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by Drakorvanyia » Wed Nov 11, 2015 2:25 pm

by Kanilion » Wed Nov 11, 2015 4:05 pm
Drakorvanyia wrote:I was told it was okay for this post that I could powerplay a bit. Though, I'm honestly not used to that sort of thing, so for that reason I tried to keep the characters Mitzhla was fighting alive in case they are still wanted for game play reasons. If anyone things that I was too dictatorial in my actions, please tell me.


by Relikai » Wed Nov 11, 2015 6:38 pm

by New Finnish Republic » Wed Nov 11, 2015 8:19 pm

by Kanilion » Wed Nov 11, 2015 8:32 pm
New Finnish Republic wrote:So by now, I think it's safe to say we should begin to focus on actual large scale combat between the Loyalists (William) and Revolutionaries (Oliver). If anyone has a House, I'd prefer they begin to get involved. I can have some Ana-Ga action going on as well, although they'll mainly be a cloak and dagger group rather than a fighting force.
Oh, and don't worry. I'm still planning on our group involving ourselves with the war. In fact, I'd say we'll be on the front lines of the major battle(s).

by New Finnish Republic » Wed Nov 11, 2015 9:03 pm
Kanilion wrote:New Finnish Republic wrote:So by now, I think it's safe to say we should begin to focus on actual large scale combat between the Loyalists (William) and Revolutionaries (Oliver). If anyone has a House, I'd prefer they begin to get involved. I can have some Ana-Ga action going on as well, although they'll mainly be a cloak and dagger group rather than a fighting force.
Oh, and don't worry. I'm still planning on our group involving ourselves with the war. In fact, I'd say we'll be on the front lines of the major battle(s).
Agreed. Surely there will be fighting among the espionage groups as well, the Ana-Ga will have a large part to play, especially the Loyalists supporting Sharp. Would the Loyalists be able/willing to Coordinate with the Cotalli? I'm not too sure of the diplomacy between them.

by Kanilion » Wed Nov 11, 2015 9:13 pm
New Finnish Republic wrote:Kanilion wrote:
Agreed. Surely there will be fighting among the espionage groups as well, the Ana-Ga will have a large part to play, especially the Loyalists supporting Sharp. Would the Loyalists be able/willing to Coordinate with the Cotalli? I'm not too sure of the diplomacy between them.
"An enemy of my enemy is my friend"
And really, I wouldn't see that most agents would be against the Cotalli. In fact, I'd say it's safe to say even a few Cotalli could be in the ranks of the Ana-Ga as well, just maybe not as prevalent.

by Kanilion » Wed Nov 11, 2015 10:08 pm

by New Finnish Republic » Thu Nov 12, 2015 7:29 am

by Kanilion » Thu Nov 12, 2015 7:32 am
New Finnish Republic wrote:Before I post about entering the city, is anyone else wanting to post dialogue or anything else that takes place on the ship? I'll be posting in a couple hours.

by New Strausberg » Thu Nov 12, 2015 7:37 am
Kanilion wrote:@ Straus. Would you like to prepare a siege of Moruzzo, or would you want me to take over the current Antagonists of this era? (Call it the Year of the Usurper or sth) Meaning I'll basically control the movements of the Revolutionaries including the mercenary forces. Might add a couple of dark forces to the background as well. Will still keep the RP a Tychian one, unless this Era ends and we wanna throw in some expansion packs. Non-DLC xD

by Kanilion » Thu Nov 12, 2015 7:41 am
New Strausberg wrote:Kanilion wrote:@ Straus. Would you like to prepare a siege of Moruzzo, or would you want me to take over the current Antagonists of this era? (Call it the Year of the Usurper or sth) Meaning I'll basically control the movements of the Revolutionaries including the mercenary forces. Might add a couple of dark forces to the background as well. Will still keep the RP a Tychian one, unless this Era ends and we wanna throw in some expansion packs. Non-DLC xD
That would be nice lol. I am finding myself busier and busier each day, I want to move plot along but I can't sit down and make a good post. It's so exhausting and I want the rp to keep going ahhhh


by New Strausberg » Thu Nov 12, 2015 7:45 am
Kanilion wrote:New Strausberg wrote:
That would be nice lol. I am finding myself busier and busier each day, I want to move plot along but I can't sit down and make a good post. It's so exhausting and I want the rp to keep going ahhhh
Don't worry you should take pride in starting this proj. RP can only be continued with everyone here and more, and I hope I didn't exhaust anyone with the previous Arc (Ship Battle)

by Kanilion » Thu Nov 12, 2015 7:47 am
New Strausberg wrote:Kanilion wrote:
Don't worry you should take pride in starting this proj. RP can only be continued with everyone here and more, and I hope I didn't exhaust anyone with the previous Arc (Ship Battle)
Hmm...would you like to be put in charge of Oliver's forces untill I am finally able to come back and take my rightful place as op? I'm so busy and I feel I'm stalling things that siege should have happen a while back

by New Strausberg » Thu Nov 12, 2015 7:48 am
Kanilion wrote:New Strausberg wrote:
Hmm...would you like to be put in charge of Oliver's forces untill I am finally able to come back and take my rightful place as op? I'm so busy and I feel I'm stalling things that siege should have happen a while back
Time should be accommodated to the IC. Now is the perfect time for the siege.

