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RP Intrest thread. CODENAME:Dynasty

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Flemingisa
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Founded: Nov 22, 2014
Democratic Socialists

RP Intrest thread. CODENAME:Dynasty

Postby Flemingisa » Fri Jun 19, 2015 4:13 pm

Hello! It's me, Flemingisa and alongside with Acadeshia we are here today to see how much interest from the community there is for a brand new RP we are making. As of right now we won't be saying the name of the RP but we will give its Codename. DYNASTY is the code name and a few days before we release the RP we will give the name.

As for what this RP is... Think EU IV but with your own twist on the game. As of right now I won't say all the features but this will be run alongside an engine which will provide tons of more things to manage and more features to RP with.

The first feature I will Unveil today is that the engine will create Events at random times throughout the RP and what you pick will affect you years later in the RP...

Whose interested?
The RP will not start till around a week or two but sign up now! Space will be limited the first few years until more exploration is done. More info will come out tomorrow but I will answer almost any questions! Enjoy!
Last edited by Flemingisa on Fri Jun 19, 2015 4:20 pm, edited 1 time in total.

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Acadeshia
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Posts: 993
Founded: Apr 09, 2015
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Postby Acadeshia » Fri Jun 19, 2015 4:20 pm

Posting this to place the topic in my Your posts list.
"To teach is to touch a life forever."
"If there was ever an evil in this world that good could not defeat, what would you do? Would you stain your hands with evil to defeat that evil? Or would you keep to your own justice, and succumb to that evil?"
"Only those prepared to die, should kill. Only those prepared to sacrifice everything, can expect anything. Only those prepared to lose everything, can achieve anything."

Roleplay:
http://forum.nationstates.net/viewtopic.php?f=31&t=334502
http://forum.nationstates.net/viewtopic.php?f=31&t=335385

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Stormwrath
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Founded: Feb 08, 2014
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Postby Stormwrath » Sun Jun 21, 2015 6:33 pm

Oooooh, tag for interest.

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Acadeshia
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Founded: Apr 09, 2015
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Postby Acadeshia » Mon Jun 22, 2015 2:35 am

I'm adding another teaser notice.

Your nation will have statistics. Such as economic performance, inflation, GDP, internation trade revenue, provence tax, etc. These statistics are handled by the Engine, but is affected by your performance and choices in the RP. If you decide to pass a certain law in your RP, me and Flem will look at it at the end of the day, look at how it would influence your economy, give it certain values, enter that into the engine, and it'll effect your statistics when it generates the next day's values.
Last edited by Acadeshia on Mon Jun 22, 2015 1:00 pm, edited 1 time in total.
"To teach is to touch a life forever."
"If there was ever an evil in this world that good could not defeat, what would you do? Would you stain your hands with evil to defeat that evil? Or would you keep to your own justice, and succumb to that evil?"
"Only those prepared to die, should kill. Only those prepared to sacrifice everything, can expect anything. Only those prepared to lose everything, can achieve anything."

Roleplay:
http://forum.nationstates.net/viewtopic.php?f=31&t=334502
http://forum.nationstates.net/viewtopic.php?f=31&t=335385

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Stormwrath
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Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Mon Jun 22, 2015 2:39 am

So you'll be calculating the effects of our decisions? Sounds like Nationstates without the visible map and shit. :P

How will this engine work?

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Imota
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Posts: 1828
Founded: Dec 19, 2007
Democratic Socialists

Postby Imota » Mon Jun 22, 2015 2:59 am

Interesting...bookmarked for now.

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Zaporizhian Host
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Founded: Jun 20, 2015
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Postby Zaporizhian Host » Mon Jun 22, 2015 3:03 am

Tag, seems very interesting.
Hello, it's Zap! If you read this it's most likely on a P2TM roleplay thread. I'm not a native English speaker (or writer for that matter), so if you notice mistakes I am happy to receive feedback. I know I'm prone to dangling modifiers, capitalization mistakes, use of commas, and other errors. If I were to use a semicolon, there's a 97% chance I just put it there because they look fancy; I have no idea how they work. If it's spelling it just means Grammarly wasn't cooperating. Thanks.

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Acadeshia
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Founded: Apr 09, 2015
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Postby Acadeshia » Mon Jun 22, 2015 12:55 pm

Stormwrath wrote:So you'll be calculating the effects of our decisions? Sounds like Nationstates without the visible map and shit. :P

How will this engine work?

it's similar to NS to an extent. The bigger difference is that your RP decisions and even the RP itself effects your nations. And the whole thing is RP centered. The stats is more to help create a realistic environment in which you can RP, as the leader of a nation.

It's difficult to explain how the Engine will work. At the moment we've only planned out the basics of the system, I have yet to begin the intensive coding, though I have completed a few of the minor classes.

The gist of it is that we will set the base stats of your nation and the various regions, and the Engine will calculate changes to your stats, region population growth, economic performance, military upkeep, tax income, national stability and other stuff. What this means is that everything will follow a structure, we won't just be picking and changing stats at a whim. And it also means if you govern the nation badly, such as killing half of the people in a war, it will take a reasonable amount of time to recover from a bad situation. You can also not just pull out of thin air an army, if you are 5 000km from your nearest province. It helps give structure to the RP and provide better depth then others.

