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La fu kill or incapacitate

Kill
14
70%
Incapacitate
6
30%
 
Total votes : 20

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New Finnish Republic
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Postby New Finnish Republic » Tue Dec 01, 2015 12:20 pm

Raktio wrote:
New Finnish Republic wrote:Rak, how about this: La-Fu is actually a powerful demon, right? So possibly he could use some dark demon magic stuff to basically counter your own powerful magic? Yes, no, maybe? I just stab things and they die.

That would work for me, I'm still trying to figure out how demons work. Since the Succubus was able to absorb the mana from a large area, than the La-Fu could do that on a bigger scale for when Seprena attempts to simply just roast the revolutionist army.


I won't speak for the others, but I'm personally fine with that.
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Kanilion
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Postby Kanilion » Tue Dec 01, 2015 3:32 pm

The other Nations possess no such magical capability. Not on the scale to be able to devastate their own people. That is why warring and revolutions exist. There is no insta-kill solving power in the form of a Grand Sorceror in them. It's ridiculously OP, and such a person would simply be a ruler due to sheer power.

Boosting La-Fu is a temporary measure, since after he's gone, the Revs would have nothing left to stop the loyalists at all. Everyone can simply go home, especially since the Magi or Seprena aren't to lose or be defeated, being 'incredibly powerful' just because a player says so, and the whole campaign has to bow to his scale.
Last edited by Kanilion on Tue Dec 01, 2015 5:11 pm, edited 1 time in total.

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New Finnish Republic
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Postby New Finnish Republic » Tue Dec 01, 2015 8:32 pm

Kanilion wrote:The other Nations possess no such magical capability. Not on the scale to be able to devastate their own people. That is why warring and revolutions exist. There is no insta-kill solving power in the form of a Grand Sorceror in them. It's ridiculously OP, and such a person would simply be a ruler due to sheer power.

Boosting La-Fu is a temporary measure, since after he's gone, the Revs would have nothing left to stop the loyalists at all. Everyone can simply go home, especially since the Magi or Seprena aren't to lose or be defeated, being 'incredibly powerful' just because a player says so, and the whole campaign has to bow to his scale.


So knowing this, how about we make an organization like I said earlier, capable of countering Mages' magic? I think I mentioned this earlier, but I think said group would have skills similar to the Templars in the Dragon Age series, where they act as a counter balance to the Magic Council. I will admit, it is odd to imagine that a government would allow an organization to exist that most certainly could annihilate anyone they deemed unwanted. Therefore, we can have a fairly decent size of these men supporting Oliver, placing the two sides on an even playing field. Note, however, this doesn't mean the Mages are useless. They most certainly are capable of taking down large groups of unsupported regular infantry, and can still stand toe-to-toe with this group, however it will be extremely difficult for both parties to take one another down.

I can write up an app for this group, unless someone else wishes to make one.
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Kanilion
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Postby Kanilion » Tue Dec 01, 2015 8:42 pm

Thanks for your offer Finn, I think it'll be good to discuss with Rak on how the power balance actually works, and their political clout/influence, and how they will react during times of civil unrest?

I'm still concerned about the power level of mages, but I'll let you take center stage for the App. I will hate to come up with a sudden event in order to force through a great Nerfing of the Magi Council, although I may be forced if I still want t o create quality content. However, Rak was here before, and it is not fair nor just on my part to initiate a great undoing.

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New Finnish Republic
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Postby New Finnish Republic » Tue Dec 01, 2015 8:50 pm

I want to get official permission from Rakito prior to this, however. Something that bothers me is the possibility that it might screw with a bit of the existing lore, seeing as obviously an organization like that would obviously have been at least mentioned prior. Now, I really have two ways to deal with that. Either we just say "Screw It", and just insert them in and pretend they were there the whole time (Which isn't technically all that bad), or we have them emerge as a new group created by Oliver, since I'm assuming he would at least have some way of dealing the Magic Council should they disown him, which they obviously have.

