de Marina-
2,000 men; Armed with Spanish Model 1803 muskets and British Land Pattern muskets, trained in boarding combat and in fire by ranks, along with the square formation.
2nd Infantería de Marina-
2,000 men
3rd Infantería de Marina-
2,000 men
4th Infantería de Marina-
2,000 men
Standard uniform of the Marines-(Image)
Other Info
Brief Description of your Economy: Lots of trade power, and a decent amount of trade goods. Overall production capacity is good, however they lack any huge centers of industry.
Goals: To expand the empire into the Caribbean, and perhaps look for colonial ventures in Africa as a way to boost the coffers.
History:
Same as the normal Mexican empires history, other then the fact that the monarchy never resented the congress, or the constitution. So rather then being ousted via rebellion, the monarch accepted the reforms, and turned most power over to an elected regent.
RP Sample: Same as before (Look at old APP)
429 - Do not remove. This is for tracking purposes.

by G-Tech Corporation » Thu Jul 23, 2015 5:54 am
Reatra wrote:G-Tech Corporation wrote:
I'd imagine you had a garrison of a few thousand (1-3) in the city of actual soldiers, plus maybe a thousand police/law officers. As far as levying soldiers in from the surrounding countryside, you might have had a few days warning, so a few hundreds more from the nearest garrisons of little farming towns. Somewhere in that vicinity.
Huh, so slightly larger than your army (by a few hundred probably) but worse trained (being partly made up of levies) and with the "homefield advantage".
If the battle got to the walls of Kashgar I am sure you'd have lots of musket and rifle balls flying towards you.

by Elepis » Thu Jul 23, 2015 6:00 am

by Elepis » Thu Jul 23, 2015 6:49 am
G-Tech Corporation wrote:Reatra wrote:
Huh, so slightly larger than your army (by a few hundred probably) but worse trained (being partly made up of levies) and with the "homefield advantage".
If the battle got to the walls of Kashgar I am sure you'd have lots of musket and rifle balls flying towards you.
Hmm? I'm getting your total force at around four thousand men, to the ~7,000 Mughal cavalry and Dragoons who will be attacking. Most of the defenders of which are garrison troops, not frontline soldiers.
I'm actually somewhat surprised China has firearms all the way out in the west. They won't have firearms in the east for except for with the 5,000 man Ever Victorious Army OTL for a decade, and this China seems to be less cooperative with the West than OTL China.
So yeah, 7000 firearm and bow equipped regulars versus ~4000 Wu levies and garrison troops armed with spears and bows.

by Tylos » Thu Jul 23, 2015 6:56 am
Elepis wrote:To help Sicily or focus on improving my own army...how best to halt expansion of Sardinia?

by Elepis » Thu Jul 23, 2015 7:06 am
Tylos wrote:Elepis wrote:To help Sicily or focus on improving my own army...how best to halt expansion of Sardinia?
Don't. You technically have a truce/treaty with them, no? Violating it makes you look like the aggressor, and makes Sardinia look like the underdog. Start sending warning signs about the development of a new Great Power, condemning Sardinian aggression, etc, etc. Perhaps send an emissary to the French, saying "Yo, we hate each other, but while we've been fighting over influence in Italy, it looks like the Italians are about to become a power of their own, and once that happens, neither of us will get our influence back in the peninsula."
Or actually start making alliances with other nations to counterbalance the Sardinians. You're allied with the Prussians and the Russians, yeah, in the League of the Emperors or something? Perhaps start warming relations with the French while trying to coax the Spanish out of their neutrality.
As for your army, while it's okay/good/whatever, get Prussian trainers or something; Prussia has one of the most disciplined armies in the world in OTL -- I assume it's so in this one too?
Also, for the love of God, remember the Habsburg motto: "Leave the waging of wars to others! But you, happy Austria, marry; for the realms which Mars awards to others, Venus transfers to you."

