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by The Krogan » Thu Jul 23, 2015 7:15 am
by Kings Island » Thu Jul 23, 2015 7:50 am
by Kings Island » Thu Jul 23, 2015 7:51 am
by Arnoria » Thu Jul 23, 2015 8:04 am
Kings Island wrote:Have you found a way to resolve naval battles? I'm in suspense.
by Kings Island » Thu Jul 23, 2015 8:16 am
Arnoria wrote:Kings Island wrote:Have you found a way to resolve naval battles? I'm in suspense.
Found one:
- Neptune’s Pride Battle Calculator Simple, with Weapon Skill, comes with absolutely no guarantees whatsoever.
There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.
by Ancian » Thu Jul 23, 2015 8:36 am
The Krogan wrote:Hey Ancian, do you want to do that planning you mentioned still, or since it's a new month do you want to just say it happened and we'll work out the details here or in TG
by The Krogan » Thu Jul 23, 2015 8:37 am
by Arnoria » Thu Jul 23, 2015 9:17 am
Kings Island wrote:Arnoria wrote:
Found one:
- Neptune’s Pride Battle Calculator Simple, with Weapon Skill, comes with absolutely no guarantees whatsoever.
There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.
I think the starship calculator sounds more accurate, since it accounts for the type of ships and ammunition.
by Arnoria » Thu Jul 23, 2015 9:23 am
by Mesrane » Thu Jul 23, 2015 9:31 am
Great Nepal wrote:Mesrane wrote:So in my next post Theon Greyjoy and Rodrik Harlaw arrive in the North and proceed to Deepwood Motte. Krogan, I assume you'll want to control the guards and Galbart's family and whatnot? It's up to you whether the Ironborn will be offered shelter for the night or not. Quite alright (and understandable, heh heh) if they are not.
Edit: Actually it's like midday so all they'll be asking is for horses to speed their journey and a hot meal.
You send me Theon to talk peace, best case scenario is Theon gets sent back alone on an old row boat.
Arnoria wrote:Kings Island wrote:Have you found a way to resolve naval battles? I'm in suspense.
Found one:
- Neptune’s Pride Battle Calculator Simple, with Weapon Skill, comes with absolutely no guarantees whatsoever.
There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.
Arnoria wrote:I only know that there are War Galleys, Galleys, Dromonds, Longships, Cogs, Carracks, Swan ships, and Whalers in Westeros. Are there any more types of ships that I need to know? And if anyone would be so kind to list the types of ships according to their fire power (strength or/and size), it will be very appreciated. Thanks.
by Arnoria » Thu Jul 23, 2015 9:38 am
Mesrane wrote:Arnoria wrote:
Found one:
- Neptune’s Pride Battle Calculator Simple, with Weapon Skill, comes with absolutely no guarantees whatsoever.
There are starship battle calculators out there, I can replace the names, for example we will consider Laser as Arrows, Missiles as Ballistae, etc. Up to the players.
Eh, I must profess I'm not a fan of this one. I tried a variety of combinations with varying weapon skill scores. The loser loses every single ship in their fleet and the winner loses a large majority, every time. Also it grants the defender an initiative bonus every battle no matter what. It doesn't account for the battle possibly being a surprise attack, in which case I would assume the attacker has the initiative. There's no real way to account for tactics, ship types or leadership.
I wouldn't recommend using the starship calculators either. Sure we can pretend that lasers are arrows and missiles are ballistae, but at the end of the day the tool still thinks that it's calculating a space battle. There's too much fundamental difference between a medieval battle at sea and a battle in space. Westerosi ships have no FTL, no shields, no fighters, and the ranged weapons mounted on ships have a fairly low rate of fire. The calculator won't care that we don't want it to factor in all of these things having to do with space combat; it will do so anyway. We'll get skewed and odd results unless there is one out there dedicated to medieval era naval warfare.
