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Game of Thrones: Conquest [OOC Thread|AU|Closed]

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Do You Want GoT: Conquest to be Revived?

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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 6:00 pm

May I suggest that shipyards be nerfed a bit? With five level five shipyards you can produce 1500 cogs, 900 carracks, 500 whalers, and 25 galleys in a month. Seems a bit over powered. Perhaps you could reduce the overall numbers, but allow shipyards to produce small numbers of war galleys and dromonds in the final stages?
5. Normal
4. Tense
-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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The Krogan
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Postby The Krogan » Thu Jul 23, 2015 6:02 pm

Mesrane wrote:
The Krogan wrote:
Don't expect a warm welcome.

And it will take me a while to post, I'm a slow as fug writer and easily distracted by things IRL.

No welcome needed, just horses.


hmmmm.. I've got a couple old nags with the "runs" I could give you all.

How many of you are there?
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Mesrane
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Postby Mesrane » Thu Jul 23, 2015 6:06 pm

Kings Island wrote:May I suggest that shipyards be nerfed a bit? With five level five shipyards you can produce 1500 cogs, 900 carracks, 500 whalers, and 25 galleys in a month. Seems a bit over powered. Perhaps you could reduce the overall numbers, but allow shipyards to produce small numbers of war galleys and dromonds in the final stages?

Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.

The Krogan wrote:
Mesrane wrote:No welcome needed, just horses.


hmmmm.. I've got a couple old nags with the "runs" I could give you all.

How many of you are there?

With Theon, Rodrik and all their guards, there are close to thirty of them.
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The Krogan
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Postby The Krogan » Thu Jul 23, 2015 6:08 pm

Is Robb Stark still in Winterfell?
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Ancian
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Postby Ancian » Thu Jul 23, 2015 6:09 pm

The Krogan wrote:Is Robb Stark still in Winterfell?

I'd say Moat Cailin
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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 6:10 pm

The Krogan wrote:Is Robb Stark still in Winterfell?


I think so.

Have the GMs decided on the naval combat system yet?
5. Normal
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-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Mesrane
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Postby Mesrane » Thu Jul 23, 2015 6:13 pm

Kings Island wrote:
The Krogan wrote:Is Robb Stark still in Winterfell?


I think so.

Have the GMs decided on the naval combat system yet?

Pretty sure it is just allowing the participants to roleplay out the battle, preferably after they have reached a consensus on the outcome. To my knowledge we won't be utilizing battle calculators in naval battles.
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The Nuclear Fist
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Postby The Nuclear Fist » Thu Jul 23, 2015 6:14 pm

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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 6:17 pm

Mesrane wrote:
Kings Island wrote:May I suggest that shipyards be nerfed a bit? With five level five shipyards you can produce 1500 cogs, 900 carracks, 500 whalers, and 25 galleys in a month. Seems a bit over powered. Perhaps you could reduce the overall numbers, but allow shipyards to produce small numbers of war galleys and dromonds in the final stages?

Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.

The Krogan wrote:
hmmmm.. I've got a couple old nags with the "runs" I could give you all.

How many of you are there?

With Theon, Rodrik and all their guards, there are close to thirty of them.


Even that is unrealistic. I would say level five should be a choice between 10 cogs, 8 carracks, 6 whalers, 4 galleys, 2 war galleys, or a dromond.
5. Normal
4. Tense
-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Mesrane
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Postby Mesrane » Thu Jul 23, 2015 6:20 pm

Kings Island wrote:
Mesrane wrote:Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.


With Theon, Rodrik and all their guards, there are close to thirty of them.


Even that is unrealistic. I would say level five should be a choice between 10 cogs, 8 carracks, 6 whalers, 4 galleys, 2 war galleys, or a dromond.

Don't forget le longships.

But that sounds fair to me. I would feel silly prancing about with some two thousand ships.
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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 6:24 pm

Mesrane wrote:
Kings Island wrote:
Even that is unrealistic. I would say level five should be a choice between 10 cogs, 8 carracks, 6 whalers, 4 galleys, 2 war galleys, or a dromond.

