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Game of Thrones: Conquest [OOC Thread|AU|Closed]

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Do You Want GoT: Conquest to be Revived?

Yes, please! I love this roleplay so much.
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Yeah sure. This is an interesting roleplay.
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I'm not so sure. Maybe?
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No, what is dead must remain dead.
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Total votes : 10

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The Krogan
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Postby The Krogan » Fri Jul 24, 2015 12:13 pm

Arnoria wrote:
Kings Island wrote:
I suppose that makes sense, but where are those fleet numbers coming from? 19 dromonds? The entire royal fleet Cersei built had only 10. To my knowledge, the Lannister fleet is only of moderate size.


As Littlefinger once said, a lot can happen between now and never, with Tywin alive and House Lannister still in possession of great wealth, building an additional 9 dromonds for the Lannister fleet is very possible.


Ohhhhhh that line though.
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Kings Island
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Postby Kings Island » Fri Jul 24, 2015 12:17 pm

Arnoria wrote:
Kings Island wrote:
I suppose that makes sense, but where are those fleet numbers coming from? 19 dromonds? The entire royal fleet Cersei built had only 10. To my knowledge, the Lannister fleet is only of moderate size.


As Littlefinger once said, a lot can happen between now and never, with Tywin alive and House Lannister still in possession of great wealth, building an additional 9 dromonds for the Lannister fleet is very possible.


True, true. He'd have to build 19 though, since Aurane Waters went over to the Targs in this scenario with the royal fleet.
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Valloria
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Postby Valloria » Fri Jul 24, 2015 1:15 pm

Arnoria wrote:
Kings Island wrote:
I suppose that makes sense, but where are those fleet numbers coming from? 19 dromonds? The entire royal fleet Cersei built had only 10. To my knowledge, the Lannister fleet is only of moderate size.


As Littlefinger once said, a lot can happen between now and never, with Tywin alive and House Lannister still in possession of great wealth, building an additional 9 dromonds for the Lannister fleet is very possible.

If you look at the OP, it says I have 20 dromonds.
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Suekiva
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Postby Suekiva » Fri Jul 24, 2015 1:15 pm

Kings, I've responded.

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Arnoria
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Postby Arnoria » Fri Jul 24, 2015 1:37 pm

Valloria wrote:
Arnoria wrote:
As Littlefinger once said, a lot can happen between now and never, with Tywin alive and House Lannister still in possession of great wealth, building an additional 9 dromonds for the Lannister fleet is very possible.

If you look at the OP, it says I have 20 dromonds.


10 for the Lannisters, another 10 for the Cleganes. Yes, you do have 20.

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Ancian
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Postby Ancian » Fri Jul 24, 2015 1:56 pm

Now for the land battles. I am assuming the calculator would be filled out by Op/, Co op/neutral person after the sides state their facts in the OOC. Then after the casualties and winner/loser is decided the sides would get together and decide what happened? Such as which important people are killed or captive and any special developments in battle agreed upon? A prime example being the Whispering wood, as Jaime nearly gets to Robb with his retainers, things like that would be decided upon I'm guessing. Is this the general gist of how land battle will play out?
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Kings Island
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Postby Kings Island » Fri Jul 24, 2015 1:57 pm

Suekiva wrote:Kings, I've responded.


I've responded as well.
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Mesrane
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Postby Mesrane » Fri Jul 24, 2015 2:05 pm

Ancian wrote:Now for the land battles. I am assuming the calculator would be filled out by Op/, Co op/neutral person after the sides state their facts in the OOC. Then after the casualties and winner/loser is decided the sides would get together and decide what happened? Such as which important people are killed or captive and any special developments in battle agreed upon? A prime example being the Whispering wood, as Jaime nearly gets to Robb with his retainers, things like that would be decided upon I'm guessing. Is this the general gist of how land battle will play out?

I think it makes more sense to determine who wins the battle and how through discussion and then use the calculator for casualties.
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Kings Island
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Postby Kings Island » Fri Jul 24, 2015 2:08 pm

Awww, who else voted for Stannis? This was my first online RP in years.
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Arnoria
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Postby Arnoria » Fri Jul 24, 2015 2:09 pm

Mesrane wrote:
Ancian wrote:Now for the land battles. I am assuming the calculator would be filled out by Op/, Co op/neutral person after the sides state their facts in the OOC. Then after the casualties and winner/loser is decided the sides would get together and decide what happened? Such as which important people are killed or captive and any special developments in battle agreed upon? A prime example being the Whispering wood, as Jaime nearly gets to Robb with his retainers, things like that would be decided upon I'm guessing. Is this the general gist of how land battle will play out?

I think it makes more sense to determine who wins the battle and how through discussion and then use the calculator for casualties.


Yes. I will use the calculator and inform the participators of the battle regarding who win and who lose. This will not prevent you from writing a unique battle scene. After that, the winning and losing side can discuss with each other on how will the battle work out, or you can just jump into the battle and see how it turns out. However,the death or the arrest of important and major characters have to be discussed first. After the battle is about to end, I will inform you the casualties. Hope this helps!

