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The Kingdom of Tych (World Builder/Fantasy/Open)

PostPosted: Wed Jul 01, 2015 1:42 pm
by New Strausberg
NO MORE HOUSE APPLICATIONS ACCEPTED EVERYTHING ELSE IS OK
This is my new kingdom rp Im currently working on, the idea is still under construction and up to anyone who wants to help, many things have already been decided this will be a high fantasy rp with many gods that can randomly come in and do things depending on the situation. There I'll be multiple races and a structure similiar to game of thrones with one high king, it is still under construction at this time. All those willing please feel free to come in and give help. To those wanting to hold a position of power I will be posting a house application, from there you will make your houses specialization your family line and if you have any grievances with other houses.

Note: the entire map is ruled by the high king and pay taxes/tribute to him as respect and recognition of his rule. Should a house stop sending tribute it will be considered a challenge of his right to rule and tantamount to treason.


IC: http://forum.nationstates.net/viewtopic.php?f=31&t=356020
Deleated everything in parenthesis
Name of city: Albis Citai (The White City) known as "The White Citadel" in many tongues.

Does it have walls? If so what kind: 5 half 'ring' walls, Each wall protects a 'tier' of the city, when 1 is about to fall, city evacuates behind next wall. Vary in density and height from 20-30 ft high to 10-30 thick

Size: 10 sq mi (much of this area is natural caves and caverns inside the mountain)

Avg population: Couldn't pin an exact number, but at least several hundred thousand (200,000-400,000) I'd say would be fair.

Main export: Metals/precious stones; Metal wares (from swords to silverware and everything between)

Any docks?: No

Does it have a city hall?: The Royal Palace, although "King's Hand Tower" exists to perform mundane tasks in his stead.

Guards: numerous orders of knights (at least 4 at any given time), 2 separate guard organizations (each handling half the city)

Whats the education like?: A noticeable gap between the lower and upper halves of the city, where the aristocracy dwells, but generally the people know their numbers and letters at bare minimum.

History of the city and how it was founded: Originally founded by Taikus the Fair, a minor king in years long before the current kingdom's reign. Taikus founded the city in an attempt to win the hand of a woman he considered 'more beautiful than life itself'. With the help of non-humans and a respectably growing kingdom, Taikus began the first steps of carving a massive fortress from the mountain close to his own castle. Where exactly this rather humble ruler managed to acquire the coin and manpower to achieve this feat has been lost to time. Many suspect much of the earlier stone work to be performed by magic users. Sadly, Taikus would never live to see his grand city reach it's peak. He was taken by illness 8 year's into it's construction. Under his family's watch, numerous kingdoms and powers moved to try and conquer what was quickly growing to become the largest city around. With each failure, the walls (and city surrounding it) merely grew. While other kingdoms bickered amongst each other, the rulers of what had become known as "The White City" became held with great respect. During the "Wars of unification", the Taikus family was one of the first to pledge it's allegiance to the current monarchy. In exchange for turning over it's lands, they retained the castle outside the city their forefather ruled from and a respectable estate inside the city itself. Their last stipulation be that the Dromagia Pantheon be left unmolested

Surrounding terrain: Clearcut for several dozen acres around the city, both for farmlands and to provide unobstructed view of invaders.Beyond that? Dense woodlands almost as far as the eye can see beyond.

Any places of worship?: The "Dromagia Pantheon" is considered a wonder of the world, standing 8 stories high, this massive domed house of worship caters to nearly all deities. Divided architecturally and magically, each portion of the building is designed to cancel out the noise throughout the building, providing an quiet yet condensed area for all to give praise to their gods.


History of the kingdom:
The now proud kingdom of a Tych was one a large variety of warring states under a different name. The islands of Moramus, a land mass located within the center of the sea of the leviathan, so named for the beast which hunts the waters all along the coast lines and even far away from the islands. The story begins in the city of High Kromgrath now the capital of all Tych later renamed by the first High king Septimus Calus Tych the city came to be known as The White Basillica, Lapidem Munitionem the home of the first High king and all there after.


Only important kings mentioned
First King of Tych
Septimus Claus Tych the first High king which would start the campaigns of Unification- (Dead 1200 years ago)

Flavious Patus Tych Conqueror of the north- Under the command of Flavious the northern section of all Tych and its islands where brought into the fold of the new kingdom. It was under his guidance the lurker was found and documented as well as many other strange creatures of the north. He would later die peacefully in his sleep. (Died 1150 years ago)

Maximilious sepherous Tych the lord of coin- after the death of his father the kingdom was forced into great economic troubles. It is under Maximilious which the Guild of Ana-ga was "formed" or in the very least came about. They returned the kingdom to an age of prosperity. However since then the guild has been allowed to effectively run most of the commerce in the kingdom as the defecto accountants of the region. (died 1090 years ago)

Brutus Darious Tych the lord of the East- it wouldn't be until 200 years until the kingdom of Tych was able to expand once again. This time the sights of the kingdom was to the east. Brutus was the king who discovered the Gilded lotus a nod there strange God, it was also under Brutus the Imperial decree came about, the first act bound to every Emporer upon discovering a new nation on the island. The king is to offer them a special decree of freindship should they prove unhostile. It is under his rule that the Eastern portion of the island would come to join the empire. (Died 877 years ago)

Darious Arcimous Tych, The Drowned Emporer, shortly after the start of his reign Darious who at the time had a young son who would take over and do little of merit. Darious wished be known as the king who United all of the Eastern part of the land. Therefore he went south. The West long untouched would have to wait. With the entirety of the east at his command Darious wished to take the southern iles and then accomplish a massive military campaign sweeping over the western section of the island. At first the campaigns went well with majority coming under the rule of Tych, however on a return journey...Darious came face to maw with the Leviathan...the Entire imperial fleet save a few lucky ships where destroyed Darious was cast into the sea drowned by the monster. The Leviathan has since been enemy of Tych but a price to the House of Sea long seeking to use it to make themselves wealthy and strong. The crushing of the Imperial Tych fleet and the army it carried with it would put the expanse of Tych into the west back 150 years. The southern islands took another 30 years after the death of Darious in that time more lives where lost then any camping seen before. (Drowned 870 years ago)


There were rumors of a tribe living within the deserts and jungles of the west, and knowing this, the first king Arillious Pompous Tych the War Hungry, traveled with a small army to try and conquer them. Little did he know however, that these so called tribals were anything but. Once the army was spotted, they were met with a formidable Cotalli fighting force that crushed the invading army and killed their leader. This was 770 years go
In an attempt to avenge her father, the newly crowned queen Elizabeth Crasus Tych allowed the Tych Empire to lick it's wounds as she amassed a bigger, more powerful army. Within ten years she was ready to march upon the Cotalli once more. Under the reign of the first Queen Tych also came about a short reformation which saw to women gaining more authority in matters.
A brilliant general and perhaps the best military leader the empire had ever seen, the queen personally lead her armies which smashed through wave after wave of Cotalli forces. Yet once she was within a hundred miles of Tlacuahoc, the Cotalli capital, she was met with a last bastion of desperate defense.
In the fighting, the Tlatoani of the time thrust his spear through the queen's heart, and as she lay dying on the battlefield, her army was suddenly leaderless, and the invading line broke, frantically retreating back to Tych held lands as they were pursued by the Cotalli. This was 740 years ago
The Queen's son at the time only 14 then took the throne. This boy who would become known as the Tiny Conqueror would avenge his family's name at the age of only 16. His family was already humiliated twice by these barbarians, and so he pulled all of his armies from whatever campaign they were currently on to crush the Cotalli forces.
The Cotalli, exhausted from the previous two invasions only had to look at this massive Tychian army to surrender. The Tlatloani who had killed the former queen, was executed, and his son took charge who later sired the current Tlatloani, Mitzhla.
Since then, the Cotalli have been obedient servants, acting as elite soldiers and guards for the kingdom of Tych, but they keep a careful eye for any sign of weakness that will allow them to break free of their chains. Ever since then the daughter of the Family line of The ruling Cotalli family is taken as the bride of the Tych line as they where the only true opponents against them and managed to kill two leaders of the Tych house hold. The boy who started this trading he was known as Julius Heraclitus Tych subjugator of the West unifier of all Moramus (a.k.a. The Tiny Conqueror) he would die 700 years ago and mark the First year of the new United calander along with the days, The first day was known as Julius after himself, the second Tythis for his family line, the third Grendus for the number of Tych leaders I t took to take the west, the fourth day was known as Yarus a sign of a long forgotten moon God, the fifth was known as Nartus for the years of the northern campaigns, Farus for the east and sixth day, and finally on the seventh Lavitus after the leviathan in the south.


