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Game of Thrones: Conquest [OOC Thread|AU|Closed]

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Do You Want GoT: Conquest to be Revived?

Yes, please! I love this roleplay so much.
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Yeah sure. This is an interesting roleplay.
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I'm not so sure. Maybe?
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No, what is dead must remain dead.
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Total votes : 10

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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 11:28 am

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Last edited by Arnoria on Fri Jul 17, 2015 11:31 am, edited 2 times in total.

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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 12:37 pm

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Market of Westeros V 1.0 is available!

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Lunas Legion
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Postby Lunas Legion » Fri Jul 17, 2015 12:40 pm

On a scale of 1-10, this is somewhere near fucking awseome. App will appear at some point today.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Suekiva
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Postby Suekiva » Fri Jul 17, 2015 12:43 pm

Will ships be available?

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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 12:47 pm

So I've posted the Beta version for the Market, I will add more in the future. There is another thing that I would like to ask everyone of you who are joining the RP, this is the "Gain and Lose Rules". If you have any suggestions for any changes, please tell me. I will not implement this IC Rules before everyone agree on its content.

GAIN (VICTOR SIDE)

- One successful victory in a battle will gain the winning House(s) +200 Gold Dragons, +100 infantries, +100 archers, and +100 cavalries.
> Non-Regional Victory: Taking and conquering a fort, castle or village will give the House(s) +100 Gold Dragons, +50 infantries, +50 archers, and +50 cavalries.
> Regional Victory: By successfully conquering a region, the House(s) will be given +1000 Gold Dragons, +500 infantries, +500 archers, and +500 cavalries.

LOSE (DEFEATED SIDE)

- One defeat in a battle will gain the losing House(s) -300 Gold Dragons, -200 infantries, -200 archers, -200 cavalries.
> Non-Regional Defeat: By losing a fort, castle or village, the House(s) will gain -800 Gold Dragons, -100 infantries, -100 archers, and -100 cavalries.
> Regional Defeat: By losing a region, the House(s) will gain -1800 Gold Dragons, -250 infantries, -150 archers, and -150 cavalries.

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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 12:48 pm

Lunas Legion wrote:On a scale of 1-10, this is somewhere near fucking awseome. App will appear at some point today.


Thank you! I will be happy to wait.


Suekiva wrote:Will ships be available?


Yes, but of course the price for ships will be more expensive.

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Lunas Legion
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Postby Lunas Legion » Fri Jul 17, 2015 1:32 pm

What's the situation with the Riverland Rebellion (strength, locations held, leader, etc) and if it would be possible to take it?
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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 1:42 pm

Lunas Legion wrote:What's the situation with the Riverland Rebellion (strength, locations held, leader, etc) and if it would be possible to take it?


The strength would be around 1000 guerrilla fighters, their main base is somewhere hidden near the Stoney Sept. For the Riverlanders Rebellion's leader, I still need to do a research and decide one, but if you have one in mind, please do tell. And yes, it is possible to take it and your request will be moved to the Reserved list, and it will be accepted if the Riverlanders Rebellion wins the vote. However, if its not, you have to choose another. Hope this helps!
Last edited by Arnoria on Fri Jul 17, 2015 1:43 pm, edited 1 time in total.

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Lunas Legion
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Postby Lunas Legion » Fri Jul 17, 2015 1:50 pm

Seems like Riverlands has lost the poll to either Aegon or Iron Islands tho.
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Mesrane
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Postby Mesrane » Fri Jul 17, 2015 2:08 pm

Seems to me like all of those factions (except the Faceless Men because at the end of the day they are just really good assassins) ought to playable. The Greyjoys are a great house after all. The Riverlander Rebellion adds a lot of spice to the Riverlands. The Golden Company is the most famous and most prestigious mercenary company ever. The Night's Watch I'd consider practically essential to any interaction with wildlings and White Walkers, and the Faith Militant would add a religious element that other GoT RPs lack. All of them are relevant/important enough to deserve a player. Just my two cents.
Last edited by Mesrane on Fri Jul 17, 2015 2:09 pm, edited 3 times in total.
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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 2:12 pm

Lunas Legion wrote:Seems like Riverlands has lost the poll to either Aegon or Iron Islands tho.