Because you aren't given a specific set of responses such as with NS, you are also more free to react to a situation. So it's closer to real life than NS.
Last edited by Acadeshia on Mon Jun 22, 2015 12:58 pm, edited 2 times in total.
"To teach is to touch a life forever."
"If there was ever an evil in this world that good could not defeat, what would you do? Would you stain your hands with evil to defeat that evil? Or would you keep to your own justice, and succumb to that evil?"
"Only those prepared to die, should kill. Only those prepared to sacrifice everything, can expect anything. Only those prepared to lose everything, can achieve anything."

Roleplay:
http://forum.nationstates.net/viewtopic.php?f=31&t=334502
http://forum.nationstates.net/viewtopic.php?f=31&t=335385

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Flemingisa
Spokesperson
 
Posts: 119
Founded: Nov 22, 2014
Democratic Socialists

Postby Flemingisa » Wed Jun 24, 2015 4:57 pm

Another thing to add to Deshia's explanations above is that you won't be able to say, "I buy 25 more regiments of Pikeman to my army before the war" the only way that is possible is to have the money to afford the cost and then the sustainment for the cost of maintenance. This will help curb God-Modding drastically since we (and all of you) will have the ability to see stats and that will allow us to shut-down and "God-Modders"

Any questions for me or Acadeshia?

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Acadeshia
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Posts: 993
Founded: Apr 09, 2015
Ex-Nation

Postby Acadeshia » Wed Jun 24, 2015 6:48 pm

Flemingisa wrote:Another thing to add to Deshia's explanations above is that you won't be able to say, "I buy 25 more regiments of Pikeman to my army before the war" the only way that is possible is to have the money to afford the cost and then the sustainment for the cost of maintenance. This will help curb God-Modding drastically since we (and all of you) will have the ability to see stats and that will allow us to shut-down and "God-Modders"

Any questions for me or Acadeshia?

This would not only couple with the finance system, but with the manpower system. So not only would you need the initial capital to purchase the units, and the running finance to maintain them, but you would need the actual manpower in your territories to recruit them. if you've been at war for many years, you won't have the manpower (necessarily) to get more units, you won't have the surplus finance to purchase and maintain them, and on top of that, public opinion would weign in a drawn out war, meaning less people are likely to join your recruitment.

There are various factor playing in, and we're still just getting started on things. Even after the RP is up and running we are likely to continue adding more and expanding the system and it's structures. We sincerely hope that you are all as psyched as we are. And that you will join us once we have this up and running!
"To teach is to touch a life forever."
"If there was ever an evil in this world that good could not defeat, what would you do? Would you stain your hands with evil to defeat that evil? Or would you keep to your own justice, and succumb to that evil?"
"Only those prepared to die, should kill. Only those prepared to sacrifice everything, can expect anything. Only those prepared to lose everything, can achieve anything."

Roleplay:
http://forum.nationstates.net/viewtopic.php?f=31&t=334502
http://forum.nationstates.net/viewtopic.php?f=31&t=335385

User avatar
Stormwrath
Negotiator
 
Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Wed Jun 24, 2015 7:44 pm

Acadeshia wrote:
Flemingisa wrote:Another thing to add to Deshia's explanations above is that you won't be able to say, "I buy 25 more regiments of Pikeman to my army before the war" the only way that is possible is to have the money to afford the cost and then the sustainment for the cost of maintenance. This will help curb God-Modding drastically since we (and all of you) will have the ability to see stats and that will allow us to shut-down and "God-Modders"

Any questions for me or Acadeshia?

This would not only couple with the finance system, but with the manpower system. So not only would you need the initial capital to purchase the units, and the running finance to maintain them, but you would need the actual manpower in your territories to recruit them. if you've been at war for many years, you won't have the manpower (necessarily) to get more units, you won't have the surplus finance to purchase and maintain them, and on top of that, public opinion would weign in a drawn out war, meaning less people are likely to join your recruitment.

There are various factor playing in, and we're still just getting started on things. Even after the RP is up and running we are likely to continue adding more and expanding the system and it's structures. We sincerely hope that you are all as psyched as we are. And that you will join us once we have this up and running!

So I make the decisions for my supposed nation and you RP the effects of it?

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Flemingisa
Spokesperson
 
Posts: 119
Founded: Nov 22, 2014
Democratic Socialists

Postby Flemingisa » Wed Jun 24, 2015 8:06 pm

Stormwrath wrote:
Acadeshia wrote:This would not only couple with the finance system, but with the manpower system. So not only would you need the initial capital to purchase the units, and the running finance to maintain them, but you would need the actual manpower in your territories to recruit them. if you've been at war for many years, you won't have the manpower (necessarily) to get more units, you won't have the surplus finance to purchase and maintain them, and on top of that, public opinion would weign in a drawn out war, meaning less people are likely to join your recruitment.

There are various factor playing in, and we're still just getting started on things. Even after the RP is up and running we are likely to continue adding more and expanding the system and it's structures. We sincerely hope that you are all as psyched as we are. And that you will join us once we have this up and running!

So I make the decisions for my supposed nation and you RP the effects of it?
no... You would do all the RP (buying troops,moving them, diplomatic.. Changing governments) and then we take what you did in the RP and enter it into the engine and that is what you will be able to base your RP from , it's a tiny bit more complicated but that's the jist of it


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