I mean we have a good player base, I think we can be trusted to roleplay naval battles out correctly, and if there is disagreement between the participants that they can't resolve quickly by themselves then the rest of the roleplay can take a look at the situation and offer their own opinions on the outcome, with the final decision resting with the OPs. Of course, doing this without a calculator (and I believe that we can do it well) is on the understanding that the rest of the player base shouldn't have to intervene OOCly with every naval battle. The participants should be able to come to a conclusion by themselves and portray that conclusion. Human players can factor in a multitude of things that battle calculators cannot when coming to a decision. This is just my two cents on the matter.
by Mesrane » Thu Jul 23, 2015 9:51 am
Arnoria wrote:Mesrane wrote:Eh, I must profess I'm not a fan of this one. I tried a variety of combinations with varying weapon skill scores. The loser loses every single ship in their fleet and the winner loses a large majority, every time. Also it grants the defender an initiative bonus every battle no matter what. It doesn't account for the battle possibly being a surprise attack, in which case I would assume the attacker has the initiative. There's no real way to account for tactics, ship types or leadership.
I wouldn't recommend using the starship calculators either. Sure we can pretend that lasers are arrows and missiles are ballistae, but at the end of the day the tool still thinks that it's calculating a space battle. There's too much fundamental difference between a medieval battle at sea and a battle in space. Westerosi ships have no FTL, no shields, no fighters, and the ranged weapons mounted on ships have a fairly low rate of fire. The calculator won't care that we don't want it to factor in all of these things having to do with space combat; it will do so anyway. We'll get skewed and odd results unless there is one out there dedicated to medieval era naval warfare.
I mean we have a good player base, I think we can be trusted to roleplay naval battles out correctly, and if there is disagreement between the participants that they can't resolve quickly by themselves then the rest of the roleplay can take a look at the situation and offer their own opinions on the outcome, with the final decision resting with the OPs. Of course, doing this without a calculator (and I believe that we can do it well) is on the understanding that the rest of the player base shouldn't have to intervene OOCly with every naval battle. The participants should be able to come to a conclusion by themselves and portray that conclusion. Human players can factor in a multitude of things that battle calculators cannot when coming to a decision. This is just my two cents on the matter.
Yes, right. I was going to do that too for the battles on the land but the last time I was involved in such kind of RP, the members started to fight each other OOCly when they lose. Okay then, the naval battle will not use a calculator but I dont want any reports or seeing the roleplayers here fighting each other because they loose. Discuss it in OOC first, and then RP it. Or just RP it and see how it gets along, but dont blame each other when one side loose and the other side wins. These OOC fightings cost me the whole RP thread the last time.
by Arnoria » Thu Jul 23, 2015 9:55 am
Carathon wrote:On second thought, I don't have enough time for another roleplay.
I'm afraid I'll have to withdraw from Baelish, sorry.
by Kings Island » Thu Jul 23, 2015 10:08 am
Arnoria wrote:I only know that there are War Galleys, Galleys, Dromonds, Longships, Cogs, Carracks, Swan ships, and Whalers in Westeros. Are there any more types of ships that I need to know? And if anyone would be so kind to list the types of ships according to their fire power (strength or/and size), it will be very appreciated. Thanks.
by Kings Island » Thu Jul 23, 2015 10:12 am
Arnoria wrote:Mesrane wrote:Eh, I must profess I'm not a fan of this one. I tried a variety of combinations with varying weapon skill scores. The loser loses every single ship in their fleet and the winner loses a large majority, every time. Also it grants the defender an initiative bonus every battle no matter what. It doesn't account for the battle possibly being a surprise attack, in which case I would assume the attacker has the initiative. There's no real way to account for tactics, ship types or leadership.
I wouldn't recommend using the starship calculators either. Sure we can pretend that lasers are arrows and missiles are ballistae, but at the end of the day the tool still thinks that it's calculating a space battle. There's too much fundamental difference between a medieval battle at sea and a battle in space. Westerosi ships have no FTL, no shields, no fighters, and the ranged weapons mounted on ships have a fairly low rate of fire. The calculator won't care that we don't want it to factor in all of these things having to do with space combat; it will do so anyway. We'll get skewed and odd results unless there is one out there dedicated to medieval era naval warfare.
I mean we have a good player base, I think we can be trusted to roleplay naval battles out correctly, and if there is disagreement between the participants that they can't resolve quickly by themselves then the rest of the roleplay can take a look at the situation and offer their own opinions on the outcome, with the final decision resting with the OPs. Of course, doing this without a calculator (and I believe that we can do it well) is on the understanding that the rest of the player base shouldn't have to intervene OOCly with every naval battle. The participants should be able to come to a conclusion by themselves and portray that conclusion. Human players can factor in a multitude of things that battle calculators cannot when coming to a decision. This is just my two cents on the matter.
