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by Raktio » Mon Nov 23, 2015 7:18 pm

by Kanilion » Mon Nov 23, 2015 7:20 pm
Raktio wrote:Alright, three places that should be fairly well spaced out on the map are the two Veil Guard castles (one more mainlandish and the other costal) and the city which holds the Magi Council which should be fairly close to the capital.


by New Finnish Republic » Mon Nov 23, 2015 7:51 pm




by New Finnish Republic » Mon Nov 23, 2015 8:16 pm
Kanilion wrote:I will come up with the Tactical Maps, don't worry


by Relikai » Mon Nov 23, 2015 8:50 pm

by New Finnish Republic » Mon Nov 23, 2015 9:02 pm

by New Finnish Republic » Mon Nov 23, 2015 9:05 pm
Ronaar wrote:Anyone up for a visit from the Arrow?

by Kanilion » Mon Nov 23, 2015 9:06 pm


by Drakorvanyia » Mon Nov 23, 2015 9:30 pm
Kanilion wrote:So I realised, I passed my service laptop for its mandatory weekly memory wipe...
AND IT HAS TWO POSTS OF IC FOR MY SIDE *AAAAAAARRRRGGGGGGHHHHH*

by Raktio » Mon Nov 23, 2015 11:27 pm

by Kanilion » Mon Nov 23, 2015 11:37 pm
Raktio wrote:One noticeable error, the Undead are on another island cut off from the main island.
Another thing thats more detail is instead of having Dueryas (presumably marked The Mage) there that should be one of the Veil Guard fortresses (which have yet t be named so far) and Dueryas should be down and towards the right of the capital some distance from the other two marked cities.
Also since the Cotalli lands are notably warmer than everywhere else, and the Unded island is to the north (in all it's bitter coldness), I would assume it's safe to say that we should it noted that north is on the right, or switch around the map if that's easy enough (since then all the labels would be sideways)
Also you should make shorter labels and make a key, it's genuinely easier that way.

by Raktio » Mon Nov 23, 2015 11:51 pm
Kanilion wrote:Raktio wrote:One noticeable error, the Undead are on another island cut off from the main island.
Another thing thats more detail is instead of having Dueryas (presumably marked The Mage) there that should be one of the Veil Guard fortresses (which have yet t be named so far) and Dueryas should be down and towards the right of the capital some distance from the other two marked cities.
Also since the Cotalli lands are notably warmer than everywhere else, and the Unded island is to the north (in all it's bitter coldness), I would assume it's safe to say that we should it noted that north is on the right, or switch around the map if that's easy enough (since then all the labels would be sideways)
Also you should make shorter labels and make a key, it's genuinely easier that way.
The Undead is not House Udaynath. Heck their land has not appeared on this cut out. Zoblu is in charge of Udaynath, who declared independence.
Noted the changes of the locations.
The location of the Cotalli is the accurate according to the geography of the original Tychian Map, and original Player positioning of their nations. They got accepted with these factors. I'm just picking up the pieces of the previous administrators, and forming new things based on their confirmations of applications.
Anyway the map's unfinished. Will expand the East to Udaynath's rightful position, and intro the North for the Undead.

by Kanilion » Mon Nov 23, 2015 11:55 pm
Raktio wrote:Kanilion wrote:
The Undead is not House Udaynath. Heck their land has not appeared on this cut out. Zoblu is in charge of Udaynath, who declared independence.
Noted the changes of the locations.
The location of the Cotalli is the accurate according to the geography of the original Tychian Map, and original Player positioning of their nations. They got accepted with these factors. I'm just picking up the pieces of the previous administrators, and forming new things based on their confirmations of applications.
Anyway the map's unfinished. Will expand the East to Udaynath's rightful position, and intro the North for the Undead.
Okay, the yellow line and the fact that that was the undead army's march threw me off, and another useful thing would be a grid so we could use coordinates to point things out.
I don't know what you're using for drawing, so I don't know how easy or hard it is to do some of the things I'm commenting on, though that looks a lot like it's just Microsoft Paint.

