NATION

PASSWORD

The Last Colonies - Sci-fi TBS/RP - OOC / Always Open

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

Air base, missile base, Intelligence center got destroyed. Now what.

Everything withing gets destroyed.
6
23%
Everything within is rendered inoperable until facility is rebuilt.
9
35%
Whatever
4
15%
Aircraft/spies can survive if there is another base to accomodate them.
6
23%
other option 2
1
4%
 
Total votes : 26

User avatar
Farsview
Envoy
 
Posts: 206
Founded: Mar 18, 2011
Ex-Nation

Postby Farsview » Sun Aug 23, 2015 7:44 pm

Auricium wrote:I can do a straight up trade. year 21, q1.

climatology, for hydrology?

Sure! :hug:

User avatar
Auricium
Ambassador
 
Posts: 1473
Founded: Apr 04, 2015
Ex-Nation

Postby Auricium » Sun Aug 23, 2015 7:44 pm

Yay! :bow:

edit burning, did you account for the extra RP cost, with the already existing secret projects?

Also, it what would be really useful, is for people to start posting ICly if they had a secret project, so we can run a count or something.
Last edited by Auricium on Sun Aug 23, 2015 7:48 pm, edited 1 time in total.
Iɴᴛᴇʀɢᴀʟᴀᴄᴛɪᴄ Eᴍᴘɪʀᴇ ᴏғ Aᴜʀɪᴄɪᴜᴍ
Iᴍᴘᴇʀɪᴀʟ Nᴇᴡs Nᴇᴛᴡᴏʀᴋ: It's Pronounced Aurikium!|I have School, so I really shouldn't be on right now.|Embassy Programme Underway|IBA Open|This is a class A nation: Tier 0, Type VII, Universal Power. Obviously, we don't use NS Stats.  Read my factbooks instead.|Intergalactic Banking Alliances announces new CEO|Founder of the Capitalist League|Observer of the LEAGUE OF MECHANOCRACIES!|Proud Member of The Coalition of Omniversal Dominance.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Aug 23, 2015 8:40 pm

Auricium wrote:Yay! :bow:

edit burning, did you account for the extra RP cost, with the already existing secret projects?

Also, it what would be really useful, is for people to start posting ICly if they had a secret project, so we can run a count or something.


Well, mine are all appended at the end of my base figures as something pretentious behind a |.

Current those include the Logistics Array (Happy per base), Genome Database (Health per Pop), Cathedral of Man (Extra BP), and Spire of Eternity (power plus on continent).

My unique unit is the Walking Factory (build but needs petrols), and my unique building is the Spire Superstructure (reduced expansion costs for energy and RP).
Last edited by G-Tech Corporation on Sun Aug 23, 2015 8:49 pm, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Aug 24, 2015 1:06 am

The Burning Sun wrote:
G-Tech Corporation wrote:
*shrug*

You could always just move them out, or let them starve if you don't want the population. The trouble is that currently for every five population you hold on Elentei, you can hold an additional 7 outside anywhere completely free of downsides. That's powerful, no matter how you spin it. I'd happily put double Wealth into my Projects to get doubled bonuses for epic Lolz, but there's a reasonable limit on how powerful each project is.

Besides, you still have plenty more to build. You'll survive if your first one only provides an awesome bonus, not a game-breaking one.

I think it's the way my brain works. I can't settle for simply "good," it has to be better.

And besides, I'd like to mention the Walking Factory. Considering when it showed up, that thing was way more OP. My recent proposal still stands, but I have to go sleep, and since I already hate typing on a phone, this is it for the night.


You can copy other People's SPs.

0,5 Happiness per capital is still pretty dope as it provides a net surplus of 1.5 Health for every 5 units of population. Health is supposed to get more and more expensive as your population develops, not cheaper.

If you want to, you can scrap the Utopia project and invest all its BP, wealth and RP elsewhere or get different bonuses for Utopia, like free housing or increased PP, perhaps better population growth rate.

User avatar
Pac Kindom
Diplomat
 
Posts: 821
Founded: Nov 25, 2014
Authoritarian Democracy

Postby Pac Kindom » Mon Aug 24, 2015 3:25 am

Harkback Union wrote:
You can copy other People's SPs.



Does that mean 4 SP including other People's SPs.
Hi

Please be Aware I DO have a learning disability which affects my spelling and my written Language

If I Have Made A Mistake, Please Let Me Know

Many Thanks

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Aug 24, 2015 4:01 am

Pac Kindom wrote:
Harkback Union wrote:
You can copy other People's SPs.



Does that mean 4 SP including other People's SPs.


You can build 4 SPs, original or copy.

User avatar
Farsview
Envoy
 
Posts: 206
Founded: Mar 18, 2011
Ex-Nation

Postby Farsview » Mon Aug 24, 2015 5:16 am

Wait...
We get a special unit AND a special building?
Damn, I should create one right away.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Aug 24, 2015 5:24 am

Farsview wrote:Wait...
We get a special unit AND a special building?
Damn, I should create one right away.