The first day was known as Julius after himself, the second Tythis for his family line, the third Grendus for the number of Tych it took to take the west, the fourth day was known as Yarus a sign of a long forgotten moon God, the fifth was known as Nartus for the years of the northern campaigns, Farus for the east and sixth day, and finally on the seventh Lavitus after the leviathan in the south.

The months of which are twelve are known as

Primara


By order of the Kindom of Tych you are given a choice, you are hereby asked as brothers and sister to join with us in our crusade to untie the land. You and all your people are to be treated with mercy and fairness, as true citizens of a United Empire. These rights we give to you without matter of look, gender, or otherwise. Under this decrees all who would come about and join the empire willingly will be treated with respect and honor. There people's lands shall remain in there hands and they shall in return give tribute to the High King of all the lands. Food, water, protection, these three things the high king shall always provide to those who accept this decree lest he shall disgrace his entire line. This code is to be eternally binding those who accept it to ever serve to protect the king and his people, lest there God have mercy on them as they are put to the sword. Wither he be, commoner, noble, or king all will be held in account as one of the same to break this decree is to break a Mandate of Heaven itself



Tiberius hellions Tych high king of all Tych current ruler of all Tych: the current year is exactly 700 U.T.C it is currently in the first julius of Primara (New Years day of the new year a Sunday of the first month So think January)

Code: Select all
 House application
Name of House:
Leader of house:
House specialization(what are they good at doing a.k.a. What keeps them around and alive):
Land controlled by the house (be resonable):
Loyal to the king? (Please explain why or why not):
History of the house:
Do they hate anyone specific?(tell why):
Family tree/lineage(helps give your family prestige just tell who you can trace your family back too and if you have sons or daughters optional):
Specialized guard (only one is allowed it allows for a bit of diversity besides the rank and file that is better then the rest):
Do they follow any specific deity?:
Rp Example:
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Character application
Character Name:
Age:
Male or female?:
Appearance:
Breif background:
Profession(what do they do):
Are they loyal to any specific house (if yes explain how):
Do you study magic? (WARNING MOST COMMON PEOPLE WILL HATE YOU):
Can you read or are you illiterate?:
Rp example:
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Code: Select all
City application:
Name of city:
Does it have walls? If so what kind:
Size:
Avg population:
Main export:
Any docks?:
Does it have a city hall?:
Guards:
whats the education like?:
History of the city and how it was founded:
Surrounding terrain:
Any places of worship?:
Anything extra you want to add:



THE MAP!

Map of Tych and Its islands

PostPosted: Tue Jul 07, 2015 12:52 am
by Karsopolis
Well, House Sharp could support the King. We could rule by compassion, and by the prosperity and elegance in our lands, convince people that the current ruler was the best way to maintain and spread said prosperity.

PostPosted: Wed Sep 23, 2015 6:06 am
by New Strausberg
I am reviving this


Important places:




Creatures and myths:

Crok the demon beast


A monster of a fighter he is the experimentation of a wizard gone horribly wrong. He is said to be on of the most ferocious of beasts. He could pop a man's skull with his bear hands like it was nothing. Stronger then anything this beast has a mindless bloodlust like no one has ever seen. Currently it is said the guild controls the creature or at the least has it locked away where it cannot hurt anyone. The creature has been rumored be heard all across the land screaming for blood whenever it is hungry.

The beast stands at 9'9 with a body of unimaginable strength. Although it's not that smart so it was somewhat easy to trick. However it has been learning every day not tests it's shackles waiting for them to break so it may wreck havoc across the land

Barion the Dark Knight


Barion is a knight fallen into the service of the guild as a protector. He has no where to go and without there influence would be killed. Rumour has it he is an immortal knight who never ages. He has always been with the guild it is said. Since the day of the founding he is a brilliant strategist but never speaks a single word. He is a silent and deadly warrior with the skills to match. It is his duty to handle any military interventions involving kingdoms he is the guilds messenger of death.
He stands at 6'4 and a rather muscular build under his armor. He is a master swordsman and tactician a true asset to the guild.


Urgrok the Destroyer


A wild and crazed beast he has long been sought after by the guild. Never once have they come close to capturing this behemoth. They wish to use him as labour for the mountains which makes him very valuable to the House of Stone. Who has for five generations of gomda evaded capture. The beast is clever and strong to boot. He has evaded every trap set for him and beaten down every soldier. He costs a fortune to track and hunt somthing the Gromda house Plan to collect on as soon as possible.

Standing at around 24'8 this beast is stronger then 15000 men put together and the biggest prize ever hunted by the guild on land. It is remarkable and a ransom of 5 kings put together would not be enough to equal what the Gromda house will pay for this beast

The Leviathan


A creature of epic proportions this massive 5 story creature can crush the largest of ships with its hands.it guards the seas and is a mortal enemy of the house of sea and any kingdom which relies on the waterways to get there goods where they need to go. Extensive effort is put into evoiding or killing this massive beast. It has been a scourge on the seas for well over 2000 years. No one knows where it came from or why it exist but one thing is for certain, sailors bewear when the leviathan is out for only your god will be able to save you from its wrath.

Name: Borrox
Classification (Undead? wild animal? Monster?): Animal (Domestic and wild)
Gender: Both
Age: While rare, Borrox have been known to grow as old as 30, usually these are 'family pets' or wild animals. Most Domestic Borrox grow as old as 5-8.
Appearance: Borrox are massive beasts, covered in thick fur with horns as long as 1.5 feet or more. Their furs tend to vary between shades of brown and red, while reminiscent of Buffalo, they are often half again their size.
Background: Found originally in the west during the great Crusade, Borrox have since become a staple of both kings and peasants for milk, cheese and meat in many eastern provinces. They are also prided as great beasts of burden, able to pull and carry almost triple the weight of a horse and through far more rugged terrain. While wild Borrox still exist in the west, all but the maddest hunters leave them alone. A wild Borrox when angered can be just as ferocious as a dragon, with it's massive bulk and horns plowing through the finest armor like a knight's lance through paper. House Jorvin (a minor nobleman) whom raises much of his wealth through farming carries the Borrox on his standard.
Threat (on a scale of 1-10): Domesticated and un-threatened? 3 (only because of their great bulk), Wild? 5, An angered Borrox? 6.