Also, with my own busy schedule, I find it hard that I'll be able to fully control said group by myself. Between Edward and the rest of the Ana-Ga, I've got a lot to deal with, although Kanillion's multitasking makes me feel quite wimpy. So, in order to help myself here a bit, I think I'll allow any group to somewhat control the groups actions, at least for battle scenes. I'll make sure to put plenty of existing lore to help those posting, and I'll try to make posts about them while I can. If nothing else, we can simply have them be an organization that only really pops up when the Magic Council is in full scale battles.
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Kanilion
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Postby Kanilion » Tue Dec 01, 2015 11:36 pm

If we follow the plan of Oliver forming them, I do have the lore planned out somewhere, although they are extensions of the Demons factions.

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Raktio
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Postby Raktio » Wed Dec 02, 2015 12:10 am

Well there hasn't been much need of having somthing else policing mages for most of they Tychan history, since the council could handle that fairly well, and I've also pointed out earlier on that the guild is another balancing power for the magi council. However after the event of the Dark Mage's attempt at the throne (since the oath didn't incude sending willing minions after the king), having some secret organisation designed for mage assassination or something could work, after all if you can catch a mage unaware and pull an instant kill, than no matter their power level, they're dead.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

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Raktio
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Postby Raktio » Wed Dec 02, 2015 12:26 am

New Finnish Republic wrote:I want to get official permission from Rakito prior to this, however. Something that bothers me is the possibility that it might screw with a bit of the existing lore, seeing as obviously an organization like that would obviously have been at least mentioned prior. Now, I really have two ways to deal with that. Either we just say "Screw It", and just insert them in and pretend they were there the whole time (Which isn't technically all that bad), or we have them emerge as a new group created by Oliver, since I'm assuming he would at least have some way of dealing the Magic Council should they disown him, which they obviously have.

Also, with my own busy schedule, I find it hard that I'll be able to fully control said group by myself. Between Edward and the rest of the Ana-Ga, I've got a lot to deal with, although Kanillion's multitasking makes me feel quite wimpy. So, in order to help myself here a bit, I think I'll allow any group to somewhat control the groups actions, at least for battle scenes. I'll make sure to put plenty of existing lore to help those posting, and I'll try to make posts about them while I can. If nothing else, we can simply have them be an organization that only really pops up when the Magic Council is in full scale battles.
To be correct the council is fairly divided on the matter, though mostly in favor of not having him as the legitimate ruler since he did just kill his brother in cold blood. The council mages (whether members or agents) can't directly attack Oliver with magic as per a binding oath so long as he counts as the ruler by law. Currently I'm curious as to how the organisation would deal with fighting a mage.

Kanilion wrote:If we follow the plan of Oliver forming them, I do have the lore planned out somewhere, although they are extensions of the Demons factions.

It could work on the condition that he wasn't able to somehow sneak them into the castle when the assassination happened, since otherwise Seprena would have been one of the first people to be killed, and possibly fire lady (since using mobile device and to lazy to look up name).
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

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Karsopolis
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Postby Karsopolis » Wed Dec 02, 2015 12:28 am

Well, good news, my final projects from Hell are nearly over. Six college classes I'm having to wrap up in this and the week coming. A few more things to do, like exams, one event, and a paper or two. But almost done. Then Christmas break. Will post much more after next Thursday. Then just lots of shift work until Christmas. That won't be too rough though, and I'll post a lot over the holidays.
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Kanilion
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Postby Kanilion » Wed Dec 02, 2015 12:31 am

In the IC timeline soon, I'll probably be effecting a minor-effect on Tych, most, if not all, magic users will be affected, followed by a catastrophic level soon.

Raktio wrote:It could work on the condition that he wasn't able to somehow sneak them into the castle when the assassination happened, since otherwise Seprena would have been one of the first people to be killed, and possibly fire lady (since using mobile device and to lazy to look up name).


