yuo said it was not that long ago, but to actually pinpoint it is stupidly hard so i'll change it from island to region
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by Confederation of imperial states » Fri Jun 12, 2015 9:47 am
by Confederation of imperial states » Fri Jun 12, 2015 10:04 am
by Xanatau » Fri Jun 12, 2015 2:05 pm
by Anowa » Fri Jun 12, 2015 3:50 pm
by Videssos » Fri Jun 12, 2015 4:51 pm
by Confederation of imperial states » Fri Jun 12, 2015 4:56 pm
by Videssos » Fri Jun 12, 2015 5:15 pm
by Confederation of imperial states » Fri Jun 12, 2015 6:53 pm
by Anowa » Fri Jun 12, 2015 8:17 pm
Confederation of imperial states wrote:I've recently started Playing DC Universe online....
...somehow I've ended up with a Flying, afro wearing robot who duel weidls pistols
by Confederation of imperial states » Fri Jun 12, 2015 8:33 pm
by The Lendol Archipelago » Fri Jun 12, 2015 11:12 pm
Anowa wrote:Xanatau wrote:
Essentially everything after my last post on the 10th page. Apparently, a considerable Martian ground force with 3 superpowered Martians are not even in the scene when I made it quite clear only (most of) the ships are retreating .
RulesNo one is going God-Mode, because 1) mooks don't count and 2) your characters aren't attacking, they're there but they havn't been described as attacking anyone.
- Don't Godmode.
- Auto hits are a no-no.
- Don't kill other characters without permission from their creator.
Auto-hits, I don't see any examples of this.
No characters have died except for 2 of mine.
by Confederation of imperial states » Sat Jun 13, 2015 3:34 pm
by Dyelli Beybi » Sat Jun 13, 2015 3:41 pm
by Anowa » Sat Jun 13, 2015 3:45 pm
Dyelli Beybi wrote:OOC: Being as I think I am the only person with only one char, here is another Cape! This one is probably slightly weaker than Watcher, but (hopefully) should be just as fun to write.
__________
Super Identity: -
Real Identity: Laurel Alaunus
Is the true identity public knowledge or private? Public in that she makes no attempt to hide, but you can't exactly track her down either (see Background section)
Hero, Villain, or Neutral? Hero
Age: Approximately 2,500 years old
Gender: Female
Appearance: She appears youthful, 5'8'' tall with pale skin, blue eyes and dark hair. When under stress her pupils may contract into slits, giving her eyes a feline appearance (this is her natural look, the normal round, human pupils are an illusion).
Due to a strong aversion to iron (see weaknesses) she will almost always wear a pair of gloves.
In battle will wear something like this;
(Image)
Group Affiliation: None
Legal Sanctions: Vigilante
D&D Alignment: Chaotic Good
Powers: Healing Blood In practical terms this means that Laurel recovers from damage very quickly. Her blood also has healing properties to others if ingested or if transfused into them (this last method gives maximum effect).
Semi-Immortality Laurel won't age or die of natural causes, though she can be killed in combat.
Superhuman Reflexes Laurel is generally hard to hit, especially when not bogged down with heaps of armor.
Superhuman Dexterity Very unlikely to lose her balance unless drunk.
Enhanced Hearing and Vision With respect to Vision, Laurel is also able to see weak spots where she can easily transition between Elphame and Earth.
Dimensional Travel Specifically between the Elphame and Earth. This requires time and concentration (especially if not at a 'weak spot') and can be easily disrupted.
Enhanced Swordsmanship She's had a lot of time to practice.
Enhanced Marksmanship She's extremely good with a bow and fairly good with a gun.
Equipment: Steel spatha (it's really good for killing her own kind - see weaknesses below), Webley Mk IV revolver (Great War vintage), bronze scale armor (with all manner of enchantment so that it is comparable to a military armored vest).
Power Origin: Is Aos Sidhe (i.e. ancient elf/fairy)
Weaknesses: Extremely vulnerable to iron/steel. Damage from iron/steel weapons will cause crippling pain. An iron object embedded in Laurel will poison and kill her fairly quickly. Skin contact will cause pain and result in first degree burns within a short period of time.
She is also completely technologically incompetent. Radio and mobile phones are a mystery.
Personality: Fun-loving by nature, especially fond of practical jokes. She can have something of a short temper and really dislikes the modern depiction of fairies. Her idea of good and evil tends to revolve around whether people are having fun or not. Laurel will naturally see demonic beings as enemies and engage them in combat without hesitation or thought for the consequences of her actions. She is also somewhat suspicious on Angelic entities (seeing them as predators of her kind) and if she is surprised by one she may attack on instinct.
Background: Hailing from the realm of Elphame, Laurel is an 'Elf/Fairy Knight' as described in the myths and legends of the British Isles. She is a member of the 'Seelie Court' (as described in Scottish Mythology), which is to say that while she may play tricks on humans, there is never any malevolent intent and she will (on occasion) be actively helpful. While she is a being of magic, it is only obviously seen when she transitions between Elphame and earth.
Her general modus operandi for the past 2,500 years has been to show up when a supernatural monster arrives on the scene, kill it and enjoy the after-party before departing back to Elphame. Over time she has developed a fascination of humans, which has also meant that she has begun to think a lot more like a human. She has now reached the point where she actually people them rather than viewing them as amusing toys. The appearance of Martians/The Dark Lord has somewhat upset Laurel and she feels a need to involve herself in mortal affairs once again.
