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by Kings Island » Thu Jul 23, 2015 6:00 pm

by The Krogan » Thu Jul 23, 2015 6:02 pm

by Mesrane » Thu Jul 23, 2015 6:06 pm
Kings Island wrote:May I suggest that shipyards be nerfed a bit? With five level five shipyards you can produce 1500 cogs, 900 carracks, 500 whalers, and 25 galleys in a month. Seems a bit over powered. Perhaps you could reduce the overall numbers, but allow shipyards to produce small numbers of war galleys and dromonds in the final stages?

by The Krogan » Thu Jul 23, 2015 6:08 pm

by Kings Island » Thu Jul 23, 2015 6:10 pm
The Krogan wrote:Is Robb Stark still in Winterfell?

by Mesrane » Thu Jul 23, 2015 6:13 pm

by The Nuclear Fist » Thu Jul 23, 2015 6:14 pm


And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Kings Island » Thu Jul 23, 2015 6:17 pm
Mesrane wrote:Kings Island wrote:May I suggest that shipyards be nerfed a bit? With five level five shipyards you can produce 1500 cogs, 900 carracks, 500 whalers, and 25 galleys in a month. Seems a bit over powered. Perhaps you could reduce the overall numbers, but allow shipyards to produce small numbers of war galleys and dromonds in the final stages?
Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.The Krogan wrote:
hmmmm.. I've got a couple old nags with the "runs" I could give you all.
How many of you are there?
With Theon, Rodrik and all their guards, there are close to thirty of them.

by Mesrane » Thu Jul 23, 2015 6:20 pm
Kings Island wrote:Mesrane wrote:Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.
With Theon, Rodrik and all their guards, there are close to thirty of them.
Even that is unrealistic. I would say level five should be a choice between 10 cogs, 8 carracks, 6 whalers, 4 galleys, 2 war galleys, or a dromond.

by Kings Island » Thu Jul 23, 2015 6:24 pm

by Mesrane » Thu Jul 23, 2015 6:28 pm

by Arnoria » Thu Jul 23, 2015 8:53 pm
Mesrane wrote:Kings Island wrote:May I suggest that shipyards be nerfed a bit? With five level five shipyards you can produce 1500 cogs, 900 carracks, 500 whalers, and 25 galleys in a month. Seems a bit over powered. Perhaps you could reduce the overall numbers, but allow shipyards to produce small numbers of war galleys and dromonds in the final stages?
Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.The Krogan wrote:
hmmmm.. I've got a couple old nags with the "runs" I could give you all.
How many of you are there?
With Theon, Rodrik and all their guards, there are close to thirty of them.

by Arnoria » Thu Jul 23, 2015 8:55 pm
TriStates wrote:Concerning all that mess of confusion a page back, am I still needed when it comes to that sish, or was it all worked out?
I'm going to be treading in the OOC indepth, again, and diving into whats been written in the IC as well. So, it will be a few hours before I post anything regardless.

by Arnoria » Thu Jul 23, 2015 8:57 pm
Wolfmanne wrote:I'll get a post up soon.
On another note, does Jon Connington still have his 'friends in the Reach' in this RP? Because if so, I'm sure he could raise House Tarly, House Rowan and House Hightower to his side. In other words, in one swoop he could have the three key Reach vassals fighting for the Golden Kingdom and a significant portion of the Reach who would rally other houses to the cause of Aegon. It would certainly make the Southern front whole lot more interesting and give Aegon a fighting chance. Personally I was tempted to make an app as one of the Reachmen houses to represent this but ended up going with the Boltons.

by Arnoria » Thu Jul 23, 2015 8:58 pm

[i][admin edit][/i]
by Kings Island » Thu Jul 23, 2015 8:59 pm
Arnoria wrote:Mesrane wrote:Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.
With Theon, Rodrik and all their guards, there are close to thirty of them.
Shipyard in the Infrastructure has been updated.

by Kings Island » Thu Jul 23, 2015 9:15 pm

by Arnoria » Thu Jul 23, 2015 9:22 pm
Kings Island wrote:Awesome post Arnoria, I loved the twist and the Stannis reference.
I'll make a Storm's End post in the morning and leave room for a Davos post; please tg me when the battle is decided.

by Kings Island » Thu Jul 23, 2015 9:24 pm
Arnoria wrote:Kings Island wrote:Awesome post Arnoria, I loved the twist and the Stannis reference.
I'll make a Storm's End post in the morning and leave room for a Davos post; please tg me when the battle is decided.
Thanks! Well, its not up to me to decide, you should discuss it with the opposing force. I'm just here overseeing it OOCly and making sure no OOC fighting comes from it.

by The Nuclear Fist » Thu Jul 23, 2015 9:26 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.

by Valloria » Thu Jul 23, 2015 9:35 pm
The Nuclear Fist wrote:So am I accepted?
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