Yes, right. I was going to do that too for the battles on the land but the last time I was involved in such kind of RP, the members started to fight each other OOCly when they lose. Okay then, the naval battle will not use a calculator but I dont want any reports or seeing the roleplayers here fighting each other because they loose. Discuss it in OOC first, and then RP it. Or just RP it and see how it gets along, but dont blame each other when one side loose and the other side wins. These OOC fightings cost me the whole RP thread the last time.
by Kings Island » Thu Jul 23, 2015 10:15 am
by Arnoria » Thu Jul 23, 2015 10:20 am
Kings Island wrote:Arnoria wrote:I only know that there are War Galleys, Galleys, Dromonds, Longships, Cogs, Carracks, Swan ships, and Whalers in Westeros. Are there any more types of ships that I need to know? And if anyone would be so kind to list the types of ships according to their fire power (strength or/and size), it will be very appreciated. Thanks.
1. Dromonds; 3-decked galleons, most powerful, thick hulls. Think large ancient roman ships. Ballistae, rams, archer tower.
2. War Galleys; Usually 2-decked, faster than dromonds, but lighter and with less force. Rams, sometimes ballistae, archers but no tower.
3. Galleys; 1-decked warships, faster and lighter than war galleys, rams, some archers, no towers or ballistae.
4. Longships; 1-decked though usually with a small cabin, occasionally contains ram; light and ideal for boarding ships. Can uniquely travel in rivers and oceans.
5. Cutter; Small to medium warcraft designed for speed. Single mast, two or more head sails.
6. Sloops; Light, fast, single-decked ships. Ideal for blockade running. Single mast.
7. Carracks; Three or four decked cargo ships with three or four masts. Ideal for transporting cargo, but slow and with thin hulls during naval battles. No oars, no rams, no towers, but plenty of space for archers.
8. Cogs; 1 decked ship, fast, ideal for carrying men. Very weak in combat, little to no defenses.
7. Whalers; intended for whaling. Virtually useless in combat.
To my knowledge, swan ships are essentially cutters. This is based off my knowledge of medieval and early modern ships. However, only dromonds, war galleys, galleys, longships, carracks, cogs, whalers, and swan ships are explicitely mentioned to my knowledge in ASOIAF.
by Arnoria » Thu Jul 23, 2015 10:24 am
HONORABLE MENTIONS
Valloria— Co-OP of the month, helpful and brilliant. Successfully posted detailed roleplay posts with more than three long paragraphs.
Wolfmanne— Writer of the month. Has more than three long paragraphs on the first IC post and the posts after that.
Mesrane— Top-Posting member of the month. Has more than three long paragraphs on the first IC post.
by Kings Island » Thu Jul 23, 2015 10:29 am
Arnoria wrote:Kings Island wrote:
1. Dromonds; 3-decked galleons, most powerful, thick hulls. Think large ancient roman ships. Ballistae, rams, archer tower.
2. War Galleys; Usually 2-decked, faster than dromonds, but lighter and with less force. Rams, sometimes ballistae, archers but no tower.
3. Galleys; 1-decked warships, faster and lighter than war galleys, rams, some archers, no towers or ballistae.
4. Longships; 1-decked though usually with a small cabin, occasionally contains ram; light and ideal for boarding ships. Can uniquely travel in rivers and oceans.
5. Cutter; Small to medium warcraft designed for speed. Single mast, two or more head sails.
6. Sloops; Light, fast, single-decked ships. Ideal for blockade running. Single mast.
7. Carracks; Three or four decked cargo ships with three or four masts. Ideal for transporting cargo, but slow and with thin hulls during naval battles. No oars, no rams, no towers, but plenty of space for archers.
8. Cogs; 1 decked ship, fast, ideal for carrying men. Very weak in combat, little to no defenses.
7. Whalers; intended for whaling. Virtually useless in combat.
To my knowledge, swan ships are essentially cutters. This is based off my knowledge of medieval and early modern ships. However, only dromonds, war galleys, galleys, longships, carracks, cogs, whalers, and swan ships are explicitely mentioned to my knowledge in ASOIAF.
Thank you! Very very much appreciated.
by The Krogan » Thu Jul 23, 2015 10:37 am
by Mesrane » Thu Jul 23, 2015 10:38 am
The Krogan wrote:Man Viserys... He needs to calm them hormones before they get him in trouble.
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