There will be another poll, but you'll have to wait. Yeah, I think its better to choose another.

Mesrane wrote:Seems to me like all of those factions (except the Faceless Men because at the end of the day they are just really good assassins) ought to playable. The Greyjoys are a great house after all. The Riverlander Rebellion adds a lot of spice to the Riverlands. The Golden Company is the most famous and most prestigious mercenary company ever. The Night's Watch I'd consider practically essential to any interaction with wildlings and White Walkers, and the Faith Militant would add a religious element that other GoT roleplays lacks. All of them are relevant/important enough to deserve a player. Just my two cents.


Yes, most of them are playable. This poll is to choose for two additional factions, and there will be another poll to choose for another two. So all of them will be available, but I can't make all of them at once (since I have to do the Market, Small Council, Kingsguards, etc. sections too), so the two winners will be available sooner than the others. And also, the Kingdom of the Iron Islands is compromised of other minor and lesser Houses, which add a lot more work.
Last edited by Arnoria on Fri Jul 17, 2015 2:13 pm, edited 1 time in total.

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Mesrane
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Postby Mesrane » Fri Jul 17, 2015 2:13 pm

Arnoria wrote:
Lunas Legion wrote:Seems like Riverlands has lost the poll to either Aegon or Iron Islands tho.


There will be another poll, but you'll have to wait. Yeah, I think its better to choose another.

Mesrane wrote:Seems to me like all of those factions (except the Faceless Men because at the end of the day they are just really good assassins) ought to playable. The Greyjoys are a great house after all. The Riverlander Rebellion adds a lot of spice to the Riverlands. The Golden Company is the most famous and most prestigious mercenary company ever. The Night's Watch I'd consider practically essential to any interaction with wildlings and White Walkers, and the Faith Militant would add a religious element that other GoT roleplays lacks. All of them are relevant/important enough to deserve a player. Just my two cents.


Yes, most of them are playable. This poll is to choose for two additional factions, and there will be another poll to choose for another two. So all of them will be available, but I can't make all of them at once (since I have to do the Market, Small Council, Kingsguards, etc. sections too), so the two winners will be available sooner than the others.

Ah, I see. I had been under the impression that the losers would be barred to players. I suppose doing it that way makes sense then.
Obligatory pros and antis:
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Anti: Communism, Socialism, General Authoritarianism, Welfare State, Feminism, EU, Controlled Economy, Gun Control, Justin Bieber, Utter Ridiculousness


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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 2:21 pm

Mesrane wrote:Ah, I see. I had been under the impression that the losers would be barred to players. I suppose doing it that way makes sense then.


The poll ends in an hour, I will start making the profile for the Kingdom of the Iron Islands as soon as possible.

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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 2:32 pm

And by the way, what do you all think about the Gain and Lose Rules?

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Albaie
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Postby Albaie » Fri Jul 17, 2015 2:39 pm

Arnoria wrote:And by the way, what do you all think about the Gain and Lose Rules?


They seem pretty good to me but maybe a classification for battles cause it wouldn't be fair a player winning a skirmish getting the same rewards as a player who won a battle with say 10,000 men on both sides.
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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 2:51 pm

Albaie wrote:
Arnoria wrote:And by the way, what do you all think about the Gain and Lose Rules?


They seem pretty good to me but maybe a classification for battles cause it wouldn't be fair a player winning a skirmish getting the same rewards as a player who won a battle with say 10,000 men on both sides.


Ah I see, can you give me an example for a classification for the battles?

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Albaie
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Postby Albaie » Fri Jul 17, 2015 3:01 pm

Arnoria wrote:
Albaie wrote:
They seem pretty good to me but maybe a classification for battles cause it wouldn't be fair a player winning a skirmish getting the same rewards as a player who won a battle with say 10,000 men on both sides.


Ah I see, can you give me an example for a classification for the battles?


Well for example lets say that a skirmish is only 500 men and in that instance neither player gets a reward or punishment unless the skirmish involves a place of strategic importance ie. ford, bridge or mountain pass. The next level up would then be say 500-1,500 men in the battle in total and the winner gets a small reward while the loser suffers a larger punishment but still not huge. Up from that would be 1,500 to 5,000 men in the battle with larger rewards and punishments then up from that 5,000 to 10,000 getting the second largest rewards and punishments with more than 10,000 men in total receiving both the largest rewards and punishments.