Theme song:
RP experience: This RP
423 this is to make tracking easier
by Confederation of imperial states » Sat Jun 13, 2015 3:55 pm
Dyelli Beybi wrote:OOC: Being as I think I am the only person with only one char, here is another Cape! This one is probably slightly weaker than Watcher, but (hopefully) should be just as fun to write.
__________
Super Identity: -
Real Identity: Laurel Alaunus
Is the true identity public knowledge or private? Public in that she makes no attempt to hide, but you can't exactly track her down either (see Background section)
Hero, Villain, or Neutral? Hero
Age: Approximately 2,500 years old
Gender: Female
Appearance: She appears youthful, 5'8'' tall with pale skin, blue eyes and dark hair. When under stress her pupils may contract into slits, giving her eyes a feline appearance (this is her natural look, the normal round, human pupils are an illusion).
Due to a strong aversion to iron (see weaknesses) she will almost always wear a pair of gloves.
In battle will wear something like this;
(Image)
Group Affiliation: None
Legal Sanctions: Vigilante
D&D Alignment: Chaotic Good
Powers: Healing Blood In practical terms this means that Laurel recovers from damage very quickly. Her blood also has healing properties to others if ingested or if transfused into them (this last method gives maximum effect).
Semi-Immortality Laurel won't age or die of natural causes, though she can be killed in combat.
Superhuman Reflexes Laurel is generally hard to hit, especially when not bogged down with heaps of armor.
Superhuman Dexterity Very unlikely to lose her balance unless drunk.
Enhanced Hearing and Vision With respect to Vision, Laurel is also able to see weak spots where she can easily transition between Elphame and Earth.
Dimensional Travel Specifically between the Elphame and Earth. This requires time and concentration (especially if not at a 'weak spot') and can be easily disrupted.
Enhanced Swordsmanship She's had a lot of time to practice.
Enhanced Marksmanship She's extremely good with a bow and fairly good with a gun.
Equipment: Steel spatha (it's really good for killing her own kind - see weaknesses below), Webley Mk IV revolver (Great War vintage), bronze scale armor (with all manner of enchantment so that it is comparable to a military armored vest).
Power Origin: Is Aos Sidhe (i.e. ancient elf/fairy)
Weaknesses: Extremely vulnerable to iron/steel. Damage from iron/steel weapons will cause crippling pain. An iron object embedded in Laurel will poison and kill her fairly quickly. Skin contact will cause pain and result in first degree burns within a short period of time.
She is also completely technologically incompetent. Radio and mobile phones are a mystery.
Personality: Fun-loving by nature, especially fond of practical jokes. She can have something of a short temper and really dislikes the modern depiction of fairies. Her idea of good and evil tends to revolve around whether people are having fun or not. Laurel will naturally see demonic beings as enemies and engage them in combat without hesitation or thought for the consequences of her actions. She is also somewhat suspicious on Angelic entities (seeing them as predators of her kind) and if she is surprised by one she may attack on instinct.
Background: Hailing from the realm of Elphame, Laurel is an 'Elf/Fairy Knight' as described in the myths and legends of the British Isles. She is a member of the 'Seelie Court' (as described in Scottish Mythology), which is to say that while she may play tricks on humans, there is never any malevolent intent and she will (on occasion) be actively helpful. While she is a being of magic, it is only obviously seen when she transitions between Elphame and earth.
Her general modus operandi for the past 2,500 years has been to show up when a supernatural monster arrives on the scene, kill it and enjoy the after-party before departing back to Elphame. Over time she has developed a fascination of humans, which has also meant that she has begun to think a lot more like a human. She has now reached the point where she actually people them rather than viewing them as amusing toys. The appearance of Martians/The Dark Lord has somewhat upset Laurel and she feels a need to involve herself in mortal affairs once again.
Theme song:
RP experience: This RP
423 this is to make tracking easier
by Dyelli Beybi » Sat Jun 13, 2015 4:09 pm
Confederation of imperial states wrote:
I'm going to ask this since my main character has only interacted with 1 other character, can she meet my guys.
mostly because the concentration of heroes in DC is off the charts
by Confederation of imperial states » Sat Jun 13, 2015 4:23 pm
Dyelli Beybi wrote:Confederation of imperial states wrote:
I'm going to ask this since my main character has only interacted with 1 other character, can she meet my guys.
mostly because the concentration of heroes in DC is off the charts
Absolutely! Lol, want to have them bail her out from an army of thralls?
by Confederation of imperial states » Sat Jun 13, 2015 8:26 pm
by The Lendol Archipelago » Sat Jun 13, 2015 11:03 pm
by Anowa » Sat Jun 13, 2015 11:15 pm
Confederation of imperial states wrote:Dyelli i've replied. also, Los santana is about to get pretty screwed by Dark Lord's army.
as for the thralls, think of them as those really fast and mobile zombies from tjhe World War Z movie, mixed together with the fact that they're more intellegent
by Talion Union » Sat Jun 13, 2015 11:39 pm
by Anowa » Sat Jun 13, 2015 11:48 pm
Talion Union wrote:It's taken this long to realize I nearly ended the world with a single bullet.
by Anowa » Sat Jun 13, 2015 11:50 pm
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