Nah they would appear with the catastrophic event. I will be changing the post-Battles arc a little. The current one stays the same, Sharpian and Magi forces defeated at Moruzzo and needing to disengage. Sharpian to Cotalli Lands, Magi to wherever they want.

Edit - Ah perfect. Hope you two can post up the IC actions, you have both arrived in the battlefield outside Moruzzo and are being engaged.
Last edited by Kanilion on Wed Dec 02, 2015 12:32 am, edited 1 time in total.

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Kanilion
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Postby Kanilion » Wed Dec 02, 2015 2:50 am

House application
Name of House: The Cotalli Rebellion
Leader of house: Havoaltza Cotalli the Bastard
House specialization: -
Land controlled by the house: Three small villages deep South of the Cotalli Lands
Loyal to the king? (Please explain why or why not): Yes to the Tychian Royalty, No to the Cotalli Royalty (Duh)
History of the house:
Do they hate anyone specific?(tell why): Mitzhla, Xaxa, Cotalli Loyalists
Family tree/lineage(helps give your family prestige just tell who you can trace your family back too and if you have sons or daughters optional):
Specialized guard: Ana-Ga, Cotalli Cell
Do they follow any specific deity?: No
Rp Example: Kingdom of Tych
Code 257: do not remove I use this to find apps.

Character application
Character Name: Havoaltza Cotalli the Bastard
Age: 26
Male or female?: Male
Appearance:
Breif background:
Mitzhla's father slept with a Cotalli courtier, resulting in the birth of Havoaltza and his sister. However, they were denounced and sentenced for the sacrifice. The courtier was sentenced to death, but the twins managed to escape death by a matter of minutes. His natural heritage giving him a proficiency in magic, Havoaltza trained hard in both magic and martial arts, and rose to be a charismatic leader. Seeking revenge and collaborating with Commander AG, he came up with the idea of a sacrifice-free religion, saying that the Cotalli gods can be appeased forever by the sacrifice of a pale-skin, a people who the Cotalli has never seen before.

Profession(what do they do): Leader of the Cotalli Rebellion, Pyromancer, Fighter.
Are they loyal to any specific house (if yes explain how): The Cotalli Rebellion
Do you study magic? (WARNING MOST COMMON PEOPLE WILL HATE YOU): Yes, about the same level as Mitzhla
Can you read or are you illiterate?: Literate
Rp example: Kingdom of Tych
Code 257: do not remove I use this to find apps

City application:
Name of city: Intlaoltlan
Does it have walls? If so what kind: Low wooden palisades
Size: A decent sized farming community
Avg population: 800
Main export: Different kinds of Cotalli Grains
Any docks?: No
Does it have a city hall?: Yes, the Ana-Ga Safehouse of the Cotalli Cell is located underground
Guards: 200
whats the education like?: Basic education for Agricultural purposes
History of the city and how it was founded: A farming community, been there since a long time ago due to the fertile soils.
Surrounding terrain: Fertile farmland along the south, a river flows near the village, depositing rich minerals. The trade route north is through a forest.
Any places of worship?: An unused sacrificial altar, a pillar of the new Cotalli cult.
Anything extra you want to add: Rebel HQ, Rebel Scum

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Raktio
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Postby Raktio » Wed Dec 02, 2015 7:47 am

So by the way the stones wouldn't be indestructible, and do the stones just accumulate surrounding ambient mana at a high rate at a large range?

Also I'm saying no to the "we gave them them magic" unless that was a ego fed delusion, and also what about the demon realm having a much denser ambient mana? That would explain why they can survive there without issue yet can only go to other dimensions for a short time.
Broadside dead ahead!

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New Finnish Republic
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Postby New Finnish Republic » Wed Dec 02, 2015 7:50 am

Would it be alright to time skip two days?
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Kanilion
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Postby Kanilion » Wed Dec 02, 2015 7:52 am

Raktio wrote:So by the way the stones wouldn't be indestructible, and do the stones just accumulate surrounding ambient mana at a high rate at a large range?