MY original Idea was either or.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 24, 2015 5:52 am

Farsview wrote:Wait...
We get a special unit AND a special building?
Damn, I should create one right away.


I believe there was a big discussion about that earlier, yerp. I'm the only one that chose an economic unique unit though.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Mon Aug 24, 2015 6:25 am

Harkback Union wrote:
The Burning Sun wrote:I think it's the way my brain works. I can't settle for simply "good," it has to be better.

And besides, I'd like to mention the Walking Factory. Considering when it showed up, that thing was way more OP. My recent proposal still stands, but I have to go sleep, and since I already hate typing on a phone, this is it for the night.


You can copy other People's SPs.

0,5 Happiness per capital is still pretty dope as it provides a net surplus of 1.5 Health for every 5 units of population. Health is supposed to get more and more expensive as your population develops, not cheaper.

If you want to, you can scrap the Utopia project and invest all its BP, wealth and RP elsewhere or get different bonuses for Utopia, like free housing or increased PP, perhaps better population growth rate.

Well, I'm back.

Thing is, I'd have to hold 5 Population in my capital for every 7 elsewhere. Eventually, it gets somewhat impractical, and for me, I'm already very close to that limit.

I did have an alternate effect for the Utopia Project, which was that Population simply doesn't generate negative Health/Happiness, but Happiness(+ or -) that doesn't come from PP is figured into your total PP.

As in having +3 Happiness would give you +3 PP, but having -1 Happiness would give you -1 PP. Obviously, I don't think negative PP is a thing.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
Auricium
Ambassador
 
Posts: 1473
Founded: Apr 04, 2015
Ex-Nation

Postby Auricium » Mon Aug 24, 2015 10:11 am

Wait, we also get a unique building?
Iɴᴛᴇʀɢᴀʟᴀᴄᴛɪᴄ Eᴍᴘɪʀᴇ ᴏғ Aᴜʀɪᴄɪᴜᴍ
Iᴍᴘᴇʀɪᴀʟ Nᴇᴡs Nᴇᴛᴡᴏʀᴋ: It's Pronounced Aurikium!|I have School, so I really shouldn't be on right now.|Embassy Programme Underway|IBA Open|This is a class A nation: Tier 0, Type VII, Universal Power. Obviously, we don't use NS Stats.  Read my factbooks instead.|Intergalactic Banking Alliances announces new CEO|Founder of the Capitalist League|Observer of the LEAGUE OF MECHANOCRACIES!|Proud Member of The Coalition of Omniversal Dominance.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Aug 24, 2015 10:16 am

@ Auricium unit unique or unique building.

@ Burning Maybe, but I would still prefer a flat bonus for health.

User avatar
Auricium
Ambassador
 
Posts: 1473
Founded: Apr 04, 2015
Ex-Nation

Postby Auricium » Mon Aug 24, 2015 10:21 am

Oh okay. Cuz I saw G-tech with a spire structure, and walking factory.
Iɴᴛᴇʀɢᴀʟᴀᴄᴛɪᴄ Eᴍᴘɪʀᴇ ᴏғ Aᴜʀɪᴄɪᴜᴍ
Iᴍᴘᴇʀɪᴀʟ Nᴇᴡs Nᴇᴛᴡᴏʀᴋ: It's Pronounced Aurikium!|I have School, so I really shouldn't be on right now.|Embassy Programme Underway|IBA Open|This is a class A nation: Tier 0, Type VII, Universal Power. Obviously, we don't use NS Stats.  Read my factbooks instead.|Intergalactic Banking Alliances announces new CEO|Founder of the Capitalist League|Observer of the LEAGUE OF MECHANOCRACIES!|Proud Member of The Coalition of Omniversal Dominance.

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Aug 24, 2015 10:41 am

Auricium wrote:Oh okay. Cuz I saw G-tech with a spire structure, and walking factory.


Those were both SPs

User avatar
Auricium
Ambassador
 
Posts: 1473
Founded: Apr 04, 2015
Ex-Nation

Postby Auricium » Mon Aug 24, 2015 10:52 am

Um okay. So the logistics, genome and cathedral are also SPs? :lol:
Iɴᴛᴇʀɢᴀʟᴀᴄᴛɪᴄ Eᴍᴘɪʀᴇ ᴏғ Aᴜʀɪᴄɪᴜᴍ
Iᴍᴘᴇʀɪᴀʟ Nᴇᴡs Nᴇᴛᴡᴏʀᴋ: It's Pronounced Aurikium!|I have School, so I really shouldn't be on right now.|Embassy Programme Underway|IBA Open|This is a class A nation: Tier 0, Type VII, Universal Power. Obviously, we don't use NS Stats.  Read my factbooks instead.|Intergalactic Banking Alliances announces new CEO|Founder of the Capitalist League|Observer of the LEAGUE OF MECHANOCRACIES!|Proud Member of The Coalition of Omniversal Dominance.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Aug 24, 2015 11:21 am

Harkback Union wrote:
Auricium wrote:Oh okay. Cuz I saw G-tech with a spire structure, and walking factory.


