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Alouite
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Postby Alouite » Sat Jul 18, 2015 11:33 pm

So, Rnclave, you oppose free speech? Because every day in the US, there's someone talking shit about the gov't publicly, so you shooting at someone for doing the same thing in fallout might only stir up the masses.
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Ralnis
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Postby Ralnis » Sat Jul 18, 2015 11:35 pm

Alouite wrote:So, Rnclave, you oppose free speech? Because every day in the US, there's someone talking shit about the gov't publicly, so you shooting at someone for doing the same thing in fallout might only stir up the masses.

I read that. Who are these Wild Ones guys and why is the Minutemen shooting at them?
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North America Inc
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Postby North America Inc » Sat Jul 18, 2015 11:35 pm

The New Sea Territory wrote:
North America Inc wrote:What is considered an expedition?


20-40 men, I'd think. The Enclave isn't small, but an Enclave group trying to infiltrate the Mojave would certainly be small.

So, I have the green light.

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The New Sea Territory
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Postby The New Sea Territory » Sat Jul 18, 2015 11:38 pm

Ralnis wrote:Can anyone give me a synopsis on what has happened? Trying to make an app to throw my bid in for Vegas.


The Valerians (Lucky 38 holders) and Wardens (based out of California, now own the Tops which they stole from the Van Graffs) are close allies, trying to spread their influence everywhere. This Valerians also work closely with the Hubologists, who control North Vegas, and the Steel Legion, who control Bitter Springs and that general area of the map where nothing super significant in F:NV was. The Minutemen, which control a lot of territory around I-15, are doing the same. The Valerians are not on good terms with Carnegie Outfitters because of political struggles, and are currently selling slaves on a black market, mostly to the Steel Legion. Boulder City is currently in conflict, between Federalist rebels and the Agorists, and the Valerians/Steel Legion just failed to intervene effectively. The Wild Ones previously tried to invade the Mojave but were stopped by the Minutemen (the Valerians kind of helped by fortifying Primm, but not really). They are now wandering around the Arizona wasteland, annexing tribals and winning over allies like the Volesian Horde (a Great Khan/Legion Remnant/Tribal empire held together by the Queen of Phoenix) and some Cartel crews from Baja California.

What we need right now is another powerful family on the Strip. We could quickly squeeze your family into the story by saying they bought the casino from it's previous owners or something.

Ralnis wrote:Hey New Sea, are there any Super Mutants and Ghouls around Mojave?


To give a concrete answer, no. It's a bit more nuanced than that, obviously, but ghouls really aren't common here or in California anymore. They are, however, pretty common now in former Legion and Enclave territory because of the war in 2377, but they are predominantly used as slaves by tribals in those territories (think Nebraska, Iowa and Kansas). Super mutants are not organized into any major factions anywhere in the Wasteland, currently. Most of the ghouls and mutants in the wasteland live in the Dixie Wasteland, which has no real contacts with the Mojave because...well, hundreds of miles of uncharted tribal territory isn't easy to pave trade routes over.

Getting any large number of ghouls or mutants anywhere near the Mojave would be very, very difficult to explain. Having a few of them wouldn't be ridiculous, though.
Last edited by The New Sea Territory on Sat Jul 18, 2015 11:41 pm, edited 1 time in total.
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The New Sea Territory
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Postby The New Sea Territory » Sat Jul 18, 2015 11:39 pm

Ralnis wrote:
Alouite wrote:So, Rnclave, you oppose free speech? Because every day in the US, there's someone talking shit about the gov't publicly, so you shooting at someone for doing the same thing in fallout might only stir up the masses.

I read that. Who are these Wild Ones guys and why is the Minutemen shooting at them?


They are a raider tribe trying to invade the Republic of New Vegas with assistance from various other nations in the wasteland (Baja Cartels and the Volesian Horde).

The Minutemen are simply defending their homes, mostly. The control Primm, Goodsprings and Sloan.
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Solntsa Roshcha --- Postmodern Poyltheist
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of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
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Ralnis
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Postby Ralnis » Sat Jul 18, 2015 11:42 pm

The New Sea Territory wrote:
Ralnis wrote:Can anyone give me a synopsis on what has happened? Trying to make an app to throw my bid in for Vegas.