Name: The Jarlin 'family'
Classification (Undead? wild animal? Monster?): Undead
Gender: Both (multiple individuals, more below)
Age: Varies, as young as 10, as old as several hundred years
Appearance: Varies, most still human, skin is ashen grey, pronounced canines(fangs). Several undead skeletons accompany the 'family'.
Background: The Jarlin 'family' are a collection of undead beings whom have throughout the years roamed the kingdom, killing indiscriminately and adding more 'family members' when the mood suits them. While the bulk of this 'family' still maintain enough of their humanity to pose as normal people at night (whilst on the prowl), the youngest members are often particularly bloodthirsty. Formed in the final hours of the Dark Mage's existence, the now corrupted Jarlin family is an ugly reminder of the past. Originally a family of low birth, the Jarlins were born butchers in the north, this remains prevalent in their fondness for meat-hooks and cleavers. Whilst the bulk of the group are extremely intolerant of sunlight (At least 4 of them have been killed after being dragged or tricked into the light), it's "retainers" can still move them about in the day. Most are enchanted skeletons, incapable of speech or anything approaching human interaction. Their sole purpose is the protection and well-being of the 'family'.
Threat (on a scale of 1-10): One member, alone? 3, Several? 6, the entire family? 8




Name: "The Pale Rider"
Classification (Undead? Wild Animal? Monster?): Unknown, suspected supernatural
Gender: Unknown

Age: Unknown, although legends portray it existing since the dawn of time.

Appearance: Varies, most commonly wears blood-stained breastplate and either leather or chainmail elsewhere. skin is blue-white like a drown man's when seen. Always wears a helmet or hood, face has never been seen.
Background: The pale rider is a legend that has always existed in one fashion or another. In the past 40 or so years however, sightings have become increasingly common. The Pale rider's garb often resembles that of a respectable noble house, however the family crest on it's attire changes between a total of 5 houses. The rider is always on a white horse, never speaks nor directly interacts with anyone. While attempting to speak or touch the rider is entirely safe, any direct attempt to stop it is met with extreme violence. This often results in the rider butchering everyone in the area to the last man; woman and child. Who or what the rider is remains unknown, much to the discomfort of The Order of the Veil Guard. The other oddity is that the rider has been known to appear in 3 different locations on the same day thousands of miles away from each other. This has lead some to believe that there is in fact more than one rider. Despite the numerous different appearances, the Rider always bears a long-sword and short sword at it's waist and a short bow and quiver across it's back
Threat (on a scale of 1-10): 9



Name: Klickuub (pronounced Click-coo-bee)
Classification (Undead? Wild Animal? Monster?): Animal (Domestic)
Gender: Both

Age: The oldest Klickuub is known to be 17.

Appearance: Reptillian, Skin colors vary extremely wildly, although the most common are a mottled brown/black or red/orange. Extremely long tails, exotic breeds have vestigial (small/underdeveloped) wings.
Background: Much like Borrox, Klickuub were discovered during the crusade, although originally found in the west, these beasts are not native to either land, instead they were introduced by a foreign trader. Imported from far-off lands, the Klickuub is prized for being surprisingly ferocious, in some cases even becoming a household guardian. While often growing to the size of a medium-sized hunting dog, these reptiles are also beloved for the nutritious eggs they provide in abundance (A single clutch can be upwards of 10-15 eggs every week or two).
Threat (on a scale of 1-10): Amongst family, feeling no threat? 0-1 (the occasional tail swat might sting when they move about), when approached by outsiders/unfamiliar faces? 3-5



Name: Ornok(s)
Classification (Undead? wild animal? Monster?): Monster
Gender: Agender (Neither male nor female)
Age: Varies, although the oldest Ornoks are estimated to be in their 20s
Appearance: Varies, Typically light greens to dark grey skin, eyes are often small/beady, ear-holes reminiscent of reptiles, no nose. Several rows of teeth reminiscent of shark's. Hunched/crouched stance
Background: Ornoks are an example of what happens when science meets magic and goes horrifically wrong. Originally created by Silius Magnus, an apprentice mage attempting to win the favor of his master. Ornoks were intended to be a cheap source of labor for regions still reliant on slaves or jobs requiring back-breaking labor without the manpower to perform this work. Nowadays they are a pestilence to any nobleman who's property they dwell within, raiding villages and way-laying merchant caravans. While they were originally EXTREMELY primitive (with the first Ornok warbands lacking any tools or weapons), recent years have seen these savage beasts using crudely fashioned swords and spears. While they are easily routed in the face of well-trained soldiers, a particularly cunning warchief can make life miserable for any garrison by launching hit-and-run attacks, killing patrols and poisoning food supplies.
Despite (or perhaps because of) their monstrous behavior and tendencies, Ornoks are surprisingly gifted in alchemy, particularly in crafting poisons. Another oddity to note is the number of exotic plants and mushrooms often found in their war-camps. A large number of these plants are rarely found elsewhere in the wild or even on grown on farms. As such, alchemists and doctors alike have taken to offering rewards for the recovery of such plants in the hopes they may find their origins or a more useful purpose for them (as well as antidotes for the poisons they so fondly use). Living Ornoks (for interrogation and study to find weaknesses) also fetch a lofty sum.
Threat (on a scale of 1-10): One Ornok, alone? 2, Several? 4, A typical warband (approx. 20-60)? 6, the largest warband on record (108), felled by Aurin Dorvas and other Veil Guard? 7




Name: Patius's amalgamation (Otherwise known as "The Forgotten" )
Classification (Undead? wild animal? Monster?): Monster/Undead? Undecided, sources clash
Gender: Uncertain, possibly male? no-one wants to get close enough to find out
Age: 1178 years old
Appearance:
Image


Background: Originally an attempt to raise the dead (Much to the quiet disapproval of The Order of the Veil Guard), "The Forgotten" has been held at numerous locations under incredibly careful guard by several knightly orders. While it's existence is known in careful circles (and those designated to watch over it), this monstrosity has proven both a blessing and bane in disguise. All attempts to destroy it by conventional means such as a spear through the head and heart (or rather where the heart should be) as well as unconventional means (dousing it in acid, fire and intense magical forces) have been in vain. Studies have begun by bringing the most prestigious alchemists; mages and healers alike to study this monster in the hopes they may offer a final solution to ending it's life. In the meantime intense studies are also underway by these minds to put the foul creature's unusual properties to use regrowing and healing lost or damaged limbs.
Threat (on a scale of 1-10): 10


The Lurker

http://www.wall321.com/thumbnails/detail/20120713/monsters%20fight%20fantasy%20art%20artwork%201920x1080%20wallpaper_www.wall321.com_78.jpg

Story to be made soon

The Hunter

Image

A mythical creature some not even sure if he exists. He hunts deep in a forbidden woods. It is said those who enter never return. They become sport for the hunters game. The only thing known is that the screams can be heard all thought the woods warning those who are about to enter to stay away
Gods and goddesses:

Name: Bavella
Realm of divinity: Music and Peace
Are they worshiped openly?: Yes
Major or minor deity?: Major Deity
How long have they existed?: Bavella was one of the first deities created.
History of the deity: Bavella is one of the many "Watchers," deities that was created alongside humanity and the other races to guide and assist them with various problems. Unlike many of the Watchers who used their power to rule over others, Bavella had passively formed a community that strove to finding peaceful solutions as well as to create, compose, and preform music. Many of her followers are wandering mistrals or humble pilgrims who try to peacefully resolve conflict in the name of their goddess.
Appearance: (Will get to that later)
Do they have a specific place of worship?: Yes
[spoiler=Various Sections of the Temple]Example 1
Example 2
Example 3
Example 4
Related to any other gods?: Unknown
Good evil or neutral: Good


Name: Tovamai
Realm of divinity: Life, Death and Balance
Are they worshiped openly?: Not amongst the major populace, although respected amongst The Order of the Veil Guard, even if not worshiped.
Major or minor deity?: Major Deity to the Shae' Hallam, everyone else, minor at best.
How long have they existed?: Tovamai is believed to have existed for 2,000 years, although some scripture suggests longer.
History of the deity: Most of the faithful believe Tovamai has existed for thousands of years, his actions keep the delicate balance of the world in check. Where great evil exists, Tovamai brings about great good in one way or another. To counter the great evil that brought terror to the land, Tovamai seeded the world with his children, the Shae' Halam. While they continue to face hatred and violence, Tovamai knows that this is merely the world bringing balance.
Appearance: A very plain young man, in one hand clutches a skull from which a rose grows, in the other hand he bears a scale.
Do they have a specific place of worship?: No
Related to any other gods?: no
Good evil or neutral: Neutral


Kotacuetz, the winged serpent god of the skies with a beautifully feathered mane on the back of his head. It was with his breath that the winds formed, and with his roars that thunder cracks above the skies. To the Cotalli, Kotacuetz is the guardian of scholars, writers and performers, and he is mainly a patron god to those in the upper rings of society who have more time to appreciate the arts.

