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by Ghondra » Mon May 18, 2015 4:08 pm
Exelia wrote:It's all good till you have to wear a badge.
by The Nuclear Fist » Mon May 18, 2015 4:20 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Ghondra » Mon May 18, 2015 4:26 pm
The Nuclear Fist wrote:NS Nation Name: The Nuclear Fist, AKA the One True Mack Daddy Wu Tang Clansman.
Clan Name: Clan Commyn
Clan Banner: Tartan of the MacCommyn clan
Description of Clan: Clan Commyn is the paramount clan of Caelish, the folk that populate the Gaellic region. Clan Commyn trace their origins to Roger the Red, an explorer of sorts who would ultimately lead a warband against the rival MacDaegal clan, decisively defeating them and taking for themselves the small wooden longhouse atop Commyn Hill. His son, Roger the Builder tore down the damp, driftwood longhouse and built a proper keep of stone, named Blackhall. Since the beginning of the reign of Angus MacCommyn thirty-five years previously, Clan Commyn has slowly risen in power and status, making allies of amiable clans and making extinct rivals. Under Angus, Clan Commyn has reached the zenith of its power, having united all the Caelish clans under their banner.
Description of Head of Clan: Angus MacCommyn, known better as Angus the Cael to foreigners, is the chieftain of Clan Commyn, and the self-styled Lord of the Caelish. Though only on the low end of average height for a Cael, he is as broad as any two burly men together, with a barrel chest like a plow horse and arms like tree trunks. Though fifty, Angus remains a hard man, a slab of muscle with only the slightest touches of grey in his wild mop of fiery hair and massive, braided beard. Though slow to anger, Angus is terrible in his wrath, and when roused is unwilling to be dissuaded from invoking the most terrible of atrocities upon those who gained his ire.
Angus has had to fight constantly to achieve his position as Lord of the Caelish, and it has extinguished much of the flame in his heart. He aspires towards civilization, founding a kingdom of his quarrelsome peoples to rival all the other realms. However, he knows that before any such dream could begin to be realized, he would have to bring his enemies to heel, and sate the lust for conquest and plunder the clans have garnered. Thus, somewhat reluctantly, he has put the massive Caelish horde on a war footing, looking toward Royeg with hateful eyes.
Description of Relevant House Members: Angus MacCommyn is the most important of all the members as its chieftain and strongman. Other prominent members are:
Hexilga MacCommyn, aged forty-eight, the wife of Angus. She is, much like most Caelish women, tall and broad, with fiery red hair and a matronly air about her. Also like most Caelish women, she is a fine warrior, though more suited to the bow than the claymore.
Aoghen, age twenty-five, eldest son of Angus. Aoghen is a thin, wiry man with close cropped hair and a thick moustache. Though less temperamental than his father, Aoghen has something of a reputation for rashness, being far more likely to attack outright than commit to any sort of plan, unlike his father.
Brannog, aged twenty, youngest son of Angus. Brannog is everything his elder brother is not. Peaceable, where Aoghen is quarrelsome. Scholarly and considerate, where Aoghen is brazen and rash. Diplomatic, where Aoghen is violent.
Cadha, aged eighteen, daughter of Angus. She, like her mother, is tall and broad, more so than her father but less so than eldest brother, which in turn would make her larger on average than women from the rest of Bretonnia, and even many of the men. At the same time, though, she is considered to be somewhat pretty, with a lean face and sharp features like her mother, instead of the heavy, square ones of the male Commyns.
Seat of Power: Blackhall, a large stone structure halfway between a castle and a longhouse, which sits atop a large rocky hill in the central Gaillic highlands.
Realm Number: Six.
Realm Name: The realm itself is called Gaillic by foreigners, though natives know it as Cael.
Realm Description: Geographically, the Cael is divided up between the Highlands and the Lowlands. The Lowlands are to the north and west, a land a sloping hills and prairie. The Highlands are to the center and southeast, dominated by steep hills and small mountains and covered in thick forest. The temperatures are generally warm and wet, approaching tropical. The lowlands have only a few villages, with most clans being nomadic and following herds of sheep and wild cattle in great horseback hordes. The highlands have more villages, often packed close together, and some of the wealthier ones would not be out of place in the 'civilized' northern lands.
Capital City: Caelsynne
Population: Two hundred thousand.
