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Shadowwell
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Postby Shadowwell » Tue Jun 30, 2015 9:48 pm

not hat im being serious here but you should have msgic require chants and if the roll is bad the person suffers rebound damage, call the effect of the darkness that magic no longer works like it used to.
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The Templar High Council
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Postby The Templar High Council » Tue Jun 30, 2015 9:59 pm

Shadowwell wrote:Not that I'm being serious here, but you should have magic require chants. And if the roll is bad the person suffers rebound damage. Because the effect of the darkness is that magic no longer works like it used to.

First, calm down and type clearly. I've translated the above to proper English for everyone else.

Second, I'm not a fan of this. It's not like what happened to The City affects its inhabitants. And this isn't a global event, as far as we've planned it. I think a critical fumble could serve the same purpose, because that would mean whatever you did backfired like hell. It's unfair to make mages roll twice just to make sure their spell works before they try to attack with it. By that logic, marksmen should have to roll to make sure they put the right amount of powder in their guns, or that their bows are strung taut.

It's not a fun mechanic, and could be the cause of unnecessary deaths.
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Katyuscha
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Postby Katyuscha » Tue Jun 30, 2015 10:07 pm

The Templar High Council wrote:
Shadowwell wrote:Not that I'm being serious here, but you should have magic require chants. And if the roll is bad the person suffers rebound damage. Because the effect of the darkness is that magic no longer works like it used to.

First, calm down and type clearly. I've translated the above to proper English for everyone else.

Second, I'm not a fan of this. It's not like what happened to The City affects its inhabitants. And this isn't a global event, as far as we've planned it. I think a critical fumble could serve the same purpose, because that would mean whatever you did backfired like hell. It's unfair to make mages roll twice just to make sure their spell works before they try to attack with it. By that logic, marksmen should have to roll to make sure they put the right amount of powder in their guns, or that their bows are strung taut.

It's not a fun mechanic, and could be the cause of unnecessary deaths.

Agreed, plus it wouldn't be fair to those who play as a race that specifically relies on magic (fairies).
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Derpopoliss
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Postby Derpopoliss » Wed Jul 01, 2015 6:43 am

Katyuscha wrote:
The Templar High Council wrote:First, calm down and type clearly. I've translated the above to proper English for everyone else.

Second, I'm not a fan of this. It's not like what happened to The City affects its inhabitants. And this isn't a global event, as far as we've planned it. I think a critical fumble could serve the same purpose, because that would mean whatever you did backfired like hell. It's unfair to make mages roll twice just to make sure their spell works before they try to attack with it. By that logic, marksmen should have to roll to make sure they put the right amount of powder in their guns, or that their bows are strung taut.

It's not a fun mechanic, and could be the cause of unnecessary deaths.

Agreed, plus it wouldn't be fair to those who play as a race that specifically relies on magic (fairies).

Yay for simplicity!
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WASPSOB
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Founded: Jun 18, 2015
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Postby WASPSOB » Wed Jul 01, 2015 7:50 am

Derpopoliss wrote:
Katyuscha wrote:Agreed, plus it wouldn't be fair to those who play as a race that specifically relies on magic (fairies).

Yay for simplicity!

Ditto!

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WASPSOB
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Postby WASPSOB » Wed Jul 01, 2015 8:02 am

Okay, if I weren't lazy, I'd look it up, but someone suggested experience levels.

Pro: practice makes perfect, a character ought to get better at combat or a skill if they engage in a lot of that activity.
Con: Requires extra book-keeping and values assigned to tasks and enemies.

Alternative: Treasures that give abilities/bonuses that become damaged(by an act of God) when the character is killed. Maybe there might be an exception for high powered treasures and artifacts that are part of the story.

Again, yay for simplicity and playability.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Jul 01, 2015 8:03 am

WASPSOB wrote:Okay, if I weren't lazy, I'd look it up, but someone suggested experience levels.

Pro: practice makes perfect, a character ought to get better at combat or a skill if they engage in a lot of that activity.
Con: Requires extra book-keeping and values assigned to tasks and enemies.

Alternative: Treasures that give abilities/bonuses that become damaged(by an act of God) when the character is killed. Maybe there might be an exception for high powered treasures and artifacts that are part of the story.

Again, yay for simplicity and playability.