Nahacuetz, the lurking goddess of the oceans. It is said that Nahacuetz takes the form of a giant sea serpent with two mouths and six eyes. She made the oceans from her tears. In her human form, she lures young men to the ocean to drown, so that they may prove that their minds are not overwhelmed with greed and lust, and that they are hard working without time for pleasures. She is the protector of farmers, fishers, and slaves. She is patron mostly to the hard working lower class, who hope that if they put enough effort in to their work, they can avoid her wrath.

Xachicuetz, the rock skinned serpent of the earth. Xachicuetz is said to have made the earth from his shed skin as he grew larger and larger. Youngest and most energetic of the gods, he is said to grant his strength to mortal men in their times of need, and is especially fond of helping heroes. Protector of soldiers and merchants, he is worshipped mainly in the middle class and in the army, so that his strength and energy will help the people succeed.

An interesting note about the Cotalli religion is that they believe that their gods are weak. Just as the humans need their gods to survive, so too do the gods need worship. In order to replenish the strength of the gods and help them maintain their immortality, the Cotalli offer their gods human sacrifice. Every year, a young man or woman is chosen at random from among the noble families and given a ten day long relief from duty, where they are given plentiful food, servants, and gold. At the end of the ten days, they are brought to the Great Temple where their heart is ripped out, and their blood feeds the gods for another year. These savage sacrifices have given the Cotalli a barbaric name among outsiders, while the Cotalli simply believe everyone else is ungrateful for what they do to maintain the world.


Name: The Maker (of the vast, and eternal).

Realm of divinity Something far more extensive than other cultures would normally perceive.

Are they worshiped openly?: Despite any discrimination the worshipers might experience outside of Angiris they nevertheless worship openly.

Major or minor deity?: This concept is viewed as foreign to the Angirians, and is a subject of great curiosity.

How long have they existed?: The servants of the Maker tell us of a great conflict that broke out between two opposing forces in a vast, and dark place simply known as the void. These two forces clashed until they destroyed each other, and from their ruins the Maker formed, and they left the void into the area that held simply nothingness. From this they served to create the vast, and eternal (cosmos or universe if you prefer) becoming part of it in the process, and keeping an eye on things through their creation of servants, and concepts to monitor this vastness.

History of the deity: No one knows how old the vast, and eternal creation of the Maker is for the servants do not tell us. Nor do we know if Humans were directly created by the Maker, one of the concepts, or servants. There is the possibility they were made as life came to the planet through a chain of cause, and effect. What is certain is that the world, and all on it carry a piece of the Maker as do other planets across the vast, and eternal.

Appearance: It is impossible to create a truly accurate depiction of something which sacrificed their physical body to create the vast, and eternal.

Do they have a specific place of worship?(if so give a description or picture): There is no truly centralized place for worship of the Maker since the worshipers view as free range, and mobile worship as fitting in accordance with the vast eternal. The most common, but not official spots of worship are private shrines, public shrines, and gardens.

Primary worshipers? The Angirians are currently the only publicly known worshipers of the Maker, and it is possible there may be sympathizers among the educated of the elite. The Angirians feel that conversion by force violates the oath, and therefore are restrictive of their proselytizing practices to the world outside of the Angirian lands.

Priesthood
1) Decemvirate: The Angirians never truly had a King or any sort of monarchical ruler until being grafted into the kingdom peacefully (rather than face war). While their role as the national rulers of the land, and the faithful has somewhat diminished as the major houses (locals thankfully) are serving in stead of kingly representatives. This doesn't mean their importance has gone away, and they serve to maintain stability within the land.

2) The Sages: Influential leaders who descend from the great four (the four major sages who succeeded the Prophet) they are heavily educated, and are part of one of four schools (theology & apologetics , rationality & naturalism, philosophy, and cosmology). They also collect writings, and establish history of the religion, and the kingdom. Once a sage rejoins the maker then a new one will be selected, and the cycle will continue as the new sage begins to impart their wisdom on the faithful, and the world.

3) Wanderers: Those who have become dedicated to spreading the message of the Maker, and tending to the faithful outside of Angiris. Often callers for social reform, and solutions of humanities cruelty to their fellow human. They are responsible for distributing food, water, charity, and educating those who come to them.

4) The Faces: Named so for the decorative masks, paintings, and theatrical clothing they adorn to worship the Maker in acts of song, dances, and chants.

5) Reverants: Those dedicated to maintaining the message inside Angiris, and leading the faithful in worship. They carry many of the same roles as those assigned to be wanderers.

Afterlife: All things within the vast, and eternal are connected by a spiritual force known as the breath (the soul) which while it is eternal can certainly change if it goes through the cycle of reformation (reincarnation) yet the soul of a mortal sapient will not return to a creature of lower standing. Upon death the Angirians believe the breath of the deceased is purified, and joins their ancestors in a place known simply as the ether unless they choose to be reformed. There is no one who could possibly anger the Maker enough to be condemned eternally yet there is belief that people can make punishments of their own mind, and be denied access to reformation, or the ether till they overcome this challenge.

Related to any other gods?: The Angirians do not consider the maker on the same level as other gods, but rather all the gods of the world are merely representations of the greater divine aspects, and alright with the multiple pantheons across the world. The Angirians mock the idea of there being one "true" god since they believe such struggles are utterly petty. Worshipers of other gods, and cults are protected in Angirian lands mainly to uphold the oaths granted to them by the servants of the Maker so long ago.

Good evil or neutral(all other variants acceptable): Angirians do not believe the Maker is restricted to merely human morality for a being of such vastness.



Houses and Rulers:

House application
Name of House: House Sharp
Leader of house: Lord Karter Sharp
House specialization(what are they good at doing a.k.a. What keeps them around and alive): Providing large numbers of spies, thinkers, and Royal Guards to the king.
Land controlled by the house (be resonable): A large portion of land near the King.
Loyal to the king? (Please explain why or why not): Yes. Fanatically so. House Sharp doesn't believe in freedom, but they instead value prosperity, followed by knowledge, and then order. They see freedom as a gateway to selfishness, and therefore counterproductive to the realm's prosperity. As such, they support the king, and his use of force to help the realm.
History of the house: At one time, House Sharp was a city-state of merchants and traders whose name has been forgotten by history. While merchants were largely well off and the state had huge levels of civil and economic freedom, the lay people of this state were shafted into borderline poverty by these oligarchs. 120 years before the current House Sharp, the people rose up, freed themselves from the merchants' rule, and formed a society whose cardinal value was benevolence, and helping their fellow man. When the first King of Tych rose, House Sharp promised to always support him, so long as he used his powers for the greater good of Tych. They became some of the early Royal Guards, and some of the finest as well. They continue to serve the King, and House Sharp boasts a population of 50,000.
Do they hate anyone specific?(tell why): More than anyone, House Sharp hates House Kaltstein. This is because that House abandoned the King. House Sharp wants to see the destruction of House Kaltstein, but is unwilling to make active war on them just yet. They also dislike House Cotalli for their anti-royal views, but the hate borne for Kaltstein isn't directed towards Cotalli. House Sharp also watches the Odrysians with a careful eye, but don't plan to move against them at this time. House Sharp respects, admires, and aligns with the Magi Council and the Veil Guard.
Family tree/lineage(helps give your family prestige just tell who you can trace your family back too and if you have sons or daughters optional):
Specialized guard (only one is allowed it allows for a bit of diversity besides the rank and file that is better then the rest): Knight Enforcers. These elite knights are some of the best soldiers of both House Sharp and the King. They are fanatically loyal to the King, like the rest of House Sharp, and will fight to their last breaths serving both the House and the King. There is also little they won't do in royal service.
Do they follow any specific deity?: No specific deity at this time.
Rp Example: You know me.
Code 257: do not remove I use this to find apps.



