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Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Sat Jun 13, 2015 11:13 am

Plzen wrote:
Seno Zhou Varada wrote:Basically golden age of humanity, nukes, ALIEN PORTALS OPEN UP, magic and psionics spread across earth, aliens visit, society goes boom for 200 years then slowly begins to return.

Magic and psionics?

Err... Not exactly my preference...

Ok.
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Sat Jun 13, 2015 11:56 am

Excidium Planetis wrote:
Plzen wrote:Huh. Well, you're the expert on this.

What I'm thinking is that society devolved into city states, because nobody can afford the sheer fuel cost of patrolling several cities.

So it'll be a neofeudal society, where the central government still exists, but they don't have enough fuel to actually police much more than the capital district. The first idiot to show up with a machine gun to a town now effectively controls it.

The only people who travels between cities are merchants, bandits, diplomats and such.


So basically... Caravaneer, with less government and less desert?


More or less. Except that the world economy is not as desperate.

Starvation is not a problem as long as you're privileged enough to live inside the city walls.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun Jun 14, 2015 4:23 am

G-Tech Corporation wrote:So, I'm thinking of making a simultaneous turns map based RP, either post-apoc or medieval. Takers?


But, what about the epic sci-fi faction RP?

Are you still in it?

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun Jun 14, 2015 4:26 am

By the way, would anyone be interested in some Fury of dracula?

It would be slightly modded to make it forum-compatible. I would volunteer to be gamemaster.

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G-Tech Corporation
Khan of Spam
 
Posts: 63989
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jun 15, 2015 11:52 am

Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Mon Jun 15, 2015 12:12 pm

G-Tech Corporation wrote:https://www.dropbox.com/s/r33euusscujdr1e/Industria.png?dl=0

Insert teaser trailer.


You...
traitor...
...

Fine, I'll make the awesome Sci-fi RP without you!

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Wed Jun 17, 2015 12:56 pm

All right, so if anyone here wants in on the Dracula RP, TG me.
I don't want any more complaints about why I'm not informing people about new RPs.

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Sat Jun 20, 2015 8:17 am

Does anyone else get the feeling a lot of new mechanics-based RP's are popping up?

There's Harkback's Dracula thing, and I just found this new one called Fractured Space.

They're trying to come up with a simple fight system, and so far, they're leaning towards RNG die rolls. Aside from the point that this is a monumentally bad idea, does anyone have any better ones? From what I've seen, they want a fairly unobtrusive system that keeps everyone more or less equal.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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Shyluz
Negotiator
 
Posts: 6954
Founded: Mar 13, 2015
Ex-Nation

Postby Shyluz » Sat Jun 20, 2015 8:27 am

I'm thinking of making an Old School Hack forum game. If anybody's interested.
Otherwise known as Nornsmark for official, region-ey things.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Sat Jun 20, 2015 9:36 am

Shyluz wrote:I'm thinking of making an Old School Hack forum game. If anybody's interested.

You mean those guys that make cheats for games?
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
Shyluz
Negotiator
 
Posts: 6954
Founded: Mar 13, 2015
Ex-Nation

Postby Shyluz » Sat Jun 20, 2015 9:46 am

The Burning Sun wrote:
Shyluz wrote:I'm thinking of making an Old School Hack forum game. If anybody's interested.

You mean those guys that make cheats for games?

No, I mean this.
Otherwise known as Nornsmark for official, region-ey things.

User avatar
Vancon
Powerbroker
 
Posts: 9877
Founded: Mar 01, 2014
Ex-Nation

Postby Vancon » Sat Jun 20, 2015 10:30 pm

Mike the Progressive wrote:You know I don't say this often, but this guy... he gets it. Like everything. As in he gets life.

Imperializt Russia wrote:
The balkens wrote:Please tell me that condoms and Hazelnut spread are NOT on the same table.

Well what the fuck do you use for lube?

Krazakistan wrote:How have you not died after being exposed to that much shit on a monthly basis?
Rupudska wrote:I avoid NSG like one would avoid ISIS-occupied Syria.
Alimeria- wrote:I'll go to sleep when I want to, not when some cheese-eating surrender monkey tells me to.

Which just so happens to be within the next half-hour

Shyluz wrote:Van, Sci-fi Generallisimo


U18 2nd Cutest NS'er 2015
Best Role Play - Science Fiction 2015: Athena Program

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun Jun 21, 2015 9:29 am

Last chance to join the dracula RP!