The Valerians (Lucky 38 holders) and Wardens (based out of California, now own the Tops which they stole from the Van Graffs) are close allies, trying to spread their influence everywhere. The Minutemen, which control a lot of territory around I-15, are doing the same. The Valerians are not on good terms with Carnegie Outfitters because of political struggles, and are currently selling slaves on a black market, mostly to the Steel Legion. Boulder City is currently in conflict, between Federalist rebels and the Agorists, and the Valerians/Steel Legion just failed to intervene effectively. The Wild Ones previously tried to invade the Mojave but were stopped by the Minutemen (the Valerians kind of helped by fortifying Primm, but not really). They are now wandering around the Arizona wasteland, annexing tribals and winning over allies like the Volesian Horde (a Great Khan/Legion Remnant/Tribal empire held together by the Queen of Phoenix) and some Cartel crews from Baja California.

What we need right now is another powerful family on the Strip. We could quickly squeeze your family into the story by saying they bought the casino from it's previous owners or something.

Ralnis wrote:Hey New Sea, are there any Super Mutants and Ghouls around Mojave?


To give a concrete answer, no. It's a bit more nuanced than that, obviously, but ghouls really aren't common here or in California anymore. They are, however, pretty common now in former Legion and Enclave territory because of the war in 2377, but they are predominantly used as slaves by tribals in those territories (think Nebraska, Iowa and Kansas). Super mutants are not organized into any major factions anywhere in the Wasteland, currently. Most of the ghouls and mutants in the wasteland live in the Dixie Wasteland, which has no real contacts with the Mojave because...well, hundreds of miles of uncharted tribal territory isn't easy to pave trade routes over.

Getting any large number of ghouls or mutants anywhere near the Mojave would be very, very difficult to explain. Having a few of them wouldn't be ridiculous, though.

I see, you don't mind a Casnio run by a Ghoul who owns Super Mutant bodyguards and a unit of power armored pre-war ghouls who want to keep the Wardens and the Valarians from running the show and probably have some in-Strip power struggle?
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The New Sea Territory
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Postby The New Sea Territory » Sat Jul 18, 2015 11:48 pm

Ralnis wrote:
The New Sea Territory wrote:
The Valerians (Lucky 38 holders) and Wardens (based out of California, now own the Tops which they stole from the Van Graffs) are close allies, trying to spread their influence everywhere. The Minutemen, which control a lot of territory around I-15, are doing the same. The Valerians are not on good terms with Carnegie Outfitters because of political struggles, and are currently selling slaves on a black market, mostly to the Steel Legion. Boulder City is currently in conflict, between Federalist rebels and the Agorists, and the Valerians/Steel Legion just failed to intervene effectively. The Wild Ones previously tried to invade the Mojave but were stopped by the Minutemen (the Valerians kind of helped by fortifying Primm, but not really). They are now wandering around the Arizona wasteland, annexing tribals and winning over allies like the Volesian Horde (a Great Khan/Legion Remnant/Tribal empire held together by the Queen of Phoenix) and some Cartel crews from Baja California.

What we need right now is another powerful family on the Strip. We could quickly squeeze your family into the story by saying they bought the casino from it's previous owners or something.



To give a concrete answer, no. It's a bit more nuanced than that, obviously, but ghouls really aren't common here or in California anymore. They are, however, pretty common now in former Legion and Enclave territory because of the war in 2377, but they are predominantly used as slaves by tribals in those territories (think Nebraska, Iowa and Kansas). Super mutants are not organized into any major factions anywhere in the Wasteland, currently. Most of the ghouls and mutants in the wasteland live in the Dixie Wasteland, which has no real contacts with the Mojave because...well, hundreds of miles of uncharted tribal territory isn't easy to pave trade routes over.

Getting any large number of ghouls or mutants anywhere near the Mojave would be very, very difficult to explain. Having a few of them wouldn't be ridiculous, though.

I see, you don't mind a Casnio run by a Ghoul who owns Super Mutant bodyguards and a unit of power armored pre-war ghouls who want to keep the Wardens and the Valarians from running the show and probably have some in-Strip power struggle?


Take out the power armored pre-war ghouls. Maybe just pre-war ghoul soldiers would do.

You could have them be a family who left Dayglow (the place has a lot of ghouls, so it makes sense), which is currently part of the Union State of Boneyard and Dayglow. The Union State is not at war with the Warden Republic, but they don't get along very well. While your family wouldn't be tied to the Union State directly, just being from Dayglow would add some conflict between you two.
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"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
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Ralnis
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Postby Ralnis » Sat Jul 18, 2015 11:55 pm

The New Sea Territory wrote:
Ralnis wrote:I see, you don't mind a Casnio run by a Ghoul who owns Super Mutant bodyguards and a unit of power armored pre-war ghouls who want to keep the Wardens and the Valarians from running the show and probably have some in-Strip power struggle?