The Guild of Ana-ga

A long standing guild of wealthy and shifty indivuals which keep there traditions secret and few are allowed in. However they control much of the commerce which goes through cities, there isn't a single business deal which is made without the approval of the guild. They employ there own soldiers, they are a company with a military so to speak, keep on keeping there own interests in the better they have on more then one occasion where they have made influential figures dissaper. Always in the the view of the people the guild makes sure that a good face is put on. Often giving to the poor peasants as charity to ensure there loyalties. The guilds control over much of the wealth and trade which goes around they have there hands in everyone's pockets helping and hurting them as needed.

There leader, a man named Isaac, the is a decendent of the first founder of the guild. The symbol of the guild is. Golden snake wrapped tightly around another both are trying to eat the others tail. The guild funds and takes down empires as needed making sure to keep its own interests at heart often hireing barbarians to do there building, the guild as well holds many copies of works form all ages. They make it a point to keep all members they can literate and knowing of the past, in this way they keep themselves strong, smart, and the above all the inmbeciles which would ruin everything away. They use a system of codes devised by the guild to keep there secrets safe from prying eyes making sure to keep every transaction one hundred percent confidential no one else but the guild and the employer is to know. They are a driving factor in major issues kings and kingdoms in there debut they have a never ending supply of favors to call for help.

There are specific houses inside of the guild which help regulate certain trades, the house of The Founder oversees them all it is of this house Issac resides, secondly there is the house of the land lead by the Borgras family, recently rhey have begun to expand there trade into human trafficking of slaves with a few of the less powerful families and even to some large extend kingdoms. Thirdly there is the house of the sea lead by the Iron Shield family. This sea faring house controls the trade of commerce over seas regulating tariffs and other such important investments a kingdom would make over seas.

Fourth and arguably one of the most important is the house of Stone which is lead by the Gromda family. The house of strong regulates work force much like pinkertons. They are sent in when workers riot or want to make a big fuss about something. They also make sure that goods from mountains such as gold, iron, steel and other important resources taken from just about anywhere. They are the heavy lifters while the rest are mostly just management. Underneath the influential families there are many others which try for power but so far none have been able to uproot these families in the politics of the guild which are bound by 252 rules of acquisition of goods and services as well as a bit of keep what you kill mentality.

The religion of the guild revolves around the holy goddess of there guild Naguea a goddess of coin, she is represented as a snake of gold wish is told to being untold wealth to those who find her and appease her. It is to this end snakes are treated as divine within the guild and often looked after by new initiates. They again keep even there religion very secretive with a major secret for some to get inside the guild was for one man to stick his foot out of the door of a guild and create half of there symbol, to most it looks incomprenciable but to other they finish the symbol and are admitted as a brother. Those who give away the secrets of the guild are punished if not having good cause.

People of interest,

[spoiler= The Dagger]Age: 35
Gender: Male
Appearance: Heavily scarred, Very dark blue eyes, Black hair, thin yet muscled ("Swimmer's build"). Torso is heavily tattooed marking his "Achievements", Only visible one when clothed is a wolf howling at the moon on right cheek.
Brief background: Born the bastard of a lesser nobleman, Lord Tairie (pronounced Terri or Terry). Aurin never truly knew his mother beyond stories. Whispers indicate she was not human, although most rumors tended to die off quickly once lord Tairie's soldiers would 'pay a visit' to those responsible for such hearsay. After such rumors eventually reached the wrong ears, Aurin's father lost his titles and was executed. After a long flight from his home, Aurin was Without a home and no longer able to live off the pittance his father gave him to keep him silent. He has since wandered the empire dealing with threats either it's soldiers couldn't or wouldn't deal with to make a living for himself. While many view him as a freak or a monster in his own right due to his own suspected half-bred origins, few deny his ability to track and kill monsters that could easily massacre a dozen or more trained warriors. After several years of working alone, Aurin plotted with the noble born Richard "Bane Blade" Ironhold to found "The Veil Guard, an organization to hunt and destroy monsters and outlaws.
Profession(what do they do): In public, he refers to himself merely as "A professional". In private (1 on 1 or behind closed doors), he calls himself a "Veil guard". Protecting the land against the unholy.
Are they loyal to any specific house (if yes explain how): Respects former house Tairie, beyond that, no loyalty but coin.
Do you study magic? (WARNING MOST COMMON PEOPLE WILL HATE YOU): Yes
Can you read or are you illiterate?: Yes, can read human language and SOME Shae' Halam scrolls (described below)
Rp example: My OOC Application for This RP, My longest private RP (Fantasy/FT) world is coming to an end at 13 years long (with 3 players including myself).
Code 257: do not remove I use this to find apps


Isaac Zoralfa- head of the guilds Founder hous and head of all athourity, he is usually followed by a tower of a man known as La Fu a seven foot giant of a man who is said to exhibit the strength of a god. La Fu is issacs adopted son and sworn protector, he is a otherwise kind man who seeks to take care of the families, he is a most beloved head of the entire guild.

La Fu- the head bodyguard of Issac he is said to be able to crush mountains with his very stare. He is an animal in a battle and the main reason other then issacs love by most families that the Zoralfa family has remained in control of the guild. La Fu was a homeless warriors when he was found by issac and taken in, after being nursed back to health La Fu swore his strength to protect the family of Zoralfa and ensuring there place as the head of the guild. He is currently the heir of the house of Founders as the adopted son of Isaac.

Mai Zoralfa- the wife of issac, she helps orchestrate parties and other such events which boost the prestige of both the public and internal face of the Zoralfa family. She has an eye for business and greatly contributed to the overall prestige of the house. She is currently with child yet still works hard for her husband.


Kim Borgras- widow of the late lord Ethan Borgras she has taken over the House of land and improved it greatly. She is a master of connection and under her rule of the house of land and the subsequent death of the late lord Ethan more gold then ever has been flowing into the coffers of the guild from the house of land. She is currently seeking a husband and is without child leaving the family stagnated at her as well makes her a target for other families.


William Iron Shield- a former raider turned profiteer William knows the seas and there trade routes better then most ever could having raided them for most of his life. Unlike most he was able to both muscle and talk his way through the ranks, Family Iron Shield is actually one of the youngest houses and holds the record for quickest succession into a family to ever come about into the rank of house. With his help commerce of the sea like in land have prospered.

Lora iron shield- a former raider like her husband she spends most of her time studying the prove she has the ability to keep up with most of the well established houses. With her and her sons studying hard they are a shining example to all houses and families. She is trained with sword and axe never backing down from a challenge of might or wit. She has had two sons by her husband which make the iron shields look strong and prosperous, not to mention ensures a good long line.

Olaf and Bar Iron shield- the twins of the Ironshield family they are young and adventurous, they learn and fight with the traditions of there fathers however the guild ensures they are well literate, it serves well with many who are ignorance of the language, they help patrol the seas whenever pirates are around.