User avatar
Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Sun Jun 21, 2015 9:35 am

Harkback Union wrote:Last chance to join the dracula RP!

Link is needed.
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun Jun 21, 2015 9:39 am


User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Tue Jun 23, 2015 1:38 am

My friends!
I have grim news. Ralnis, our old friend, has become an Ex-nation...
I found out about it as I looted his old RPs for valuable maps and studied the failures of his game mechanics.
Last edited by Harkback Union on Tue Jun 23, 2015 1:48 am, edited 1 time in total.

User avatar
Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Tue Jun 23, 2015 6:36 am

Harkback Union wrote:My friends!
I have grim news. Ralnis, our old friend, has become an Ex-nation...
I found out about it as I looted his old RPs for valuable maps and studied the failures of his game mechanics.

NOOO!!!!

A moment of silence...
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Tue Jun 23, 2015 10:07 am

Would anybody be interested in a space-opera-esque, everyone-starts-on-the-same-planet civ-style RP?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63989
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Jun 23, 2015 10:12 am

Plzen wrote:Would anybody be interested in a space-opera-esque, everyone-starts-on-the-same-planet civ-style RP?


Sounds fun to me.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Tue Jun 23, 2015 10:17 am

G-Tech Corporation wrote:
Plzen wrote:Would anybody be interested in a space-opera-esque, everyone-starts-on-the-same-planet civ-style RP?


Sounds fun to me.

Would you also be interested in serving as the OP? :)

Drop me a telegram if interested and I'll send you the concept and basic mechanics, to be fleshed out as you choose.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Tue Jun 23, 2015 10:19 am

Plzen wrote:
G-Tech Corporation wrote:
Sounds fun to me.

Would you also be interested in serving as the OP? :)

Drop me a telegram if interested and I'll send you the concept and basic mechanics, to be fleshed out as you choose.

...

Dat bait-switch tho.

Why don't you just post them here?
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Tue Jun 23, 2015 10:31 am

Plzen wrote:Would anybody be interested in a space-opera-esque, everyone-starts-on-the-same-planet civ-style RP?


Oh, Its on!

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63989
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Jun 23, 2015 10:44 am

Plzen wrote:
G-Tech Corporation wrote:
Sounds fun to me.

Would you also be interested in serving as the OP? :)

Drop me a telegram if interested and I'll send you the concept and basic mechanics, to be fleshed out as you choose.


Haha no, not really. I'm quite busy, and might be launching my own RP soon.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Tue Jun 23, 2015 11:02 am

The Burning Sun wrote:
Plzen wrote:Would you also be interested in serving as the OP? :)

Drop me a telegram if interested and I'll send you the concept and basic mechanics, to be fleshed out as you choose.

...

Dat bait-switch tho.

Why don't you just post them here?

That is an excellent idea.

So here is my concept:



0. Concept
The faction-based roleplay is a turn-based grand strategy game, set in the solar system after a global nuclear war ravaged earth. Each turn will represent one year (this pacing allows time to pass fast enough to be interesting, but is slow enough that characters don't frequently die of old age).

Each player represents an extraterrestrial human power that somehow survived the nuclear war. These can range from a fledging space fleet of a country to a mining operation. In any case, they are here out in space and whatever country/research organization/corporation/shipping service used to fund them no longer exist. The players must then survive and prosper in the harsh realities of space.

All player factions must start on the moon, which will serve, until quite late in the game, as a neutral, no-attack zone.

1. Game mechanics

Every 2~3 real-life days, a turn will pass. During each turn, players must make a post which includes their order for their turn. If the players prefer to keep their orders private, they may be telegrammed to the OP.

1.0 Leadership points

Each turn, each player earns 0.5 leadership points, subject to modifiers. Each player starts with two.

1.1 Leaders

Since characters are important to role-playing, I feel that they should feature prominently in the game mechanics also.

There are several leader "posts" per player faction. At the beginning of the game, all of these are empty (i.e. the position is currently run by a random clerk who hasn't the faintest clue what he's doing).

Players may spend two leadership points to hire a level zero leader for a spot that is currently empty. The player chooses a name for this leader.

Leaders have three qualities. Name, level and years at post. Name is chosen by the player and is for RP purposes only. Level and years at post both start at one. Each turn, players may upgrade their leavers by one level by paying leadership equivalent to the level upgraded to (e.g. it takes three leadership to upgrade a lv. 2 leader to lv. 3).