Take out the power armored pre-war ghouls. Maybe just pre-war ghoul soldiers would do.

You could have them be a family who left Dayglow (the place has a lot of ghouls, so it makes sense), which is currently part of the Union State of Boneyard and Dayglow. The Union State is not at war with the Warden Republic, but they don't get along very well. While your family wouldn't be tied to the Union State directly, just being from Dayglow would add some conflict between you two.

Ok sounds fair. It seems that their needs to be something to counterbalance between the Valarians and Wardens influence and probably look forward to some fighting on the Strip.

What Casinos aren't taken over?
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The New Sea Territory
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Postby The New Sea Territory » Sat Jul 18, 2015 11:58 pm

Ralnis wrote:
The New Sea Territory wrote:
Take out the power armored pre-war ghouls. Maybe just pre-war ghoul soldiers would do.

You could have them be a family who left Dayglow (the place has a lot of ghouls, so it makes sense), which is currently part of the Union State of Boneyard and Dayglow. The Union State is not at war with the Warden Republic, but they don't get along very well. While your family wouldn't be tied to the Union State directly, just being from Dayglow would add some conflict between you two.

Ok sounds fair. It seems that their needs to be something to counterbalance between the Valarians and Wardens influence and probably look forward to some fighting on the Strip.

What Casinos aren't taken over?


Lunas Legion was supposed to play the Van Graffs at the Tops, but I guess RL stuff became to busy, so we let the Wardens take over the Tops to eat up abandoned factions.

Gomorrah and the Ultra-Luxe are open.
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Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore

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Ralnis
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Postby Ralnis » Sun Jul 19, 2015 12:01 am

The New Sea Territory wrote:
Ralnis wrote:Ok sounds fair. It seems that their needs to be something to counterbalance between the Valarians and Wardens influence and probably look forward to some fighting on the Strip.

What Casinos aren't taken over?


Lunas Legion was supposed to play the Van Graffs at the Tops, but I guess RL stuff became to busy, so we let the Wardens take over the Tops to eat up abandoned factions.

Gomorrah and the Ultra-Luxe are open.

Alright, on more answer. Can I have a vertibird or two from the Pre-war Ghouls? Maybe some cars?
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The New Sea Territory
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Postby The New Sea Territory » Sun Jul 19, 2015 12:03 am

Ralnis wrote:
The New Sea Territory wrote:
Lunas Legion was supposed to play the Van Graffs at the Tops, but I guess RL stuff became to busy, so we let the Wardens take over the Tops to eat up abandoned factions.

Gomorrah and the Ultra-Luxe are open.

Alright, on more answer. Can I have a vertibird or two from the Pre-war Ghouls? Maybe some cars?


Vertibirds or cars. Not both. No faction currently has both, except the Wardens, but that's not really the New Vegas Wardens, but their army back home.
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Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore

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Ralnis
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Postby Ralnis » Sun Jul 19, 2015 12:05 am

The New Sea Territory wrote:
Ralnis wrote:Alright, on more answer. Can I have a vertibird or two from the Pre-war Ghouls? Maybe some cars?


Vertibirds or cars. Not both. No faction currently has both, except the Wardens, but that's not really the New Vegas Wardens, but their army back home.

Alright, Wardens won't be the only ones with a professional military and wings in the air. I will be throwing my hat in for Vegas in just a minute.
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Ralnis
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Postby Ralnis » Sun Jul 19, 2015 12:55 am

Player Name: Ralnis, back from the dead
Family Name: The Roughnecks
Casino: Gomorrah
Main Trade: Tourism
Significant Members: Sax Roughneck, General Talhoon, Solomon
History: The Roughnecks used to be a special forces division of pre-war Ghoul soldiers who were infamous in Warden history for being the ones who have done more deaths than anyone of their kind during the rebellion. Sax used to be one of the few Ghoul generals who organized the "Green Sunrise Incident" that Dayglow rebelled and the Roughnecks spearhead the assault that killed the governor and made the Wardens retreat. They were given the Green Killers since Sax was a Glowing One and so was his second-in-command Talhoon.