Farus Gromda- the lord of Stone his family like issacs has always been around, they are masters of the cruel and unforgiving his house controlling the soldiers and pinkertons of there time. They keep people from rioting and make sure to keep everyone in line, productivity high, and the spirits soaring. He is a cold man who cares little for those who get hurt, he is the oldest current member of any house alive he is currently 60

Lady Isabella Gromda- a rather thing young woman she is the third wife of the Gromda yet she is only 20 years of age. She has yet to bare a child of the Gromda and truly wishes she won't having married him for his influence. She is a cunning and sly individual willing to use anyone to get what she wants even if it means using the might of the Gromda family to further her dreams. She is currently a very hated indivual within the guild the Gromda family name the only thing keeping her safe from harm.

Shai Gromda- a lesser evil then his father he is the first son of lord Gromda, he hears no end of hatred for his new step mother and if he had his way would have her executed. However for now he is unable to do so. He and his three younger brothers from different mothers are all a close band keeping each other safe from harm. He is currently 32

Fang Gromda- the second son from lord Gromdas first wife he is 28, he is staunchly protective of his brothers and is seen as the muscle of the family while his brother shai is the brains. The two work together wonderfully to match there talents. He wishes to uphold the Gromda name and often works with the forces to put down labour revolts.

La Gromda- the third son and first of lord Gromdas second wife he is considered a runt, he is small and weak yet very smart. He is taught by his brother shai to use his intellect as his greatest assets. He helps manage commerce and other important infrastructural roles in the house. He is currently 16

Po Gromda- the final son of the Gromda family he the you get of them all. His strengths have not yet been determined but he is expected to grow up much like his brother Fang, strong like a bull and able to move mountains. He is only 12 yet he is obviously going to be a thought man to kill should he continue down the path he is on. He is schooled by all of his older brothers.


Name of House: The Gilded Lotus
Leader of house: Hakiru Yamaoka
House specialization: The Gilded Lotus are known as musicians, actors, dancers, and peacemakers
Land controlled by the house: The Purple Dot is where the capitol is located
Loyal to the king?: Yes, the Gilded Lotus House has benefited greatly by hosting great performances for the King.
History of the house: The Gilded Lotus House was said to have been founded by Aria Yamaoka, a devout follower of Bavella who as blessed with good fortune. The House has always considered Bavella to be their patron and under her guidance they flourished. Lotus Bards travelled the world and brought great renown to the humble House. After building up powerful influence, they soon used this power to broker peace between various groups in the name of Bavella the Goddess of Peace and Music.
Do they hate anyone specific?: No, because the House follows the laws set in place by Bavella which strictly forbid harboring grudges against other people or houses
Specialized guard: The Unique Unit of the Gilded Lotus is the Lotus Horn Bringer, these units carry large and powerful horns into battle and help to intimidate the enemy and coordinate simple orders to soldiers. These soldiers offer little in terms of offensive or defensive capabilities but they make a solid supporting unit.
Do they follow any specific deity?: Yes, Bavella
Code 257: do not remove I use this to find apps.


House application
Name of House: The House of Odrysia
Leader of house: Julius Verayne
House specialization: The Odrysians are known as brave warriors, excellent scouts and good navigators.
Land controlled by the house (be resonable):
Loyal to the king?: The Odrysians aren't exactly the most loyal subjects, as they want their independence back. Still, they act as loyal underlings. For now.
History of the house:
History of the Odrysians: Long before the birth of the first High King, the lands of the house of Odrysia were inhabited by many fierce Northern tribes, constantly at war. The people in this area were known as the Getae, and were different from the other humans, especially due to their... strange eye and hair colors. The first one who attempted to unite them was Odryseus.
A noble from the North, Odryseus was the son of Kronos, the God of Time and Trickery. Being blessed by the Gods, Odryseus conquered all the rest of the Northern states in this area, becoming the first Voievod, a word in High Odrysian meaning "Ruler, King", and creating the House of Odrysia. The Odrysian Empire ruled various parts of the North even after the death of Odryseus.
The biggest threat to the existence of the Odrysian Empire came from inside. While the self-proclaimed High Kings were rising in the south, Odrysia was ruled by a weak Voievod, Alexander "the Weak". His smaller brother, Velisarius, rebelled. A long civil war started, that continued even after Alexander's death. However, the rebel armies were crushed in front the invincible walls of the Odrysian capital, Regia, and Velisarius was killed by Alexander's son, Michael. Michael was crowned as the next Voievod.

However, the civil war, left Odrysia weakened. The High Kings defeated and massacred the Odrysian forces led by Michael in the infamous Battle of Trekiznam. Michael was killed, and Charles, his minor son, pledged his loyalty to the High King of Tych, even if Regia was never conquered.

The Odrysians were always known as fierce and proud people, and in order to avoid unnecessary bloodshed, the High Kings let them with a certain degree of autonomy. However, until the House of Odrysia once again managed to take control over the other houses, the Odrysians rebelled a number of times. Each rebellion was crushed. In the last decades, the Odrysians were loyal subjects, but that might change..

Do they hate anyone specific?: The Odrysians aren't too fond of the Southerners, as they are perceived as oppressors.
Family tree/lineage:
Voievods of the House of Odrysia
Odryseus "the Great"
Alexander "the Weak"
Velisarius "the White Draco"( self-proclaimed Voievod)
Michael"the Last Draco"
Charles "the Coward"
Ziraxes "the Wise"
Julius Verayne( Verayne is a word in Odrysian that's usually translated as "the Crooked One", the same word used to describe Kronos)
Specialized guard: The Odrysian Knights( also known as the Knights of Kronos)
In order to become a Knight, an Odrysian has to train from an early age. The Knights are extremely well trained soldiers, that can fight both on horse and on foot. As cavalry, they are using spears, and they always charge with their Draco flags ( similar to the Dacian Draco), which have an incredibly morale effect. On foot, they are fighting with the falx, a larger two handed version of the Odrysian sword "sica". A two-handed sword with a forward-curving blade, a falx can cut a man in two from the top of his head to his breastbone.
Do they follow any specific deity?: The Odrysians are following their own deities, like Zamolxis, Bendis, Gebeleizis, Gloria, Victoria, Terraria, Solus, Vector and Sina. However, due to the House of Odrysia's pretended bloodline, the most popular god is Kronos, the God of Time and Trickery in the Odrysian religion.
Rp Example:http://forum.nationstates.net/viewtopic.php?f=31&t=327958
Code 257: do not remove I use this to find apps.

I also wanted to add the emblem of the House of Odrysia
Image



[spoiler=House Cotalli]House application
Name of House: Cotalli
Leader of house: Mitzhla III Cotalli
House specialization: Soldiers and peacekeepers
Land controlled by the house (be resonable): http://i.imgur.com/L9TyPk2.png Dot is the capital
Loyal to the king?: Yes, though barely. Their isolated location and unique traditions make them more loyal to their local rulers than to the country as a whole.

History of the house: A polytheistic culture of the west, House Cotalli ruled over their own soveirgn until the much larger royal army marched in to their lands. They fought fiercly to maintain independence, and succeeded in holding off the massive royal horde. Eventually, however, exhaustion, starvation and attrition took its toll, and the Cotalli were forced to surrender. The conquerors were merciful though, and the Cotalli were allowed a certain amount of autonomy over their lands.

Do they hate anyone specific?: While they distrust all outsiders to a certain degree, they do not have any outright hostility to anyone in particular. They have learned to coexist with their rulers, and enjoy the extra bolster their liege lord gives their armies.

Family tree/lineage:
Heads of house:
Moctan The Wise
Cauhoc Cotalli
Moctan II Cotalli
Mitzhla Cotalli
Mitzhla II The Divine
Ilhumic The Tlatloani Who Knelt
Chitzli The White Hand
Mitzhla III Cotalli

Specialized guard: The Cotalli utilize a specialized troop called the Macuahuitlist. Rather than using a sword, they wield a deadly macuahuitl, a wooden blunt blade with metal or obsidian shards embedded in to the sides. Reports say that an experienced user can cut the head off a horse, or cut a man in half, with a single swing of the weapon. The Cotalli Macuahuitlists also used to have rounded wooden shields with feathers hanging from their bottoms, but have since replaced them with metal ones after their subjugation by the king's armies. A macuiahuitlist can be identified from a normal soldier by the animal skins they wear. Some have hoods of a jaguar's hide, others decorate their shoulders with the feathers of exotic birds.

