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Game of Thrones: Conquest [OOC Thread|AU|Closed]

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Do You Want GoT: Conquest to be Revived?

Yes, please! I love this roleplay so much.
10
100%
Yeah sure. This is an interesting roleplay.
0
No votes
I'm not so sure. Maybe?
0
No votes
No, what is dead must remain dead.
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Total votes : 10

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The Krogan
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Postby The Krogan » Thu Jul 23, 2015 7:15 am

Probably one of the most detailed RP's I've ever been in
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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 7:50 am

Arnoria wrote:
(Image)
Q U E S T I O N S
You have participated in Game of Thrones: Conquest for a while, and most of us are active until Month Two, the OP and Co-OPs congratulate you for that. However, a question of the day: Is this RP interesting and unique for you? If yes, why?


This RP is incredibly detailed and strategic. It's scope is also very wide with a number of conflicting parties and even organizations (faith militant, iron bank) which can make or break kings.
5. Normal
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-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 7:51 am

Have you found a way to resolve naval battles? I'm in suspense.
5. Normal
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-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 8:04 am

Kings Island wrote:Have you found a way to resolve naval battles? I'm in suspense.


Found one:

There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.

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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 8:16 am

Arnoria wrote:
Kings Island wrote:Have you found a way to resolve naval battles? I'm in suspense.


Found one:

There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.


I think the starship calculator sounds more accurate, since it accounts for the type of ships and ammunition.
5. Normal
4. Tense
-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Ancian
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Corrupt Dictatorship

Postby Ancian » Thu Jul 23, 2015 8:36 am

The Krogan wrote:Hey Ancian, do you want to do that planning you mentioned still, or since it's a new month do you want to just say it happened and we'll work out the details here or in TG

Tg would work
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The Krogan
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Postby The Krogan » Thu Jul 23, 2015 8:37 am

Ancian wrote:
The Krogan wrote:Hey Ancian, do you want to do that planning you mentioned still, or since it's a new month do you want to just say it happened and we'll work out the details here or in TG

Tg would work


Ok cool
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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 9:17 am

Kings Island wrote:
Arnoria wrote:
Found one:

There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.


I think the starship calculator sounds more accurate, since it accounts for the type of ships and ammunition.


Check this: http://www.si-master.com/sim

Though I just found out that the weapons are available only for the Defender side though, some sort of land against naval defense weapons. So if the battle takes place without defensive land forts, I would suggest not using the defensive weapons part. Though anyway, I would be the one who oversee it.

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Arnoria
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Postby Arnoria » Thu Jul 23, 2015 9:23 am

I only know that there are War Galleys, Galleys, Dromonds, Longships, Cogs, Carracks, Swan ships, and Whalers in Westeros. Are there any more types of ships that I need to know? And if anyone would be so kind to list the types of ships according to their fire power (strength or/and size), it will be very appreciated. Thanks.
Last edited by Arnoria on Thu Jul 23, 2015 9:24 am, edited 2 times in total.

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Mesrane
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Postby Mesrane » Thu Jul 23, 2015 9:31 am

Great Nepal wrote:
Mesrane wrote:So in my next post Theon Greyjoy and Rodrik Harlaw arrive in the North and proceed to Deepwood Motte. Krogan, I assume you'll want to control the guards and Galbart's family and whatnot? It's up to you whether the Ironborn will be offered shelter for the night or not. Quite alright (and understandable, heh heh) if they are not.

Edit: Actually it's like midday so all they'll be asking is for horses to speed their journey and a hot meal.

You send me Theon to talk peace, best case scenario is Theon gets sent back alone on an old row boat. :p

I will admit, Balon's ideas for testing his son are a little . . strange. :p

Arnoria wrote:
(Image)
Q U E S T I O N S
You have participated in Game of Thrones: Conquest for a while, and most of us are active until Month Two, the OP and Co-OPs congratulate you for that. However, a question of the day: Is this RP interesting and unique for you? If yes, why?

Well I've been hooked to Game of Thrones since I finished the first book close to a year ago. Ever since then I've been on the lookout for solid RPs set in Westeros. Of course, some are more solid than others and a few don't even get off the ground for a variety of reasons. But this, with it's interesting alternate story line, insanely detailed OP, a plethora of storylines, and wide selection of factions, along with high quality writing from the player base, is probably the best roleplay I have ever signed on for. Best GoT RP without a doubt.