I'd go for the alternative.
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Shadowwell
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Postby Shadowwell » Wed Jul 01, 2015 8:11 am

As I said, I wasn't being serious. The suggestion about the darkness was if you wanted to do something like that with the magic.
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WASPSOB
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Postby WASPSOB » Wed Jul 01, 2015 8:33 am

Lore (suggestion)
Before the cataclysm, the otherworldly Fae, for the most part, looked upon humans as a young race that needs correction (while some of the Fae trolls looked upon the humans as meals).
Human society towards the Fae, both before and since the cataclysm, roughly devided itself into three camps. Those humans that welcomed the Fae were dubbed "The Cosmopolitans" or "Cosmos". The humans that were neither enamored or overly fearful of the Fae, not looking at the situation as either black or white became known as "Grey Men/Women" or simply "Greys". The smallest human faction wanted, and maintains to want, nothing to do with the Fae. This xenophobic group are "Human Racers" or just "Racers".

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Olthenia
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Postby Olthenia » Wed Jul 01, 2015 8:59 am

Come on, people. Let's make up a few really memorable Haven Districts.

I really like the idea of a wide, Gothic cityscape run to rot and ruin in the wake of some dark, magical cataclysm. Its bustling streets and wide thoroughfares are now haunted by bloodthirsty brigands, cruel cultists and other horrors that haunt the cold, mist-shrouded night.

Now dot this grim, cluttered cityscape with Haven Districts. Some are large and some are small. Some, just inside the city limits, are actually reputable enough to honor thei term. Others deeper to The City's core are dank, disease-ridden hives of scum and villainy. Some might only exist in fireside legends. Some are anathema to anyone but the depraved and insane. They should have suitable awesome name, of course. Like...

Pauper's Drop, in whose mud-and-blood alleys no sin is too vile.

Tatterstreet Market, where dwarven merchant-factors and elven gunsmiths hawk their wares cheek-to-jowl with less reputable elements.

Summerscale Square, where justice is served.
Last edited by Olthenia on Wed Jul 01, 2015 9:05 am, edited 1 time in total.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Jul 01, 2015 9:01 am

Olthenia wrote:I really like the idea of a wide, Gothic cityscape run to rot and ruin in the wake of some dark, magical cataclysm. Its bustling streets and wide thoroughfares are now haunted by bloodthirsty brigands, cruel cultists and other horrors that haunt the cold, mist-shrouded night.

Now dot this grim, cluttered cityscape with Haven Districts. Some are large and some are small. Some, just inside the city limits, are reputable enough to honor their names. Others deeper to The City's core are dank, disease-ridden hives of scum and villainy. Some might only exist in fireside legends. Some are anathema to anyone but the depraved and insane.

Come on, people. Let's make up a few really memorable Haven Districts. They should have suitable awesome name, of course. Like Pauper's Drop, Tatterstreet Market or Summerscale Square.

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The Templar High Council
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Postby The Templar High Council » Wed Jul 01, 2015 9:05 am

WASPSOB wrote:Okay, if I weren't lazy, I'd look it up, but someone suggested experience levels.

Pro: practice makes perfect, a character ought to get better at combat or a skill if they engage in a lot of that activity.
Con: Requires extra book-keeping and values assigned to tasks and enemies.

Alternative: Treasures that give abilities/bonuses that become damaged(by an act of God) when the character is killed. Maybe there might be an exception for high powered treasures and artifacts that are part of the story.

Again, yay for simplicity and playability.

Will you explain the alternative in more detail, please? Loot that gives bonuses?
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WASPSOB
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Founded: Jun 18, 2015
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Postby WASPSOB » Wed Jul 01, 2015 10:34 am

The Templar High Council wrote:
WASPSOB wrote:Okay, if I weren't lazy, I'd look it up, but someone suggested experience levels.

Pro: practice makes perfect, a character ought to get better at combat or a skill if they engage in a lot of that activity.
Con: Requires extra book-keeping and values assigned to tasks and enemies.

Alternative: Treasures that give abilities/bonuses that become damaged(by an act of God) when the character is killed. Maybe there might be an exception for high powered treasures and artifacts that are part of the story.

Again, yay for simplicity and playability.

Will you explain the alternative in more detail, please? Loot that gives bonuses?

Yup. Or custom made merchandise.
Last edited by WASPSOB on Wed Jul 01, 2015 10:34 am, edited 1 time in total.

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WASPSOB
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Postby WASPSOB » Wed Jul 01, 2015 10:49 am

Olthenia wrote:Come on, people. Let's make up a few really memorable Haven Districts.

