The following changes have been made to the Personnel Data Sheet to better streamline scanning through a character's information for select information:
Under Admin Data, Ethnicity was changed to Race.
Under Service Data, Fitness Score has been removed. Marksmanship Qualifications has been changed to Weapons Qualifications due to changes in the Qualifications system. Vehicle Operator's Licenses has been changed to simply Vehicle Licenses for being too wordy. Military Schools has been changed to Military Training.
Additionally, small helpful hints were added and edited into the application and instructions to better guide new players during character construction. Additional rules were included and updated to reflect changes in the gameplay mechanics.
The biggest changes, however, have come to the SIGMA Arsenal in the form of the rewriting of the entire Armaments section to better fit into the new Weapons mechanics. A new section has also been added in the form of Weapons Attachments while Supports has been moved into its own new area to ensure better information organization and breakdown. Carefully read over the following sections to ensure your Personnel Data sheet can be brought into compliance.
Under the SIGMA Laboratories and Foundry, several AMOS chassis and modules received edits to their capabilities. While I do not believe these changes affect anyone, please check to make sure your AMOS is still up-to-date. These edits were primarily buffs to hold up better to newly introduced mechanics.
Under SIGMA Armory, the entire Armaments section was rewritten to better gameplay mechanics for when the IC does eventually drop. Please read carefully over each weapon category and appropriately determine your desired Qualifications for your Personnel Data Sheet. I will be creating a Combat Load and Inventory Sheet for those wanting to play with experimental AMOS builds and weapons, as well as to create loadouts they can quickly refer to for future missions and operations. Attachments have also been added as a new section to better augment weapons and their usage during mission operations. There are a few amusing options I found myself dealing with, but have left them written as-is for others to also amuse themselves with. Consider them Easter Eggs, though I can neither confirm or deny their existence if you do find them. I have a reputation to uphold here.
Thanks for taking your time to read through this and hopefully throw yourself through the meat-grinder once again. Looking forward to seeing and reading all the Data Sheets once again and picturing what shenanigans you all will be attempting to get up to with the soon-to-be-released Combat Load and Inventory Sheets. Additionally, I'll be making a Research Funding Request Sheet for those of you who want to suggest the addition of a new piece of equipment, or even an AMOS chassis/module to the Arsenal. I'll give it a look over and see about adding it to the Arsenal as either a Prototype requiring Field Testing, or as a fully-fledged product if the infrastructure is there in my head-cannon/reality.