At any time, players may assign a leader to a different position (if you have a really good administrator and someone declares war on you, you might want to turn that administrator into an admiral). Only one leader may be assigned to the same post.

Leaders provide bonuses depending on the post they are assigned to.

List of posts (subject to change)
Head of Organization (-5% to colonization cost per level)
Head of Leadership (+5% to income per level)
Chief of Armed Forces (+5% to combat efficiency per level)
Head of Research (+5% to research station capacity per level)
etc...

1.2 The World
The world of the RP is composed of the moon, several key objects (Mars, Ceres, etc...) and a large number of asteroids. The asteroids are considered infinite and are generated by the OP every time a player does something which requires an empty asteroid. All objects are considered one turn's distance from each other. There is no fog of war. Every player has perfect knowledge of anything discovered. The moon and key objects cannot be directly conquered, as they host many bases. Each asteroids hosts up to one station, which can be captured. Some asteroids have special features or bonuses, which applies to the faction that controls the station on that asteroid.

1.3 Ships, Stations and Bases

(I have to run. More to come later. Anybody interested in being the OP for this?)
Last edited by Plzen on Tue Jun 23, 2015 11:16 am, edited 1 time in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Tue Jun 23, 2015 11:21 am

Plzen wrote:
The Burning Sun wrote:...

Dat bait-switch tho.

Why don't you just post them here?

That is an excellent idea.

So here is my concept:



0. Concept
The faction-based roleplay is a turn-based grand strategy game, set in the solar system after a global nuclear war ravaged earth. Each turn will represent one year (this pacing allows time to pass fast enough to be interesting, but is slow enough that characters don't frequently die of old age).

Each player represents an extraterrestrial human power that somehow survived the nuclear war. These can range from a fledging space fleet of a country to a mining operation. In any case, they are here out in space and whatever country/research organization/corporation/shipping service used to fund them no longer exist. The players must then survive and prosper in the harsh realities of space.

All player factions must start on the moon, which will serve, until quite late in the game, as a neutral, no-attack zone.

1. Game mechanics

Every 2~3 real-life days, a turn will pass. During each turn, players must make a post which includes their order for their turn. If the players prefer to keep their orders private, they may be telegrammed to the OP.

1.0 Leadership points

Each turn, each player earns 0.5 leadership points, subject to modifiers. Each player starts with two.

1.1 Leaders

Since characters are important to role-playing, I feel that they should feature prominently in the game mechanics also.

There are several leader "posts" per player faction. At the beginning of the game, all of these are empty (i.e. the position is currently run by a random clerk who hasn't the faintest clue what he's doing).

Players may spend two leadership points to hire a level zero leader for a spot that is currently empty. The player chooses a name for this leader.

Leaders have three qualities. Name, level and years at post. Name is chosen by the player and is for RP purposes only. Level and years at post both start at one. Each turn, players may upgrade their leavers by one level by paying leadership equivalent to the level upgraded to (e.g. it takes three leadership to upgrade a lv. 2 leader to lv. 3).

At any time, players may assign a leader to a different position (if you have a really good administrator and someone declares war on you, you might want to turn that administrator into an admiral). Only one leader may be assigned to the same post.

Leaders provide bonuses depending on the post they are assigned to.

List of posts (subject to change)
Head of Organization (-5% to colonization cost per level)
Head of Leadership (+5% to income per level)
Chief of Armed Forces (+5% to combat efficiency per level)
Head of Research (+5% to research station capacity per level)
etc...

1.2 The World
The world of the RP is composed of the moon, several key objects (Mars, Ceres, etc...) and a large number of asteroids. The asteroids are considered infinite and are generated by the OP every time a player does something which requires an empty asteroid. All objects are considered one turn's distance from each other. There is no fog of war. Every player has perfect knowledge of anything discovered. The moon and key objects cannot be directly conquered, as they host many bases. Each asteroids hosts up to one station, which can be captured. Some asteroids have special features or bonuses, which applies to the faction that controls the station on that asteroid.

1.3 Ships, Stations and Bases

(I have to run. More to come later. Anybody interested in being the OP for this?)


There was a guy who tried something similar with a steampunk setting but it failed miserably. Now I'm also giving such an RP a shot, though it would only take place on 1 planet.

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