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by G-Tech Corporation » Fri Mar 13, 2020 7:01 pm
by Harkback Union » Fri Mar 13, 2020 7:08 pm
G-Tech Corporation wrote:Hmm. Looks swanky.
My first comment would be that it looks like two colony ships should be fine starting. The other would be, you should make it fairly easy to conduct interstellar trade of small degrees with minimal drawbacks - otherwise you’ll fall into the trap of non-interactive autarky which is bad for RPing longevity.
Finally, I’d also caution against exploration being too much of an infodump. Perhaps let each Explorer map, say, 2-3 Continents in a Turn on one world, to make there be a real opportunity cost decision between settling with what you find and waiting for years for an optimal outcome.
by Harkback Union » Fri Mar 13, 2020 8:21 pm
by The GAmeTopians » Fri Mar 13, 2020 8:55 pm
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by G-Tech Corporation » Sat Mar 14, 2020 4:46 am
by G-Tech Corporation » Sat Mar 14, 2020 5:05 am
Harkback Union wrote:Thanks, gave me some ideas.
by Harkback Union » Sat Mar 14, 2020 5:09 am
by G-Tech Corporation » Sat Mar 14, 2020 5:19 am
Harkback Union wrote:G-Tech Corporation wrote:
Terraforming in particular seems like it will take some time to be effective, and be very useful in the mid-game, so getting some early work in with your characters sounds pretty desirable.
True, but it also sounds like a little unrealistic for leadership alone to terraform a planet. I'd rather have some minimal investment boosted.
by Harkback Union » Sat Mar 14, 2020 5:51 am
G-Tech Corporation wrote:Harkback Union wrote:
True, but it also sounds like a little unrealistic for leadership alone to terraform a planet. I'd rather have some minimal investment boosted.
True, true. I was thinking of something along the lines of, like, creating a carbon pump to slowly thicken the atmosphere at like a quarter of the rate of a dedicated facility, or set off shaped charges in a volcanic region to dump heat into the environment by precipitating pyroclastic activity. Perhaps an action that requires specific planetary features or opportunities, rather than a generic terraforming ability.
by Harkback Union » Sat Mar 14, 2020 6:46 am
by The GAmeTopians » Sat Mar 14, 2020 9:27 am
Harkback Union wrote:Also thinking of adding more dice rolls to battles on planets.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by Plzen » Fri Mar 27, 2020 3:28 am
by Harkback Union » Fri Mar 27, 2020 7:36 am
by Plzen » Fri Mar 27, 2020 7:42 am
Harkback Union wrote:Its more exciting to have techs that unlock new mechanics.
by Plzen » Mon Mar 30, 2020 7:24 am
by Harbertia » Mon Mar 30, 2020 1:14 pm
by Dragos Bee » Mon Mar 30, 2020 2:44 pm
by Plzen » Wed Apr 08, 2020 7:00 am
[align=center][size=150][b](insert faction name here)[/b][/size]
[i]Application[/i][/align]
[b]Location:[/b] (the map region in which the capital site of the faction is located)
[b]Bonuses:[/b] (the bonuses the faction starts out with, from the list at Appendix F; if Early Imperialism is chosen, list the regions in which the secondary sites are located)
[b]Leader:[/b] (current leader; delete this section if the faction has no clear leader)
[b]Ideology:[/b] (the official reason for the existence of the faction; delete this section if there is none)
[b]History:[/b] (the past history of the faction; starting with the Cataclysm in 2195, if the faction can draw its lineage that far, or from whenever the faction was founded)
by G-Tech Corporation » Wed Apr 08, 2020 9:13 am
by Plzen » Wed Apr 08, 2020 9:46 am
G-Tech Corporation wrote:Mmm.. that tech tree... I'm salivating.
G-Tech Corporation wrote:In other news: just put together a cheap and fast but hopefully fun dice RP for the lads.
viewtopic.php?f=31&t=483165
by G-Tech Corporation » Wed Apr 08, 2020 9:53 am
Plzen wrote:Nice to hear the interest, though! I recall you tend to play these mechanical roleplays fairly aggressively, which is absolutely perfect for this setting.
by Plzen » Wed Apr 08, 2020 10:03 am
G-Tech Corporation wrote:Actually I usually try to play as a builder/technologist... but most RPGs are designed in such a way that aggression is the only way to expand past the midgame, and it isn't uncommon for me to have teched hard enough to be able to begin expansion before anyone else has a military.
by G-Tech Corporation » Fri Jun 05, 2020 6:47 am
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