by Kanilion » Thu Nov 12, 2015 9:18 am

by New Finnish Republic » Thu Nov 12, 2015 9:30 am
Kanilion wrote:My browser derped -.- so this is a rough post on what i originally planned.
Current Revolutionary Forces -
50k mercenaries under La-Fu, the Ocini River Pass stands between Moruzzo and the Final Staging Point (Village Sanjo in the IC). ETA Noon, 5th Day, 24 hours after Party lands in Cotalli Lands.
25k retinues under No Named Leader, retconned to take a long route to Moruzzo. ETA 3 days.
15k retinues(?) under No Named Leader, Capital Defence Force.
Source - IC Page 7
Any objections to these numbers? I got my own way of balancing things as the IC proceeds too, so hope no one worries too much

by Remnants of Exilvania » Thu Nov 12, 2015 12:17 pm

by New Finnish Republic » Thu Nov 12, 2015 12:55 pm
Remnants of Exilvania wrote:You having funny war games down south?
Once I resolved my little situation up there in the north I`ll also come down to stirr up some trouble.


by Remnants of Exilvania » Thu Nov 12, 2015 1:03 pm

by Kanilion » Thu Nov 12, 2015 4:27 pm

by Drakorvanyia » Thu Nov 12, 2015 4:58 pm
City application:
Name of city: Xasichan
Does it have walls? If so what kind: No, but there is a natural cliffside at its north.
Size: Decently sized, it's small enough to be threatened to be swallowed up by the larger Tenakchitli close by.
Avg population: 5,000
Main export: Fish, stone, and flowered seaweed.
Any docks?: Yes, three facing the west.
Does it have a city hall?: Yes, a large circular building made of stone, with a hole in the roof to accommodate for ritual fires.
Guards: 1,000
whats the education like?: Rather poor, though all citizens save for children can read, write, and do basic maths. Most education is done at home by parents or family members. Some tutors do exist.
History of the city and how it was founded: Originally, Xasichan was a village of merely one hundred deniziens, a settlement of Cotalli once the capital of Tenakchitli was established, in order to use the nearby stone as a resource for building great monuments and buildings. After the Cotalli subjugation by the Tych family, the village turned from a quarry town to a bustling port. The Tych family used Xasichan as a way to acquire exotic Cotalli goods, such as the flowering weeds that grew at the coasts. Over time, it grew, and became the Xasichan of today.
Surrounding terrain: Mostly desert to the east and south. To the north there is a cliffside which has been mined over the years to extract stone. It has, as a result, become a natural barrier for the town's defense. To the west, there is sea, which is mostly choked by seaweed the closer one comes to shore.
Any places of worship?: There is a shrine to the Cotalli water goddes Nahacuetz, just past the docks.
Anything extra you want to add: A small statue of a dead man with a hole in his chest lays just before the exit to the docks. Travellers wanting to enter the bowels of the city are required to go there and offer their blood, then try to light a fire in the chest cavity. If the cavity does not light, then the traveller is barred from entering. If it does, they are welcomed as a friend.
City application:
Name of city: Tenakchitli
Does it have walls? If so what kind: No, but there is a ring of nine forts surrounding the city.
Size: Very large. Large stone bridges are the only ways in and out of the city.
Avg population: 20,000
Main export: Slaves, mercenaries.
Any docks?: No.
Does it have a city hall?: Yes, a large palace serves as the residency of the royal family, as well as a meeting place for generals and city officials. The palace is located on a hill in the center of the city.
Guards: 8,000
whats the education like?: Very well. Most citizenry is taught history, basic to advanced mathematics, reading, and writing. High emphasis is put on music and battle strategy especially. All citizens, male or female, is taught the basics of combat.
History of the city and how it was founded: Tenakchitli was originally a lonely island, until a Nahual tribe called the Xocht found it, and made a village there. There was inactivity for around one hundred years until another tribe known as the Cotalli attacked the Xocht in what is known as the War of the Island. The Cotalli, after five years of fighting, managed to take the city and expand it, creating the wonder Tenakchitli is today. After many hundreds of years, which included the defeat of the Cotalli at the hands of the forces of Tych, Tenakchitli has become a thriving center of music and the arts and home to one of the grandest military academies in Tych.
Surrounding terrain: The city itself is located on a large island located within an inland lake that is fed by a river leading out to sea. The lake that surrounds Tenakchitli is two hundred feet from the shore of the island to the mainland, with its surface littered by floating platforms on which the citizenry grows crops when they can not reach the more fertile soil on the lake shore. Outside of the small fertile area produced by the lake is only desert and some mountains. An hour away by foot is the city of Xasichan.
Any places of worship?: Yes, there are three large pyramids, one for each of the Cotalli gods. Sacrifices are performed at the temples annually.
Anything extra you want to add: Even with a lack of walls, Tenakchitli is prized as a difficult city to capture, given that its location means that only four bridges grant access to the entire city. Boats are hard to produce during siege, and have thus far, been forced to be dragged across the desert in order to efficiently blockade the city by navy. The lake itself is home to floating farms, which makes Tenakchitli a tad difficult to starve out, but not impossibly so.

by Drakorvanyia » Thu Nov 12, 2015 5:38 pm
Kanilion wrote:Well accepted. If I remember there is a cult in Cotalli lands right?
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