by Tylos » Thu Jul 23, 2015 7:23 am
Elepis wrote:Tylos wrote:
Don't. You technically have a truce/treaty with them, no? Violating it makes you look like the aggressor, and makes Sardinia look like the underdog. Start sending warning signs about the development of a new Great Power, condemning Sardinian aggression, etc, etc. Perhaps send an emissary to the French, saying "Yo, we hate each other, but while we've been fighting over influence in Italy, it looks like the Italians are about to become a power of their own, and once that happens, neither of us will get our influence back in the peninsula."
Or actually start making alliances with other nations to counterbalance the Sardinians. You're allied with the Prussians and the Russians, yeah, in the League of the Emperors or something? Perhaps start warming relations with the French while trying to coax the Spanish out of their neutrality.
As for your army, while it's okay/good/whatever, get Prussian trainers or something; Prussia has one of the most disciplined armies in the world in OTL -- I assume it's so in this one too?
Also, for the love of God, remember the Habsburg motto: "Leave the waging of wars to others! But you, happy Austria, marry; for the realms which Mars awards to others, Venus transfers to you."
good advise, especially the quote.
Are you going to join the rp?

by Elepis » Thu Jul 23, 2015 7:39 am
Tylos wrote:
Contemplating joining as the Netherlands and trying to become a Prussian protectorate.
However, further comments on the situation of Austria, to underline the current situation, as I understand it: you're trying to become more liberal/federal in an effort to reduce nationalism and separatism within the Austro-Hungarian Empire, yes? However, the more liberal you get, the more your fellow autocratic emperors in Prussia and Russia will dislike you. Normally you could begin swinging towards the more liberal states, but you've been fighting France for influence, Spain has retreated into isolation, and Britain is gallivanting around doing god knows what.
You also have like zero chance at becoming allies with the Sardinians while you still hold Italian land, but conceding that Italian land would be political and diplomatic suicide, regardless of what you get in return for it.
In short, your allies are leery of your reforms, your enemies are as opposed to you as ever, and the neutral nations are "meh". Austro-Hungary has always been in a precarious position, but skilled diplomacy has saved its butt more times than I can count over the ages. You need to reassure your allies that liberalism isn't going to spread throughout your lands (a hefty dose of propaganda will do for this), stop fighting Italian unification until/unless you can get a coalition, and start wooing other nations like Spain and Britain while warming up to France.
I'd give this Austro-Hungarian Empire roughly a 20-25% of surviving, and that's if nearly all their efforts are devoted towards internal stability and reform, diplomacy throughout Europe, and defensive warfare.

by Elepis » Thu Jul 23, 2015 7:44 am
Elepis wrote:Tylos wrote:
Contemplating joining as the Netherlands and trying to become a Prussian protectorate.
However, further comments on the situation of Austria, to underline the current situation, as I understand it: you're trying to become more liberal/federal in an effort to reduce nationalism and separatism within the Austro-Hungarian Empire, yes? However, the more liberal you get, the more your fellow autocratic emperors in Prussia and Russia will dislike you. Normally you could begin swinging towards the more liberal states, but you've been fighting France for influence, Spain has retreated into isolation, and Britain is gallivanting around doing god knows what.
You also have like zero chance at becoming allies with the Sardinians while you still hold Italian land, but conceding that Italian land would be political and diplomatic suicide, regardless of what you get in return for it.
In short, your allies are leery of your reforms, your enemies are as opposed to you as ever, and the neutral nations are "meh". Austro-Hungary has always been in a precarious position, but skilled diplomacy has saved its butt more times than I can count over the ages. You need to reassure your allies that liberalism isn't going to spread throughout your lands (a hefty dose of propaganda will do for this), stop fighting Italian unification until/unless you can get a coalition, and start wooing other nations like Spain and Britain while warming up to France.
I'd give this Austro-Hungarian Empire roughly a 20-25% of surviving, and that's if nearly all their efforts are devoted towards internal stability and reform, diplomacy throughout Europe, and defensive warfare.
The thing about liberalizing, I only plan to liberalize to the extent of Germany in WW1, so yes there is an elected parliament and autonomous states, but the Emperor is still very powerful. Russia is also starting to liberalize, in fact the Czar has just freed the serfs and massacred a load of old counts who opposed his reforms. Prussia is the only ally not reforming and they were pretty reformed in the first place.
I was thinking about becoming the Netherlands if Austria collapsed

by G-Tech Corporation » Thu Jul 23, 2015 7:45 am
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