Arnoria wrote:
Kings Island wrote:Have you found a way to resolve naval battles? I'm in suspense.


Found one:

There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.

Eh, I must profess I'm not a fan of this one. I tried a variety of combinations with varying weapon skill scores. The loser loses every single ship in their fleet and the winner loses a large majority, every time. Also it grants the defender an initiative bonus every battle no matter what. It doesn't account for the battle possibly being a surprise attack, in which case I would assume the attacker has the initiative. There's no real way to account for tactics, ship types or leadership.

I wouldn't recommend using the starship calculators either. Sure we can pretend that lasers are arrows and missiles are ballistae, but at the end of the day the tool still thinks that it's calculating a space battle. There's too much fundamental difference between a medieval battle at sea and a battle in space. Westerosi ships have no FTL, no shields, no fighters, and the ranged weapons mounted on ships have a fairly low rate of fire. The calculator won't care that we don't want it to factor in all of these things having to do with space combat; it will do so anyway. We'll get skewed and odd results unless there is one out there dedicated to medieval era naval warfare.

I mean we have a good player base, I think we can be trusted to roleplay naval battles out correctly, and if there is disagreement between the participants that they can't resolve quickly by themselves then the rest of the roleplay can take a look at the situation and offer their own opinions on the outcome, with the final decision resting with the OPs. Of course, doing this without a calculator (and I believe that we can do it well) is on the understanding that the rest of the player base shouldn't have to intervene OOCly with every naval battle. The participants should be able to come to a conclusion by themselves and portray that conclusion. Human players can factor in a multitude of things that battle calculators cannot when coming to a decision. This is just my two cents on the matter.

Arnoria wrote:I only know that there are War Galleys, Galleys, Dromonds, Longships, Cogs, Carracks, Swan ships, and Whalers in Westeros. Are there any more types of ships that I need to know? And if anyone would be so kind to list the types of ships according to their fire power (strength or/and size), it will be very appreciated. Thanks.

On a side note whalers and cogs won't be well-suited for combat and should probably be weakest, but I suppose if ya gotta use em, you gotta use them.
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Arnoria
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Founded: Aug 21, 2013
Ex-Nation

Postby Arnoria » Thu Jul 23, 2015 9:38 am

Mesrane wrote:
Arnoria wrote:
Found one:

There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.

Eh, I must profess I'm not a fan of this one. I tried a variety of combinations with varying weapon skill scores. The loser loses every single ship in their fleet and the winner loses a large majority, every time. Also it grants the defender an initiative bonus every battle no matter what. It doesn't account for the battle possibly being a surprise attack, in which case I would assume the attacker has the initiative. There's no real way to account for tactics, ship types or leadership.

I wouldn't recommend using the starship calculators either. Sure we can pretend that lasers are arrows and missiles are ballistae, but at the end of the day the tool still thinks that it's calculating a space battle. There's too much fundamental difference between a medieval battle at sea and a battle in space. Westerosi ships have no FTL, no shields, no fighters, and the ranged weapons mounted on ships have a fairly low rate of fire. The calculator won't care that we don't want it to factor in all of these things having to do with space combat; it will do so anyway. We'll get skewed and odd results unless there is one out there dedicated to medieval era naval warfare.

I mean we have a good player base, I think we can be trusted to roleplay naval battles out correctly, and if there is disagreement between the participants that they can't resolve quickly by themselves then the rest of the roleplay can take a look at the situation and offer their own opinions on the outcome, with the final decision resting with the OPs. Of course, doing this without a calculator (and I believe that we can do it well) is on the understanding that the rest of the player base shouldn't have to intervene OOCly with every naval battle. The participants should be able to come to a conclusion by themselves and portray that conclusion. Human players can factor in a multitude of things that battle calculators cannot when coming to a decision. This is just my two cents on the matter.


Yes, right. I was going to do that too for the battles on the land but the last time I was involved in such kind of RP, the members started to fight each other OOCly when they lose. Okay then, the naval battle will not use a calculator but I dont want any reports or seeing the roleplayers here fighting each other because they loose. Discuss it in OOC first, and then RP it. Or just RP it and see how it gets along, but dont blame each other when one side loose and the other side wins. These OOC fightings cost me the whole RP thread the last time.
Last edited by Arnoria on Thu Jul 23, 2015 9:39 am, edited 1 time in total.