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Ancian
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Postby Ancian » Fri Jul 24, 2015 2:09 pm

Mesrane wrote:
Ancian wrote:Now for the land battles. I am assuming the calculator would be filled out by Op/, Co op/neutral person after the sides state their facts in the OOC. Then after the casualties and winner/loser is decided the sides would get together and decide what happened? Such as which important people are killed or captive and any special developments in battle agreed upon? A prime example being the Whispering wood, as Jaime nearly gets to Robb with his retainers, things like that would be decided upon I'm guessing. Is this the general gist of how land battle will play out?

I think it makes more sense to determine who wins the battle and how through discussion and then use the calculator for casualties.

Calculator unfortunately doesn't leave you much choice on the victor. It's very clean cut. I've tested. The loser losses nearly his entire army no matter what. I belive it was said 5% of casualties is survivors, which would leave is to rp the the special developments and things deciding important characters unless we can find a better calculator.

EDIT: thanks Arnoria.
Last edited by Ancian on Fri Jul 24, 2015 2:10 pm, edited 1 time in total.
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Kings Island
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Postby Kings Island » Fri Jul 24, 2015 2:16 pm

Ancian wrote:
Mesrane wrote:I think it makes more sense to determine who wins the battle and how through discussion and then use the calculator for casualties.

Calculator unfortunately doesn't leave you much choice on the victor. It's very clean cut. I've tested. The loser losses nearly his entire army no matter what. I belive it was said 5% of casualties is survivors, which would leave is to rp the the special developments and things deciding important characters unless we can find a better calculator.

EDIT: thanks Arnoria.


Yeah, calculators also don't account for certain strategies, like if I was in a battle against a superior force and I threw my infantry and archers at them while high tailing it back to Storm's End with my cav.
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Mesrane
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Postby Mesrane » Fri Jul 24, 2015 2:24 pm

Ancian wrote:
Mesrane wrote:I think it makes more sense to determine who wins the battle and how through discussion and then use the calculator for casualties.

Calculator unfortunately doesn't leave you much choice on the victor. It's very clean cut. I've tested. The loser losses nearly his entire army no matter what. I belive it was said 5% of casualties is survivors, which would leave is to rp the the special developments and things deciding important characters unless we can find a better calculator.

EDIT: thanks Arnoria.

This is precisely what worries me. Every battle will be a crushing victory or catastrophic defeat if the calculator's casualties apply. It leaves no room for engagements that might be inconclusive, moderate victories in which one side is simply driven from the field without suffering horrendous casualties, or pyhrric victories in which the winner suffers just as many or more casualties than the loser. A great many medieval battles did not turn out to be massacres but rather were hard-fought engagements in which the loser didn't suffer any sort of catastrophic defeat but rather a minor setback. If only 5% of the loser's casualties can survive then that leaves little room for anything other than the aforementioned massacres and crushing victories. Seems a little silly to me.
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Kings Island
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Postby Kings Island » Fri Jul 24, 2015 2:28 pm

Mesrane wrote:
Ancian wrote:
Calculator unfortunately doesn't leave you much choice on the victor. It's very clean cut. I've tested. The loser losses nearly his entire army no matter what. I belive it was said 5% of casualties is survivors, which would leave is to rp the the special developments and things deciding important characters unless we can find a better calculator.

EDIT: thanks Arnoria.

This is precisely what worries me. Every battle will be a crushing victory or catastrophic defeat if the calculator's casualties apply. It leaves no room for engagements that might be inconclusive, moderate victories in which one side is simply driven from the field without suffering horrendous casualties, or pyhrric victories in which the winner suffers just as many or more casualties than the loser. A great many medieval battles did not turn out to be massacres but rather were hard-fought engagements in which the loser didn't suffer any sort of catastrophic defeat but rather a minor setback. If only 5% of the loser's casualties can survive then that leaves little room for anything other than the aforementioned massacres and crushing victories. Seems a little silly to me.


I agree, and it also doesn't account for tactics very much. For instance, a well-trained line of pikes or halberds can easily stop a charge by as many cataphracts if utilized properly.
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Mesrane
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Postby Mesrane » Fri Jul 24, 2015 2:34 pm

Kings Island wrote:
Mesrane wrote:This is precisely what worries me. Every battle will be a crushing victory or catastrophic defeat if the calculator's casualties apply. It leaves no room for engagements that might be inconclusive, moderate victories in which one side is simply driven from the field without suffering horrendous casualties, or pyhrric victories in which the winner suffers just as many or more casualties than the loser. A great many medieval battles did not turn out to be massacres but rather were hard-fought engagements in which the loser didn't suffer any sort of catastrophic defeat but rather a minor setback. If only 5% of the loser's casualties can survive then that leaves little room for anything other than the aforementioned massacres and crushing victories. Seems a little silly to me.