Don't forget le longships.

But that sounds fair to me. I would feel silly prancing about with some two thousand ships.


Longships are kind of a cultural thing. Maybe ironborn characters could have the option to build 5 a month.
5. Normal
4. Tense
-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Mesrane
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Postby Mesrane » Thu Jul 23, 2015 6:28 pm

Kings Island wrote:
Mesrane wrote:Don't forget le longships.

But that sounds fair to me. I would feel silly prancing about with some two thousand ships.


Longships are kind of a cultural thing. Maybe ironborn characters could have the option to build 5 a month.

That's true enough.
Obligatory pros and antis:
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Anti: Communism, Socialism, General Authoritarianism, Welfare State, Feminism, EU, Controlled Economy, Gun Control, Justin Bieber, Utter Ridiculousness


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Valloria
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Postby Valloria » Thu Jul 23, 2015 8:22 pm

Mesrane wrote:
Kings Island wrote:
Longships are kind of a cultural thing. Maybe ironborn characters could have the option to build 5 a month.

That's true enough.

Well, we Lannisters have a few longships for coastal defense.
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Arnoria
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Founded: Aug 21, 2013
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Postby Arnoria » Thu Jul 23, 2015 8:53 pm

Mesrane wrote:
Kings Island wrote:May I suggest that shipyards be nerfed a bit? With five level five shipyards you can produce 1500 cogs, 900 carracks, 500 whalers, and 25 galleys in a month. Seems a bit over powered. Perhaps you could reduce the overall numbers, but allow shipyards to produce small numbers of war galleys and dromonds in the final stages?

Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.

The Krogan wrote:
hmmmm.. I've got a couple old nags with the "runs" I could give you all.

How many of you are there?

With Theon, Rodrik and all their guards, there are close to thirty of them.


Shipyard in the Infrastructure has been updated.

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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 8:55 pm

TriStates wrote:Concerning all that mess of confusion a page back, am I still needed when it comes to that sish, or was it all worked out?

I'm going to be treading in the OOC indepth, again, and diving into whats been written in the IC as well. So, it will be a few hours before I post anything regardless.


What sish? However, its all worked out though, I think all is settled.
Last edited by Arnoria on Thu Jul 23, 2015 8:55 pm, edited 1 time in total.

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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 8:57 pm

Wolfmanne wrote:I'll get a post up soon.

On another note, does Jon Connington still have his 'friends in the Reach' in this RP? Because if so, I'm sure he could raise House Tarly, House Rowan and House Hightower to his side. In other words, in one swoop he could have the three key Reach vassals fighting for the Golden Kingdom and a significant portion of the Reach who would rally other houses to the cause of Aegon. It would certainly make the Southern front whole lot more interesting and give Aegon a fighting chance. Personally I was tempted to make an app as one of the Reachmen houses to represent this but ended up going with the Boltons.


Not really, though loyalties like this are for the player to decide. So probably, until those Houses have a player, they are still supporting the Iron Throne.

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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 8:58 pm

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Welcome to Game of Thrones: Conquest, The Nuclear Fist! We hope you will enjoy the roleplay here, if you have any questions or suggestions please share. One last thing, you got the password right! Please change the content of Anything Else into:
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The Nuclear Fist wrote:APPLICATION FORM
NS Nation Name: The Nuclear Fist
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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 8:59 pm

Arnoria wrote:
Mesrane wrote:Yeah, I'll second this. In terms of quantity, the fifty ships produced at level 1 would be a more appropriate number for the production level at level 5 instead. Level 1 should be, I dunno, maybe five cogs? Shipbuilding is a difficult and time-consuming process after all, best that it be represented as such. The quantity can increase gradually to 50 with the quality also going up with each level. So by level 5 perhaps one might turn out; 10 cogs, 10 carracks, 20 longships, 9 galleys and 1 dromond or something to that effect. Maybe even less than 50 ships.


With Theon, Rodrik and all their guards, there are close to thirty of them.


Shipyard in the Infrastructure has been updated.