Also I'm saying no to the "we gave them them magic" unless that was a ego fed delusion, and also what about the demon realm having a much denser ambient mana? That would explain why they can survive there without issue yet can only go to other dimensions for a short time.


The stones are indestructible, and will be. But they can lose their power. The mana is accumulated from living souls, not ambient mana.

The "We gave them magic" is said by a Deceiver. What do you think?

Demon Realm does not have ambient mana, it is where their essence stays, their home ground.


@Finn- I'm willing to skip 2 days but the Magi and Sharp forces have to make their moves otherwise its stalling the RP. I know ya'll might busy but I received no telegram. Karo posted a reason, I received nothing from Raktio other than Magi OP, thus you might need to create content to keep the interest going.
Last edited by Kanilion on Wed Dec 02, 2015 8:00 am, edited 4 times in total.

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Raktio
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Postby Raktio » Wed Dec 02, 2015 10:01 am

Kanilion wrote:
Raktio wrote:So by the way the stones wouldn't be indestructible, and do the stones just accumulate surrounding ambient mana at a high rate at a large range?

Also I'm saying no to the "we gave them them magic" unless that was a ego fed delusion, and also what about the demon realm having a much denser ambient mana? That would explain why they can survive there without issue yet can only go to other dimensions for a short time.


The stones are indestructible, and will be. But they can lose their power. The mana is accumulated from living souls, not ambient mana.

The "We gave them magic" is said by a Deceiver. What do you think?

Demon Realm does not have ambient mana, it is where their essence stays, their home ground.

@Finn- I'm willing to skip 2 days but the Magi and Sharp forces have to make their moves otherwise its stalling the RP. I know ya'll might busy but I received no telegram. Karo posted a reason, I received nothing from Raktio other than Magi OP, thus you might need to create content to keep the interest going.
So indestructible stones, broken from a bigger stone? They should be just be nearly impossible to break otherwise you're talking about a paradoxical occurrence. Actually what about the stone being where the disaperating mana form when people die goes to? The main stone would collect it from everybody, and the smaller fragments just collect it in close proximity? That would explain the excessive amounts of mana, and how a demon could use one of those to go on a extended rampage.

Just checking.

So basically while on their home territory they don't need to consume mana?

Well I've already told you that Seprena and co would be arriving some time after the battle's started. I've also told you that I'm fine with a demonic assault on Dueryas which effectively wipes out the city since it's very ill equipped for fighting something that can't be countered by direct magical attacks (since there were very few things that could shrug off magical attacks). And with the anti-artifact weapons they'd have no issue whatsoever with the city's mgical defenses since it's pretty much poke the wall with one of those and suddenly half it's defenses are gone. The rest of the city's official defenses would be almost as pointless against such things since all it would take is yet again poke and guardian constructs would fall to very unmagical pieces. The Warmages who keep watch would have been lazy about their swordsmanship, presuming that they're never going to be attacked in the first place, and their magical attacks would prove to be fruitless since they've yet to be informed about the demons and therefor would jump the most effective method of killing or incapacitating someone. Once inside the demons wouldn't have any issue with most of the people, so when they get to the people who can actually do stuff that could potentially kill the demons, the demons would probably have enough magic consumed to just steamroll them from the wards alone.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

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Kanilion
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Postby Kanilion » Wed Dec 02, 2015 4:58 pm

It cannot be destroyed on Tych, in the Abyss perhaps. Its in another file of lore intended for a collaboration book, will retrieve it over the weekend if needed.

Yes in their Home Ground, a Demon get its 'Home Status', no expansion of mana or energies, no need of absorption.

The stones are attuned to its wearer. Say the Abyssal Blades are made of Demon Lord A's essence, the soul/magic ripped from it will only go to an Onyx attuned to DLA. If there is no attunement, the Abyssal Blades have a much lesser effect, diminishing the power of the items. The soul being ripped from the 'Touched by a Mortal' clause only applies to someone wanting to wield such a weapon; intelligent people might have a hint to avoid, uneducated, perhaps not.