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Mesrane
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Postby Mesrane » Thu Jul 23, 2015 9:51 am

Arnoria wrote:
Mesrane wrote:Eh, I must profess I'm not a fan of this one. I tried a variety of combinations with varying weapon skill scores. The loser loses every single ship in their fleet and the winner loses a large majority, every time. Also it grants the defender an initiative bonus every battle no matter what. It doesn't account for the battle possibly being a surprise attack, in which case I would assume the attacker has the initiative. There's no real way to account for tactics, ship types or leadership.

I wouldn't recommend using the starship calculators either. Sure we can pretend that lasers are arrows and missiles are ballistae, but at the end of the day the tool still thinks that it's calculating a space battle. There's too much fundamental difference between a medieval battle at sea and a battle in space. Westerosi ships have no FTL, no shields, no fighters, and the ranged weapons mounted on ships have a fairly low rate of fire. The calculator won't care that we don't want it to factor in all of these things having to do with space combat; it will do so anyway. We'll get skewed and odd results unless there is one out there dedicated to medieval era naval warfare.

I mean we have a good player base, I think we can be trusted to roleplay naval battles out correctly, and if there is disagreement between the participants that they can't resolve quickly by themselves then the rest of the roleplay can take a look at the situation and offer their own opinions on the outcome, with the final decision resting with the OPs. Of course, doing this without a calculator (and I believe that we can do it well) is on the understanding that the rest of the player base shouldn't have to intervene OOCly with every naval battle. The participants should be able to come to a conclusion by themselves and portray that conclusion. Human players can factor in a multitude of things that battle calculators cannot when coming to a decision. This is just my two cents on the matter.


Yes, right. I was going to do that too for the battles on the land but the last time I was involved in such kind of RP, the members started to fight each other OOCly when they lose. Okay then, the naval battle will not use a calculator but I dont want any reports or seeing the roleplayers here fighting each other because they loose. Discuss it in OOC first, and then RP it. Or just RP it and see how it gets along, but dont blame each other when one side loose and the other side wins. These OOC fightings cost me the whole RP thread the last time.

Arguments over wars and the like are usually the worst, most vicious things, unfortunately.

I mean if civil debate fails completely, they can just take the conversation/shouting match to telegrams and sort out their issues however they like, and return when a consensus has been reached. I just dislike placing the outcome of potentially enormously important engagements in the hands of a (probably flawed) calculator.
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Carathon
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Postby Carathon » Thu Jul 23, 2015 9:53 am

On second thought, I don't have enough time for another roleplay.

I'm afraid I'll have to withdraw from Baelish, sorry.
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Arnoria
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Founded: Aug 21, 2013
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Postby Arnoria » Thu Jul 23, 2015 9:55 am

Carathon wrote:On second thought, I don't have enough time for another roleplay.

I'm afraid I'll have to withdraw from Baelish, sorry.


Ah, thats a shame, but its good that you tell us instead of abandoning us and be offline for days or weeks. Thank you for this information and your cooperation.

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Kings Island
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Postby Kings Island » Thu Jul 23, 2015 10:08 am

Arnoria wrote:I only know that there are War Galleys, Galleys, Dromonds, Longships, Cogs, Carracks, Swan ships, and Whalers in Westeros. Are there any more types of ships that I need to know? And if anyone would be so kind to list the types of ships according to their fire power (strength or/and size), it will be very appreciated. Thanks.


1. Dromonds; 3-decked galleons, most powerful, thick hulls. Think large ancient roman ships. Ballistae, rams, archer tower.
2. War Galleys; Usually 2-decked, faster than dromonds, but lighter and with less force. Rams, sometimes ballistae, archers but no tower.
3. Galleys; 1-decked warships, faster and lighter than war galleys, rams, some archers, no towers or ballistae.
4. Longships; 1-decked though usually with a small cabin, occasionally contains ram; light and ideal for boarding ships. Can uniquely travel in rivers and oceans.
5. Cutter; Small to medium warcraft designed for speed. Single mast, two or more head sails.
6. Sloops; Light, fast, single-decked ships. Ideal for blockade running. Single mast.
7. Carracks; Three or four decked cargo ships with three or four masts. Ideal for transporting cargo, but slow and with thin hulls during naval battles. No oars, no rams, no towers, but plenty of space for archers.
8. Cogs; 1 decked ship, fast, ideal for carrying men. Very weak in combat, little to no defenses.
7. Whalers; intended for whaling. Virtually useless in combat.