Majority Religion: Druidism
Description of the people and culture: The Caelish are a hard nosed, hardy race, quarrelsome and lacking respect for authority. Unlike their more 'civilized' neighbors to the north, the Caelish will not follow a man just because his father was ruler, and will not deny a woman leadership because she is not a man. The Caelish can only be ruled by the strong and the capable. The people follow a traditional religion, worshiping the nature around them as gift from their gods, and offering sacrifices to them for their favor. Animal and human sacrifice remain common amongst the Caelish, with a class of priests called druids conducting religious rites and acting as advisers to clan chieftains.
Description of Economy (Include major imports/exports): The Caelish have a very traditional economy, based mostly on fishing and grazing. There is little trade with outsiders, and is mostly for finer goods like steel. It could be said that the Caelish are poor, in that they lack the many fanciful goods of the other realms, though it would be wrong to assume they are poverty stricken barbarians.Armor, weapons, steel, foodstuffs, wine, luxuries, salt.
- Exports: Horses, meat, iron, and, perhaps most importantly, precious gems and gold.
- Imports:
Major Cities (max six): Caelsynne, Caeolac, Tyrre, Terthe, Alastyraeoeche
Major Citadels/Fortresses (max six): Blackhall, Stonehold, MacDaelga, Hex
Military Description: The Caelish are, by and large, a highly militant people. For all time clan warfare has been endemic, with near constant raids and wars. Thus, almost all men and many women have some proficiency with the sword and shield. In the lowlands, the people are nomadic, with entire villages up and moving when the great grazing horde of cattle and horses exhaust the supply of feed in one area. Entire clans live and die on horseback, and are nearly unparalleled as light cavalry archers and heavy lancers. The highlands make maneuvering cavalry and men harder, and thus horses are much less prevalent. Highlanders wear heavier armor and wield spears and swords, with wealthier clans outfitting their men with the claymores that the Caelish are famous for throughout the continent.
At sea, the Caelish mostly fight on small longships called birlinns with twelve to fifteen oars each. Though they are far quicker and more maneuverable than the heavier warships of the civilized realms, birlinns cannot fight the heavier galleys on their own, and in naval combat rely more on outrunning and outmaneuvering enemy ships, peppering them with arrows and boarding them. Where the Caelish birlinn excels is in raids, where its speed and maneuverability, as well as small size, make it excellent at committing lightning strikes against coastal settlements, and even up rivers.
Strengths/Weaknesses:
Strengths:
-Very large, capable of bringing to bare large forces in short order
-Speed and maneuverability, able to evade and tire enemy forces
-Large cavalry forces mixed with relatively heavy infantry allow for good hammer-and-anvil tactics
-Cavalry and longships make the Caelish hordes very good at raids and lightning strikes
Weaknesses:
-Lack of professionalism: the Caelish are warriors and not soldiers, with each fighting for their own glory and for their own clan, and are largely unable to conduct sophisticated attacks
-No siege equipment: the Caelish rarely commit to sieges, largely preferring instead to sack all the lands around a settlement and put their populations to the sword as a way to draw out of the enemy army.
-Lack of a formal command structure: Warbands are made up entirely of clans. Chieftains will lead their household troops into battle, and are at severe risk of quick disarray when their chieftain falls.
-Reliance on plunder: The Caelish hordes rely on plunder to keep their troops fed and content. A horde will slowly bleed away back to Cael if the clans in it don't see immediate reward.
-Very few fortifications
- Total Numbers
- Navy:
1,500 men spread across one hundred birlinns.- Army:
Eighty thousand warriors spread across a five hundred clans.
Everything Below is optional:
RP Sample: https://forum.nationstates.net/viewtopi ... #p19525610
Did you read everything?: More or less.
Time Zone: Central Time Zone.
#OGaK.01 (Leave this here, this is for identifying apps. Do not remove.)
Exelia wrote:It's all good till you have to wear a badge.
by The Nuclear Fist » Mon May 18, 2015 4:26 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Rezua » Mon May 18, 2015 4:29 pm
by Ghondra » Mon May 18, 2015 4:31 pm
The Nuclear Fist wrote:So with Cael established, now I need something to be doing.
Exelia wrote:It's all good till you have to wear a badge.
by New Jordslag » Mon May 18, 2015 4:32 pm
Ghondra wrote:The Nuclear Fist wrote:NS Nation Name: The Nuclear Fist, AKA the One True Mack Daddy Wu Tang Clansman.