After the victory and the war that showed that not even veterans of the Second Atomic War could not stop Bonyard and Dayglow, the entire division went away and took a few Vertibirds with them to Vegas and set up shop. They tried to settle down but raiders and racisim didn't allow them to have peace and a few of their soldiers had to gun down some people. However, they found some Super Mutants who were without unity and he recruited them for their plan on making themselves powerful in the Strip. The leader of this band was name Solomon who was a good warrior, but also was surprising good at learning about tourism and entertainment and were able to set up shop in Gomorrah by threats and gunshots.

They became the only Mutants on the Strip and quickly asserted themselves as the most richest by making Solomon in head of the Vegas tourism board and Sax as a the only Ghoul on the Council and being a staunch reformist and very anti-Warden and anti-Valarian, feeling that powers like their were going to take over the Strip from everyone. His fears were confirmed when the Wardens started to steal the Van Graffs territory and it was unanimous that he became the Protector of Vegas. He also issued that no Warden or Valarian was allowed on his grounds unless is for gambling and leisure and had issued his own Super Mutant guards at the entrance and his own private barracks and air force base just on the outskirts of Vegas and deliberately irradiated the place to only allow the Roughneck armor to train and prepare for if they have to fight for Vegas.

Now they are trying to fight for power against an increasingly powerful alliance that the Roughnecks need to find allies in strange places as they push their influence out of the Strip to try and help places like McCarran and independent traders to get on their feet but also have made their promise to reform the Families and take control of Vegas by their own hands so that their won't be no Wardens to annex them or former Legionaries to conquer their Casino.
Goals: Reform Vegas, Dominate the Strip. Conquer Vegas, help spread free trade and to help the poor in South Vegas. Try to bring more Ghoul and Super Mutants to be more acceptable and more to come to Vegas.
RP Sample: I am a veteran, founder of Tesla's Army, router of the Alaskan Brotherhood. I will conquer Vegas for the Mutants! I throw my hat in the bid for Vegas. Let the parties began! 8)
-555- (Do Not Remove)
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Dixmix
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Postby Dixmix » Sun Jul 19, 2015 3:08 am

Sorry about everything but I'm afraid I will drop out of the RP as the Wild Ones. Sorry for acting like an ass and such.

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The New Sea Territory
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Postby The New Sea Territory » Sun Jul 19, 2015 8:28 am

Dixmix wrote:Sorry about everything but I'm afraid I will drop out of the RP as the Wild Ones. Sorry for acting like an ass and such.


...

Well, we now has a massive hole in the lore. I'll make something up to quickly pave over this plot hole.
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Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore

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The New Sea Territory
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Postby The New Sea Territory » Sun Jul 19, 2015 8:31 am

Ralnis wrote:Player Name: Ralnis, back from the dead
Family Name: The Roughnecks
Casino: Gomorrah
Main Trade: Tourism
Significant Members: Sax Roughneck, General Talhoon, Solomon
History: The Roughnecks used to be a special forces division of pre-war Ghoul soldiers who were infamous in Warden history for being the ones who have done more deaths than anyone of their kind during the rebellion. Sax used to be one of the few Ghoul generals who organized the "Green Sunrise Incident" that Dayglow rebelled and the Roughnecks spearhead the assault that killed the governor and made the Wardens retreat. They were given the Green Killers since Sax was a Glowing One and so was his second-in-command Talhoon.

After the victory and the war that showed that not even veterans of the Second Atomic War could not stop Bonyard and Dayglow, the entire division went away and took a few Vertibirds with them to Vegas and set up shop. They tried to settle down but raiders and racisim didn't allow them to have peace and a few of their soldiers had to gun down some people. However, they found some Super Mutants who were without unity and he recruited them for their plan on making themselves powerful in the Strip. The leader of this band was name Solomon who was a good warrior, but also was surprising good at learning about tourism and entertainment and were able to set up shop in Gomorrah by threats and gunshots.

They became the only Mutants on the Strip and quickly asserted themselves as the most richest by making Solomon in head of the Vegas tourism board and Sax as a the only Ghoul on the Council and being a staunch reformist and very anti-Warden and anti-Valarian, feeling that powers like their were going to take over the Strip from everyone. His fears were confirmed when the Wardens started to steal the Van Graffs territory and it was unanimous that he became the Protector of Vegas. He also issued that no Warden or Valarian was allowed on his grounds unless is for gambling and leisure and had issued his own Super Mutant guards at the entrance and his own private barracks and air force base just on the outskirts of Vegas and deliberately irradiated the place to only allow the Roughneck armor to train and prepare for if they have to fight for Vegas.