To my knowledge, swan ships are essentially cutters. This is based off my knowledge of medieval and early modern ships. However, only dromonds, war galleys, galleys, longships, carracks, cogs, whalers, and swan ships are explicitely mentioned to my knowledge in ASOIAF.
Last edited by Kings Island on Thu Jul 23, 2015 10:13 am, edited 1 time in total.
5. Normal
4. Tense
-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Kings Island
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Founded: Dec 21, 2011
Ex-Nation

Postby Kings Island » Thu Jul 23, 2015 10:12 am

Arnoria wrote:
Mesrane wrote:Eh, I must profess I'm not a fan of this one. I tried a variety of combinations with varying weapon skill scores. The loser loses every single ship in their fleet and the winner loses a large majority, every time. Also it grants the defender an initiative bonus every battle no matter what. It doesn't account for the battle possibly being a surprise attack, in which case I would assume the attacker has the initiative. There's no real way to account for tactics, ship types or leadership.

I wouldn't recommend using the starship calculators either. Sure we can pretend that lasers are arrows and missiles are ballistae, but at the end of the day the tool still thinks that it's calculating a space battle. There's too much fundamental difference between a medieval battle at sea and a battle in space. Westerosi ships have no FTL, no shields, no fighters, and the ranged weapons mounted on ships have a fairly low rate of fire. The calculator won't care that we don't want it to factor in all of these things having to do with space combat; it will do so anyway. We'll get skewed and odd results unless there is one out there dedicated to medieval era naval warfare.

I mean we have a good player base, I think we can be trusted to roleplay naval battles out correctly, and if there is disagreement between the participants that they can't resolve quickly by themselves then the rest of the roleplay can take a look at the situation and offer their own opinions on the outcome, with the final decision resting with the OPs. Of course, doing this without a calculator (and I believe that we can do it well) is on the understanding that the rest of the player base shouldn't have to intervene OOCly with every naval battle. The participants should be able to come to a conclusion by themselves and portray that conclusion. Human players can factor in a multitude of things that battle calculators cannot when coming to a decision. This is just my two cents on the matter.


Yes, right. I was going to do that too for the battles on the land but the last time I was involved in such kind of RP, the members started to fight each other OOCly when they lose. Okay then, the naval battle will not use a calculator but I dont want any reports or seeing the roleplayers here fighting each other because they loose. Discuss it in OOC first, and then RP it. Or just RP it and see how it gets along, but dont blame each other when one side loose and the other side wins. These OOC fightings cost me the whole RP thread the last time.


Yeah, it's a shame that people can't be trusted. There's something nice about planning out a battle and fighting it.
5. Normal
4. Tense
-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Kings Island
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Founded: Dec 21, 2011
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Postby Kings Island » Thu Jul 23, 2015 10:15 am

To my knowledge the only dromonds in Westeros are the 10 Aurane Waters stole, though I'd imagine the Free Cities have some.
5. Normal
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-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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Arnoria
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Founded: Aug 21, 2013
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Postby Arnoria » Thu Jul 23, 2015 10:20 am

Kings Island wrote:
Arnoria wrote:I only know that there are War Galleys, Galleys, Dromonds, Longships, Cogs, Carracks, Swan ships, and Whalers in Westeros. Are there any more types of ships that I need to know? And if anyone would be so kind to list the types of ships according to their fire power (strength or/and size), it will be very appreciated. Thanks.


1. Dromonds; 3-decked galleons, most powerful, thick hulls. Think large ancient roman ships. Ballistae, rams, archer tower.
2. War Galleys; Usually 2-decked, faster than dromonds, but lighter and with less force. Rams, sometimes ballistae, archers but no tower.
3. Galleys; 1-decked warships, faster and lighter than war galleys, rams, some archers, no towers or ballistae.
4. Longships; 1-decked though usually with a small cabin, occasionally contains ram; light and ideal for boarding ships. Can uniquely travel in rivers and oceans.
5. Cutter; Small to medium warcraft designed for speed. Single mast, two or more head sails.
6. Sloops; Light, fast, single-decked ships. Ideal for blockade running. Single mast.
7. Carracks; Three or four decked cargo ships with three or four masts. Ideal for transporting cargo, but slow and with thin hulls during naval battles. No oars, no rams, no towers, but plenty of space for archers.
8. Cogs; 1 decked ship, fast, ideal for carrying men. Very weak in combat, little to no defenses.
7. Whalers; intended for whaling. Virtually useless in combat.