by Raktio » Tue Nov 24, 2015 1:27 am
Kanilion wrote:Raktio wrote:Okay, the yellow line and the fact that that was the undead army's march threw me off, and another useful thing would be a grid so we could use coordinates to point things out.
I don't know what you're using for drawing, so I don't know how easy or hard it is to do some of the things I'm commenting on, though that looks a lot like it's just Microsoft Paint.
Don't worry. It is MS Paint, and I'll prolly either add landmarks, or throw the pic into a Grid and use it for reference. A lot of possibilities, but I just need time to work on it, which I don't have much for now. Therefore this map is just to fulfill the current Arc. Important players are in, the IC is secure, then I can slowly work on refinement.

by Kanilion » Tue Nov 24, 2015 1:45 am
Raktio wrote:Kanilion wrote:
Don't worry. It is MS Paint, and I'll prolly either add landmarks, or throw the pic into a Grid and use it for reference. A lot of possibilities, but I just need time to work on it, which I don't have much for now. Therefore this map is just to fulfill the current Arc. Important players are in, the IC is secure, then I can slowly work on refinement.
Okay, I prefer using stuff that's a little bit more advanced than MS Paint, because having multiple layers to work on is much easier if you're trying to have labels on things (Gimp's great once yo get the hang of it).
I'd make a copy of the map and do stuff on my end, however my computer hates NS for some reason, not to mention slow as heck these days (I mostly operate via my mobile phone).

by Remnants of Exilvania » Tue Nov 24, 2015 7:48 am
New Finnish Republic wrote:Note
* I indicated in yellow where the Undead forces of the North could possibly swing down and cause some headaches for everyone involved. It'd definitely cause the plan to basically go to shit, since I'm assuming the Undead will be on more of a "Kill Everything" plan of action. So depending on what happens up North, this plan could drastically change.
*On Phase 2, I indicated in Pink where Odrysia's forces would need to be in order to successfully get our plan into action.
Try not to hate too much on my drawings. I'm doing my best with a simple editor and a laptop mousepad

by Kanilion » Tue Nov 24, 2015 7:53 am
Remnants of Exilvania wrote:New Finnish Republic wrote:Note
* I indicated in yellow where the Undead forces of the North could possibly swing down and cause some headaches for everyone involved. It'd definitely cause the plan to basically go to shit, since I'm assuming the Undead will be on more of a "Kill Everything" plan of action. So depending on what happens up North, this plan could drastically change.
*On Phase 2, I indicated in Pink where Odrysia's forces would need to be in order to successfully get our plan into action.
Try not to hate too much on my drawings. I'm doing my best with a simple editor and a laptop mousepad
If this map is going to turn out how I believe it to turn out thennyou should be right. Will probably land somewhere in Udaynathian territory and head down to the rest of you while oblietrating everything alife.
Of course I still have the problem of how to get over the sea without getting eaten by the Leviathan.
Maybe I should try to walk along the ground of the sea?
Not like that would be in any way realistic.

by Remnants of Exilvania » Tue Nov 24, 2015 8:08 am
Kanilion wrote:Remnants of Exilvania wrote:If this map is going to turn out how I believe it to turn out thennyou should be right. Will probably land somewhere in Udaynathian territory and head down to the rest of you while oblietrating everything alife.
Of course I still have the problem of how to get over the sea without getting eaten by the Leviathan.
Maybe I should try to walk along the ground of the sea?
Not like that would be in any way realistic.
I cant place it but there was a video or something, undead crawling from the beaches, the vanguard of an undead invasion xD

by Raktio » Tue Nov 24, 2015 10:27 am
Remnants of Exilvania wrote:New Finnish Republic wrote:Note
* I indicated in yellow where the Undead forces of the North could possibly swing down and cause some headaches for everyone involved. It'd definitely cause the plan to basically go to shit, since I'm assuming the Undead will be on more of a "Kill Everything" plan of action. So depending on what happens up North, this plan could drastically change.
*On Phase 2, I indicated in Pink where Odrysia's forces would need to be in order to successfully get our plan into action.
Try not to hate too much on my drawings. I'm doing my best with a simple editor and a laptop mousepad
If this map is going to turn out how I believe it to turn out thennyou should be right. Will probably land somewhere in Udaynathian territory and head down to the rest of you while oblietrating everything alife.
Of course I still have the problem of how to get over the sea without getting eaten by the Leviathan.
Maybe I should try to walk along the ground of the sea?
Not like that would be in any way realistic.

by New Finnish Republic » Tue Nov 24, 2015 10:26 pm


by Kanilion » Tue Nov 24, 2015 10:35 pm

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