Shit son, screw my plans.
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by G-Tech Corporation » Fri Jul 10, 2015 8:34 am

by Harkback Union » Fri Jul 10, 2015 9:33 am

by G-Tech Corporation » Fri Jul 10, 2015 9:44 am
Harkback Union wrote:Dire news. I somehow lost the tab in which I wrote the reboot OP.
It will have to wait. I'm not in the mood to rewrite the whole thing.


by G-Tech Corporation » Fri Jul 10, 2015 9:50 am

by Harkback Union » Fri Jul 10, 2015 10:18 am

by G-Tech Corporation » Fri Jul 10, 2015 10:21 am
Harkback Union wrote:G-Tech Corporation wrote:
Ah, my bad, I meant Residential Complexes. They give only +1 Happiness if they have 4 citizens, or is it +1 Happiness per citizen at that level of occupation?
The former.
Although, the +1 happiness applies when its 4 or less.
In my opinion though, its more worth it to fill the complex to capacity.
by Pac Kindom » Fri Jul 10, 2015 10:24 am

by G-Tech Corporation » Fri Jul 10, 2015 11:13 am

by Farsview » Fri Jul 10, 2015 4:21 pm

by The Burning Sun » Fri Jul 10, 2015 6:44 pm
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99

by G-Tech Corporation » Fri Jul 10, 2015 6:51 pm
The Burning Sun wrote:Requesting implementation of a transport module that replaces a weapons slot but allows units to move with it.
Requesting implementation of some sort of medic weapons system that heals/repairs stuff(essentially giving it temporary bonus health)

by The Burning Sun » Fri Jul 10, 2015 6:53 pm
G-Tech Corporation wrote:The Burning Sun wrote:Requesting implementation of a transport module that replaces a weapons slot but allows units to move with it.
Requesting implementation of some sort of medic weapons system that heals/repairs stuff(essentially giving it temporary bonus health)
Both probably good ideas.
Though to be fair, nobody has built weapons in the first seven years, or even expanded much. Stability and prosperity is expensive.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99

by Harkback Union » Sat Jul 11, 2015 1:09 am
The Burning Sun wrote:Requesting implementation of a transport module that replaces a weapons slot but allows units to move with it.
Requesting implementation of some sort of medic weapons system that heals/repairs stuff(essentially giving it temporary bonus health)

by G-Tech Corporation » Sat Jul 11, 2015 6:43 am
The Burning Sun wrote:G-Tech Corporation wrote:
Both probably good ideas.
Though to be fair, nobody has built weapons in the first seven years, or even expanded much. Stability and prosperity is expensive.
I just want them to be there, for fluffy reasons.
Also out of curiosity: Does anyone have a Network Link?

by Harkback Union » Sat Jul 11, 2015 7:58 am

by The Burning Sun » Sat Jul 11, 2015 8:08 am

Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99

by G-Tech Corporation » Sat Jul 11, 2015 8:13 am
by Pac Kindom » Sat Jul 11, 2015 9:32 am

by G-Tech Corporation » Sat Jul 11, 2015 10:03 am

by G-Tech Corporation » Sat Jul 11, 2015 10:13 am
by Cainesland » Sat Jul 11, 2015 10:40 am

by The Burning Sun » Sat Jul 11, 2015 11:11 am
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99


by Harkback Union » Sat Jul 11, 2015 11:23 am
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