I agree, and it also doesn't account for tactics very much. For instance, a well-trained line of pikes or halberds can easily stop a charge by as many cataphracts if utilized properly.

Mhmm.

I mean if we have to use the calculator, then perhaps it would be better to reverse the previous suggestion: use the calculator to determine the winner (which I still have reservations about because there is no way to factor in tactics, morale, or terrain) and then hold a discussion to determine casualties and noble prisoners, the general course of the battle while still holding true to the calculator's final conclusion, after which we roleplay out what was agreed to in the IC. That's if we have to use it. In light of the tool's tendency to practically annihilate the losing army just about every time, I'd rather we didn't at all. What we decided upon for naval battles ought to work just as well on land.
Last edited by Mesrane on Fri Jul 24, 2015 2:35 pm, edited 1 time in total.
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Kings Island
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Postby Kings Island » Fri Jul 24, 2015 3:14 pm

Mesrane wrote:
Kings Island wrote:
I agree, and it also doesn't account for tactics very much. For instance, a well-trained line of pikes or halberds can easily stop a charge by as many cataphracts if utilized properly.

Mhmm.

I mean if we have to use the calculator, then perhaps it would be better to reverse the previous suggestion: use the calculator to determine the winner (which I still have reservations about because there is no way to factor in tactics, morale, or terrain) and then hold a discussion to determine casualties and noble prisoners, the general course of the battle while still holding true to the calculator's final conclusion, after which we roleplay out what was agreed to in the IC. That's if we have to use it. In light of the tool's tendency to practically annihilate the losing army just about every time, I'd rather we didn't at all. What we decided upon for naval battles ought to work just as well on land.


I mean, I feel like this group of RPers is mature enough for us to figure out who win, and what the casualties are. I worked the naval battle out with Aegon rather well.
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Wolfmanne
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Postby Wolfmanne » Fri Jul 24, 2015 5:15 pm

Kings Island wrote:
Mesrane wrote:Mhmm.

I mean if we have to use the calculator, then perhaps it would be better to reverse the previous suggestion: use the calculator to determine the winner (which I still have reservations about because there is no way to factor in tactics, morale, or terrain) and then hold a discussion to determine casualties and noble prisoners, the general course of the battle while still holding true to the calculator's final conclusion, after which we roleplay out what was agreed to in the IC. That's if we have to use it. In light of the tool's tendency to practically annihilate the losing army just about every time, I'd rather we didn't at all. What we decided upon for naval battles ought to work just as well on land.


I mean, I feel like this group of RPers is mature enough for us to figure out who win, and what the casualties are. I worked the naval battle out with Aegon rather well.

Agreed. Honestly, I'm sort of imagining that the Boltons are gonna get their arse handed to them in the long-term and I don't really need a calculator to tell me that. I'd rather just RP it.
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The Krogan
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Postby The Krogan » Fri Jul 24, 2015 5:32 pm

About the battle calculator, I agree that we are all seemingly mature enough to be able to discuss rationally with each other about military engagements, but we'll have to wait for Anoria to come back online before anything is set in stone.

Though if we do take it out as our main way to do battle, I imagine we'll keep it around for when people can't agree on the outcome of a certain battle; which in that case your fates will be decided by the calculator.

That's my 2 cents on the subject.
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The Krogan
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Postby The Krogan » Fri Jul 24, 2015 5:33 pm

And due to the large amount of short posts I'm thinking we may have to make this month 2 pages in the IC.
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The Krogan
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Postby The Krogan » Fri Jul 24, 2015 5:54 pm

Hey guys, I know it's annoying and going to break your rhythm, but could ya'll stop at IC post 50 until OP gets back please?
Last edited by The Krogan on Fri Jul 24, 2015 5:54 pm, edited 1 time in total.
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Suekiva
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Postby Suekiva » Fri Jul 24, 2015 6:04 pm

The Krogan wrote:Hey guys, I know it's annoying and going to break your rhythm, but could ya'll stop at IC post 50 until OP gets back please?

We're going to condense them into one post.

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The Krogan
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Postby The Krogan » Fri Jul 24, 2015 6:06 pm

Suekiva wrote:
The Krogan wrote:Hey guys, I know it's annoying and going to break your rhythm, but could ya'll stop at IC post 50 until OP gets back please?

We're going to condense them into one post.


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Suekiva
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Postby Suekiva » Fri Jul 24, 2015 6:11 pm

Please don't post, we can only delete the last post in the thread.

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Arnoria
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Postby Arnoria » Fri Jul 24, 2015 8:11 pm

That will be alright. Sure, I will only tell you who wins and who loses (though if you have certain unique strategy, your force might win when the calculator say lose), and the casualties are for you to decide, dont make me regret this decision though. Thanks
Last edited by Arnoria on Fri Jul 24, 2015 8:47 pm, edited 1 time in total.

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Arnoria
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Postby Arnoria » Fri Jul 24, 2015 8:46 pm

@Suekiva, can you please delete the lines in your last post? Don't delete the one that bordered your RP and your Statistic though. Thank you!

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