Cainesland wrote:G-Tech Corporation wrote:
Hmm, okay. Well let's see.
Modules:
1) Geo-Scanner: Needed for landing at your site, so necessary.
2) Housing Pods: Essentially a must-have to avoid rampant anti-Health and Happiness.
3) Mining Pod: That Coastal Region doesn't produce Metal, so having one of these is quite necessary. Also useful for getting up an early Manufactory if you want to go that route.
4) Laboratory: Handy for getting an early Tier 1 tech, optimally the precursor to Petrol production.
5) ???: Maybe more Housing Pods, to help you Think your way to Petrol production. Alternatively a Hydroponics Farm. You'll have only 2 Free food to work with in Coastal, which makes expansion past ~6 population difficult to support without a Farm.
Thank you. I think hydroponics would best suit my situation in the ???? Area.
Probably a wise call. The lab will get you to Geology easily enough, and from there the next tech is just enhanced production.



Any word on an Xenofungus/Wasteland rebalance?