Those were both SPs


Hm, I'm fairly certain the Walking Factory was a UU. Or an event, I forget what you told me.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Farsview
Envoy
 
Posts: 206
Founded: Mar 18, 2011
Ex-Nation

Postby Farsview » Mon Aug 24, 2015 9:12 pm

G-Tech
Can you please describe your 'Cathedral of Man'?
I'm want to know so I can change the name/description of my 'Planetary Cathedral' (so other people are not confused).

Also, if the ideologies behind the cathedrals conflict, can I mention yours in my IC?

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Aug 25, 2015 3:36 am

G-Tech Corporation wrote:
Harkback Union wrote:
Those were both SPs


Hm, I'm fairly certain the Walking Factory was a UU. Or an event, I forget what you told me.


Ah, UU it was then.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Aug 25, 2015 5:32 am

Farsview wrote:G-Tech
Can you please describe your 'Cathedral of Man'?
I'm want to know so I can change the name/description of my 'Planetary Cathedral' (so other people are not confused).

Also, if the ideologies behind the cathedrals conflict, can I mention yours in my IC?


Ah. The Cathedral of Man is less a religious construction than it is a descriptor for a magnificent building; the Cathedral is a series of immense cooling towers and smelters that recycle the waste materials from industrial production in the Stellar Ascendancy to ensure maximum efficiency is derived from the labor of the populace. They stretch up a hundred stories and glean like towers in the sun gilding the sea, so they look pretty cool from a distance. Nothing theological about them though.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Tue Aug 25, 2015 6:02 am

Harkback Union wrote:@ Auricium unit unique or unique building.

@ Burning Maybe, but I would still prefer a flat bonus for health.

Well, I would prefer a scale-able bonus, so unless there are any further objections...
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62587
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Aug 25, 2015 6:29 am

The Burning Sun wrote:
Harkback Union wrote:@ Auricium unit unique or unique building.

@ Burning Maybe, but I would still prefer a flat bonus for health.

Well, I would prefer a scale-able bonus, so unless there are any further objections...


I think Hark's point was that if bonuses scale they are smaller. Like I get happiness for every base I build, but only one happiness, meaning the Base Core worker is happiness-free.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Tue Aug 25, 2015 8:17 am

G-Tech Corporation wrote:
The Burning Sun wrote:Well, I would prefer a scale-able bonus, so unless there are any further objections...


I think Hark's point was that if bonuses scale they are smaller. Like I get happiness for every base I build, but only one happiness, meaning the Base Core worker is happiness-free.

These are smaller, just a simple removal of Happiness and Health costs for Population in my capital, plus some extra non-loopable PP.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Aug 25, 2015 8:30 am

The Burning Sun wrote:
G-Tech Corporation wrote:
I think Hark's point was that if bonuses scale they are smaller. Like I get happiness for every base I build, but only one happiness, meaning the Base Core worker is happiness-free.

These are smaller, just a simple removal of Happiness and Health costs for Population in my capital, plus some extra non-loopable PP.


I would really like to avoid knocking out both happiness and health costs for bases entierly. If there are no health and happiness penalties for a base, you can infinitely stack population there without any drawbacks.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Tue Aug 25, 2015 8:46 am

Harkback Union wrote:
The Burning Sun wrote:These are smaller, just a simple removal of Happiness and Health costs for Population in my capital, plus some extra non-loopable PP.


I would really like to avoid knocking out both happiness and health costs for bases entierly. If there are no health and happiness penalties for a base, you can infinitely stack population there without any drawbacks.

Except for the ever-increasing BP costs of supporting that population and/or giving them something to do.

I know it makes maintaining the economy computer harder, but I don't like the road/monorail mechanics, in that it makes strategically spreading infrastructure around your empire like you'd have to do IRL completely pointless.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
Harkback Union
Post Marshal
 
Posts: 17382
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue Aug 25, 2015 9:01 am

The Burning Sun wrote:
Harkback Union wrote:
I would really like to avoid knocking out both happiness and health costs for bases entierly. If there are no health and happiness penalties for a base, you can infinitely stack population there without any drawbacks.

Except for the ever-increasing BP costs of supporting that population and/or giving them something to do.

I know it makes maintaining the economy computer harder, but I don't like the road/monorail mechanics, in that it makes strategically spreading infrastructure around your empire like you'd have to do IRL completely pointless.


The penalty caps at 3 BP, its not ever increasing and there are several ways to partially go around it (I'm not giving any of you Ideas on how though). Initially, I wanted to charge transportation costs but then I remembered that the last time I did that the RP failed miserably due to its mind boggling complexity. Regardless, it still makes sense to spread around infrastructure. If you cramp all your energy production into one base and it gets rekt, your entire industry will be brought to a halt.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Dragos Bee, Ovstylap, Soloman, The National Dominion of Hungary

Advertisement

Remove ads