Do they follow any specific deity?: Yes, the Cotalli follow their own pantheon of gods native to their culture.

Kotacuetz, the winged serpent god of the skies with a beautifully feathered mane on the back of his head. It was with his breath that the winds formed, and with his roars that thunder cracks above the skies. To the Cotalli, Kotacuetz is the guardian of scholars, writers and performers, and he is mainly a patron god to those in the upper rings of society who have more time to appreciate the arts.

Nahacuetz, the lurking goddess of the oceans. It is said that Nahacuetz takes the form of a giant sea serpent with two mouths and six eyes. She made the oceans from her tears. In her human form, she lures young men to the ocean to drown, so that they may prove that their minds are not overwhelmed with greed and lust, and that they are hard working without time for pleasures. She is the protector of farmers, fishers, and slaves. She is patron mostly to the hard working lower class, who hope that if they put enough effort in to their work, they can avoid her wrath.

Xachicuetz, the rock skinned serpent of the earth. Xachicuetz is said to have made the earth from his shed skin as he grew larger and larger. Youngest and most energetic of the gods, he is said to grant his strength to mortal men in their times of need, and is especially fond of helping heroes. Protector of soldiers and merchants, he is worshipped mainly in the middle class and in the army, so that his strength and energy will help the people succeed.

An interesting note about the Cotalli religion is that they believe that their gods are weak. Just as the humans need their gods to survive, so too do the gods need worship. In order to replenish the strength of the gods and help them maintain their immortality, the Cotalli offer their gods human sacrifice. Every year, a young man or woman is chosen at random from among the noble families and given a ten day long relief from duty, where they are given plentiful food, servants, and gold. At the end of the ten days, they are brought to the Great Temple where their heart is ripped out, and their blood feeds the gods for another year. These savage sacrifices have given the Cotalli a barbaric name among outsiders, while the Cotalli simply believe everyone else is ungrateful for what they do to maintain the world.

Rp Example:http://forum.nationstates.net/viewtopic.php?f=5&t=353972

Code 257: do not remove I use this to find apps.


Name of House: Haus (House) Kaltstein
Leader of house: Eckard von Kaltstein
House specialization: They had considerable amounts of fir wood, iron ore, animal pelts and fish. The profit acquired by selling those ressources had made them very rich and they had a powerful military.
Land controlled by the house: The northern Continent.
Loyal to the king?: Yes they were loyal to the king but because of reasons I`ll mention in their history they`re not anymore.
History of the house: 1500 before the current date, the house von Kaltstein was founded by Herbert von Kaltstein, the so called "Northern Unifier". Under his and his sons reign the north became a land were no mercy was shown to outsiders and the economy wasn`t built up that much. Only the should survive.
When Flavious Patus Tych showed up and began conquering the north, the current ruler of the northern house, Frederick von Kaltstein, tried to fend him off. However rallying an army strong enough to defeat the Imperial Army was rather difficult in the north and Frederick`s men were ill equipped because of the lacking wealth and economy. And so, Frederick was forced to retreat fighting. In the final battle at Frederick`s stronghold, he alone held the gate untill he was decapitated by the High King. He had been hit by several arrows before so it wasn`t very surprising that he died.
After this demonstration of Flavious`s power, the rest of the house quickly bent their knees and swore loyalty to the Empire. And so a new and prosperous age came for the north, as the attackers from the empire brought new technology and more civilized ways of settling and fighting, with them. Using the new technologies, the house von Kaltstein quickly built docks and major cities and began harvesting it`s land`s ressources. However, they never managed to shield themselves from the harsh winter and so, death stayed something that was always usual. The von Kaltsteins and many of their minor lords and knights were almost obsessed with their deaths and built giant tombs and barrows to bury themselves, their families and their most loyal soldiers in. But the future looked bright and with the norths vast amount of useful ressources and it`s never vanishing need for food, the north quickly became a popular trading place. Untill this trade brought doom upon it all.
A single trade ship from a faraway land brought a deadly, contagious disease with it, which quickly infected most of the people living in the north. When in such serious trouble, the house`s head, Eckard von Kaltstein, tried to get help from the other houses and the high king. However, those feared the disease and denied any help for the north, as they want to contain the disease in the north and didn`t want it to spread over the sea to them via ships loaded with goods to help the north. And so, the north died, cursing the empire and it`s high king for not helping them.
Now, 20 years after they all died off, the Dead begin to awaken. They`re out for revenge and to destroy everything that`s alife, because for them, the others lost the right to love when they let them die...
Do they hate anyone specific?: The High King and the other houses.
Family tree/lineage: They could trace their lineage back to Herbert von Kaltstein who had founded the house about 1500 years ago. When Flavious Patus Tych conquered the north, the head of the house, a grand grand grandson of Herbert, the so called Frederick von Kaltstein, fought several battles against the High King before getting decapitated in the final battle. With this the house finally acknowledged the High King and his empire as stronger than them and swore their loyalty. When the plague killed off the whole house, Eckard von Kaltstein was the current head. He died together with his wife, Irmgard von Kaltstein, his 16 year old daughter, Katharina von Kaltstein, and his 20 years old son, Manfred von Kaltstein.
Specialized guard: Grave Guard
Do they follow any specific deity?: They follow the God of Winter as those were always very harsh in their region and they prayed to him to survive those winters.
Rp Example: viewtopic.php?f=31&t=352899
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Character application
Character Name: Edward Daggerson
Age: 19
Male or female?: Male
Appearance:
Image

Breif background: Edward's family has had deep ties with the Guild of Ana-ga since its beginning. When certain "actions" needed to be carried out against opponents of the guild, James Daggerson along with a band of trusted friends were sent in to carry out the will of the Ana-ga, regardless of what methods they required. Such "actions" included thievery, spying, black-mailing, and even assassinations. Taking care of the dirty work for the guild, the family was ensured it would live quite prosperous, and they certainly did. Now the newest generation of Daggersons has risen, with Edward officially completed with his training that had began for him since birth. Skilled with the bow, light on his feet, and with a quick wit, Edward is prepared to continue his family's long standing tradition of supporting the Ana-ga.
Profession(what do they do): Acts as an agent of the Ana-ga Guild, doing tasks ranging from spying, thieving, black-mailing, and assassination.
Are they loyal to any specific house (if yes explain how): Ana-ga Guild due to long standing tradition
Do you study magic? (WARNING MOST COMMON PEOPLE WILL HATE YOU): No
Can you read or are you illiterate?: Literate and has the knowledge of reading classified writings of the Ana-ga.
Rp example: (You should remember the Metro RP as well as the example I gave it :p
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Character application
Character Name: Mindel Foren
Age: 34
Male or female?: Male
Appearance:Image
Breif background: Mindel has lived in the wilds for most of his life, his life is tied to his bow. He rarely went to civilization. Now a days he does mercenary work to make end meet.
Profession(what do they do): Hunter, Mercenary Ranger.
Are they loyal to any specific house (if yes explain how): No, but will be if they have the coin.
Do you study magic? (WARNING MOST COMMON PEOPLE WILL HATE YOU): No
Can you read or are you illiterate?: I am literate
Rp example: The Lull, if you remember that one.
Code 257: do not remove I use this to find apps



Cults:

PostPosted: Wed Sep 23, 2015 6:09 am
by The Flame Dawn
As delegate of WInterfell, a GoT and Anime Region, I give this my seal of approval!

As an RPer, I tag it with great force!

