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by Scotatrova » Wed Jun 10, 2015 12:40 am
by Acadeshia » Wed Jun 10, 2015 2:53 am
by Xanatau » Wed Jun 10, 2015 3:08 am
by Xanatau » Wed Jun 10, 2015 3:11 am
Acadeshia wrote:So here I'm going at ask it again. My introduction Arc is finished, so is there anyone I can interact with, like, anyone? Or maybe another Arc I can join?
by Acadeshia » Wed Jun 10, 2015 3:31 am
Xanatau wrote:Acadeshia wrote:So here I'm going at ask it again. My introduction Arc is finished, so is there anyone I can interact with, like, anyone? Or maybe another Arc I can join?
I'm overseeing my invasion of Earth, my rp'ing will continue when the main phase begins. Sorry. Maybe you could join that?
by Xanatau » Wed Jun 10, 2015 3:49 am
Acadeshia wrote:Might be a possibility. What is the goal of the Martians? They might align with my own, in which case I might join their side.
by Dyelli Beybi » Wed Jun 10, 2015 4:12 am
Xanatau wrote:Acadeshia wrote:Might be a possibility. What is the goal of the Martians? They might align with my own, in which case I might join their side.
The Martians, more accurately, the House of Mars's goal is to spread the will of the Vessel of Mars, an ancient entity as old as the planet itself. The entity is the embodiment of war and subtlety enslaves mortal beings by granting them god-like powers, in return they must spread his will throughout the Galaxy. The League of Mars are given the illusion they have free will but in reality are willing slaves to the Vessel. In order to spread his will, they need to build a vast empire by conquering planets and whole star systems. They also need slaves and resources to meet that end. In reality, the driving force behind this invasion is the Vessel itself, the true God of War. There is no depth he isn't willing to sink to in order to accomplish his goal.
by Xanatau » Wed Jun 10, 2015 4:24 am
Dyelli Beybi wrote:Xanatau wrote:
The Martians, more accurately, the House of Mars's goal is to spread the will of the Vessel of Mars, an ancient entity as old as the planet itself. The entity is the embodiment of war and subtlety enslaves mortal beings by granting them god-like powers, in return they must spread his will throughout the Galaxy. The League of Mars are given the illusion they have free will but in reality are willing slaves to the Vessel. In order to spread his will, they need to build a vast empire by conquering planets and whole star systems. They also need slaves and resources to meet that end. In reality, the driving force behind this invasion is the Vessel itself, the true God of War. There is no depth he isn't willing to sink to in order to accomplish his goal.
So you can, basically, either sign up for the Martian WayTM, temporarily decide to aid the earth defenders due to intersecting goals, or start trying to whack heroes/villains over the head and drag them into your reeducation facility.
by Dyelli Beybi » Wed Jun 10, 2015 5:53 am
by Acadeshia » Wed Jun 10, 2015 6:16 am
Xanatau wrote:Dyelli Beybi wrote:
So you can, basically, either sign up for the Martian WayTM, temporarily decide to aid the earth defenders due to intersecting goals, or start trying to whack heroes/villains over the head and drag them into your reeducation facility.
There is no benefit whatsoever in aiding the Martians, so yeah. But this goal is obviously not yet know to the humans. The nature of the Martians is almost completely unknown.
by Dyelli Beybi » Wed Jun 10, 2015 9:28 am
by The mages » Wed Jun 10, 2015 10:33 am
by Anowa » Wed Jun 10, 2015 12:27 pm
The mages wrote:Super Identity: The Dragon
Real Identity: Pyron Drake
Is the true identity public knowledge or private?: known to most government agencies but not street knowledge.
Hero, Villain, or Neutral?: Neutral
Age: IC he doesnt know but its estimated hes around 60 though his lifespan as the dragon is unknown
Gender: Male
Appearance: A great golden dragon with a 5ft wingspan, his eyes are a piercing crimson with his body mostly resembling that of a human but with parts that resemble a dragon (i.E Dragon wings, an jaw that protrudes forwards, claws etc.) but mostly remaining bipedal, humanoid and retaining his sentience etc. but having no knowledge of his past.
Group Affiliation:Neutral
Legal Sanctions:Vigilante
D&D Alignment: Lawful Neutral
Powers: can breathe a spout of golden flames and has the ability to effortlessly fly unless pushed to very high speed limits, can use a short-range magical blink though cannot set where to blink to and this may often end him up in dangerous situations. if he chooses he can release a very strong punch able to knock a man through a building though immediatley after he will be KO'ed due to the energy required to pull of such a feat of strength.
Equipment: equipped with literally nothing, unless you count the fact his horns are pretty good at stabbing or they would be if they werent on his head
Power Origin: something of a mix between mutation and magic (he was changed by a magical spell and permanently mutated)
Weaknesses:The dragon is highly susceptible to attacks from magic weapons or from spells, technology that can replicate this is also sufficent, he also cannot swim.
