Harkback Union wrote:Actually, the reason why I'm not yet done with shy's turns is the dilemma of higher pop vs more advanced Technology.
Would it help you if I worked on my first quarter? Or would it be best to leave that to the gov?
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by Cainesland » Mon Jul 06, 2015 1:38 pm
Harkback Union wrote:Actually, the reason why I'm not yet done with shy's turns is the dilemma of higher pop vs more advanced Technology.
by Cainesland » Mon Jul 06, 2015 2:41 pm

by G-Tech Corporation » Mon Jul 06, 2015 2:46 pm
Cainesland wrote:G-tech, I noticed that you chose to set up shop next to the HE base but not on it. Is it more beneficial, from your point of view, to colonize later to take prime resources and use the starting module for something besides the geoscanner? Or to take a prime resource first and use geoscanner?

by Harkback Union » Mon Jul 06, 2015 2:52 pm
Dixmix wrote:I am dropping out of this RP. Thank you for letting me play.

by Harkback Union » Mon Jul 06, 2015 2:57 pm
by Cainesland » Mon Jul 06, 2015 4:55 pm

by Harkback Union » Mon Jul 06, 2015 11:20 pm
Cainesland wrote:- Mining
- Habitation pod
- geological scanner
- Hydroponics farm
- lab
How is that? Is it better to have a solar panel, or is that fine?
Edit: upon reflection, It appears that I'm going with G-techs recommendation.
_________
If it's still possible I would still be desiring the philanthropist governor. Preferably with a slight mixture with the industrial governor in order to improve building speeds that would benefit the philanthropist governor.
by Cainesland » Tue Jul 07, 2015 4:32 am
Harkback Union wrote:Cainesland wrote:- Mining
- Habitation pod
- geological scanner
- Hydroponics farm
- lab
How is that? Is it better to have a solar panel, or is that fine?
Edit: upon reflection, It appears that I'm going with G-techs recommendation.
_________
If it's still possible I would still be desiring the philanthropist governor. Preferably with a slight mixture with the industrial governor in order to improve building speeds that would benefit the philanthropist governor.
Where did you land again?

by Harkback Union » Tue Jul 07, 2015 4:39 am

by Harkback Union » Tue Jul 07, 2015 4:49 am
by Cainesland » Tue Jul 07, 2015 4:53 am
Harkback Union wrote:So, Who's gonna try it out first?
Instructions:
List how many facilities you have of each type and how many of them are in operation. Then, Look at the bottom to see the results. If you have negative manpower, Food, Energy, Metal, Petrol or anything else besides Health, Happiness or environment, then... well, the economy plan cannot be carried out then.

by Harkback Union » Tue Jul 07, 2015 4:54 am
Cainesland wrote:Harkback Union wrote:So, Who's gonna try it out first?
Instructions:
List how many facilities you have of each type and how many of them are in operation. Then, Look at the bottom to see the results. If you have negative manpower, Food, Energy, Metal, Petrol or anything else besides Health, Happiness or environment, then... well, the economy plan cannot be carried out then.
Should we still do that if a governor is handling our mechanics? I imagine not but I thought I should ask.
by Cainesland » Tue Jul 07, 2015 5:01 am

by Harkback Union » Tue Jul 07, 2015 5:02 am
Cainesland wrote:Harkback Union wrote:
Well, with the power of the eco computer, anyone should be able to do their own economy.
And If you still want a governor, he will use the computer aswell.
Thank you. I can't really post mechanics today as I am busy volunteering, so I will be still desiring a governor.
by Cainesland » Tue Jul 07, 2015 5:05 am

by G-Tech Corporation » Tue Jul 07, 2015 5:42 am

by Harkback Union » Tue Jul 07, 2015 6:05 am
G-Tech Corporation wrote:No posts overnight? I am disappoint.

by G-Tech Corporation » Tue Jul 07, 2015 6:26 am


by Harkback Union » Tue Jul 07, 2015 6:45 am
G-Tech Corporation wrote:Harkback Union wrote:
So am I. Trying to recruit some more people.
Hmm yes, I'll do that. They can take the slow pods
Also I think Aur wanted feedback on their post, and a quick glance showed me at least a few errors. That might be good feedback from you to help everyone understand the system.

by G-Tech Corporation » Tue Jul 07, 2015 6:51 am
Harkback Union wrote:G-Tech Corporation wrote:
Hmm yes, I'll do that. They can take the slow pods
Also I think Aur wanted feedback on their post, and a quick glance showed me at least a few errors. That might be good feedback from you to help everyone understand the system.
Yes, I TGed him about the missing metal.
Also, Now that we have the computer, everything should get super easy rules wise. You'll have to look up the rulebook from time to time for building costs and techs, but other then that, there is nothing else to keep in mind. I left some space Underneath the table for info you want to store about your faction. Once done with a turn, simply copy-paste the entire block below the last block. Be sure to leave out exactly 3 space between the new block and the black line. If you did it correctly, the Computer will import leftover resources from the block above.

by Harkback Union » Tue Jul 07, 2015 7:01 am
G-Tech Corporation wrote:Harkback Union wrote:
Yes, I TGed him about the missing metal.
Also, Now that we have the computer, everything should get super easy rules wise. You'll have to look up the rulebook from time to time for building costs and techs, but other then that, there is nothing else to keep in mind. I left some space Underneath the table for info you want to store about your faction. Once done with a turn, simply copy-paste the entire block below the last block. Be sure to leave out exactly 3 space between the new block and the black line. If you did it correctly, the Computer will import leftover resources from the block above.
Cools. He also had a few issues with how research and BP worked at a glance.
I'm looking forward to trying out this computer.

by G-Tech Corporation » Tue Jul 07, 2015 7:43 am

by Harkback Union » Tue Jul 07, 2015 7:57 am
G-Tech Corporation wrote:Holy scheisse. That's a serious spreadsheet.
I think I'll stick to my version. So, it'll be Year 6 soon, does that mean I'll get some nifty Xenofungus buffs?

by G-Tech Corporation » Tue Jul 07, 2015 8:02 am
Harkback Union wrote:G-Tech Corporation wrote:Holy scheisse. That's a serious spreadsheet.
I think I'll stick to my version. So, it'll be Year 6 soon, does that mean I'll get some nifty Xenofungus buffs?
I already added spice into the mechanics... but I'm yet to get around to make an IC post about it.
Oh come now, all you have to do is to type in to the green fields how much facilities you have of what kind and it will give you the end results.
Piece of cake.

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