To my knowledge, swan ships are essentially cutters. This is based off my knowledge of medieval and early modern ships. However, only dromonds, war galleys, galleys, longships, carracks, cogs, whalers, and swan ships are explicitely mentioned to my knowledge in ASOIAF.


Thank you! Very very much appreciated.

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Arnoria
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Founded: Aug 21, 2013
Ex-Nation

Postby Arnoria » Thu Jul 23, 2015 10:20 am

Remember though everyone, that the battle calculator is used only to determine the casualties of both sides. There is no stopping you from roleplaying a unique battle scene.

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Arnoria
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Founded: Aug 21, 2013
Ex-Nation

Postby Arnoria » Thu Jul 23, 2015 10:24 am

Image
N E W S
Congratulations to Valloria, Wolfmanne, and Mesrane for being the top three roleplayers of Month One, you three earned it. Everyone, try harder, you can do it!


HONORABLE MENTIONS

Image
Valloria— Co-OP of the month, helpful and brilliant. Successfully posted detailed roleplay posts with more than three long paragraphs.

Image
Wolfmanne— Writer of the month. Has more than three long paragraphs on the first IC post and the posts after that.

Image
Mesrane— Top-Posting member of the month. Has more than three long paragraphs on the first IC post.
Last edited by Arnoria on Thu Jul 23, 2015 10:25 am, edited 1 time in total.

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Kings Island
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Founded: Dec 21, 2011
Ex-Nation

Postby Kings Island » Thu Jul 23, 2015 10:29 am

Arnoria wrote:
Kings Island wrote:
1. Dromonds; 3-decked galleons, most powerful, thick hulls. Think large ancient roman ships. Ballistae, rams, archer tower.
2. War Galleys; Usually 2-decked, faster than dromonds, but lighter and with less force. Rams, sometimes ballistae, archers but no tower.
3. Galleys; 1-decked warships, faster and lighter than war galleys, rams, some archers, no towers or ballistae.
4. Longships; 1-decked though usually with a small cabin, occasionally contains ram; light and ideal for boarding ships. Can uniquely travel in rivers and oceans.
5. Cutter; Small to medium warcraft designed for speed. Single mast, two or more head sails.
6. Sloops; Light, fast, single-decked ships. Ideal for blockade running. Single mast.
7. Carracks; Three or four decked cargo ships with three or four masts. Ideal for transporting cargo, but slow and with thin hulls during naval battles. No oars, no rams, no towers, but plenty of space for archers.
8. Cogs; 1 decked ship, fast, ideal for carrying men. Very weak in combat, little to no defenses.
7. Whalers; intended for whaling. Virtually useless in combat.

To my knowledge, swan ships are essentially cutters. This is based off my knowledge of medieval and early modern ships. However, only dromonds, war galleys, galleys, longships, carracks, cogs, whalers, and swan ships are explicitely mentioned to my knowledge in ASOIAF.


Thank you! Very very much appreciated.


Of course! Glad to help.
5. Normal
4. Tense
-3. Mobilization-
2. Skirmish
1. Total War
0. Apocalypse

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The Krogan
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Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Thu Jul 23, 2015 10:37 am

Man Viserys... He needs to calm them hormones before they get him in trouble.
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Mesrane
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Founded: Apr 13, 2014
Ex-Nation

Postby Mesrane » Thu Jul 23, 2015 10:38 am

The Krogan wrote:Man Viserys... He needs to calm them hormones before they get him in trouble.

The eunuch life is fun these days.

Varys agrees.
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Arnoria
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Founded: Aug 21, 2013
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Postby Arnoria » Thu Jul 23, 2015 10:40 am

The Krogan wrote:Man Viserys... He needs to calm them hormones before they get him in trouble.


They? Who's they? Hahaha :lol2:

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Suekiva
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Posts: 1382
Founded: Jun 27, 2015
Ex-Nation

Postby Suekiva » Thu Jul 23, 2015 10:42 am

Great to see that my ugly son is getting along with women. A princess, no less.

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