Personality: Detached, unforgiving to the immoral,paranoid(especially noticeable when asking about his past), attempts to awkwardly joke to make a situation seem less dire, constantly strives for perfection even to the detriment of others though he also strives for moral perfection as well whilst remaining oblivious to this philosophical hypocrisy.
Background:the dragon was the name he adopted after being taken from his old life forever, a man robed all in crimson came to his house one day burning everything he owned and destroying everything he knew all with that one quote that remains in his head to this day "it was never yours, nobody ever owns anything or anyone, im just having fun" and from that point onward his memory fades to blank with the Dragon only remembering waking up a day later to find he had the features of fabled dragons and with how long he has gone on for he doesnt care about being a hero he just wants to die with the truth.
Theme song: Waking up by julien-k
RP experience: mild (so far ive roleplayed in around 3 maybe 4 roleplays and hosted 2 of my own which so far havent seen to much success but i can be a good player)
423 this is to make tracking easier
by Confederation of imperial states » Wed Jun 10, 2015 12:44 pm
by Asterdan » Wed Jun 10, 2015 1:00 pm
by Anowa » Wed Jun 10, 2015 1:07 pm
Asterdan wrote:Super Identity:
Real Identity: Damien
Is the true identity public knowledge or private? Private
Hero, Villain, or Neutral? Villain
Age: Unknown
Gender: Male
Appearance:(Image)
Group Affiliation: None
Legal Sanctions: None
D&D Alignment: Chaotic
Powers: Teleportation, Dark Arts, Hell-Fire and Dark Fire, Dark Element Manipulation, Contract Bestowal and Summoning
Equipment: He has a staff which fire dark energy. It's essentially just for looks though.
Power Origin: Magic
Weaknesses: Holy weaponry is the only kind of weapon that can affect him, and Holy Water can hurt him greatly.
Personality: He feels himself above humanity, so talks down to every human he comes into contact with.
Background: Damien's true name cannot be pronounced in any human tongue, so he chose it for himself when he came up from the underworld. Damien isn't truly a demon, but he's close. He's more akin to a dark spirit, a very dangerous dark spirit. Damien was sent to cleanse the world of the only forces that could stop an invasion from the underworld. His first job was the Order of Spirits of Christ. It took centuries to find the right group to do his dirty work, but finally he settled on the Knights of Allah. For two hundred years, Damien manipulated the Knights, giving them power until they were able to attack the Order. They did, and he insured that they were destroyed as well.
It wasn't long after this attack that he discovered his son, Tenebris, had aided a Legion in escaping. Now Damien must track the monk down himself and kill him, as well as any other threats to an invasion by the underworld.
Theme song: N/A
RP experience: *points at other apps*
423 this is to make tracking easier
by Scotatrova » Wed Jun 10, 2015 1:18 pm
Scotatrova wrote:Name: The Acquainted Six / The Six
Operational Range/Jurisdiction: Southwestern United States
Headquarters: No permanent HQ
Membership: Membership is open to anyone willing to join and stick with the group
Leader: Thunder
Members: Thunder, Stealth, Apex, Livewire, Techno and Velocity.
Mission: To destroy all superheroes they encounter and cause destruction.
Brief History: The Acquainted Six is a elite group of unique supervillains who are dedicated to destroying superheroes and causing mayhem and disarray. The group was formed in Las Vegas, Nevada by team leader Thunder, who is joined alongside Apex, Furtim, Livewire, Velocity and Techno to form the Acquainted Six.
432 This is for tracking applications easier
by Videssos » Wed Jun 10, 2015 1:19 pm
by Confederation of imperial states » Wed Jun 10, 2015 1:36 pm
Scotatrova wrote:Scotatrova wrote:Name: The Acquainted Six / The Six
Operational Range/Jurisdiction: Southwestern United States
Headquarters: No permanent HQ
Membership: Membership is open to anyone willing to join and stick with the group
Leader: Thunder
Members: Thunder, Stealth, Apex, Livewire, Techno and Velocity.
Mission: To destroy all superheroes they encounter and cause destruction.
Brief History: The Acquainted Six is a elite group of unique supervillains who are dedicated to destroying superheroes and causing mayhem and disarray. The group was formed in Las Vegas, Nevada by team leader Thunder, who is joined alongside Apex, Furtim, Livewire, Velocity and Techno to form the Acquainted Six.
432 This is for tracking applications easier
In case this was missed...
by United States of Conner » Wed Jun 10, 2015 1:39 pm
by Prusslandia » Wed Jun 10, 2015 1:57 pm
by Togeria » Wed Jun 10, 2015 2:02 pm
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