Now they are trying to fight for power against an increasingly powerful alliance that the Roughnecks need to find allies in strange places as they push their influence out of the Strip to try and help places like McCarran and independent traders to get on their feet but also have made their promise to reform the Families and take control of Vegas by their own hands so that their won't be no Wardens to annex them or former Legionaries to conquer their Casino.
Goals: Reform Vegas, Dominate the Strip. Conquer Vegas, help spread free trade and to help the poor in South Vegas. Try to bring more Ghoul and Super Mutants to be more acceptable and more to come to Vegas.
RP Sample: I am a veteran, founder of Tesla's Army, router of the Alaskan Brotherhood. I will conquer Vegas for the Mutants! I throw my hat in the bid for Vegas. Let the parties began! 8)
-555- (Do Not Remove)



Accepted.
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Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore

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Prusslandia
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Postby Prusslandia » Sun Jul 19, 2015 8:54 am

Sorry about not posting, I've been visiting family.


New Sea, would you be willing to take the reins of the Legion if I'm absent for quite a bit ?
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Kelmet
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Civil Rights Lovefest

Postby Kelmet » Sun Jul 19, 2015 9:46 am

The New Sea Territory wrote:
Dixmix wrote:Sorry about everything but I'm afraid I will drop out of the RP as the Wild Ones. Sorry for acting like an ass and such.


...

Well, we now has a massive hole in the lore. I'll make something up to quickly pave over this plot hole.

Damn, we were going to have a huge battle, it was going to be the climax of chapter one of this rp...... Dammit.
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Conglomerate of Iron
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Postby Conglomerate of Iron » Sun Jul 19, 2015 9:50 am

I could take over the Wild Ones once I have the Mojave Federalists pacified.
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Vacif
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Postby Vacif » Sun Jul 19, 2015 9:56 am

That seams like a lot to juggle.
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Kelmet
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Civil Rights Lovefest

Postby Kelmet » Sun Jul 19, 2015 10:02 am

Vacif wrote:That seams like a lot to juggle.

It does i'll see if I can convince D to comeback.
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Clavkova
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Founded: Feb 06, 2014
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Postby Clavkova » Sun Jul 19, 2015 11:19 am

The New Sea Territory wrote:
Ralnis wrote:Alright, on more answer. Can I have a vertibird or two from the Pre-war Ghouls? Maybe some cars?


Vertibirds or cars. Not both. No faction currently has both, except the Wardens, but that's not really the New Vegas Wardens, but their army back home.



Would it be too much for the DIA to have a Vertibird? Again, it's just to aid us getting to point A to B easier than walking from that damn Lodge. Hardly a secret if everyones walking down a deserted road every 2 minutes.

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Ralnis
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Inoffensive Centrist Democracy

Postby Ralnis » Sun Jul 19, 2015 12:39 pm

Clavkova wrote:
The New Sea Territory wrote:
Vertibirds or cars. Not both. No faction currently has both, except the Wardens, but that's not really the New Vegas Wardens, but their army back home.



Would it be too much for the DIA to have a Vertibird? Again, it's just to aid us getting to point A to B easier than walking from that damn Lodge. Hardly a secret if everyones walking down a deserted road every 2 minutes.

Your the spies right? I would think it would increase visibility. However, if you were to ally with me then I wouldn't mind using one of my vertibird to transport your operatives.
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Ralnis
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Postby Ralnis » Sun Jul 19, 2015 12:42 pm

Kelmet wrote:
The New Sea Territory wrote:
...

Well, we now has a massive hole in the lore. I'll make something up to quickly pave over this plot hole.

Damn, we were going to have a huge battle, it was going to be the climax of chapter one of this rp...... Dammit.

There could still be a large battle. Hell I could take over from where the Wild Ones began to elevate the stress while probably fighting for the Strip against the growing Warden and Valarian presence.
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Clavkova
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Founded: Feb 06, 2014
Ex-Nation

Postby Clavkova » Sun Jul 19, 2015 1:11 pm

Ralnis wrote:
Clavkova wrote:

Would it be too much for the DIA to have a Vertibird? Again, it's just to aid us getting to point A to B easier than walking from that damn Lodge. Hardly a secret if everyones walking down a deserted road every 2 minutes.

Your the spies right? I would think it would increase visibility. However, if you were to ally with me then I wouldn't mind using one of my vertibird to transport your operatives.



The aim is to reduce it. Pretty hard to spot it taking off and landing in the far mountains.

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