Clan Name: Clan Commyn
Clan Banner: Tartan of the MacCommyn clan
Description of Clan: Clan Commyn is the paramount clan of Caelish, the folk that populate the Gaellic region. Clan Commyn trace their origins to Roger the Red, an explorer of sorts who would ultimately lead a warband against the rival MacDaegal clan, decisively defeating them and taking for themselves the small wooden longhouse atop Commyn Hill. His son, Roger the Builder tore down the damp, driftwood longhouse and built a proper keep of stone, named Blackhall. Since the beginning of the reign of Angus MacCommyn thirty-five years previously, Clan Commyn has slowly risen in power and status, making allies of amiable clans and making extinct rivals. Under Angus, Clan Commyn has reached the zenith of its power, having united all the Caelish clans under their banner.
Description of Head of Clan: Angus MacCommyn, known better as Angus the Cael to foreigners, is the chieftain of Clan Commyn, and the self-styled Lord of the Caelish. Though only on the low end of average height for a Cael, he is as broad as any two burly men together, with a barrel chest like a plow horse and arms like tree trunks. Though fifty, Angus remains a hard man, a slab of muscle with only the slightest touches of grey in his wild mop of fiery hair and massive, braided beard. Though slow to anger, Angus is terrible in his wrath, and when roused is unwilling to be dissuaded from invoking the most terrible of atrocities upon those who gained his ire.
Angus has had to fight constantly to achieve his position as Lord of the Caelish, and it has extinguished much of the flame in his heart. He aspires towards civilization, founding a kingdom of his quarrelsome peoples to rival all the other realms. However, he knows that before any such dream could begin to be realized, he would have to bring his enemies to heel, and sate the lust for conquest and plunder the clans have garnered. Thus, somewhat reluctantly, he has put the massive Caelish horde on a war footing, looking toward Royeg with hateful eyes.
Description of Relevant House Members: Angus MacCommyn is the most important of all the members as its chieftain and strongman. Other prominent members are:
Hexilga MacCommyn, aged forty-eight, the wife of Angus. She is, much like most Caelish women, tall and broad, with fiery red hair and a matronly air about her. Also like most Caelish women, she is a fine warrior, though more suited to the bow than the claymore.
Aoghen, age twenty-five, eldest son of Angus. Aoghen is a thin, wiry man with close cropped hair and a thick moustache. Though less temperamental than his father, Aoghen has something of a reputation for rashness, being far more likely to attack outright than commit to any sort of plan, unlike his father.
Brannog, aged twenty, youngest son of Angus. Brannog is everything his elder brother is not. Peaceable, where Aoghen is quarrelsome. Scholarly and considerate, where Aoghen is brazen and rash. Diplomatic, where Aoghen is violent.
Cadha, aged eighteen, daughter of Angus. She, like her mother, is tall and broad, more so than her father but less so than eldest brother, which in turn would make her larger on average than women from the rest of Bretonnia, and even many of the men. At the same time, though, she is considered to be somewhat pretty, with a lean face and sharp features like her mother, instead of the heavy, square ones of the male Commyns.
Seat of Power: Blackhall, a large stone structure halfway between a castle and a longhouse, which sits atop a large rocky hill in the central Gaillic highlands.
Realm Number: Six.
Realm Name: The realm itself is called Gaillic by foreigners, though natives know it as Cael.
Realm Description: Geographically, the Cael is divided up between the Highlands and the Lowlands. The Lowlands are to the north and west, a land a sloping hills and prairie. The Highlands are to the center and southeast, dominated by steep hills and small mountains and covered in thick forest. The temperatures are generally warm and wet, approaching tropical. The lowlands have only a few villages, with most clans being nomadic and following herds of sheep and wild cattle in great horseback hordes. The highlands have more villages, often packed close together, and some of the wealthier ones would not be out of place in the 'civilized' northern lands.
Capital City: Caelsynne
Population: Two hundred thousand.
Majority Religion: Druidism
Description of the people and culture: The Caelish are a hard nosed, hardy race, quarrelsome and lacking respect for authority. Unlike their more 'civilized' neighbors to the north, the Caelish will not follow a man just because his father was ruler, and will not deny a woman leadership because she is not a man. The Caelish can only be ruled by the strong and the capable. The people follow a traditional religion, worshiping the nature around them as gift from their gods, and offering sacrifices to them for their favor. Animal and human sacrifice remain common amongst the Caelish, with a class of priests called druids conducting religious rites and acting as advisers to clan chieftains.
Description of Economy (Include major imports/exports): The Caelish have a very traditional economy, based mostly on fishing and grazing. There is little trade with outsiders, and is mostly for finer goods like steel. It could be said that the Caelish are poor, in that they lack the many fanciful goods of the other realms, though it would be wrong to assume they are poverty stricken barbarians.Armor, weapons, steel, foodstuffs, wine, luxuries, salt.