Cool! Two more things;

1. Will dromonds and other ships be added to the market later?

2. Are we using that starship calc you found and, if so, what are the results of the naval battle v. Aegon?
5. Normal
4. Tense
-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 9:02 pm

Kings Island wrote:
Arnoria wrote:
Shipyard in the Infrastructure has been updated.


Cool! Two more things;

1. Will dromonds and other ships be added to the market later?

2. Are we using that starship calc you found and, if so, what are the results of the naval battle v. Aegon?


1. Yes, I will

2. Nope

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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 9:15 pm

Awesome post Arnoria, I loved the twist and the Stannis reference.

I'll make a Storm's End post in the morning and leave room for a Davos post; please tg me when the battle is decided.
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-3. Mobilization-
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1. Total War
0. Apocalypse

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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 9:22 pm

Kings Island wrote:Awesome post Arnoria, I loved the twist and the Stannis reference.

I'll make a Storm's End post in the morning and leave room for a Davos post; please tg me when the battle is decided.


Thanks! Well, its not up to me to decide, you should discuss it with the opposing force. I'm just here overseeing it OOCly and making sure no OOC fighting comes from it.

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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 9:24 pm

Arnoria wrote:
Kings Island wrote:Awesome post Arnoria, I loved the twist and the Stannis reference.

I'll make a Storm's End post in the morning and leave room for a Davos post; please tg me when the battle is decided.


Thanks! Well, its not up to me to decide, you should discuss it with the opposing force. I'm just here overseeing it OOCly and making sure no OOC fighting comes from it.


Well, the opposing side is on vacation in Cornwall for the next week, and my plan will only really work if Davos takes Griffin's Roost by next month.

But I'll try to contact him.
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The Nuclear Fist
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Postby The Nuclear Fist » Thu Jul 23, 2015 9:26 pm

So am I accepted?
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 9:29 pm

The Nuclear Fist wrote:So am I accepted?


Yeah, I submitted the Accepted confirmation.

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Valloria
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Postby Valloria » Thu Jul 23, 2015 9:35 pm

The Nuclear Fist wrote:So am I accepted?

I believe.
Mesrane wrote:
Kings Island wrote:
Longships are kind of a cultural thing. Maybe ironborn characters could have the option to build 5 a month.

That's true enough.

Well, the Lannisters have a quite a few longships for coastal defense. And Tywin just brought five thousand men at his back to man the fifty new Braavosi war galleys he just bought, as well as the existing 121 (incl. longships) ships. That's 171 ships in total. Mes, are all of your ships longships? Are all five hundred ships sailing for Lannisport? We probably should plan this battle out. Since I have Tywin back at the Rock now, I have a playable character where the battle will take place.

As it stands, I have:
1 150 ft. 4.5 deck Dromond Flagship named The Roar with 2 large ballistae (1/2 T), 50 medium ballistae (1/4 T), 14 small ballistae (1/8 T), a ram, and two rear archer towers.
19 135 ft. 3 deck Dromond ships with 42 medium ballistae (1/4 T), 10 small ballistae (1/8 T), a ram, and a single rear archer tower.
50 125 ft. 2 deck War Galley ships with 18 medium ballistae (1/4 T), 22 small ballistae (1/8 T), and a ram.
10 110 ft. 1 deck Galley ships with 10 medium ballistae (1/4 T), 16 small ballistae (1/8 T), and a ram.
40 85 ft. 1 deck Longship ships with no armaments save for a ram.
3 80 ft. 4 deck Modified Carrack ships with 10 medium ballistae (1/4 T), 6 small ballistae (1/8 T) and an added ram. ((Experimental design, never been tested in battle.))
30 75 ft. 4 deck Carrack ships with no armaments save for archer stations and crenelations.
29 70 ft. 1 deck Cog ships with no armaments.

By the way, T stands for talent, the Roman equivalent of 26 kg.

Right now, I'm working on a map of Lannisport. Should be done soon.
^ Too hard and I'm too lazy.
Last edited by Valloria on Thu Jul 23, 2015 10:11 pm, edited 4 times in total.
JON LOVITZ 2020

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