I really like the idea of a wide, Gothic cityscape run to rot and ruin in the wake of some dark, magical cataclysm. Its bustling streets and wide thoroughfares are now haunted by bloodthirsty brigands, cruel cultists and other horrors that haunt the cold, mist-shrouded night.

Now dot this grim, cluttered cityscape with Haven Districts. Some are large and some are small. Some, just inside the city limits, are actually reputable enough to honor thei term. Others deeper to The City's core are dank, disease-ridden hives of scum and villainy. Some might only exist in fireside legends. Some are anathema to anyone but the depraved and insane. They should have suitable awesome name, of course. Like...

Pauper's Drop, in whose mud-and-blood alleys no sin is too vile.

Tatterstreet Market, where dwarven merchant-factors and elven gunsmiths hawk their wares cheek-to-jowl with less reputable elements.

Summerscale Square, where justice is served.

The Prophet of Man Church, a religious institution that worships the Creator of the World according to the words of his representative on Earth. They also promote harmony among humans. Although the Church is popular with the Human Racers, they often publicly denounce violence against the Fae.

The Leprosarium, a medical facility for victims of warped magic & science and environmental dangers. Favored by the compassionate and sometimes a venue for Court ordered community service.

The Dragon Library, a repository of collected Fae knowledge and artifacts. It is endowed, maintained and guarded by Fae of the Dragon faction.

Flesh Street, a hiring venue for largely unskilled labour. It is not a slave market, however, contracts for long-term indentured servitude are not unheard of. Lodgings are available, as well as some independent business folk.
Last edited by WASPSOB on Wed Jul 01, 2015 11:11 am, edited 2 times in total.

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Plzen
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Postby Plzen » Wed Jul 01, 2015 11:10 am

Someone should make the city map. I suggest using a real-life city map as a template and just giving it a 17th century feel, then editing in the necessary details.

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Katyuscha
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Postby Katyuscha » Wed Jul 01, 2015 3:21 pm

Olthenia wrote:Come on, people. Let's make up a few really memorable Haven Districts.

I really like the idea of a wide, Gothic cityscape run to rot and ruin in the wake of some dark, magical cataclysm. Its bustling streets and wide thoroughfares are now haunted by bloodthirsty brigands, cruel cultists and other horrors that haunt the cold, mist-shrouded night.

Now dot this grim, cluttered cityscape with Haven Districts. Some are large and some are small. Some, just inside the city limits, are actually reputable enough to honor thei term. Others deeper to The City's core are dank, disease-ridden hives of scum and villainy. Some might only exist in fireside legends. Some are anathema to anyone but the depraved and insane. They should have suitable awesome name, of course. Like...

Pauper's Drop, in whose mud-and-blood alleys no sin is too vile.

Tatterstreet Market, where dwarven merchant-factors and elven gunsmiths hawk their wares cheek-to-jowl with less reputable elements.

Summerscale Square, where justice is served.

Prince Rikard's Castle, a massive mansion lying deep within the cities borders that was once the home of the famous Prince Rikard of Gilder. Towering over the surrounding cityscape, the castle is several blocks in size and is accented with various tall gothic spires, twisting towers, and, most notably, a deep, winding hedge maze that completely surrounds the structure. No one's seen the inside of the castle since the calamity and the hedges have taken on a mind of their own, becoming dark and overgrown and housing a whole slew of deadly beasties. It rumored that the castle itself is a fortified safe haven and Prince Rikard still resides within, having barred himself off from the rest of the world.
Plzen wrote:Someone should make the city map. I suggest using a real-life city map as a template and just giving it a 17th century feel, then editing in the necessary details.

We could definitely do that. It may actually be somewhat helpful. If anyone wants to create one then they're welcomed to.
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Katyuscha
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Postby Katyuscha » Wed Jul 01, 2015 4:48 pm

Kinda slow on here, today. What sort of religions are there in this world. We've had a few suggestions, already. Should this world have a multi racial religion or does each group worship their own pantheon?
Very soft
Song

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WASPSOB
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Founded: Jun 18, 2015
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Postby WASPSOB » Thu Jul 02, 2015 8:06 am

Katyuscha wrote:Kinda slow on here, today. What sort of religions are there in this world. We've had a few suggestions, already. Should this world have a multi racial religion or does each group worship their own pantheon?

Other than D & D, I don't recall the Fae races having much to do with God(s). Perhaps they are in denial? Maybe they think that there's no afterlife for them with the human God?