Also there should be some way of dictating strategic points as a battle to control a bridge or ford is much more important to the overall war effort than one in a field and so it's rewards and punishments should reflect that.
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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 3:10 pm

Albaie wrote:Well for example lets say that a skirmish is only 500 men and in that instance neither player gets a reward or punishment unless the skirmish involves a place of strategic importance ie. ford, bridge or mountain pass. The next level up would then be say 500-1,500 men in the battle in total and the winner gets a small reward while the loser suffers a larger punishment but still not huge. Up from that would be 1,500 to 5,000 men in the battle with larger rewards and punishments then up from that 5,000 to 10,000 getting the second largest rewards and punishments with more than 10,000 men in total receiving both the largest rewards and punishments.

Also there should be some way of dictating strategic points as a battle to control a bridge or ford is much more important to the overall war effort than one in a field and so it's rewards and punishments should reflect that.


I like the idea of various rewards and looses, but does this mean that the battle is going to be 500 men versus 500 men, and then up to 10,000 men versus 10,000 men? It is very fair, but it is very possible (especially in Westeros) that an army of 10,000 men assault a castle of, lets say, 3000 men.

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Albaie
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Postby Albaie » Fri Jul 17, 2015 3:20 pm

Arnoria wrote:
Albaie wrote:Well for example lets say that a skirmish is only 500 men and in that instance neither player gets a reward or punishment unless the skirmish involves a place of strategic importance ie. ford, bridge or mountain pass. The next level up would then be say 500-1,500 men in the battle in total and the winner gets a small reward while the loser suffers a larger punishment but still not huge. Up from that would be 1,500 to 5,000 men in the battle with larger rewards and punishments then up from that 5,000 to 10,000 getting the second largest rewards and punishments with more than 10,000 men in total receiving both the largest rewards and punishments.

Also there should be some way of dictating strategic points as a battle to control a bridge or ford is much more important to the overall war effort than one in a field and so it's rewards and punishments should reflect that.


I like the idea of various rewards and looses, but does this mean that the battle is going to be 500 men versus 500 men, and then up to 10,000 men versus 10,000 men? It is very fair, but it is very possible (especially in Westeros) that an army of 10,000 men assault a castle of, lets say, 3000 men.


You could have a system that if opposing armies are not in the same group then the reward and punishments are taken from the lower group if the larger army wins and upper group if the smaller army wins.
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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 3:22 pm

Albaie wrote:You could have a system that if opposing armies are not in the same group then the reward and punishments are taken from the lower group if the larger army wins and upper group if the smaller army wins.


Well, that's interesting. And for casualties, I think we can use this calculator, its awesome: http://www.evocalc.com

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The Krogan
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Postby The Krogan » Fri Jul 17, 2015 4:03 pm

Wolf Legion, I likes it, I likes it a lot
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The Krogan
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Postby The Krogan » Fri Jul 17, 2015 4:05 pm

I was wondering, is there like a monthly income for each house/faction?
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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 4:27 pm

The Krogan wrote:I was wondering, is there like a monthly income for each house/faction?


No, you only get the starting Dragon Golds and then if you want to gain more, you can march to war and take your enemies' golds, or trade with another House (which is possible).

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Arnoria
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Postby Arnoria » Fri Jul 17, 2015 4:30 pm

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The Kingdom of the Iron Islands, the Night's Watch, Faith Militant, Riverlanders Rebellion and Aegon Targaryen's Golden Company will be available soon. The Faceless Men has been removed from the list. Our new and first Fun Poll has been posted.
Last edited by Arnoria on Fri Jul 17, 2015 4:34 pm, edited 2 times in total.

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The Krogan
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Postby The Krogan » Fri Jul 17, 2015 5:16 pm

Arnoria wrote:
The Krogan wrote:I was wondering, is there like a monthly income for each house/faction?


No, you only get the starting Dragon Golds and then if you want to gain more, you can march to war and take your enemies' golds, or trade with another House (which is possible).


Interesting, we're going to have to be very smart with our money then.
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