Dragos Bee wrote:G-Tech Corporation wrote:
Hmm. Interesting take. Usually I hear complaints about too much complexity and too many choices, but you think the opposite was the problem?
I tend to start folks out slow to make RPs accessible to even those not overly familiar with how mechanics-based RPing works. Hark does the same, usually, but I wouldn’t call that a problem categorically. Too much choice drives people away as surely as too little. Even in the case of Cosmos, Britain felt they had made the wrong decisions, out of a very limited set of possibilities, and so effectively quit.
In my opinion, it's not about too much or too little complexity/choices. I don't even know why you'd think that's the problem or what TBS was doing. No, when TBS said that you and Hark have a tendency to make people start with nothing, they meant that people start out poor, powerless, and bland. Being poor and powerless isn't a deal-breaker in many games, even in Corporate Cosmos. Being bland, however, is. I know we've trod over how mechanics is supposed to make players equal and reduce dependence on fluff and fancy not-necessarily-good writing, but the fact of the matter is that starting Corporations/Powers are bland. Corporate Regulations don't do enough and the Innovation Mechanic is expensive. What you should have done is add more customization options that are not penalized by the game.
D&D, for all its bad points, has customization options. Same for any good and popular Tabletop System. Some of the custom options might be overpowered and need nerfs, but a good GM can manage that with nerfs if need be. Add that to the fact that, contrary to popular opinion, customization options do not require adding too much complexity. Just have: [Power/Corporation] can have 3 - 5 Custom Achievements.
As for the bolded part, do not use me to bolster your position. Do not misrepresent me to bolster your arguments. That is a low blow. No, what drove me away was every possible choice in the aforementioned limited set of choices leading either to poverty or unwanted moral choices (aka being anti-poor and classist).
Edit: Misunderstand and misrepresent me and TBS again and I will have to add you as a Foe to avoid having to read your posts. In fact, I will do so temporarily right now as you have a history of completely missing the point and tackling topics that are tangential to the subject we are getting at.
Ah, didn’t even remember you were Britain actually. Just recalled that the British player (you, it seems) were distressed by feeling they had made the wrong decisions, which to me implied that the mechanics weren’t clear/simple enough to easily grasp so as one could feel they had made an informed choice.
As for “why not customization”, well, that’s the rub really. You say that giving 3-5 personal custom abilities to each player is easy if one is a “good OP”, but I have to disagree. Especially when building a newish system relatively ad hoc on the fly, how one feature or another balances against each other is more a matter of trial and error and slow experience than anything that can simply be known through a mystical sixth sense. If you have ten writers, trying to get thirty different customized interactions to work nicely together is a devilish lot of back and forth and mess. The exact sort of unbalanced shenanigans that drive away new RPers is only too likely to emerge from such a mess. Take, case in point, the Major and Minor Advancements from Corporate Cosmos- originally I thought Minors would be far more common, but I drastically overestimated how frequently people would post.
I’ll wait until you get back from Foe to continue this conversation, I suppose. Not the most productive use of time, but your call.