The Main Stone is akin to the cornerstone of the Abyss, imagine a huge marble with a radius of 60ft, and for the most part, stays dormant. The fragments are what the Demons wear, playing a more active role. If I remember correctly the fragments are given out only to Demon Lords which are worthy, breaking off its smooth surface upon contact. If they are not, the Demon Lord is utterly destroyed upon contact.

Take the stones as 'external fuel tanks' whose capacity scales with its wearer. With the souls and mana ripped being transferred into the Onyx, it can double the time of a mana-expending High Demon on Tych at max.




Initiating destruction of Moruzzo, the exact time happens when Haruna opens the door for Edward back in the IC.

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New Finnish Republic
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Postby New Finnish Republic » Wed Dec 02, 2015 5:55 pm

So is Karp or Rak or anyone else wanting to make any movements before I start the time skip?
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Kanilion
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Postby Kanilion » Wed Dec 02, 2015 6:00 pm

New Finnish Republic wrote:So is Karp or Rak or anyone else wanting to make any movements before I start the time skip?



Give me 30 mins, i think Rel could post a little too.

K I'm done with Moruzzo. You guys can prepare for the Battle of the Cotalli Pass.
Last edited by Kanilion on Wed Dec 02, 2015 6:47 pm, edited 1 time in total.

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New Finnish Republic
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Postby New Finnish Republic » Wed Dec 02, 2015 7:07 pm

Image
Last edited by New Finnish Republic on Wed Dec 02, 2015 7:24 pm, edited 1 time in total.
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New Finnish Republic
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Postby New Finnish Republic » Wed Dec 02, 2015 7:29 pm

Also, at the end of my post that I'm about to write, I'll have it end for Edward the day Moruzzo has been destroyed. However, for anyone who wants to post their reaction to the events, feel free to post about what has happened that night as well. I'll end my post in a meeting with Albercio, Cedric, Haruna, and Mitzhla to further discuss what needs to be done.
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Kanilion
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Postby Kanilion » Wed Dec 02, 2015 7:33 pm

Note, the explosion is somewhat akin to a Nuclear one, or the Tunguska Event which lit up the night sky. Magic users will know what happened, the stronger the user, the stronger the feeling.

#AlderranGoingPopByTheDeathStar

#SeprenaGonnaFeelItLikeOldBiWanKenobi

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Raktio
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Postby Raktio » Wed Dec 02, 2015 7:49 pm

By the way there's not keeping their distance, they're just to far out to get there in any timelier fashion.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

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Kanilion
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Postby Kanilion » Wed Dec 02, 2015 7:52 pm

Raktio wrote:By the way there's not keeping their distance, they're just to far out to get there in any timelier fashion.



What's in the IC is written in the perspective of the peoples involved.

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New Finnish Republic
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Postby New Finnish Republic » Wed Dec 02, 2015 9:05 pm

Phew, that took awhile to write. Hopefully you will all enjoy the read :)
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Kanilion
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Postby Kanilion » Wed Dec 02, 2015 9:51 pm

Its a nice read of course :D

That's one front settled. It'll take time to regroup the mercs, move the army into Moruzzo, loot the city of gold and and ransack the granaries. Expect them to arrive in the pass within a week.

For Udaynath, you are free to deploy an army of maximum 10,000 troops to the Pass to arrive a day before the Revolutionaries.

For Sharp, your force of 21,000 took 5,000 casualties, of which 3,500 are dead. 300 of the kills are dealt by La Fu, 100 dealt by Zilkin. Feel free to head to the Pass. The mercs will not bother you unless you interfere in their looting.

The Revolutionary Army left the capital with 50,000 of the best mercenaries, and 25,000 retinue troops of House Tych. The current composition of forces are 40,000 mercenaries due to casualties, attrition and desertion. The retinues number 18,000 due to casualties and Zilkin reducing the strain on his logistics. The Revolutionary Army now number 58,000 hardened troops.

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