- Exports: Horses, meat, iron, and, perhaps most importantly, precious gems and gold.
- Imports:
Major Cities (max six): Caelsynne, Caeolac, Tyrre, Terthe, Alastyraeoeche
Major Citadels/Fortresses (max six): Blackhall, Stonehold, MacDaelga, Hex
Military Description: The Caelish are, by and large, a highly militant people. For all time clan warfare has been endemic, with near constant raids and wars. Thus, almost all men and many women have some proficiency with the sword and shield. In the lowlands, the people are nomadic, with entire villages up and moving when the great grazing horde of cattle and horses exhaust the supply of feed in one area. Entire clans live and die on horseback, and are nearly unparalleled as light cavalry archers and heavy lancers. The highlands make maneuvering cavalry and men harder, and thus horses are much less prevalent. Highlanders wear heavier armor and wield spears and swords, with wealthier clans outfitting their men with the claymores that the Caelish are famous for throughout the continent.
At sea, the Caelish mostly fight on small longships called birlinns with twelve to fifteen oars each. Though they are far quicker and more maneuverable than the heavier warships of the civilized realms, birlinns cannot fight the heavier galleys on their own, and in naval combat rely more on outrunning and outmaneuvering enemy ships, peppering them with arrows and boarding them. Where the Caelish birlinn excels is in raids, where its speed and maneuverability, as well as small size, make it excellent at committing lightning strikes against coastal settlements, and even up rivers.
Strengths/Weaknesses:
Strengths:
-Very large, capable of bringing to bare large forces in short order
-Speed and maneuverability, able to evade and tire enemy forces
-Large cavalry forces mixed with relatively heavy infantry allow for good hammer-and-anvil tactics
-Cavalry and longships make the Caelish hordes very good at raids and lightning strikes
Weaknesses:
-Lack of professionalism: the Caelish are warriors and not soldiers, with each fighting for their own glory and for their own clan, and are largely unable to conduct sophisticated attacks
-No siege equipment: the Caelish rarely commit to sieges, largely preferring instead to sack all the lands around a settlement and put their populations to the sword as a way to draw out of the enemy army.
-Lack of a formal command structure: Warbands are made up entirely of clans. Chieftains will lead their household troops into battle, and are at severe risk of quick disarray when their chieftain falls.
-Reliance on plunder: The Caelish hordes rely on plunder to keep their troops fed and content. A horde will slowly bleed away back to Cael if the clans in it don't see immediate reward.
-Very few fortifications
- Total Numbers
- Navy:
1,500 men spread across one hundred birlinns.- Army:
Eighty thousand warriors spread across a five hundred clans.
Everything Below is optional:
RP Sample: https://forum.nationstates.net/viewtopi ... #p19525610
Did you read everything?: More or less.
Time Zone: Central Time Zone.
#OGaK.01 (Leave this here, this is for identifying apps. Do not remove.)
Accepted.
And Jord can i use Andrew for a while? It would give him an excuse to find his sister anyways.
by The Nuclear Fist » Mon May 18, 2015 4:34 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Sveltlana » Mon May 18, 2015 4:44 pm
The Nuclear Fist wrote:So with Cael established, now I need something to be doing.
Now, mortal, you have made the mistake of opening Pandora's Box. What evils have you unleashed upon the Earth?
Me, Svet lol good one svet
Me, Svet: ikr svet it was pretty good
-- Politics --
Fuck that.
Senka: [about me] "You are a deplorable reactionary fascist cockroach with no hope of redemption who should be condemned to burn with the rest of the plutocratic imperialist stooges in the cleansing atomic fire of the righteous."
by Asyir » Mon May 18, 2015 4:44 pm
by New Kratopolis » Mon May 18, 2015 4:45 pm
by The Nuclear Fist » Mon May 18, 2015 4:52 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by The Nuclear Fist » Mon May 18, 2015 4:53 pm
Asyir wrote:The Nuclear Fist wrote:That could work. I mainly just want to have a chance to RP Angus interacting with foreigners.
You should be aware that my character Ryndar was attacking the far northern of Cael months ago. He is of course gone, but I would not be surprised if people sent word to you, although I would doubt you would know whom and what commited it.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Ravea » Mon May 18, 2015 4:59 pm
by The Nuclear Fist » Mon May 18, 2015 5:04 pm
Ravea wrote:The Nuclear Fist wrote:Really? Well that's an issue. Maybe I can get the nobles of Royeg to pay the horde a ransom to leave, like they did the barbarians of old.