SOUNDS AWESOME!

PostPosted: Wed Sep 23, 2015 6:13 am
by New Strausberg
The Flame Dawn wrote:As delegate of WInterfell, a GoT and Anime Region, I give this my seal of approval!

As an RPer, I tag it with great force!

SOUNDS AWESOME!


Awesome this is a world builder btw so feel free to give help in making this world.

PostPosted: Wed Sep 23, 2015 6:13 am
by The Flame Dawn
New Strausberg wrote:
The Flame Dawn wrote:As delegate of WInterfell, a GoT and Anime Region, I give this my seal of approval!

As an RPer, I tag it with great force!

SOUNDS AWESOME!


Awesome this is a world builder btw so feel free to give help in making this world.


So what's the stance with the Gods?

I have an idea from another RP I'm doing involving them.

PostPosted: Wed Sep 23, 2015 6:14 am
by New Strausberg
The Flame Dawn wrote:
New Strausberg wrote:
Awesome this is a world builder btw so feel free to give help in making this world.


So what's the stance with the Gods?

I have an idea from another RP I'm doing involving them.


Gods are obviously allowed, they can somewhat influence things but there a bit of a minor thing they aren't in major influence just little nudges every now and then.

PostPosted: Wed Sep 23, 2015 6:16 am
by The Flame Dawn
New Strausberg wrote:
The Flame Dawn wrote:
So what's the stance with the Gods?

I have an idea from another RP I'm doing involving them.


Gods are obviously allowed, they can somewhat influence things but there a bit of a minor thing they aren't in major influence just little nudges every now and then.


Well my idea was making a Goddess of music and peace. She wouldn;t use her powers much and will merely be playing songs and helping her servants tend the temple gardens

PostPosted: Wed Sep 23, 2015 6:16 am
by New Strausberg
The Flame Dawn wrote:
New Strausberg wrote:
Gods are obviously allowed, they can somewhat influence things but there a bit of a minor thing they aren't in major influence just little nudges every now and then.


Well my idea was making a Goddess of music and peace. She wouldn;t use her powers much and will merely be playing songs and helping her servants tend the temple gardens


Perfectly fine go right ahead :3

PostPosted: Wed Sep 23, 2015 6:18 am
by The Flame Dawn
New Strausberg wrote:
The Flame Dawn wrote:
Well my idea was making a Goddess of music and peace. She wouldn;t use her powers much and will merely be playing songs and helping her servants tend the temple gardens


Perfectly fine go right ahead :3


Awesome!

So any clue for key points on an application?

PostPosted: Wed Sep 23, 2015 6:23 am
by New Strausberg
The Flame Dawn wrote:
New Strausberg wrote:
Perfectly fine go right ahead :3


Awesome!

So any clue for key points on an application?


Yes for a gods application you will need,


Name:
Realm of divinity(what do they control exactly):
Are they worshiped openly?:
Major or minor deity?:
How long have they existed?:
History of the deity:
Appearance:
Do they have a specific place of worship?(if so give a description or picture):
Related to any other gods?:
Good evil or neutral(all other variants acceptable):

PostPosted: Wed Sep 23, 2015 6:29 am
by New Strausberg
Crap I just realized I am in desperate need of a map maker cause I have no clue how to make a map of the land.

PostPosted: Wed Sep 23, 2015 6:31 am
by The Flame Dawn
New Strausberg wrote:Crap I just realized I am in desperate need of a map maker cause I have no clue how to make a map of the land.


MS Paint?

PostPosted: Wed Sep 23, 2015 6:34 am
by New Strausberg
The Flame Dawn wrote:
New Strausberg wrote:Crap I just realized I am in desperate need of a map maker cause I have no clue how to make a map of the land.


MS Paint?


I'm on an iPad

PostPosted: Wed Sep 23, 2015 6:35 am
by The Flame Dawn
New Strausberg wrote:
The Flame Dawn wrote:
MS Paint?


I'm on an iPad


*shrugs*

I could use a world generator real quick if ya want.

PostPosted: Wed Sep 23, 2015 6:36 am
by New Strausberg
The Flame Dawn wrote:
New Strausberg wrote:
I'm on an iPad


*shrugs*

I could use a world generator real quick if ya want.


That would work, look for something that's sort of islands with a main land mass with large forest and mountains.

PostPosted: Wed Sep 23, 2015 6:44 am
by The Flame Dawn
New Strausberg wrote:
The Flame Dawn wrote:
*shrugs*

I could use a world generator real quick if ya want.


That would work, look for something that's sort of islands with a main land mass with large forest and mountains.


What I came up with

PostPosted: Wed Sep 23, 2015 6:47 am
by New Strausberg
The Flame Dawn wrote:
New Strausberg wrote:
That would work, look for something that's sort of islands with a main land mass with large forest and mountains.


What I came up with


I can't really see it can you describe it? I hate school Internet

PostPosted: Wed Sep 23, 2015 6:52 am
by The Flame Dawn
New Strausberg wrote:
The Flame Dawn wrote:
What I came up with


I can't really see it can you describe it? I hate school Internet


Kinda hard to desc... but I'll try.

The majority of land in near the southern hemisphere, There is a large island towards teh center of teh map and to the east of the island is another island of similar size that has a handful of land bridges that touch.

There's another larger landmass further out towards the northwest and there are a handful of small islands scattered around.

PostPosted: Wed Sep 23, 2015 6:55 am
by New Strausberg
The Flame Dawn wrote:
New Strausberg wrote:
I can't really see it can you describe it? I hate school Internet


Kinda hard to desc... but I'll try.

The majority of land in near the southern hemisphere, There is a large island towards teh center of teh map and to the east of the island is another island of similar size that has a handful of land bridges that touch.

There's another larger landmass further out towards the northwest and there are a handful of small islands scattered around.


Sounds perfect thanks so much. I will be making a house application soon, the entire kingdom is under tych that's the name of the kingdom as a hole but there are a ton of smaller houses which hold land. Do you have a spot you want? Also the center will be the are of a very large castle this will be the capital.

PostPosted: Wed Sep 23, 2015 6:55 am
by Nasaira
Tag

PostPosted: Wed Sep 23, 2015 6:56 am
by The Flame Dawn
New Strausberg wrote:
The Flame Dawn wrote:
Kinda hard to desc... but I'll try.

The majority of land in near the southern hemisphere, There is a large island towards teh center of teh map and to the east of the island is another island of similar size that has a handful of land bridges that touch.

There's another larger landmass further out towards the northwest and there are a handful of small islands scattered around.


Sounds perfect thanks so much. I will be making a house application soon, the entire kingdom is under tych that's the name of the kingdom as a hole but there are a ton of smaller houses which hold land. Do you have a spot you want? Also the center will be the are of a very large castle this will be the capital.


The only issue with the map is that there is NOTHING in the nothing hemisphere...

PostPosted: Wed Sep 23, 2015 6:57 am
by New Strausberg
The Flame Dawn wrote:
New Strausberg wrote:
Sounds perfect thanks so much. I will be making a house application soon, the entire kingdom is under tych that's the name of the kingdom as a hole but there are a ton of smaller houses which hold land. Do you have a spot you want? Also the center will be the are of a very large castle this will be the capital.


The only issue with the map is that there is NOTHING in the nothing hemisphere...



Well what we could do is keep this part of the map and generator a second one we can use for the top of it

PostPosted: Wed Sep 23, 2015 6:58 am
by Tracian Empire
Tag. Do demigods exist?

PostPosted: Wed Sep 23, 2015 6:59 am
by The Flame Dawn
New Strausberg wrote:
The Flame Dawn wrote:
The only issue with the map is that there is NOTHING in the nothing hemisphere...



Well what we could do is keep this part of the map and generator a second one we can use for the top of it


Another Map I made

I like this map a bit better