There might be another human religion, or a sect of the one that I proposed, that would be welcoming to all sentient beings willing to attempt to abide by it's doctrines.

Then there are agnostics and atheists. Scientific atheists might believe that supernatural beings are either more sufficiently evolved life forms or practicioners of a science that is so far advanced that it is indistinguisable from magic (Clarke's Law).
Last edited by WASPSOB on Thu Jul 02, 2015 8:10 am, edited 2 times in total.

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WASPSOB
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Postby WASPSOB » Thu Jul 02, 2015 12:02 pm

Still kinda slow. :eyebrow:

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The Templar High Council
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Postby The Templar High Council » Thu Jul 02, 2015 3:22 pm

WASPSOB wrote:Still kinda slow. :eyebrow:

I'm just saying: I'm taking my sweet time in writing a long on-character passage of lore. If discussions start up here again, I'll be able to join in, but I won't be initiating anything till I'm done.
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Noldoria
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Founded: Mar 19, 2015
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Postby Noldoria » Thu Jul 02, 2015 5:49 pm

Katyuscha wrote:Kinda slow on here, today. What sort of religions are there in this world. We've had a few suggestions, already. Should this world have a multi racial religion or does each group worship their own pantheon?




How about the Pythagorians, a cult that worships pure mathematics?

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Luxdonia
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Founded: Jun 22, 2015
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Postby Luxdonia » Thu Jul 02, 2015 7:01 pm

Noldoria wrote:
Katyuscha wrote:Kinda slow on here, today. What sort of religions are there in this world. We've had a few suggestions, already. Should this world have a multi racial religion or does each group worship their own pantheon?




How about the Pythagorians, a cult that worships pure mathematics?

:p That sounds awesome.

Just letting you know, I am interested in taking part in this roleplay.
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WASPSOB
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Founded: Jun 18, 2015
Ex-Nation

Postby WASPSOB » Thu Jul 02, 2015 10:27 pm

Noldoria wrote:
Katyuscha wrote:Kinda slow on here, today. What sort of religions are there in this world. We've had a few suggestions, already. Should this world have a multi racial religion or does each group worship their own pantheon?


How about the Pythagorians, a cult that worships pure mathematics?


It's quirky and I like it, but do they pray and there are no miracles because the math takes the mystery out of it.

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Noldoria
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Postby Noldoria » Fri Jul 03, 2015 2:41 am

WASPSOB wrote:
Noldoria wrote:
How about the Pythagorians, a cult that worships pure mathematics?


It's quirky and I like it, but do they pray and there are no miracles because the math takes the mystery out of it.


Well, their prayer is reciting how one piece of mathematical understanding leads to another - like deriving a formula or proving a theorem. Miracles are in the eyes - or minds - of the beholders. They eschew miracles of the physical world, and instead look for miracles within unexpected mathematical relations/connectedness. For example, finding large twin primes, or geometrical shapes with interesting properties, and especially any sort of inter-relation between the two. The different branches of mathematics only seem unrelated to the limited minds of finite, mortal beings. As understanding becomes more complete, interconnections are revealed, and it would be discovered that these various branches are like the different facets of a single gem.

The Pythagoreans are a secretive cult that believes that numbers preceded the existence of the Universe, and it is from numbers that the primordial forms of everything in the Universe originated. Thus mathematics is the mind of the divine - to understand mathematics is to have the mind of God laid bare and open before you, and to be able to read that mind - and become one with it. The goal of this cult is to amass an understanding so complete that through this melding of minds with the divine, they can become like unto God. To that end the cult seeks out the most esoteric of ancient mathematical knowledge. Their priests make pilgrimages to distant lands, in search of mathematical lore held secret by other societies, or forgotten lore in the ruined cities of races thought to be long extinct.

Hows that?

What's that you ask? What might one of their temples look like?

I'm glad you asked! How about:

http://www.gamepur.com/files/imagepicke ... Temple.jpg

http://img1.wikia.nocookie.net/__cb2013 ... oras_1.png

http://img2.wikia.nocookie.net/__cb2015 ... cept_6.jpg
Last edited by Noldoria on Fri Jul 03, 2015 4:06 pm, edited 2 times in total.

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Derpopoliss
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Founded: Apr 26, 2014
Ex-Nation

Postby Derpopoliss » Fri Jul 31, 2015 2:09 pm

Did we give up on this or?
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