Barbarian forces are also laying a partial siege on the city of Brinehold, which is well fortified and rich (though not the greatest city in the region in either respect). Could be your forces, could be someone else's. The North has sent some forces to help the city but even with additional men it would be hard pressed to survive a full scale assult.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Asyir » Mon May 18, 2015 5:05 pm
by Chedastan » Mon May 18, 2015 5:05 pm
New Kratopolis wrote:First post is up. Tell me what you think.
by The Nuclear Fist » Mon May 18, 2015 5:09 pm
Asyir wrote:The Nuclear Fist wrote:What exactly happened?
Ryndar led some of his heavy cavalry in the extreme northern lowland regions, and slowly pillaged nomadic villages there for three or four fortnights, then decided to gather more forces to return. I would imagine word of a heavily armed force would have reached Angus.
It was more so raiding and pillaging lightly protected areas, and perhaps a caravan or two.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by The Nuclear Fist » Mon May 18, 2015 5:14 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Sveltlana » Mon May 18, 2015 5:27 pm
The Nuclear Fist wrote:I'm thinking my opening post is going to be Angus summoning his warchiefs to talk of the Siege of Brinehold and the issues going on in with foreign raiders. I think the plan will be to take Brinehold, loot and sack it, and then head back down to crush the raiders.
Angus will probably send a messenger to deliver his terms to Brinehold's defenders. He'll be wanting to solve the issue as quickly and bloodlessly as possible.
Now, mortal, you have made the mistake of opening Pandora's Box. What evils have you unleashed upon the Earth?
Me, Svet lol good one svet
Me, Svet: ikr svet it was pretty good
-- Politics --
Fuck that.
Senka: [about me] "You are a deplorable reactionary fascist cockroach with no hope of redemption who should be condemned to burn with the rest of the plutocratic imperialist stooges in the cleansing atomic fire of the righteous."
by The Nuclear Fist » Mon May 18, 2015 5:32 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Sveltlana » Mon May 18, 2015 5:35 pm
The Nuclear Fist wrote:Seems like I'm being besieged on all sides. Survival will be tough.
Now, mortal, you have made the mistake of opening Pandora's Box. What evils have you unleashed upon the Earth?
Me, Svet lol good one svet
Me, Svet: ikr svet it was pretty good
-- Politics --
Fuck that.
Senka: [about me] "You are a deplorable reactionary fascist cockroach with no hope of redemption who should be condemned to burn with the rest of the plutocratic imperialist stooges in the cleansing atomic fire of the righteous."
by The Nuclear Fist » Mon May 18, 2015 5:38 pm
Sveltlana wrote:The Nuclear Fist wrote:Seems like I'm being besieged on all sides. Survival will be tough.
Only while your forces are within the land the Royans consider to be "Royeg"
In any case, you should be proud of yourself. You somehow managed to surprise the garrison of Dalandt and burn a big part of the capital. You also have barbarian allies on the West (you are South, correct?).
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Valloria » Mon May 18, 2015 6:02 pm
Ravea wrote:The Nuclear Fist wrote:Really? Well that's an issue. Maybe I can get the nobles of Royeg to pay the horde a ransom to leave, like they did the barbarians of old.
Barbarian forces are also laying a partial siege on the city of Brinehold, which is well fortified and rich (though not the greatest city in the region in either respect). Could be your forces, could be someone else's. The North has sent some forces to help the city but even with additional men it would be hard pressed to survive a full scale assult.
by Ravea » Mon May 18, 2015 6:02 pm
The Nuclear Fist wrote:Sorry for the multiple posts, but where exactly on the map is Brinehold? I'm trying to figure out exactly where all my troops are positioned.Sveltlana wrote:
Only while your forces are within the land the Royans consider to be "Royeg"
In any case, you should be proud of yourself. You somehow managed to surprise the garrison of Dalandt and burn a big part of the capital. You also have barbarian allies on the West (you are South, correct?).
Yes, but Angus of Cael wants to become Angus I of the Kingdom of Cael, and cannot reliably do so if he can't bring an amiable end to this conflict. That means bringing enough plunder to bribe enough of his chieftains to support his claim, enough food to keep his people from starving, and enough renown to silence his detractors.
Having enemies at the gates prevents him from doing any of that.
EDIT:
Additionally, where all exactly are my barbarians being engaged? I was hoping to bring the full eighty thousand strong horde against Brinehold if I couldn't get the lord there to agree to my terms, but I also need to know where all the other battles are taking place so I can plan accordingly.
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